| ; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s |
| |
| target triple = "dxil-pc-shadermodel6.6-compute" |
| |
| @A.str = private unnamed_addr constant [2 x i8] c"A\00", align 1 |
| @SB.str = private unnamed_addr constant [3 x i8] c"SB\00", align 1 |
| |
| %struct.S = type { <4 x float>, <4 x i32> } |
| |
| define void @test() { |
| ; Buffer<float4> |
| %float4 = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr @A.str) |
| ; CHECK: %"Buffer<float4>" = type { <4 x float> } |
| |
| ; Buffer<int> |
| %int = call target("dx.TypedBuffer", i32, 0, 0, 1) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, ptr null) |
| ; CHECK: %"Buffer<int32_t>" = type { i32 } |
| |
| ; Buffer<uint3> |
| %uint3 = call target("dx.TypedBuffer", <3 x i32>, 0, 0, 0) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, ptr null) |
| ; CHECK: %"Buffer<uint32_t3>" = type { <3 x i32> } |
| |
| ; StructuredBuffer<S> |
| %struct0 = call target("dx.RawBuffer", %struct.S, 0, 0) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 10, i32 1, i32 0, ptr @SB.str) |
| ; CHECK: %"StructuredBuffer<struct.S>" = type { %struct.S } |
| |
| ; ByteAddressBuffer |
| %byteaddr = call target("dx.RawBuffer", i8, 0, 0) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 20, i32 1, i32 0, ptr null) |
| ; CHECK: %ByteAddressBuffer = type { i32 } |
| |
| ret void |
| } |
| |
| ; CHECK: @[[T0:.*]] = external constant %"Buffer<float4>" |
| ; CHECK-NEXT: @[[T1:.*]] = external constant %"Buffer<int32_t>" |
| ; CHECK-NEXT: @[[T2:.*]] = external constant %"Buffer<uint32_t3>" |
| ; CHECK-NEXT: @[[S0:.*]] = external constant %"StructuredBuffer<struct.S>" |
| ; CHECK-NEXT: @[[B0:.*]] = external constant %ByteAddressBuffer |
| |
| ; CHECK: !{i32 0, ptr @[[T0]], !"A" |
| ; CHECK: !{i32 1, ptr @[[T1]], !"" |
| ; CHECK: !{i32 2, ptr @[[T2]], !"" |
| ; CHECK: !{i32 3, ptr @[[S0]], !"SB" |
| ; CHECK: !{i32 4, ptr @[[B0]], !"" |
| |
| attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) } |