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//===-- llvm/Support/ThreadPool.h - A ThreadPool implementation -*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines a crude C++11 based thread pool.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_THREADPOOL_H
#define LLVM_SUPPORT_THREADPOOL_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/RWMutex.h"
#include "llvm/Support/Threading.h"
#include "llvm/Support/thread.h"
#include <future>
#include <condition_variable>
#include <deque>
#include <functional>
#include <memory>
#include <mutex>
#include <utility>
namespace llvm {
class ThreadPoolTaskGroup;
/// This defines the abstract base interface for a ThreadPool allowing
/// asynchronous parallel execution on a defined number of threads.
///
/// It is possible to reuse one thread pool for different groups of tasks
/// by grouping tasks using ThreadPoolTaskGroup. All tasks are processed using
/// the same queue, but it is possible to wait only for a specific group of
/// tasks to finish.
///
/// It is also possible for worker threads to submit new tasks and wait for
/// them. Note that this may result in a deadlock in cases such as when a task
/// (directly or indirectly) tries to wait for its own completion, or when all
/// available threads are used up by tasks waiting for a task that has no thread
/// left to run on (this includes waiting on the returned future). It should be
/// generally safe to wait() for a group as long as groups do not form a cycle.
class ThreadPoolInterface {
/// The actual method to enqueue a task to be defined by the concrete
/// implementation.
virtual void asyncEnqueue(std::function<void()> Task,
ThreadPoolTaskGroup *Group) = 0;
public:
/// Destroying the pool will drain the pending tasks and wait. The current
/// thread may participate in the execution of the pending tasks.
virtual ~ThreadPoolInterface();
/// Blocking wait for all the threads to complete and the queue to be empty.
/// It is an error to try to add new tasks while blocking on this call.
/// Calling wait() from a task would deadlock waiting for itself.
virtual void wait() = 0;
/// Blocking wait for only all the threads in the given group to complete.
/// It is possible to wait even inside a task, but waiting (directly or
/// indirectly) on itself will deadlock. If called from a task running on a
/// worker thread, the call may process pending tasks while waiting in order
/// not to waste the thread.
virtual void wait(ThreadPoolTaskGroup &Group) = 0;
/// Returns the maximum number of worker this pool can eventually grow to.
virtual unsigned getMaxConcurrency() const = 0;
/// Asynchronous submission of a task to the pool. The returned future can be
/// used to wait for the task to finish and is *non-blocking* on destruction.
template <typename Function, typename... Args>
auto async(Function &&F, Args &&...ArgList) {
auto Task =
std::bind(std::forward<Function>(F), std::forward<Args>(ArgList)...);
return async(std::move(Task));
}
/// Overload, task will be in the given task group.
template <typename Function, typename... Args>
auto async(ThreadPoolTaskGroup &Group, Function &&F, Args &&...ArgList) {
auto Task =
std::bind(std::forward<Function>(F), std::forward<Args>(ArgList)...);
return async(Group, std::move(Task));
}
/// Asynchronous submission of a task to the pool. The returned future can be
/// used to wait for the task to finish and is *non-blocking* on destruction.
template <typename Func>
auto async(Func &&F) -> std::shared_future<decltype(F())> {
return asyncImpl(std::function<decltype(F())()>(std::forward<Func>(F)),
nullptr);
}
template <typename Func>
auto async(ThreadPoolTaskGroup &Group, Func &&F)
-> std::shared_future<decltype(F())> {
return asyncImpl(std::function<decltype(F())()>(std::forward<Func>(F)),
&Group);
}
private:
/// Asynchronous submission of a task to the pool. The returned future can be
/// used to wait for the task to finish and is *non-blocking* on destruction.
template <typename ResTy>
std::shared_future<ResTy> asyncImpl(std::function<ResTy()> Task,
ThreadPoolTaskGroup *Group) {
auto Future = std::async(std::launch::deferred, std::move(Task)).share();
asyncEnqueue([Future]() { Future.wait(); }, Group);
return Future;
}
};
#if LLVM_ENABLE_THREADS
/// A ThreadPool implementation using std::threads.
///
/// The pool keeps a vector of threads alive, waiting on a condition variable
/// for some work to become available.
class StdThreadPool : public ThreadPoolInterface {
public:
/// Construct a pool using the hardware strategy \p S for mapping hardware
/// execution resources (threads, cores, CPUs)
/// Defaults to using the maximum execution resources in the system, but
/// accounting for the affinity mask.
StdThreadPool(ThreadPoolStrategy S = hardware_concurrency());
/// Blocking destructor: the pool will wait for all the threads to complete.
~StdThreadPool() override;
/// Blocking wait for all the threads to complete and the queue to be empty.
/// It is an error to try to add new tasks while blocking on this call.
/// Calling wait() from a task would deadlock waiting for itself.
void wait() override;
/// Blocking wait for only all the threads in the given group to complete.
/// It is possible to wait even inside a task, but waiting (directly or
/// indirectly) on itself will deadlock. If called from a task running on a
/// worker thread, the call may process pending tasks while waiting in order
/// not to waste the thread.
void wait(ThreadPoolTaskGroup &Group) override;
/// Returns the maximum number of worker threads in the pool, not the current
/// number of threads!
unsigned getMaxConcurrency() const override { return MaxThreadCount; }
// TODO: Remove, misleading legacy name warning!
LLVM_DEPRECATED("Use getMaxConcurrency instead", "getMaxConcurrency")
unsigned getThreadCount() const { return MaxThreadCount; }
/// Returns true if the current thread is a worker thread of this thread pool.
bool isWorkerThread() const;
private:
/// Returns true if all tasks in the given group have finished (nullptr means
/// all tasks regardless of their group). QueueLock must be locked.
bool workCompletedUnlocked(ThreadPoolTaskGroup *Group) const;
/// Asynchronous submission of a task to the pool. The returned future can be
/// used to wait for the task to finish and is *non-blocking* on destruction.
void asyncEnqueue(std::function<void()> Task,
ThreadPoolTaskGroup *Group) override {
int requestedThreads;
{
// Lock the queue and push the new task
std::unique_lock<std::mutex> LockGuard(QueueLock);
// Don't allow enqueueing after disabling the pool
assert(EnableFlag && "Queuing a thread during ThreadPool destruction");
Tasks.emplace_back(std::make_pair(std::move(Task), Group));
requestedThreads = ActiveThreads + Tasks.size();
}
QueueCondition.notify_one();
grow(requestedThreads);
}
/// Grow to ensure that we have at least `requested` Threads, but do not go
/// over MaxThreadCount.
void grow(int requested);
void processTasks(ThreadPoolTaskGroup *WaitingForGroup);
/// Threads in flight
std::vector<llvm::thread> Threads;
/// Lock protecting access to the Threads vector.
mutable llvm::sys::RWMutex ThreadsLock;
/// Tasks waiting for execution in the pool.
std::deque<std::pair<std::function<void()>, ThreadPoolTaskGroup *>> Tasks;
/// Locking and signaling for accessing the Tasks queue.
std::mutex QueueLock;
std::condition_variable QueueCondition;
/// Signaling for job completion (all tasks or all tasks in a group).
std::condition_variable CompletionCondition;
/// Keep track of the number of thread actually busy
unsigned ActiveThreads = 0;
/// Number of threads active for tasks in the given group (only non-zero).
DenseMap<ThreadPoolTaskGroup *, unsigned> ActiveGroups;
/// Signal for the destruction of the pool, asking thread to exit.
bool EnableFlag = true;
const ThreadPoolStrategy Strategy;
/// Maximum number of threads to potentially grow this pool to.
const unsigned MaxThreadCount;
};
#endif // LLVM_ENABLE_THREADS
/// A non-threaded implementation.
class SingleThreadExecutor : public ThreadPoolInterface {
public:
/// Construct a non-threaded pool, ignoring using the hardware strategy.
SingleThreadExecutor(ThreadPoolStrategy ignored = {});
/// Blocking destructor: the pool will first execute the pending tasks.
~SingleThreadExecutor() override;
/// Blocking wait for all the tasks to execute first
void wait() override;
/// Blocking wait for only all the tasks in the given group to complete.
void wait(ThreadPoolTaskGroup &Group) override;
/// Returns always 1: there is no concurrency.
unsigned getMaxConcurrency() const override { return 1; }
// TODO: Remove, misleading legacy name warning!
LLVM_DEPRECATED("Use getMaxConcurrency instead", "getMaxConcurrency")
unsigned getThreadCount() const { return 1; }
/// Returns true if the current thread is a worker thread of this thread pool.
bool isWorkerThread() const;
private:
/// Asynchronous submission of a task to the pool. The returned future can be
/// used to wait for the task to finish and is *non-blocking* on destruction.
void asyncEnqueue(std::function<void()> Task,
ThreadPoolTaskGroup *Group) override {
Tasks.emplace_back(std::make_pair(std::move(Task), Group));
}
/// Tasks waiting for execution in the pool.
std::deque<std::pair<std::function<void()>, ThreadPoolTaskGroup *>> Tasks;
};
#if LLVM_ENABLE_THREADS
using DefaultThreadPool = StdThreadPool;
#else
using DefaultThreadPool = SingleThreadExecutor;
#endif
/// A group of tasks to be run on a thread pool. Thread pool tasks in different
/// groups can run on the same threadpool but can be waited for separately.
/// It is even possible for tasks of one group to submit and wait for tasks
/// of another group, as long as this does not form a loop.
class ThreadPoolTaskGroup {
public:
/// The ThreadPool argument is the thread pool to forward calls to.
ThreadPoolTaskGroup(ThreadPoolInterface &Pool) : Pool(Pool) {}
/// Blocking destructor: will wait for all the tasks in the group to complete
/// by calling ThreadPool::wait().
~ThreadPoolTaskGroup() { wait(); }
/// Calls ThreadPool::async() for this group.
template <typename Function, typename... Args>
inline auto async(Function &&F, Args &&...ArgList) {
return Pool.async(*this, std::forward<Function>(F),
std::forward<Args>(ArgList)...);
}
/// Calls ThreadPool::wait() for this group.
void wait() { Pool.wait(*this); }
private:
ThreadPoolInterface &Pool;
};
} // namespace llvm
#endif // LLVM_SUPPORT_THREADPOOL_H