blob: 1227344daff6d084bdd5f905d4dfa1031cbe766d [file] [log] [blame]
; RUN: opt < %s -O3 -mcpu=corei7-avx -S | FileCheck %s -check-prefix=AVX -check-prefix=AVX1
; RUN: opt < %s -O3 -mcpu=core-avx2 -S | FileCheck %s -check-prefix=AVX -check-prefix=AVX2
; RUN: opt < %s -O3 -mcpu=knl -S | FileCheck %s -check-prefix=AVX512
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-pc_linux"
; The source code:
;
;void foo1(int *A, int *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i] + trigger[i];
; }
; }
;}
;AVX-LABEL: @foo1
;AVX: icmp slt <8 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX: call <8 x i32> @llvm.masked.load.v8i32.p0v8i32
;AVX: add nsw <8 x i32>
;AVX: call void @llvm.masked.store.v8i32.p0v8i32
;AVX: ret void
;AVX512-LABEL: @foo1
;AVX512: icmp slt <16 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX512: call <16 x i32> @llvm.masked.load.v16i32.p0v16i32
;AVX512: add nsw <16 x i32>
;AVX512: call void @llvm.masked.store.v16i32.p0v16i32
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo1(i32* %A, i32* %B, i32* %trigger) {
entry:
%A.addr = alloca i32*, align 8
%B.addr = alloca i32*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store i32* %A, i32** %A.addr, align 8
store i32* %B, i32** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32, i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32*, i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
%3 = load i32, i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32, i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load i32*, i32** %B.addr, align 8
%arrayidx3 = getelementptr inbounds i32, i32* %5, i64 %idxprom2
%6 = load i32, i32* %arrayidx3, align 4
%7 = load i32, i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32*, i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32, i32* %8, i64 %idxprom4
%9 = load i32, i32* %arrayidx5, align 4
%add = add nsw i32 %6, %9
%10 = load i32, i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load i32*, i32** %A.addr, align 8
%arrayidx7 = getelementptr inbounds i32, i32* %11, i64 %idxprom6
store i32 %add, i32* %arrayidx7, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32, i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; The same as @foo1 but all the pointers are address space 1 pointers.
;AVX-LABEL: @foo1_addrspace1
;AVX: icmp slt <8 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX: call <8 x i32> @llvm.masked.load.v8i32.p1v8i32
;AVX: add nsw <8 x i32>
;AVX: call void @llvm.masked.store.v8i32.p1v8i32
;AVX: ret void
;AVX512-LABEL: @foo1_addrspace1
;AVX512: icmp slt <16 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX512: call <16 x i32> @llvm.masked.load.v16i32.p1v16i32
;AVX512: add nsw <16 x i32>
;AVX512: call void @llvm.masked.store.v16i32.p1v16i32
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo1_addrspace1(i32 addrspace(1)* %A, i32 addrspace(1)* %B, i32 addrspace(1)* %trigger) {
entry:
%A.addr = alloca i32 addrspace(1)*, align 8
%B.addr = alloca i32 addrspace(1)*, align 8
%trigger.addr = alloca i32 addrspace(1)*, align 8
%i = alloca i32, align 4
store i32 addrspace(1)* %A, i32 addrspace(1)** %A.addr, align 8
store i32 addrspace(1)* %B, i32 addrspace(1)** %B.addr, align 8
store i32 addrspace(1)* %trigger, i32 addrspace(1)** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32, i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32 addrspace(1)*, i32 addrspace(1)** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32, i32 addrspace(1)* %2, i64 %idxprom
%3 = load i32, i32 addrspace(1)* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32, i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load i32 addrspace(1)*, i32 addrspace(1)** %B.addr, align 8
%arrayidx3 = getelementptr inbounds i32, i32 addrspace(1)* %5, i64 %idxprom2
%6 = load i32, i32 addrspace(1)* %arrayidx3, align 4
%7 = load i32, i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32 addrspace(1)*, i32 addrspace(1)** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32, i32 addrspace(1)* %8, i64 %idxprom4
%9 = load i32, i32 addrspace(1)* %arrayidx5, align 4
%add = add nsw i32 %6, %9
%10 = load i32, i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load i32 addrspace(1)*, i32 addrspace(1)** %A.addr, align 8
%arrayidx7 = getelementptr inbounds i32, i32 addrspace(1)* %11, i64 %idxprom6
store i32 %add, i32 addrspace(1)* %arrayidx7, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32, i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; The source code:
;
;void foo2(float *A, float *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i] + trigger[i];
; }
; }
;}
;AVX-LABEL: @foo2
;AVX: icmp slt <8 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX: call <8 x float> @llvm.masked.load.v8f32.p0v8f32
;AVX: fadd <8 x float>
;AVX: call void @llvm.masked.store.v8f32.p0v8f32
;AVX: ret void
;AVX512-LABEL: @foo2
;AVX512: icmp slt <16 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX512: call <16 x float> @llvm.masked.load.v16f32.p0v16f32
;AVX512: fadd <16 x float>
;AVX512: call void @llvm.masked.store.v16f32.p0v16f32
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo2(float* %A, float* %B, i32* %trigger) {
entry:
%A.addr = alloca float*, align 8
%B.addr = alloca float*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store float* %A, float** %A.addr, align 8
store float* %B, float** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32, i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32*, i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
%3 = load i32, i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32, i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load float*, float** %B.addr, align 8
%arrayidx3 = getelementptr inbounds float, float* %5, i64 %idxprom2
%6 = load float, float* %arrayidx3, align 4
%7 = load i32, i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32*, i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32, i32* %8, i64 %idxprom4
%9 = load i32, i32* %arrayidx5, align 4
%conv = sitofp i32 %9 to float
%add = fadd float %6, %conv
%10 = load i32, i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load float*, float** %A.addr, align 8
%arrayidx7 = getelementptr inbounds float, float* %11, i64 %idxprom6
store float %add, float* %arrayidx7, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32, i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; The source code:
;
;void foo3(double *A, double *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i] + trigger[i];
; }
; }
;}
;AVX-LABEL: @foo3
;AVX: icmp slt <4 x i32> %wide.load, <i32 100, i32 100,
;AVX: call <4 x double> @llvm.masked.load.v4f64.p0v4f64
;AVX: sitofp <4 x i32> %wide.load to <4 x double>
;AVX: fadd <4 x double>
;AVX: call void @llvm.masked.store.v4f64.p0v4f64
;AVX: ret void
;AVX512-LABEL: @foo3
;AVX512: icmp slt <8 x i32> %wide.load, <i32 100, i32 100,
;AVX512: call <8 x double> @llvm.masked.load.v8f64.p0v8f64
;AVX512: sitofp <8 x i32> %wide.load to <8 x double>
;AVX512: fadd <8 x double>
;AVX512: call void @llvm.masked.store.v8f64.p0v8f64
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo3(double* %A, double* %B, i32* %trigger) #0 {
entry:
%A.addr = alloca double*, align 8
%B.addr = alloca double*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store double* %A, double** %A.addr, align 8
store double* %B, double** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32, i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32*, i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
%3 = load i32, i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32, i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load double*, double** %B.addr, align 8
%arrayidx3 = getelementptr inbounds double, double* %5, i64 %idxprom2
%6 = load double, double* %arrayidx3, align 8
%7 = load i32, i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32*, i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32, i32* %8, i64 %idxprom4
%9 = load i32, i32* %arrayidx5, align 4
%conv = sitofp i32 %9 to double
%add = fadd double %6, %conv
%10 = load i32, i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load double*, double** %A.addr, align 8
%arrayidx7 = getelementptr inbounds double, double* %11, i64 %idxprom6
store double %add, double* %arrayidx7, align 8
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32, i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; The source code:
;
;void foo4(double *A, double *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i*2] + trigger[i]; << non-cosecutive access
; }
; }
;}
;AVX-LABEL: @foo4
;AVX-NOT: llvm.masked
;AVX: ret void
;AVX512-LABEL: @foo4
;AVX512-NOT: llvm.masked.load
;AVX512: llvm.masked.gather
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo4(double* %A, double* %B, i32* %trigger) {
entry:
%A.addr = alloca double*, align 8
%B.addr = alloca double*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store double* %A, double** %A.addr, align 8
store double* %B, double** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32, i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32*, i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
%3 = load i32, i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32, i32* %i, align 4
%mul = mul nsw i32 %4, 2
%idxprom2 = sext i32 %mul to i64
%5 = load double*, double** %B.addr, align 8
%arrayidx3 = getelementptr inbounds double, double* %5, i64 %idxprom2
%6 = load double, double* %arrayidx3, align 8
%7 = load i32, i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32*, i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32, i32* %8, i64 %idxprom4
%9 = load i32, i32* %arrayidx5, align 4
%conv = sitofp i32 %9 to double
%add = fadd double %6, %conv
%10 = load i32, i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load double*, double** %A.addr, align 8
%arrayidx7 = getelementptr inbounds double, double* %11, i64 %idxprom6
store double %add, double* %arrayidx7, align 8
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32, i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
@a = common global [1 x i32*] zeroinitializer, align 8
@c = common global i32* null, align 8
; The loop here should not be vectorized due to trapping
; constant expression
;AVX-LABEL: @foo5
;AVX-NOT: llvm.masked
;AVX: store i32 sdiv
;AVX: ret void
;AVX512-LABEL: @foo5
;AVX512-NOT: llvm.masked
;AVX512: store i32 sdiv
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo5(i32* %A, i32* %B, i32* %trigger) {
entry:
%A.addr = alloca i32*, align 8
%B.addr = alloca i32*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store i32* %A, i32** %A.addr, align 8
store i32* %B, i32** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32, i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32*, i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
%3 = load i32, i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32, i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load i32*, i32** %B.addr, align 8
%arrayidx3 = getelementptr inbounds i32, i32* %5, i64 %idxprom2
%6 = load i32, i32* %arrayidx3, align 4
%7 = load i32, i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32*, i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32, i32* %8, i64 %idxprom4
%9 = load i32, i32* %arrayidx5, align 4
%add = add nsw i32 %6, %9
%10 = load i32, i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load i32*, i32** %A.addr, align 8
%arrayidx7 = getelementptr inbounds i32, i32* %11, i64 %idxprom6
store i32 sdiv (i32 1, i32 zext (i1 icmp eq (i32** getelementptr inbounds ([1 x i32*], [1 x i32*]* @a, i64 0, i64 1), i32** @c) to i32)), i32* %arrayidx7, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32, i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; Reverse loop
;void foo6(double *in, double *out, unsigned size, int *trigger) {
;
; for (int i=SIZE-1; i>=0; i--) {
; if (trigger[i] > 0) {
; out[i] = in[i] + (double) 0.5;
; }
; }
;}
;AVX2-LABEL: @foo6
;AVX2: icmp sgt <4 x i32> %reverse, zeroinitializer
;AVX2: shufflevector <4 x i1>{{.*}}<4 x i32> <i32 3, i32 2, i32 1, i32 0>
;AVX2: call <4 x double> @llvm.masked.load.v4f64.p0v4f64
;AVX2: fadd <4 x double>
;AVX2: call void @llvm.masked.store.v4f64.p0v4f64
;AVX2: ret void
;AVX512-LABEL: @foo6
;AVX512: icmp sgt <8 x i32> %reverse, zeroinitializer
;AVX512: shufflevector <8 x i1>{{.*}}<8 x i32> <i32 7, i32 6, i32 5, i32 4
;AVX512: call <8 x double> @llvm.masked.load.v8f64.p0v8f64
;AVX512: fadd <8 x double>
;AVX512: call void @llvm.masked.store.v8f64.p0v8f64
;AVX512: ret void
define void @foo6(double* %in, double* %out, i32 %size, i32* %trigger) {
entry:
%in.addr = alloca double*, align 8
%out.addr = alloca double*, align 8
%size.addr = alloca i32, align 4
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store double* %in, double** %in.addr, align 8
store double* %out, double** %out.addr, align 8
store i32 %size, i32* %size.addr, align 4
store i32* %trigger, i32** %trigger.addr, align 8
store i32 4095, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%cmp = icmp sge i32 %0, 0
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32, i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32*, i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
%3 = load i32, i32* %arrayidx, align 4
%cmp1 = icmp sgt i32 %3, 0
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32, i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load double*, double** %in.addr, align 8
%arrayidx3 = getelementptr inbounds double, double* %5, i64 %idxprom2
%6 = load double, double* %arrayidx3, align 8
%add = fadd double %6, 5.000000e-01
%7 = load i32, i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load double*, double** %out.addr, align 8
%arrayidx5 = getelementptr inbounds double, double* %8, i64 %idxprom4
store double %add, double* %arrayidx5, align 8
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%9 = load i32, i32* %i, align 4
%dec = add nsw i32 %9, -1
store i32 %dec, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; void foo7 (double * __restrict__ out, double ** __restrict__ in,
; bool * __restrict__ trigger, unsigned size) {
;
; for (unsigned i=0; i<size; i++)
; if (trigger[i] && (in[i] != 0))
; out[i] = (double) 0.5;
; }
;AVX512-LABEL: @foo7
;AVX512: call <8 x double*> @llvm.masked.load.v8p0f64.p0v8p0f64(<8 x double*>*
;AVX512: call void @llvm.masked.store.v8f64.p0v8f64
;AVX512: ret void
define void @foo7(double* noalias %out, double** noalias %in, i8* noalias %trigger, i32 %size) #0 {
entry:
%out.addr = alloca double*, align 8
%in.addr = alloca double**, align 8
%trigger.addr = alloca i8*, align 8
%size.addr = alloca i32, align 4
%i = alloca i32, align 4
store double* %out, double** %out.addr, align 8
store double** %in, double*** %in.addr, align 8
store i8* %trigger, i8** %trigger.addr, align 8
store i32 %size, i32* %size.addr, align 4
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%1 = load i32, i32* %size.addr, align 4
%cmp = icmp ult i32 %0, %1
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%2 = load i32, i32* %i, align 4
%idxprom = zext i32 %2 to i64
%3 = load i8*, i8** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i8, i8* %3, i64 %idxprom
%4 = load i8, i8* %arrayidx, align 1
%tobool = trunc i8 %4 to i1
br i1 %tobool, label %land.lhs.true, label %if.end
land.lhs.true: ; preds = %for.body
%5 = load i32, i32* %i, align 4
%idxprom1 = zext i32 %5 to i64
%6 = load double**, double*** %in.addr, align 8
%arrayidx2 = getelementptr inbounds double*, double** %6, i64 %idxprom1
%7 = load double*, double** %arrayidx2, align 8
%cmp3 = icmp ne double* %7, null
br i1 %cmp3, label %if.then, label %if.end
if.then: ; preds = %land.lhs.true
%8 = load i32, i32* %i, align 4
%idxprom4 = zext i32 %8 to i64
%9 = load double*, double** %out.addr, align 8
%arrayidx5 = getelementptr inbounds double, double* %9, i64 %idxprom4
store double 5.000000e-01, double* %arrayidx5, align 8
br label %if.end
if.end: ; preds = %if.then, %land.lhs.true, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%10 = load i32, i32* %i, align 4
%inc = add i32 %10, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
;typedef int (*fp)();
;void foo8 (double* __restrict__ out, fp* __restrict__ in, bool * __restrict__ trigger, unsigned size) {
;
; for (unsigned i=0; i<size; i++)
; if (trigger[i] && (in[i] != 0))
; out[i] = (double) 0.5;
;}
;AVX512-LABEL: @foo8
;AVX512: call <8 x i32 ()*> @llvm.masked.load.v8p0f_i32f.p0v8p0f_i32f(<8 x i32 ()*>* %
;AVX512: call void @llvm.masked.store.v8f64.p0v8f64
;AVX512: ret void
define void @foo8(double* noalias %out, i32 ()** noalias %in, i8* noalias %trigger, i32 %size) #0 {
entry:
%out.addr = alloca double*, align 8
%in.addr = alloca i32 ()**, align 8
%trigger.addr = alloca i8*, align 8
%size.addr = alloca i32, align 4
%i = alloca i32, align 4
store double* %out, double** %out.addr, align 8
store i32 ()** %in, i32 ()*** %in.addr, align 8
store i8* %trigger, i8** %trigger.addr, align 8
store i32 %size, i32* %size.addr, align 4
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32, i32* %i, align 4
%1 = load i32, i32* %size.addr, align 4
%cmp = icmp ult i32 %0, %1
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%2 = load i32, i32* %i, align 4
%idxprom = zext i32 %2 to i64
%3 = load i8*, i8** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i8, i8* %3, i64 %idxprom
%4 = load i8, i8* %arrayidx, align 1
%tobool = trunc i8 %4 to i1
br i1 %tobool, label %land.lhs.true, label %if.end
land.lhs.true: ; preds = %for.body
%5 = load i32, i32* %i, align 4
%idxprom1 = zext i32 %5 to i64
%6 = load i32 ()**, i32 ()*** %in.addr, align 8
%arrayidx2 = getelementptr inbounds i32 ()*, i32 ()** %6, i64 %idxprom1
%7 = load i32 ()*, i32 ()** %arrayidx2, align 8
%cmp3 = icmp ne i32 ()* %7, null
br i1 %cmp3, label %if.then, label %if.end
if.then: ; preds = %land.lhs.true
%8 = load i32, i32* %i, align 4
%idxprom4 = zext i32 %8 to i64
%9 = load double*, double** %out.addr, align 8
%arrayidx5 = getelementptr inbounds double, double* %9, i64 %idxprom4
store double 5.000000e-01, double* %arrayidx5, align 8
br label %if.end
if.end: ; preds = %if.then, %land.lhs.true, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%10 = load i32, i32* %i, align 4
%inc = add i32 %10, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}