| ; RUN: opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.6-compute %s |
| ; "This is a valid root signature with a texture/typed buffer resource" |
| |
| @TB.str = private unnamed_addr constant [3 x i8] c"TB\00", align 1 |
| |
| define void @CSMain() "hlsl.shader"="compute" { |
| entry: |
| %TB = tail call target("dx.Texture", <4 x float>, 1, 0, 0, 4) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr nonnull @TB.str) |
| ret void |
| } |
| |
| !dx.rootsignatures = !{!0} |
| |
| !0 = !{ptr @CSMain, !1, i32 2} |
| !1 = !{!3} |
| !3 = !{!"DescriptorTable", i32 0, !4} |
| !4 = !{!"UAV", i32 1, i32 0, i32 0, i32 -1, i32 0} |