| ; RUN: opt < %s -basicaa -slp-vectorizer -S | FileCheck %s |
| target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" |
| target triple = "x86_64-unknown-linux-gnu" |
| |
| @b = common global [4 x i32] zeroinitializer, align 16 |
| @c = common global [4 x i32] zeroinitializer, align 16 |
| @d = common global [4 x i32] zeroinitializer, align 16 |
| @e = common global [4 x i32] zeroinitializer, align 16 |
| @a = common global [4 x i32] zeroinitializer, align 16 |
| @fb = common global [4 x float] zeroinitializer, align 16 |
| @fc = common global [4 x float] zeroinitializer, align 16 |
| @fa = common global [4 x float] zeroinitializer, align 16 |
| @fd = common global [4 x float] zeroinitializer, align 16 |
| |
| ; CHECK-LABEL: @addsub |
| ; CHECK: %5 = add nsw <4 x i32> %3, %4 |
| ; CHECK: %6 = add nsw <4 x i32> %2, %5 |
| ; CHECK: %7 = sub nsw <4 x i32> %2, %5 |
| ; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7> |
| |
| ; Function Attrs: nounwind uwtable |
| define void @addsub() #0 { |
| entry: |
| %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4 |
| %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4 |
| %add = add nsw i32 %0, %1 |
| %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4 |
| %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4 |
| %add1 = add nsw i32 %2, %3 |
| %add2 = add nsw i32 %add, %add1 |
| store i32 %add2, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4 |
| %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4 |
| %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4 |
| %add3 = add nsw i32 %4, %5 |
| %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4 |
| %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4 |
| %add4 = add nsw i32 %6, %7 |
| %sub = sub nsw i32 %add3, %add4 |
| store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4 |
| %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4 |
| %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4 |
| %add5 = add nsw i32 %8, %9 |
| %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4 |
| %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4 |
| %add6 = add nsw i32 %10, %11 |
| %add7 = add nsw i32 %add5, %add6 |
| store i32 %add7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4 |
| %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4 |
| %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4 |
| %add8 = add nsw i32 %12, %13 |
| %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4 |
| %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4 |
| %add9 = add nsw i32 %14, %15 |
| %sub10 = sub nsw i32 %add8, %add9 |
| store i32 %sub10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| ; CHECK-LABEL: @subadd |
| ; CHECK: %5 = add nsw <4 x i32> %3, %4 |
| ; CHECK: %6 = sub nsw <4 x i32> %2, %5 |
| ; CHECK: %7 = add nsw <4 x i32> %2, %5 |
| ; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7> |
| |
| ; Function Attrs: nounwind uwtable |
| define void @subadd() #0 { |
| entry: |
| %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4 |
| %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4 |
| %add = add nsw i32 %0, %1 |
| %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4 |
| %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4 |
| %add1 = add nsw i32 %2, %3 |
| %sub = sub nsw i32 %add, %add1 |
| store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4 |
| %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4 |
| %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4 |
| %add2 = add nsw i32 %4, %5 |
| %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4 |
| %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4 |
| %add3 = add nsw i32 %6, %7 |
| %add4 = add nsw i32 %add2, %add3 |
| store i32 %add4, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4 |
| %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4 |
| %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4 |
| %add5 = add nsw i32 %8, %9 |
| %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4 |
| %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4 |
| %add6 = add nsw i32 %10, %11 |
| %sub7 = sub nsw i32 %add5, %add6 |
| store i32 %sub7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4 |
| %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4 |
| %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4 |
| %add8 = add nsw i32 %12, %13 |
| %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4 |
| %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4 |
| %add9 = add nsw i32 %14, %15 |
| %add10 = add nsw i32 %add8, %add9 |
| store i32 %add10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| ; CHECK-LABEL: @faddfsub |
| ; CHECK: %2 = fadd <4 x float> %0, %1 |
| ; CHECK: %3 = fsub <4 x float> %0, %1 |
| ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7> |
| ; Function Attrs: nounwind uwtable |
| define void @faddfsub() #0 { |
| entry: |
| %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 |
| %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 |
| %add = fadd float %0, %1 |
| store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 |
| %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 |
| %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 |
| %sub = fsub float %2, %3 |
| store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 |
| %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 |
| %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 |
| %add1 = fadd float %4, %5 |
| store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 |
| %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 |
| %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 |
| %sub2 = fsub float %6, %7 |
| store float %sub2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| ; CHECK-LABEL: @fsubfadd |
| ; CHECK: %2 = fsub <4 x float> %0, %1 |
| ; CHECK: %3 = fadd <4 x float> %0, %1 |
| ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7> |
| ; Function Attrs: nounwind uwtable |
| define void @fsubfadd() #0 { |
| entry: |
| %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 |
| %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 |
| %sub = fsub float %0, %1 |
| store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 |
| %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 |
| %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 |
| %add = fadd float %2, %3 |
| store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 |
| %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 |
| %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 |
| %sub1 = fsub float %4, %5 |
| store float %sub1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 |
| %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 |
| %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 |
| %add2 = fadd float %6, %7 |
| store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| ; CHECK-LABEL: @No_faddfsub |
| ; CHECK-NOT: fadd <4 x float> |
| ; CHECK-NOT: fsub <4 x float> |
| ; CHECK-NOT: shufflevector |
| ; Function Attrs: nounwind uwtable |
| define void @No_faddfsub() #0 { |
| entry: |
| %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 |
| %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 |
| %add = fadd float %0, %1 |
| store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 |
| %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 |
| %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 |
| %add1 = fadd float %2, %3 |
| store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 |
| %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 |
| %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 |
| %add2 = fadd float %4, %5 |
| store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 |
| %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 |
| %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 |
| %sub = fsub float %6, %7 |
| store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| ; Check vectorization of following code for float data type- |
| ; fc[0] = fb[0]+fa[0]; //swapped fb and fa |
| ; fc[1] = fa[1]-fb[1]; |
| ; fc[2] = fa[2]+fb[2]; |
| ; fc[3] = fa[3]-fb[3]; |
| |
| ; CHECK-LABEL: @reorder_alt |
| ; CHECK: %3 = fadd <4 x float> %1, %2 |
| ; CHECK: %4 = fsub <4 x float> %1, %2 |
| ; CHECK: %5 = shufflevector <4 x float> %3, <4 x float> %4, <4 x i32> <i32 0, i32 5, i32 2, i32 7> |
| define void @reorder_alt() #0 { |
| %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 |
| %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 |
| %3 = fadd float %1, %2 |
| store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 |
| %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 |
| %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 |
| %6 = fsub float %4, %5 |
| store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 |
| %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 |
| %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 |
| %9 = fadd float %7, %8 |
| store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 |
| %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 |
| %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 |
| %12 = fsub float %10, %11 |
| store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| ; Check vectorization of following code for float data type- |
| ; fc[0] = fa[0]+(fb[0]-fd[0]); |
| ; fc[1] = fa[1]-(fb[1]+fd[1]); |
| ; fc[2] = fa[2]+(fb[2]-fd[2]); |
| ; fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb |
| |
| ; CHECK-LABEL: @reorder_alt_subTree |
| ; CHECK: %4 = fsub <4 x float> %3, %2 |
| ; CHECK: %5 = fadd <4 x float> %3, %2 |
| ; CHECK: %6 = shufflevector <4 x float> %4, <4 x float> %5, <4 x i32> <i32 0, i32 5, i32 2, i32 7> |
| ; CHECK: %7 = fadd <4 x float> %1, %6 |
| ; CHECK: %8 = fsub <4 x float> %1, %6 |
| ; CHECK: %9 = shufflevector <4 x float> %7, <4 x float> %8, <4 x i32> <i32 0, i32 5, i32 2, i32 7> |
| define void @reorder_alt_subTree() #0 { |
| %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 |
| %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 |
| %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 0), align 4 |
| %4 = fsub float %2, %3 |
| %5 = fadd float %1, %4 |
| store float %5, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 |
| %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 |
| %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 |
| %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 1), align 4 |
| %9 = fadd float %7, %8 |
| %10 = fsub float %6, %9 |
| store float %10, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 |
| %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 |
| %12 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 |
| %13 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 2), align 4 |
| %14 = fsub float %12, %13 |
| %15 = fadd float %11, %14 |
| store float %15, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 |
| %16 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 |
| %17 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 3), align 4 |
| %18 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 |
| %19 = fadd float %17, %18 |
| %20 = fsub float %16, %19 |
| store float %20, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| ; Check vectorization of following code for double data type- |
| ; c[0] = (a[0]+b[0])-d[0]; |
| ; c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1]) |
| |
| ; CHECK-LABEL: @reorder_alt_rightsubTree |
| ; CHECK: fadd <2 x double> |
| ; CHECK: fsub <2 x double> |
| ; CHECK: shufflevector <2 x double> |
| define void @reorder_alt_rightsubTree(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b, double* noalias nocapture readonly %d) { |
| %1 = load double, double* %a |
| %2 = load double, double* %b |
| %3 = fadd double %1, %2 |
| %4 = load double, double* %d |
| %5 = fsub double %3, %4 |
| store double %5, double* %c |
| %6 = getelementptr inbounds double, double* %d, i64 1 |
| %7 = load double, double* %6 |
| %8 = getelementptr inbounds double, double* %a, i64 1 |
| %9 = load double, double* %8 |
| %10 = getelementptr inbounds double, double* %b, i64 1 |
| %11 = load double, double* %10 |
| %12 = fadd double %9, %11 |
| %13 = fadd double %7, %12 |
| %14 = getelementptr inbounds double, double* %c, i64 1 |
| store double %13, double* %14 |
| ret void |
| } |
| |
| ; Dont vectorization of following code for float data type as sub is not commutative- |
| ; fc[0] = fb[0]+fa[0]; |
| ; fc[1] = fa[1]-fb[1]; |
| ; fc[2] = fa[2]+fb[2]; |
| ; fc[3] = fb[3]-fa[3]; |
| ; In the above code we can swap the 1st and 2nd operation as fadd is commutative |
| ; but not 2nd or 4th as fsub is not commutative. |
| |
| ; CHECK-LABEL: @no_vec_shuff_reorder |
| ; CHECK-NOT: fadd <4 x float> |
| ; CHECK-NOT: fsub <4 x float> |
| ; CHECK-NOT: shufflevector |
| define void @no_vec_shuff_reorder() #0 { |
| %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 |
| %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 |
| %3 = fadd float %1, %2 |
| store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 |
| %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 |
| %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 |
| %6 = fsub float %4, %5 |
| store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 |
| %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 |
| %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 |
| %9 = fadd float %7, %8 |
| store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 |
| %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 |
| %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 |
| %12 = fsub float %10, %11 |
| store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 |
| ret void |
| } |
| |
| |
| attributes #0 = { nounwind } |
| |