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//===- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface -*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H
#define LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H
#include "AMDGPUMachineFunction.h"
#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
#include "SIRegisterInfo.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/MC/MCRegisterInfo.h"
#include "llvm/Support/ErrorHandling.h"
#include <array>
#include <cassert>
#include <map>
#include <utility>
namespace llvm {
class AMDGPUImagePseudoSourceValue : public PseudoSourceValue {
public:
explicit AMDGPUImagePseudoSourceValue() :
PseudoSourceValue(PseudoSourceValue::TargetCustom) { }
bool isConstant(const MachineFrameInfo *) const override {
// This should probably be true for most images, but we will start by being
// conservative.
return false;
}
bool isAliased(const MachineFrameInfo *) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
bool mayAlias(const MachineFrameInfo*) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
};
class AMDGPUBufferPseudoSourceValue : public PseudoSourceValue {
public:
explicit AMDGPUBufferPseudoSourceValue() :
PseudoSourceValue(PseudoSourceValue::TargetCustom) { }
bool isConstant(const MachineFrameInfo *) const override {
// This should probably be true for most images, but we will start by being
// conservative.
return false;
}
bool isAliased(const MachineFrameInfo *) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
bool mayAlias(const MachineFrameInfo*) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
};
/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
/// tells the hardware which interpolation parameters to load.
class SIMachineFunctionInfo final : public AMDGPUMachineFunction {
// FIXME: This should be removed and getPreloadedValue moved here.
friend class SIRegisterInfo;
unsigned TIDReg;
// Registers that may be reserved for spilling purposes. These may be the same
// as the input registers.
unsigned ScratchRSrcReg;
unsigned ScratchWaveOffsetReg;
// This is the current function's incremented size from the kernel's scratch
// wave offset register. For an entry function, this is exactly the same as
// the ScratchWaveOffsetReg.
unsigned FrameOffsetReg;
// Top of the stack SGPR offset derived from the ScratchWaveOffsetReg.
unsigned StackPtrOffsetReg;
// Input registers for non-HSA ABI
unsigned ImplicitBufferPtrUserSGPR;
// Input registers setup for the HSA ABI.
// User SGPRs in allocation order.
unsigned PrivateSegmentBufferUserSGPR;
unsigned DispatchPtrUserSGPR;
unsigned QueuePtrUserSGPR;
unsigned KernargSegmentPtrUserSGPR;
unsigned DispatchIDUserSGPR;
unsigned FlatScratchInitUserSGPR;
unsigned PrivateSegmentSizeUserSGPR;
unsigned GridWorkGroupCountXUserSGPR;
unsigned GridWorkGroupCountYUserSGPR;
unsigned GridWorkGroupCountZUserSGPR;
// System SGPRs in allocation order.
unsigned WorkGroupIDXSystemSGPR;
unsigned WorkGroupIDYSystemSGPR;
unsigned WorkGroupIDZSystemSGPR;
unsigned WorkGroupInfoSystemSGPR;
unsigned PrivateSegmentWaveByteOffsetSystemSGPR;
// VGPR inputs. These are always v0, v1 and v2 for entry functions.
unsigned WorkItemIDXVGPR;
unsigned WorkItemIDYVGPR;
unsigned WorkItemIDZVGPR;
// Graphics info.
unsigned PSInputAddr;
unsigned PSInputEnable;
bool ReturnsVoid;
// A pair of default/requested minimum/maximum flat work group sizes.
// Minimum - first, maximum - second.
std::pair<unsigned, unsigned> FlatWorkGroupSizes;
// A pair of default/requested minimum/maximum number of waves per execution
// unit. Minimum - first, maximum - second.
std::pair<unsigned, unsigned> WavesPerEU;
// Stack object indices for work group IDs.
std::array<int, 3> DebuggerWorkGroupIDStackObjectIndices;
// Stack object indices for work item IDs.
std::array<int, 3> DebuggerWorkItemIDStackObjectIndices;
AMDGPUBufferPseudoSourceValue BufferPSV;
AMDGPUImagePseudoSourceValue ImagePSV;
private:
unsigned LDSWaveSpillSize;
unsigned ScratchOffsetReg;
unsigned NumUserSGPRs;
unsigned NumSystemSGPRs;
bool HasSpilledSGPRs;
bool HasSpilledVGPRs;
bool HasNonSpillStackObjects;
unsigned NumSpilledSGPRs;
unsigned NumSpilledVGPRs;
// Feature bits required for inputs passed in user SGPRs.
bool PrivateSegmentBuffer : 1;
bool DispatchPtr : 1;
bool QueuePtr : 1;
bool KernargSegmentPtr : 1;
bool DispatchID : 1;
bool FlatScratchInit : 1;
bool GridWorkgroupCountX : 1;
bool GridWorkgroupCountY : 1;
bool GridWorkgroupCountZ : 1;
// Feature bits required for inputs passed in system SGPRs.
bool WorkGroupIDX : 1; // Always initialized.
bool WorkGroupIDY : 1;
bool WorkGroupIDZ : 1;
bool WorkGroupInfo : 1;
bool PrivateSegmentWaveByteOffset : 1;
bool WorkItemIDX : 1; // Always initialized.
bool WorkItemIDY : 1;
bool WorkItemIDZ : 1;
// Private memory buffer
// Compute directly in sgpr[0:1]
// Other shaders indirect 64-bits at sgpr[0:1]
bool ImplicitBufferPtr : 1;
MCPhysReg getNextUserSGPR() const {
assert(NumSystemSGPRs == 0 && "System SGPRs must be added after user SGPRs");
return AMDGPU::SGPR0 + NumUserSGPRs;
}
MCPhysReg getNextSystemSGPR() const {
return AMDGPU::SGPR0 + NumUserSGPRs + NumSystemSGPRs;
}
public:
struct SpilledReg {
unsigned VGPR = AMDGPU::NoRegister;
int Lane = -1;
SpilledReg() = default;
SpilledReg(unsigned R, int L) : VGPR (R), Lane (L) { }
bool hasLane() { return Lane != -1;}
bool hasReg() { return VGPR != AMDGPU::NoRegister;}
};
private:
// SGPR->VGPR spilling support.
typedef std::pair<unsigned, unsigned> SpillRegMask;
// Track VGPR + wave index for each subregister of the SGPR spilled to
// frameindex key.
DenseMap<int, std::vector<SpilledReg>> SGPRToVGPRSpills;
unsigned NumVGPRSpillLanes = 0;
SmallVector<unsigned, 2> SpillVGPRs;
public:
SIMachineFunctionInfo(const MachineFunction &MF);
ArrayRef<SpilledReg> getSGPRToVGPRSpills(int FrameIndex) const {
auto I = SGPRToVGPRSpills.find(FrameIndex);
return (I == SGPRToVGPRSpills.end()) ?
ArrayRef<SpilledReg>() : makeArrayRef(I->second);
}
bool allocateSGPRSpillToVGPR(MachineFunction &MF, int FI);
void removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI);
bool hasCalculatedTID() const { return TIDReg != AMDGPU::NoRegister; };
unsigned getTIDReg() const { return TIDReg; };
void setTIDReg(unsigned Reg) { TIDReg = Reg; }
// Add user SGPRs.
unsigned addPrivateSegmentBuffer(const SIRegisterInfo &TRI);
unsigned addDispatchPtr(const SIRegisterInfo &TRI);
unsigned addQueuePtr(const SIRegisterInfo &TRI);
unsigned addKernargSegmentPtr(const SIRegisterInfo &TRI);
unsigned addDispatchID(const SIRegisterInfo &TRI);
unsigned addFlatScratchInit(const SIRegisterInfo &TRI);
unsigned addImplicitBufferPtr(const SIRegisterInfo &TRI);
// Add system SGPRs.
unsigned addWorkGroupIDX() {
WorkGroupIDXSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDXSystemSGPR;
}
unsigned addWorkGroupIDY() {
WorkGroupIDYSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDYSystemSGPR;
}
unsigned addWorkGroupIDZ() {
WorkGroupIDZSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDZSystemSGPR;
}
unsigned addWorkGroupInfo() {
WorkGroupInfoSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupInfoSystemSGPR;
}
unsigned addPrivateSegmentWaveByteOffset() {
PrivateSegmentWaveByteOffsetSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return PrivateSegmentWaveByteOffsetSystemSGPR;
}
void setPrivateSegmentWaveByteOffset(unsigned Reg) {
PrivateSegmentWaveByteOffsetSystemSGPR = Reg;
}
bool hasPrivateSegmentBuffer() const {
return PrivateSegmentBuffer;
}
bool hasDispatchPtr() const {
return DispatchPtr;
}
bool hasQueuePtr() const {
return QueuePtr;
}
bool hasKernargSegmentPtr() const {
return KernargSegmentPtr;
}
bool hasDispatchID() const {
return DispatchID;
}
bool hasFlatScratchInit() const {
return FlatScratchInit;
}
bool hasGridWorkgroupCountX() const {
return GridWorkgroupCountX;
}
bool hasGridWorkgroupCountY() const {
return GridWorkgroupCountY;
}
bool hasGridWorkgroupCountZ() const {
return GridWorkgroupCountZ;
}
bool hasWorkGroupIDX() const {
return WorkGroupIDX;
}
bool hasWorkGroupIDY() const {
return WorkGroupIDY;
}
bool hasWorkGroupIDZ() const {
return WorkGroupIDZ;
}
bool hasWorkGroupInfo() const {
return WorkGroupInfo;
}
bool hasPrivateSegmentWaveByteOffset() const {
return PrivateSegmentWaveByteOffset;
}
bool hasWorkItemIDX() const {
return WorkItemIDX;
}
bool hasWorkItemIDY() const {
return WorkItemIDY;
}
bool hasWorkItemIDZ() const {
return WorkItemIDZ;
}
bool hasImplicitBufferPtr() const {
return ImplicitBufferPtr;
}
unsigned getNumUserSGPRs() const {
return NumUserSGPRs;
}
unsigned getNumPreloadedSGPRs() const {
return NumUserSGPRs + NumSystemSGPRs;
}
unsigned getPrivateSegmentWaveByteOffsetSystemSGPR() const {
return PrivateSegmentWaveByteOffsetSystemSGPR;
}
/// \brief Returns the physical register reserved for use as the resource
/// descriptor for scratch accesses.
unsigned getScratchRSrcReg() const {
return ScratchRSrcReg;
}
void setScratchRSrcReg(unsigned Reg) {
assert(Reg != AMDGPU::NoRegister && "Should never be unset");
ScratchRSrcReg = Reg;
}
unsigned getScratchWaveOffsetReg() const {
return ScratchWaveOffsetReg;
}
unsigned getFrameOffsetReg() const {
return FrameOffsetReg;
}
void setStackPtrOffsetReg(unsigned Reg) {
StackPtrOffsetReg = Reg;
}
// Note the unset value for this is AMDGPU::SP_REG rather than
// NoRegister. This is mostly a workaround for MIR tests where state that
// can't be directly computed from the function is not preserved in serialized
// MIR.
unsigned getStackPtrOffsetReg() const {
return StackPtrOffsetReg;
}
void setScratchWaveOffsetReg(unsigned Reg) {
assert(Reg != AMDGPU::NoRegister && "Should never be unset");
ScratchWaveOffsetReg = Reg;
if (isEntryFunction())
FrameOffsetReg = ScratchWaveOffsetReg;
}
unsigned getQueuePtrUserSGPR() const {
return QueuePtrUserSGPR;
}
unsigned getImplicitBufferPtrUserSGPR() const {
return ImplicitBufferPtrUserSGPR;
}
bool hasSpilledSGPRs() const {
return HasSpilledSGPRs;
}
void setHasSpilledSGPRs(bool Spill = true) {
HasSpilledSGPRs = Spill;
}
bool hasSpilledVGPRs() const {
return HasSpilledVGPRs;
}
void setHasSpilledVGPRs(bool Spill = true) {
HasSpilledVGPRs = Spill;
}
bool hasNonSpillStackObjects() const {
return HasNonSpillStackObjects;
}
void setHasNonSpillStackObjects(bool StackObject = true) {
HasNonSpillStackObjects = StackObject;
}
unsigned getNumSpilledSGPRs() const {
return NumSpilledSGPRs;
}
unsigned getNumSpilledVGPRs() const {
return NumSpilledVGPRs;
}
void addToSpilledSGPRs(unsigned num) {
NumSpilledSGPRs += num;
}
void addToSpilledVGPRs(unsigned num) {
NumSpilledVGPRs += num;
}
unsigned getPSInputAddr() const {
return PSInputAddr;
}
unsigned getPSInputEnable() const {
return PSInputEnable;
}
bool isPSInputAllocated(unsigned Index) const {
return PSInputAddr & (1 << Index);
}
void markPSInputAllocated(unsigned Index) {
PSInputAddr |= 1 << Index;
}
void markPSInputEnabled(unsigned Index) {
PSInputEnable |= 1 << Index;
}
bool returnsVoid() const {
return ReturnsVoid;
}
void setIfReturnsVoid(bool Value) {
ReturnsVoid = Value;
}
/// \returns A pair of default/requested minimum/maximum flat work group sizes
/// for this function.
std::pair<unsigned, unsigned> getFlatWorkGroupSizes() const {
return FlatWorkGroupSizes;
}
/// \returns Default/requested minimum flat work group size for this function.
unsigned getMinFlatWorkGroupSize() const {
return FlatWorkGroupSizes.first;
}
/// \returns Default/requested maximum flat work group size for this function.
unsigned getMaxFlatWorkGroupSize() const {
return FlatWorkGroupSizes.second;
}
/// \returns A pair of default/requested minimum/maximum number of waves per
/// execution unit.
std::pair<unsigned, unsigned> getWavesPerEU() const {
return WavesPerEU;
}
/// \returns Default/requested minimum number of waves per execution unit.
unsigned getMinWavesPerEU() const {
return WavesPerEU.first;
}
/// \returns Default/requested maximum number of waves per execution unit.
unsigned getMaxWavesPerEU() const {
return WavesPerEU.second;
}
/// \returns Stack object index for \p Dim's work group ID.
int getDebuggerWorkGroupIDStackObjectIndex(unsigned Dim) const {
assert(Dim < 3);
return DebuggerWorkGroupIDStackObjectIndices[Dim];
}
/// \brief Sets stack object index for \p Dim's work group ID to \p ObjectIdx.
void setDebuggerWorkGroupIDStackObjectIndex(unsigned Dim, int ObjectIdx) {
assert(Dim < 3);
DebuggerWorkGroupIDStackObjectIndices[Dim] = ObjectIdx;
}
/// \returns Stack object index for \p Dim's work item ID.
int getDebuggerWorkItemIDStackObjectIndex(unsigned Dim) const {
assert(Dim < 3);
return DebuggerWorkItemIDStackObjectIndices[Dim];
}
/// \brief Sets stack object index for \p Dim's work item ID to \p ObjectIdx.
void setDebuggerWorkItemIDStackObjectIndex(unsigned Dim, int ObjectIdx) {
assert(Dim < 3);
DebuggerWorkItemIDStackObjectIndices[Dim] = ObjectIdx;
}
/// \returns SGPR used for \p Dim's work group ID.
unsigned getWorkGroupIDSGPR(unsigned Dim) const {
switch (Dim) {
case 0:
assert(hasWorkGroupIDX());
return WorkGroupIDXSystemSGPR;
case 1:
assert(hasWorkGroupIDY());
return WorkGroupIDYSystemSGPR;
case 2:
assert(hasWorkGroupIDZ());
return WorkGroupIDZSystemSGPR;
}
llvm_unreachable("unexpected dimension");
}
/// \returns VGPR used for \p Dim' work item ID.
unsigned getWorkItemIDVGPR(unsigned Dim) const {
switch (Dim) {
case 0:
assert(hasWorkItemIDX());
return AMDGPU::VGPR0;
case 1:
assert(hasWorkItemIDY());
return AMDGPU::VGPR1;
case 2:
assert(hasWorkItemIDZ());
return AMDGPU::VGPR2;
}
llvm_unreachable("unexpected dimension");
}
unsigned getLDSWaveSpillSize() const {
return LDSWaveSpillSize;
}
const AMDGPUBufferPseudoSourceValue *getBufferPSV() const {
return &BufferPSV;
}
const AMDGPUImagePseudoSourceValue *getImagePSV() const {
return &ImagePSV;
}
};
} // end namespace llvm
#endif // LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H