blob: 47cded9a65275b21cb805c0c080ae2c8227f2d0c [file] [edit]
; RUN: opt -S -dxil-op-lower %s | FileCheck %s
target triple = "dxil-pc-shadermodel6.6-pixel"
declare void @use_float4(<4 x float>)
declare void @use_float(float)
declare void @use_half4(<4 x half>)
; Test basic SampleBias on a Texture2D with float4 result.
; CHECK-LABEL: define void @samplebias_texture2d_float4(
define void @samplebias_texture2d_float4(<2 x float> %coords, float %bias) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
i32 0, i32 0, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i64 1
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef,
; CHECK-SAME: i32 undef, i32 undef, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float undef)
%data = call <4 x float>
@llvm.dx.resource.samplebias.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32(
target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture,
target("dx.Sampler", 0) %sampler,
<2 x float> %coords, float %bias, <2 x i32> zeroinitializer)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float4(<4 x float> %data)
ret void
}
; Test SampleBias with clamp on a Texture2D.
; CHECK-LABEL: define void @samplebias_texture2d_with_clamp(
define void @samplebias_texture2d_with_clamp(<2 x float> %coords, float %bias, float %clamp) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
i32 0, i32 0, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i64 1
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef,
; CHECK-SAME: i32 undef, i32 undef, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float %clamp)
%data = call <4 x float>
@llvm.dx.resource.samplebias.clamp.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32(
target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture,
target("dx.Sampler", 0) %sampler,
<2 x float> %coords, float %bias, <2 x i32> zeroinitializer, float %clamp)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float4(<4 x float> %data)
ret void
}
; Test SampleBias with constant non-zero offsets on a Texture2D.
; CHECK-LABEL: define void @samplebias_texture2d_with_offset(
define void @samplebias_texture2d_with_offset(<2 x float> %coords, float %bias) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
i32 0, i32 0, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i64 1
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef,
; CHECK-SAME: i32 1, i32 -2, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float undef)
%data = call <4 x float>
@llvm.dx.resource.samplebias.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32(
target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture,
target("dx.Sampler", 0) %sampler,
<2 x float> %coords, float %bias, <2 x i32> <i32 1, i32 -2>)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float4(<4 x float> %data)
ret void
}
; Test SampleBias with dynamic (non-constant) offsets on a Texture2D.
; CHECK-LABEL: define void @samplebias_texture2d_with_dynamic_offset(
define void @samplebias_texture2d_with_dynamic_offset(<2 x float> %coords, float %bias, <2 x i32> %offsets) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
i32 0, i32 0, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i64 1
; CHECK: %[[OFF0:.*]] = extractelement <2 x i32> %offsets, i64 0
; CHECK: %[[OFF1:.*]] = extractelement <2 x i32> %offsets, i64 1
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef,
; CHECK-SAME: i32 %[[OFF0]], i32 %[[OFF1]], i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float undef)
%data = call <4 x float>
@llvm.dx.resource.samplebias.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32(
target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture,
target("dx.Sampler", 0) %sampler,
<2 x float> %coords, float %bias, <2 x i32> %offsets)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float4(<4 x float> %data)
ret void
}
; Test SampleBias with both offset and clamp on a Texture2D.
; CHECK-LABEL: define void @samplebias_texture2d_with_offset_and_clamp(
define void @samplebias_texture2d_with_offset_and_clamp(<2 x float> %coords, float %bias, float %clamp) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
i32 0, i32 0, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i64 1
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef,
; CHECK-SAME: i32 3, i32 -1, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float %clamp)
%data = call <4 x float>
@llvm.dx.resource.samplebias.clamp.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32(
target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture,
target("dx.Sampler", 0) %sampler,
<2 x float> %coords, float %bias, <2 x i32> <i32 3, i32 -1>, float %clamp)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float4(<4 x float> %data)
ret void
}
; Test SampleBias on a Texture1D (scalar coordinate, scalar offset).
; CHECK-LABEL: define void @samplebias_texture1d_float4(
define void @samplebias_texture1d_float4(float %coord, float %bias) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_1t(
i32 0, i32 3, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %coord, float undef, float undef, float undef,
; CHECK-SAME: i32 undef, i32 undef, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float undef)
%data = call <4 x float>
@llvm.dx.resource.samplebias.v4f32.tdx.Texture_v4f32_0_0_0_1t.tdx.Sampler_0t.f32.i32(
target("dx.Texture", <4 x float>, 0, 0, 0, 1) %texture,
target("dx.Sampler", 0) %sampler,
float %coord, float %bias, i32 0)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float4(<4 x float> %data)
ret void
}
; Test SampleBias on a Texture3D (3-component coordinates).
; CHECK-LABEL: define void @samplebias_texture3d_float4(
define void @samplebias_texture3d_float4(<3 x float> %coords, float %bias) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 4)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_4t(
i32 0, i32 4, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <3 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <3 x float> %coords, i64 1
; CHECK: %[[COORD2:.*]] = extractelement <3 x float> %coords, i64 2
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float %[[COORD2]], float undef,
; CHECK-SAME: i32 undef, i32 undef, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float undef)
%data = call <4 x float>
@llvm.dx.resource.samplebias.v4f32.tdx.Texture_v4f32_0_0_0_4t.tdx.Sampler_0t.v3f32.v3i32(
target("dx.Texture", <4 x float>, 0, 0, 0, 4) %texture,
target("dx.Sampler", 0) %sampler,
<3 x float> %coords, float %bias, <3 x i32> zeroinitializer)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float4(<4 x float> %data)
ret void
}
; Test SampleBias with a scalar return type on a Texture2D.
; CHECK-LABEL: define void @samplebias_texture2d_scalar(
define void @samplebias_texture2d_scalar(<2 x float> %coords, float %bias) {
%texture = call target("dx.Texture", float, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t(
i32 0, i32 1, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i64 1
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32
; CHECK-SAME: @dx.op.sampleBias.f32(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef,
; CHECK-SAME: i32 undef, i32 undef, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float undef)
%data = call float
@llvm.dx.resource.samplebias.f32.tdx.Texture_f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32(
target("dx.Texture", float, 0, 0, 0, 2) %texture,
target("dx.Sampler", 0) %sampler,
<2 x float> %coords, float %bias, <2 x i32> zeroinitializer)
; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0
call void @use_float(float %data)
ret void
}
; Test SampleBias with half-precision result type on a Texture2D.
; CHECK-LABEL: define void @samplebias_texture2d_half4(
define void @samplebias_texture2d_half4(<2 x float> %coords, float %bias) {
%texture = call target("dx.Texture", <4 x half>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f16_0_0_0_2t(
i32 0, i32 5, i32 1, i32 0, ptr null)
%sampler = call target("dx.Sampler", 0)
@llvm.dx.resource.handlefrombinding.tdx.Sampler_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i64 0
; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i64 1
; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f16
; CHECK-SAME: @dx.op.sampleBias.f16(i32 61,
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: %dx.types.Handle %{{[^,]*}},
; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef,
; CHECK-SAME: i32 undef, i32 undef, i32 undef,
; CHECK-SAME: float %bias,
; CHECK-SAME: float undef)
%data = call <4 x half>
@llvm.dx.resource.samplebias.v4f16.tdx.Texture_v4f16_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32(
target("dx.Texture", <4 x half>, 0, 0, 0, 2) %texture,
target("dx.Sampler", 0) %sampler,
<2 x float> %coords, float %bias, <2 x i32> zeroinitializer)
; CHECK: extractvalue %dx.types.ResRet.f16 %[[SAMPLE]], 0
call void @use_half4(<4 x half> %data)
ret void
}