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//===-- llvm/Support/raw_socket_stream.h - Socket streams --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains raw_ostream implementations for streams to communicate
// via UNIX sockets
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_RAW_SOCKET_STREAM_H
#define LLVM_SUPPORT_RAW_SOCKET_STREAM_H
#include "llvm/Support/Threading.h"
#include "llvm/Support/raw_ostream.h"
#include <atomic>
#include <chrono>
namespace llvm {
class raw_socket_stream;
#ifdef _WIN32
/// Ensures proper initialization and cleanup of winsock resources
///
/// Make sure that calls to WSAStartup and WSACleanup are balanced.
class WSABalancer {
public:
WSABalancer();
~WSABalancer();
};
#endif // _WIN32
/// Manages a passive (i.e., listening) UNIX domain socket
///
/// The ListeningSocket class encapsulates a UNIX domain socket that can listen
/// and accept incoming connections. ListeningSocket is portable and supports
/// Windows builds begining with Insider Build 17063. ListeningSocket is
/// designed for server-side operations, working alongside \p raw_socket_streams
/// that function as client connections.
///
/// Usage example:
/// \code{.cpp}
/// std::string Path = "/path/to/socket"
/// Expected<ListeningSocket> S = ListeningSocket::createUnix(Path);
///
/// if (S) {
/// Expected<std::unique_ptr<raw_socket_stream>> connection = S->accept();
/// if (connection) {
/// // Use the accepted raw_socket_stream for communication.
/// }
/// }
/// \endcode
///
class ListeningSocket {
std::atomic<int> FD;
std::string SocketPath; // Not modified after construction
/// If a seperate thread calls ListeningSocket::shutdown, the ListeningSocket
/// file descriptor (FD) could be closed while ::poll is waiting for it to be
/// ready to perform a I/O operations. ::poll will continue to block even
/// after FD is closed so use a self-pipe mechanism to get ::poll to return
int PipeFD[2]; // Not modified after construction other then move constructor
ListeningSocket(int SocketFD, StringRef SocketPath, int PipeFD[2]);
#ifdef _WIN32
WSABalancer _;
#endif // _WIN32
public:
~ListeningSocket();
ListeningSocket(ListeningSocket &&LS);
ListeningSocket(const ListeningSocket &LS) = delete;
ListeningSocket &operator=(const ListeningSocket &) = delete;
/// Closes the FD, unlinks the socket file, and writes to PipeFD.
///
/// After the construction of the ListeningSocket, shutdown is signal safe if
/// it is called during the lifetime of the object. shutdown can be called
/// concurrently with ListeningSocket::accept as writing to PipeFD will cause
/// a blocking call to ::poll to return.
///
/// Once shutdown is called there is no way to reinitialize ListeningSocket.
void shutdown();
/// Accepts an incoming connection on the listening socket. This method can
/// optionally either block until a connection is available or timeout after a
/// specified amount of time has passed. By default the method will block
/// until the socket has recieved a connection.
///
/// \param Timeout An optional timeout duration in milliseconds. Setting
/// Timeout to -1 causes accept to block indefinitely
///
Expected<std::unique_ptr<raw_socket_stream>>
accept(std::chrono::milliseconds Timeout = std::chrono::milliseconds(-1));
/// Creates a listening socket bound to the specified file system path.
/// Handles the socket creation, binding, and immediately starts listening for
/// incoming connections.
///
/// \param SocketPath The file system path where the socket will be created
/// \param MaxBacklog The max number of connections in a socket's backlog
///
static Expected<ListeningSocket> createUnix(
StringRef SocketPath,
int MaxBacklog = llvm::hardware_concurrency().compute_thread_count());
};
//===----------------------------------------------------------------------===//
// raw_socket_stream
//===----------------------------------------------------------------------===//
class raw_socket_stream : public raw_fd_stream {
uint64_t current_pos() const override { return 0; }
#ifdef _WIN32
WSABalancer _;
#endif // _WIN32
public:
raw_socket_stream(int SocketFD);
/// Create a \p raw_socket_stream connected to the UNIX domain socket at \p
/// SocketPath.
static Expected<std::unique_ptr<raw_socket_stream>>
createConnectedUnix(StringRef SocketPath);
~raw_socket_stream();
};
} // end namespace llvm
#endif