blob: bddd9d23ac0eec1fddf263633652614e2e65c267 [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+d,+zfh,+experimental-zvfh,+v,+m -target-abi=ilp32d \
; RUN: -verify-machineinstrs < %s | FileCheck %s
; RUN: llc -mtriple=riscv64 -mattr=+d,+zfh,+experimental-zvfh,+v,+m -target-abi=lp64d \
; RUN: -verify-machineinstrs < %s | FileCheck %s
declare <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half>, <vscale x 1 x half>, <vscale x 1 x half>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x half> @llvm.vp.merge.nxv1f16(<vscale x 1 x i1>, <vscale x 1 x half>, <vscale x 1 x half>, i32)
declare <vscale x 1 x half> @llvm.vp.select.nxv1f16(<vscale x 1 x i1>, <vscale x 1 x half>, <vscale x 1 x half>, i32)
define <vscale x 1 x half> @vfmacc_vv_nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, tu, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.merge.nxv1f16(<vscale x 1 x i1> %m, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
define <vscale x 1 x half> @vfmacc_vv_nxv1f16_unmasked(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, tu, ma
; CHECK-NEXT: vfmacc.vv v10, v8, v9
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.merge.nxv1f16(<vscale x 1 x i1> %allones, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
define <vscale x 1 x half> @vfmacc_vf_nxv1f16(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.merge.nxv1f16(<vscale x 1 x i1> %m, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
define <vscale x 1 x half> @vfmacc_vf_nxv1f16_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.merge.nxv1f16(<vscale x 1 x i1> %m, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
define <vscale x 1 x half> @vfmacc_vf_nxv1f16_unmasked(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, tu, ma
; CHECK-NEXT: vfmacc.vf v9, fa0, v8
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.merge.nxv1f16(<vscale x 1 x i1> %allones, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
define <vscale x 1 x half> @vfmacc_vv_nxv1f16_ta(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.select.nxv1f16(<vscale x 1 x i1> %m, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
define <vscale x 1 x half> @vfmacc_vf_nxv1f16_ta(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.select.nxv1f16(<vscale x 1 x i1> %m, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
define <vscale x 1 x half> @vfmacc_vf_nxv1f16_commute_ta(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f16_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x half> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x half> @llvm.vp.select.nxv1f16(<vscale x 1 x i1> %m, <vscale x 1 x half> %v, <vscale x 1 x half> %c, i32 %evl)
ret <vscale x 1 x half> %u
}
declare <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half>, <vscale x 2 x half>, <vscale x 2 x half>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x half> @llvm.vp.merge.nxv2f16(<vscale x 2 x i1>, <vscale x 2 x half>, <vscale x 2 x half>, i32)
declare <vscale x 2 x half> @llvm.vp.select.nxv2f16(<vscale x 2 x i1>, <vscale x 2 x half>, <vscale x 2 x half>, i32)
define <vscale x 2 x half> @vfmacc_vv_nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, tu, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.merge.nxv2f16(<vscale x 2 x i1> %m, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
define <vscale x 2 x half> @vfmacc_vv_nxv2f16_unmasked(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, tu, ma
; CHECK-NEXT: vfmacc.vv v10, v8, v9
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.merge.nxv2f16(<vscale x 2 x i1> %allones, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
define <vscale x 2 x half> @vfmacc_vf_nxv2f16(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.merge.nxv2f16(<vscale x 2 x i1> %m, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
define <vscale x 2 x half> @vfmacc_vf_nxv2f16_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.merge.nxv2f16(<vscale x 2 x i1> %m, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
define <vscale x 2 x half> @vfmacc_vf_nxv2f16_unmasked(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, tu, ma
; CHECK-NEXT: vfmacc.vf v9, fa0, v8
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.merge.nxv2f16(<vscale x 2 x i1> %allones, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
define <vscale x 2 x half> @vfmacc_vv_nxv2f16_ta(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.select.nxv2f16(<vscale x 2 x i1> %m, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
define <vscale x 2 x half> @vfmacc_vf_nxv2f16_ta(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.select.nxv2f16(<vscale x 2 x i1> %m, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
define <vscale x 2 x half> @vfmacc_vf_nxv2f16_commute_ta(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f16_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x half> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x half> @llvm.vp.select.nxv2f16(<vscale x 2 x i1> %m, <vscale x 2 x half> %v, <vscale x 2 x half> %c, i32 %evl)
ret <vscale x 2 x half> %u
}
declare <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half>, <vscale x 4 x half>, <vscale x 4 x half>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x half> @llvm.vp.merge.nxv4f16(<vscale x 4 x i1>, <vscale x 4 x half>, <vscale x 4 x half>, i32)
declare <vscale x 4 x half> @llvm.vp.select.nxv4f16(<vscale x 4 x i1>, <vscale x 4 x half>, <vscale x 4 x half>, i32)
define <vscale x 4 x half> @vfmacc_vv_nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, tu, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.merge.nxv4f16(<vscale x 4 x i1> %m, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
define <vscale x 4 x half> @vfmacc_vv_nxv4f16_unmasked(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, tu, ma
; CHECK-NEXT: vfmacc.vv v10, v8, v9
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.merge.nxv4f16(<vscale x 4 x i1> %allones, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
define <vscale x 4 x half> @vfmacc_vf_nxv4f16(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.merge.nxv4f16(<vscale x 4 x i1> %m, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
define <vscale x 4 x half> @vfmacc_vf_nxv4f16_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.merge.nxv4f16(<vscale x 4 x i1> %m, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
define <vscale x 4 x half> @vfmacc_vf_nxv4f16_unmasked(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, tu, ma
; CHECK-NEXT: vfmacc.vf v9, fa0, v8
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.merge.nxv4f16(<vscale x 4 x i1> %allones, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
define <vscale x 4 x half> @vfmacc_vv_nxv4f16_ta(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.select.nxv4f16(<vscale x 4 x i1> %m, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
define <vscale x 4 x half> @vfmacc_vf_nxv4f16_ta(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.select.nxv4f16(<vscale x 4 x i1> %m, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
define <vscale x 4 x half> @vfmacc_vf_nxv4f16_commute_ta(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f16_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x half> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x half> @llvm.vp.select.nxv4f16(<vscale x 4 x i1> %m, <vscale x 4 x half> %v, <vscale x 4 x half> %c, i32 %evl)
ret <vscale x 4 x half> %u
}
declare <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half>, <vscale x 8 x half>, <vscale x 8 x half>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x half> @llvm.vp.merge.nxv8f16(<vscale x 8 x i1>, <vscale x 8 x half>, <vscale x 8 x half>, i32)
declare <vscale x 8 x half> @llvm.vp.select.nxv8f16(<vscale x 8 x i1>, <vscale x 8 x half>, <vscale x 8 x half>, i32)
define <vscale x 8 x half> @vfmacc_vv_nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, tu, mu
; CHECK-NEXT: vfmacc.vv v12, v8, v10, v0.t
; CHECK-NEXT: vmv2r.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.merge.nxv8f16(<vscale x 8 x i1> %m, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
define <vscale x 8 x half> @vfmacc_vv_nxv8f16_unmasked(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, tu, ma
; CHECK-NEXT: vfmacc.vv v12, v8, v10
; CHECK-NEXT: vmv2r.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.merge.nxv8f16(<vscale x 8 x i1> %allones, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
define <vscale x 8 x half> @vfmacc_vf_nxv8f16(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, tu, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.merge.nxv8f16(<vscale x 8 x i1> %m, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
define <vscale x 8 x half> @vfmacc_vf_nxv8f16_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, tu, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.merge.nxv8f16(<vscale x 8 x i1> %m, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
define <vscale x 8 x half> @vfmacc_vf_nxv8f16_unmasked(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, tu, ma
; CHECK-NEXT: vfmacc.vf v10, fa0, v8
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.merge.nxv8f16(<vscale x 8 x i1> %allones, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
define <vscale x 8 x half> @vfmacc_vv_nxv8f16_ta(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmacc.vv v12, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.select.nxv8f16(<vscale x 8 x i1> %m, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
define <vscale x 8 x half> @vfmacc_vf_nxv8f16_ta(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.select.nxv8f16(<vscale x 8 x i1> %m, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
define <vscale x 8 x half> @vfmacc_vf_nxv8f16_commute_ta(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f16_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x half> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x half> @llvm.vp.select.nxv8f16(<vscale x 8 x i1> %m, <vscale x 8 x half> %v, <vscale x 8 x half> %c, i32 %evl)
ret <vscale x 8 x half> %u
}
declare <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half>, <vscale x 16 x half>, <vscale x 16 x half>, <vscale x 16 x i1>, i32)
declare <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half>, <vscale x 16 x i1>, i32)
declare <vscale x 16 x half> @llvm.vp.merge.nxv16f16(<vscale x 16 x i1>, <vscale x 16 x half>, <vscale x 16 x half>, i32)
declare <vscale x 16 x half> @llvm.vp.select.nxv16f16(<vscale x 16 x i1>, <vscale x 16 x half>, <vscale x 16 x half>, i32)
define <vscale x 16 x half> @vfmacc_vv_nxv16f16(<vscale x 16 x half> %a, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, tu, mu
; CHECK-NEXT: vfmacc.vv v16, v8, v12, v0.t
; CHECK-NEXT: vmv4r.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %a, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.merge.nxv16f16(<vscale x 16 x i1> %m, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
define <vscale x 16 x half> @vfmacc_vv_nxv16f16_unmasked(<vscale x 16 x half> %a, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, tu, ma
; CHECK-NEXT: vfmacc.vv v16, v8, v12
; CHECK-NEXT: vmv4r.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %a, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.merge.nxv16f16(<vscale x 16 x i1> %allones, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
define <vscale x 16 x half> @vfmacc_vf_nxv16f16(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, tu, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.merge.nxv16f16(<vscale x 16 x i1> %m, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
define <vscale x 16 x half> @vfmacc_vf_nxv16f16_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, tu, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.merge.nxv16f16(<vscale x 16 x i1> %m, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
define <vscale x 16 x half> @vfmacc_vf_nxv16f16_unmasked(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, tu, ma
; CHECK-NEXT: vfmacc.vf v12, fa0, v8
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.merge.nxv16f16(<vscale x 16 x i1> %allones, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
define <vscale x 16 x half> @vfmacc_vv_nxv16f16_ta(<vscale x 16 x half> %a, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv16f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmacc.vv v16, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %a, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.select.nxv16f16(<vscale x 16 x i1> %m, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
define <vscale x 16 x half> @vfmacc_vf_nxv16f16_ta(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.select.nxv16f16(<vscale x 16 x i1> %m, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
define <vscale x 16 x half> @vfmacc_vf_nxv16f16_commute_ta(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f16_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x half> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x half> @llvm.vp.select.nxv16f16(<vscale x 16 x i1> %m, <vscale x 16 x half> %v, <vscale x 16 x half> %c, i32 %evl)
ret <vscale x 16 x half> %u
}
declare <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half>, <vscale x 32 x half>, <vscale x 32 x half>, <vscale x 32 x i1>, i32)
declare <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half>, <vscale x 32 x i1>, i32)
declare <vscale x 32 x half> @llvm.vp.merge.nxv32f16(<vscale x 32 x i1>, <vscale x 32 x half>, <vscale x 32 x half>, i32)
declare <vscale x 32 x half> @llvm.vp.select.nxv32f16(<vscale x 32 x i1>, <vscale x 32 x half>, <vscale x 32 x half>, i32)
define <vscale x 32 x half> @vfmacc_vv_nxv32f16(<vscale x 32 x half> %a, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, tu, mu
; CHECK-NEXT: vfmacc.vv v24, v8, v16, v0.t
; CHECK-NEXT: vmv8r.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %a, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.merge.nxv32f16(<vscale x 32 x i1> %m, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
define <vscale x 32 x half> @vfmacc_vv_nxv32f16_unmasked(<vscale x 32 x half> %a, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, tu, ma
; CHECK-NEXT: vfmacc.vv v24, v8, v16
; CHECK-NEXT: vmv8r.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %a, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.merge.nxv32f16(<vscale x 32 x i1> %allones, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
define <vscale x 32 x half> @vfmacc_vf_nxv32f16(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, tu, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.merge.nxv32f16(<vscale x 32 x i1> %m, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
define <vscale x 32 x half> @vfmacc_vf_nxv32f16_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv32f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, tu, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.merge.nxv32f16(<vscale x 32 x i1> %m, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
define <vscale x 32 x half> @vfmacc_vf_nxv32f16_unmasked(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, tu, ma
; CHECK-NEXT: vfmacc.vf v16, fa0, v8
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.merge.nxv32f16(<vscale x 32 x i1> %allones, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
define <vscale x 32 x half> @vfmacc_vv_nxv32f16_ta(<vscale x 32 x half> %a, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv32f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfmacc.vv v24, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %a, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.select.nxv32f16(<vscale x 32 x i1> %m, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
define <vscale x 32 x half> @vfmacc_vf_nxv32f16_ta(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv32f16_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.select.nxv32f16(<vscale x 32 x i1> %m, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
define <vscale x 32 x half> @vfmacc_vf_nxv32f16_commute_ta(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv32f16_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%splat = insertelement <vscale x 32 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 32 x i1> %splat, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x half> %c, <vscale x 32 x i1> %allones, i32 %evl)
%u = call <vscale x 32 x half> @llvm.vp.select.nxv32f16(<vscale x 32 x i1> %m, <vscale x 32 x half> %v, <vscale x 32 x half> %c, i32 %evl)
ret <vscale x 32 x half> %u
}
declare <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1>, <vscale x 1 x float>, <vscale x 1 x float>, i32)
declare <vscale x 1 x float> @llvm.vp.select.nxv1f32(<vscale x 1 x i1>, <vscale x 1 x float>, <vscale x 1 x float>, i32)
define <vscale x 1 x float> @vfmacc_vv_nxv1f32(<vscale x 1 x float> %a, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, tu, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %a, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1> %m, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
define <vscale x 1 x float> @vfmacc_vv_nxv1f32_unmasked(<vscale x 1 x float> %a, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, tu, ma
; CHECK-NEXT: vfmacc.vv v10, v8, v9
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %a, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1> %allones, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
define <vscale x 1 x float> @vfmacc_vf_nxv1f32(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1> %m, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
define <vscale x 1 x float> @vfmacc_vf_nxv1f32_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1> %m, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
define <vscale x 1 x float> @vfmacc_vf_nxv1f32_unmasked(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, tu, ma
; CHECK-NEXT: vfmacc.vf v9, fa0, v8
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1> %allones, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
define <vscale x 1 x float> @vfmacc_vv_nxv1f32_ta(<vscale x 1 x float> %a, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %a, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.select.nxv1f32(<vscale x 1 x i1> %m, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
define <vscale x 1 x float> @vfmacc_vf_nxv1f32_ta(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.select.nxv1f32(<vscale x 1 x i1> %m, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
define <vscale x 1 x float> @vfmacc_vf_nxv1f32_commute_ta(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f32_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x float> @llvm.vp.select.nxv1f32(<vscale x 1 x i1> %m, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
ret <vscale x 1 x float> %u
}
declare <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x float> @llvm.vp.merge.nxv2f32(<vscale x 2 x i1>, <vscale x 2 x float>, <vscale x 2 x float>, i32)
declare <vscale x 2 x float> @llvm.vp.select.nxv2f32(<vscale x 2 x i1>, <vscale x 2 x float>, <vscale x 2 x float>, i32)
define <vscale x 2 x float> @vfmacc_vv_nxv2f32(<vscale x 2 x float> %a, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, tu, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %a, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.merge.nxv2f32(<vscale x 2 x i1> %m, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
define <vscale x 2 x float> @vfmacc_vv_nxv2f32_unmasked(<vscale x 2 x float> %a, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, tu, ma
; CHECK-NEXT: vfmacc.vv v10, v8, v9
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %a, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.merge.nxv2f32(<vscale x 2 x i1> %allones, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
define <vscale x 2 x float> @vfmacc_vf_nxv2f32(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.merge.nxv2f32(<vscale x 2 x i1> %m, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
define <vscale x 2 x float> @vfmacc_vf_nxv2f32_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.merge.nxv2f32(<vscale x 2 x i1> %m, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
define <vscale x 2 x float> @vfmacc_vf_nxv2f32_unmasked(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, tu, ma
; CHECK-NEXT: vfmacc.vf v9, fa0, v8
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.merge.nxv2f32(<vscale x 2 x i1> %allones, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
define <vscale x 2 x float> @vfmacc_vv_nxv2f32_ta(<vscale x 2 x float> %a, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %a, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.select.nxv2f32(<vscale x 2 x i1> %m, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
define <vscale x 2 x float> @vfmacc_vf_nxv2f32_ta(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.select.nxv2f32(<vscale x 2 x i1> %m, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
define <vscale x 2 x float> @vfmacc_vf_nxv2f32_commute_ta(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f32_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x float> @llvm.vp.select.nxv2f32(<vscale x 2 x i1> %m, <vscale x 2 x float> %v, <vscale x 2 x float> %c, i32 %evl)
ret <vscale x 2 x float> %u
}
declare <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x float> @llvm.vp.merge.nxv4f32(<vscale x 4 x i1>, <vscale x 4 x float>, <vscale x 4 x float>, i32)
declare <vscale x 4 x float> @llvm.vp.select.nxv4f32(<vscale x 4 x i1>, <vscale x 4 x float>, <vscale x 4 x float>, i32)
define <vscale x 4 x float> @vfmacc_vv_nxv4f32(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, tu, mu
; CHECK-NEXT: vfmacc.vv v12, v8, v10, v0.t
; CHECK-NEXT: vmv2r.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.merge.nxv4f32(<vscale x 4 x i1> %m, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
define <vscale x 4 x float> @vfmacc_vv_nxv4f32_unmasked(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, tu, ma
; CHECK-NEXT: vfmacc.vv v12, v8, v10
; CHECK-NEXT: vmv2r.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.merge.nxv4f32(<vscale x 4 x i1> %allones, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
define <vscale x 4 x float> @vfmacc_vf_nxv4f32(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, tu, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.merge.nxv4f32(<vscale x 4 x i1> %m, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
define <vscale x 4 x float> @vfmacc_vf_nxv4f32_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, tu, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.merge.nxv4f32(<vscale x 4 x i1> %m, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
define <vscale x 4 x float> @vfmacc_vf_nxv4f32_unmasked(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, tu, ma
; CHECK-NEXT: vfmacc.vf v10, fa0, v8
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.merge.nxv4f32(<vscale x 4 x i1> %allones, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
define <vscale x 4 x float> @vfmacc_vv_nxv4f32_ta(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmacc.vv v12, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.select.nxv4f32(<vscale x 4 x i1> %m, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
define <vscale x 4 x float> @vfmacc_vf_nxv4f32_ta(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.select.nxv4f32(<vscale x 4 x i1> %m, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
define <vscale x 4 x float> @vfmacc_vf_nxv4f32_commute_ta(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f32_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x float> @llvm.vp.select.nxv4f32(<vscale x 4 x i1> %m, <vscale x 4 x float> %v, <vscale x 4 x float> %c, i32 %evl)
ret <vscale x 4 x float> %u
}
declare <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x float> @llvm.vp.merge.nxv8f32(<vscale x 8 x i1>, <vscale x 8 x float>, <vscale x 8 x float>, i32)
declare <vscale x 8 x float> @llvm.vp.select.nxv8f32(<vscale x 8 x i1>, <vscale x 8 x float>, <vscale x 8 x float>, i32)
define <vscale x 8 x float> @vfmacc_vv_nxv8f32(<vscale x 8 x float> %a, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, tu, mu
; CHECK-NEXT: vfmacc.vv v16, v8, v12, v0.t
; CHECK-NEXT: vmv4r.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %a, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.merge.nxv8f32(<vscale x 8 x i1> %m, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
define <vscale x 8 x float> @vfmacc_vv_nxv8f32_unmasked(<vscale x 8 x float> %a, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, tu, ma
; CHECK-NEXT: vfmacc.vv v16, v8, v12
; CHECK-NEXT: vmv4r.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %a, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.merge.nxv8f32(<vscale x 8 x i1> %allones, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
define <vscale x 8 x float> @vfmacc_vf_nxv8f32(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, tu, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.merge.nxv8f32(<vscale x 8 x i1> %m, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
define <vscale x 8 x float> @vfmacc_vf_nxv8f32_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, tu, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.merge.nxv8f32(<vscale x 8 x i1> %m, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
define <vscale x 8 x float> @vfmacc_vf_nxv8f32_unmasked(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, tu, ma
; CHECK-NEXT: vfmacc.vf v12, fa0, v8
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.merge.nxv8f32(<vscale x 8 x i1> %allones, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
define <vscale x 8 x float> @vfmacc_vv_nxv8f32_ta(<vscale x 8 x float> %a, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmacc.vv v16, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %a, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.select.nxv8f32(<vscale x 8 x i1> %m, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
define <vscale x 8 x float> @vfmacc_vf_nxv8f32_ta(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.select.nxv8f32(<vscale x 8 x i1> %m, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
define <vscale x 8 x float> @vfmacc_vf_nxv8f32_commute_ta(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f32_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x float> @llvm.vp.select.nxv8f32(<vscale x 8 x i1> %m, <vscale x 8 x float> %v, <vscale x 8 x float> %c, i32 %evl)
ret <vscale x 8 x float> %u
}
declare <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float>, <vscale x 16 x float>, <vscale x 16 x float>, <vscale x 16 x i1>, i32)
declare <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float>, <vscale x 16 x i1>, i32)
declare <vscale x 16 x float> @llvm.vp.merge.nxv16f32(<vscale x 16 x i1>, <vscale x 16 x float>, <vscale x 16 x float>, i32)
declare <vscale x 16 x float> @llvm.vp.select.nxv16f32(<vscale x 16 x i1>, <vscale x 16 x float>, <vscale x 16 x float>, i32)
define <vscale x 16 x float> @vfmacc_vv_nxv16f32(<vscale x 16 x float> %a, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, tu, mu
; CHECK-NEXT: vfmacc.vv v24, v8, v16, v0.t
; CHECK-NEXT: vmv8r.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %a, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.merge.nxv16f32(<vscale x 16 x i1> %m, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
define <vscale x 16 x float> @vfmacc_vv_nxv16f32_unmasked(<vscale x 16 x float> %a, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, tu, ma
; CHECK-NEXT: vfmacc.vv v24, v8, v16
; CHECK-NEXT: vmv8r.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %a, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.merge.nxv16f32(<vscale x 16 x i1> %allones, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
define <vscale x 16 x float> @vfmacc_vf_nxv16f32(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, tu, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.merge.nxv16f32(<vscale x 16 x i1> %m, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
define <vscale x 16 x float> @vfmacc_vf_nxv16f32_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, tu, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.merge.nxv16f32(<vscale x 16 x i1> %m, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
define <vscale x 16 x float> @vfmacc_vf_nxv16f32_unmasked(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, tu, ma
; CHECK-NEXT: vfmacc.vf v16, fa0, v8
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.merge.nxv16f32(<vscale x 16 x i1> %allones, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
define <vscale x 16 x float> @vfmacc_vv_nxv16f32_ta(<vscale x 16 x float> %a, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv16f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfmacc.vv v24, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %a, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.select.nxv16f32(<vscale x 16 x i1> %m, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
define <vscale x 16 x float> @vfmacc_vf_nxv16f32_ta(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f32_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.select.nxv16f32(<vscale x 16 x i1> %m, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
define <vscale x 16 x float> @vfmacc_vf_nxv16f32_commute_ta(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv16f32_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%splat = insertelement <vscale x 16 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 16 x i1> %splat, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x float> %c, <vscale x 16 x i1> %allones, i32 %evl)
%u = call <vscale x 16 x float> @llvm.vp.select.nxv16f32(<vscale x 16 x i1> %m, <vscale x 16 x float> %v, <vscale x 16 x float> %c, i32 %evl)
ret <vscale x 16 x float> %u
}
declare <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double>, <vscale x 1 x double>, <vscale x 1 x double>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x double> @llvm.vp.merge.nxv1f64(<vscale x 1 x i1>, <vscale x 1 x double>, <vscale x 1 x double>, i32)
declare <vscale x 1 x double> @llvm.vp.select.nxv1f64(<vscale x 1 x i1>, <vscale x 1 x double>, <vscale x 1 x double>, i32)
define <vscale x 1 x double> @vfmacc_vv_nxv1f64(<vscale x 1 x double> %a, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, tu, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %a, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.merge.nxv1f64(<vscale x 1 x i1> %m, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
define <vscale x 1 x double> @vfmacc_vv_nxv1f64_unmasked(<vscale x 1 x double> %a, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, tu, ma
; CHECK-NEXT: vfmacc.vv v10, v8, v9
; CHECK-NEXT: vmv1r.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %a, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.merge.nxv1f64(<vscale x 1 x i1> %allones, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
define <vscale x 1 x double> @vfmacc_vf_nxv1f64(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.merge.nxv1f64(<vscale x 1 x i1> %m, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
define <vscale x 1 x double> @vfmacc_vf_nxv1f64_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, tu, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.merge.nxv1f64(<vscale x 1 x i1> %m, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
define <vscale x 1 x double> @vfmacc_vf_nxv1f64_unmasked(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, tu, ma
; CHECK-NEXT: vfmacc.vf v9, fa0, v8
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.merge.nxv1f64(<vscale x 1 x i1> %allones, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
define <vscale x 1 x double> @vfmacc_vv_nxv1f64_ta(<vscale x 1 x double> %a, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv1f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmacc.vv v10, v8, v9, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %a, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.select.nxv1f64(<vscale x 1 x i1> %m, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
define <vscale x 1 x double> @vfmacc_vf_nxv1f64_ta(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.select.nxv1f64(<vscale x 1 x i1> %m, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
define <vscale x 1 x double> @vfmacc_vf_nxv1f64_commute_ta(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv1f64_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmacc.vf v9, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x double> %c, <vscale x 1 x i1> %allones, i32 %evl)
%u = call <vscale x 1 x double> @llvm.vp.select.nxv1f64(<vscale x 1 x i1> %m, <vscale x 1 x double> %v, <vscale x 1 x double> %c, i32 %evl)
ret <vscale x 1 x double> %u
}
declare <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x double> @llvm.vp.merge.nxv2f64(<vscale x 2 x i1>, <vscale x 2 x double>, <vscale x 2 x double>, i32)
declare <vscale x 2 x double> @llvm.vp.select.nxv2f64(<vscale x 2 x i1>, <vscale x 2 x double>, <vscale x 2 x double>, i32)
define <vscale x 2 x double> @vfmacc_vv_nxv2f64(<vscale x 2 x double> %a, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, tu, mu
; CHECK-NEXT: vfmacc.vv v12, v8, v10, v0.t
; CHECK-NEXT: vmv2r.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %a, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.merge.nxv2f64(<vscale x 2 x i1> %m, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
define <vscale x 2 x double> @vfmacc_vv_nxv2f64_unmasked(<vscale x 2 x double> %a, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, tu, ma
; CHECK-NEXT: vfmacc.vv v12, v8, v10
; CHECK-NEXT: vmv2r.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %a, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.merge.nxv2f64(<vscale x 2 x i1> %allones, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
define <vscale x 2 x double> @vfmacc_vf_nxv2f64(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, tu, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.merge.nxv2f64(<vscale x 2 x i1> %m, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
define <vscale x 2 x double> @vfmacc_vf_nxv2f64_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, tu, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.merge.nxv2f64(<vscale x 2 x i1> %m, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
define <vscale x 2 x double> @vfmacc_vf_nxv2f64_unmasked(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, tu, ma
; CHECK-NEXT: vfmacc.vf v10, fa0, v8
; CHECK-NEXT: vmv2r.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.merge.nxv2f64(<vscale x 2 x i1> %allones, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
define <vscale x 2 x double> @vfmacc_vv_nxv2f64_ta(<vscale x 2 x double> %a, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv2f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmacc.vv v12, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %a, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.select.nxv2f64(<vscale x 2 x i1> %m, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
define <vscale x 2 x double> @vfmacc_vf_nxv2f64_ta(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.select.nxv2f64(<vscale x 2 x i1> %m, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
define <vscale x 2 x double> @vfmacc_vf_nxv2f64_commute_ta(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv2f64_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmacc.vf v10, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x double> %c, <vscale x 2 x i1> %allones, i32 %evl)
%u = call <vscale x 2 x double> @llvm.vp.select.nxv2f64(<vscale x 2 x i1> %m, <vscale x 2 x double> %v, <vscale x 2 x double> %c, i32 %evl)
ret <vscale x 2 x double> %u
}
declare <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double>, <vscale x 4 x double>, <vscale x 4 x double>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x double> @llvm.vp.merge.nxv4f64(<vscale x 4 x i1>, <vscale x 4 x double>, <vscale x 4 x double>, i32)
declare <vscale x 4 x double> @llvm.vp.select.nxv4f64(<vscale x 4 x i1>, <vscale x 4 x double>, <vscale x 4 x double>, i32)
define <vscale x 4 x double> @vfmacc_vv_nxv4f64(<vscale x 4 x double> %a, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, tu, mu
; CHECK-NEXT: vfmacc.vv v16, v8, v12, v0.t
; CHECK-NEXT: vmv4r.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %a, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.merge.nxv4f64(<vscale x 4 x i1> %m, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
define <vscale x 4 x double> @vfmacc_vv_nxv4f64_unmasked(<vscale x 4 x double> %a, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, tu, ma
; CHECK-NEXT: vfmacc.vv v16, v8, v12
; CHECK-NEXT: vmv4r.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %a, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.merge.nxv4f64(<vscale x 4 x i1> %allones, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
define <vscale x 4 x double> @vfmacc_vf_nxv4f64(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, tu, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.merge.nxv4f64(<vscale x 4 x i1> %m, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
define <vscale x 4 x double> @vfmacc_vf_nxv4f64_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, tu, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.merge.nxv4f64(<vscale x 4 x i1> %m, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
define <vscale x 4 x double> @vfmacc_vf_nxv4f64_unmasked(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, tu, ma
; CHECK-NEXT: vfmacc.vf v12, fa0, v8
; CHECK-NEXT: vmv4r.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.merge.nxv4f64(<vscale x 4 x i1> %allones, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
define <vscale x 4 x double> @vfmacc_vv_nxv4f64_ta(<vscale x 4 x double> %a, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv4f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmacc.vv v16, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %a, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.select.nxv4f64(<vscale x 4 x i1> %m, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
define <vscale x 4 x double> @vfmacc_vf_nxv4f64_ta(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.select.nxv4f64(<vscale x 4 x i1> %m, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
define <vscale x 4 x double> @vfmacc_vf_nxv4f64_commute_ta(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv4f64_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmacc.vf v12, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x double> %c, <vscale x 4 x i1> %allones, i32 %evl)
%u = call <vscale x 4 x double> @llvm.vp.select.nxv4f64(<vscale x 4 x i1> %m, <vscale x 4 x double> %v, <vscale x 4 x double> %c, i32 %evl)
ret <vscale x 4 x double> %u
}
declare <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double>, <vscale x 8 x double>, <vscale x 8 x double>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x double> @llvm.vp.merge.nxv8f64(<vscale x 8 x i1>, <vscale x 8 x double>, <vscale x 8 x double>, i32)
declare <vscale x 8 x double> @llvm.vp.select.nxv8f64(<vscale x 8 x i1>, <vscale x 8 x double>, <vscale x 8 x double>, i32)
define <vscale x 8 x double> @vfmacc_vv_nxv8f64(<vscale x 8 x double> %a, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, tu, mu
; CHECK-NEXT: vfmacc.vv v24, v8, v16, v0.t
; CHECK-NEXT: vmv8r.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %a, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.merge.nxv8f64(<vscale x 8 x i1> %m, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}
define <vscale x 8 x double> @vfmacc_vv_nxv8f64_unmasked(<vscale x 8 x double> %a, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, tu, ma
; CHECK-NEXT: vfmacc.vv v24, v8, v16
; CHECK-NEXT: vmv8r.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %a, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.merge.nxv8f64(<vscale x 8 x i1> %allones, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}
define <vscale x 8 x double> @vfmacc_vf_nxv8f64(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, tu, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.merge.nxv8f64(<vscale x 8 x i1> %m, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}
define <vscale x 8 x double> @vfmacc_vf_nxv8f64_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, tu, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.merge.nxv8f64(<vscale x 8 x i1> %m, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}
define <vscale x 8 x double> @vfmacc_vf_nxv8f64_unmasked(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, tu, ma
; CHECK-NEXT: vfmacc.vf v16, fa0, v8
; CHECK-NEXT: vmv8r.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.merge.nxv8f64(<vscale x 8 x i1> %allones, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}
define <vscale x 8 x double> @vfmacc_vv_nxv8f64_ta(<vscale x 8 x double> %a, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vv_nxv8f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfmacc.vv v24, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v24
; CHECK-NEXT: ret
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %a, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.select.nxv8f64(<vscale x 8 x i1> %m, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}
define <vscale x 8 x double> @vfmacc_vf_nxv8f64_ta(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f64_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.select.nxv8f64(<vscale x 8 x i1> %m, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}
define <vscale x 8 x double> @vfmacc_vf_nxv8f64_commute_ta(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmacc_vf_nxv8f64_commute_ta:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmacc.vf v16, fa0, v8, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
%allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x double> %c, <vscale x 8 x i1> %allones, i32 %evl)
%u = call <vscale x 8 x double> @llvm.vp.select.nxv8f64(<vscale x 8 x i1> %m, <vscale x 8 x double> %v, <vscale x 8 x double> %c, i32 %evl)
ret <vscale x 8 x double> %u
}