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//- CFLAndersAliasAnalysis.cpp - Unification-based Alias Analysis ---*- C++-*-//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a CFL-based, summary-based alias analysis algorithm. It
// differs from CFLSteensAliasAnalysis in its inclusion-based nature while
// CFLSteensAliasAnalysis is unification-based. This pass has worse performance
// than CFLSteensAliasAnalysis (the worst case complexity of
// CFLAndersAliasAnalysis is cubic, while the worst case complexity of
// CFLSteensAliasAnalysis is almost linear), but it is able to yield more
// precise analysis result. The precision of this analysis is roughly the same
// as that of an one level context-sensitive Andersen's algorithm.
//
// The algorithm used here is based on recursive state machine matching scheme
// proposed in "Demand-driven alias analysis for C" by Xin Zheng and Radu
// Rugina. The general idea is to extend the tranditional transitive closure
// algorithm to perform CFL matching along the way: instead of recording
// "whether X is reachable from Y", we keep track of "whether X is reachable
// from Y at state Z", where the "state" field indicates where we are in the CFL
// matching process. To understand the matching better, it is advisable to have
// the state machine shown in Figure 3 of the paper available when reading the
// codes: all we do here is to selectively expand the transitive closure by
// discarding edges that are not recognized by the state machine.
//
// There is one difference between our current implementation and the one
// described in the paper: out algorithm eagerly computes all alias pairs after
// the CFLGraph is built, while in the paper the authors did the computation in
// a demand-driven fashion. We did not implement the demand-driven algorithm due
// to the additional coding complexity and higher memory profile, but if we
// found it necessary we may switch to it eventually.
//
//===----------------------------------------------------------------------===//
// N.B. AliasAnalysis as a whole is phrased as a FunctionPass at the moment, and
// CFLAndersAA is interprocedural. This is *technically* A Bad Thing, because
// FunctionPasses are only allowed to inspect the Function that they're being
// run on. Realistically, this likely isn't a problem until we allow
// FunctionPasses to run concurrently.
#include "llvm/Analysis/CFLAndersAliasAnalysis.h"
#include "CFLGraph.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/Pass.h"
using namespace llvm;
using namespace llvm::cflaa;
#define DEBUG_TYPE "cfl-anders-aa"
CFLAndersAAResult::CFLAndersAAResult(const TargetLibraryInfo &TLI) : TLI(TLI) {}
CFLAndersAAResult::CFLAndersAAResult(CFLAndersAAResult &&RHS)
: AAResultBase(std::move(RHS)), TLI(RHS.TLI) {}
CFLAndersAAResult::~CFLAndersAAResult() {}
static const Function *parentFunctionOfValue(const Value *Val) {
if (auto *Inst = dyn_cast<Instruction>(Val)) {
auto *Bb = Inst->getParent();
return Bb->getParent();
}
if (auto *Arg = dyn_cast<Argument>(Val))
return Arg->getParent();
return nullptr;
}
namespace {
enum class MatchState : uint8_t {
FlowFrom = 0, // S1 in the paper
FlowFromMemAlias, // S2 in the paper
FlowTo, // S3 in the paper
FlowToMemAlias // S4 in the paper
};
// We use ReachabilitySet to keep track of value aliases (The nonterminal "V" in
// the paper) during the analysis.
class ReachabilitySet {
typedef std::bitset<4> StateSet;
typedef DenseMap<InstantiatedValue, StateSet> ValueStateMap;
typedef DenseMap<InstantiatedValue, ValueStateMap> ValueReachMap;
ValueReachMap ReachMap;
public:
typedef ValueStateMap::const_iterator const_valuestate_iterator;
typedef ValueReachMap::const_iterator const_value_iterator;
// Insert edge 'From->To' at state 'State'
bool insert(InstantiatedValue From, InstantiatedValue To, MatchState State) {
auto &States = ReachMap[To][From];
auto Idx = static_cast<size_t>(State);
if (!States.test(Idx)) {
States.set(Idx);
return true;
}
return false;
}
// Return the set of all ('From', 'State') pair for a given node 'To'
iterator_range<const_valuestate_iterator>
reachableValueAliases(InstantiatedValue V) const {
auto Itr = ReachMap.find(V);
if (Itr == ReachMap.end())
return make_range<const_valuestate_iterator>(const_valuestate_iterator(),
const_valuestate_iterator());
return make_range<const_valuestate_iterator>(Itr->second.begin(),
Itr->second.end());
}
iterator_range<const_value_iterator> value_mappings() const {
return make_range<const_value_iterator>(ReachMap.begin(), ReachMap.end());
}
};
// We use AliasMemSet to keep track of all memory aliases (the nonterminal "M"
// in the paper) during the analysis.
class AliasMemSet {
typedef DenseSet<InstantiatedValue> MemSet;
typedef DenseMap<InstantiatedValue, MemSet> MemMapType;
MemMapType MemMap;
public:
typedef MemSet::const_iterator const_mem_iterator;
bool insert(InstantiatedValue LHS, InstantiatedValue RHS) {
// Top-level values can never be memory aliases because one cannot take the
// addresses of them
assert(LHS.DerefLevel > 0 && RHS.DerefLevel > 0);
return MemMap[LHS].insert(RHS).second;
}
const MemSet *getMemoryAliases(InstantiatedValue V) const {
auto Itr = MemMap.find(V);
if (Itr == MemMap.end())
return nullptr;
return &Itr->second;
}
};
// We use AliasAttrMap to keep track of the AliasAttr of each node.
class AliasAttrMap {
typedef DenseMap<InstantiatedValue, AliasAttrs> MapType;
MapType AttrMap;
public:
typedef MapType::const_iterator const_iterator;
bool add(InstantiatedValue V, AliasAttrs Attr) {
if (Attr.none())
return false;
auto &OldAttr = AttrMap[V];
auto NewAttr = OldAttr | Attr;
if (OldAttr == NewAttr)
return false;
OldAttr = NewAttr;
return true;
}
AliasAttrs getAttrs(InstantiatedValue V) const {
AliasAttrs Attr;
auto Itr = AttrMap.find(V);
if (Itr != AttrMap.end())
Attr = Itr->second;
return Attr;
}
iterator_range<const_iterator> mappings() const {
return make_range<const_iterator>(AttrMap.begin(), AttrMap.end());
}
};
struct WorkListItem {
InstantiatedValue From;
InstantiatedValue To;
MatchState State;
};
}
class CFLAndersAAResult::FunctionInfo {
/// Map a value to other values that may alias it
/// Since the alias relation is symmetric, to save some space we assume values
/// are properly ordered: if a and b alias each other, and a < b, then b is in
/// AliasMap[a] but not vice versa.
DenseMap<const Value *, std::vector<const Value *>> AliasMap;
/// Map a value to its corresponding AliasAttrs
DenseMap<const Value *, AliasAttrs> AttrMap;
/// Summary of externally visible effects.
AliasSummary Summary;
AliasAttrs getAttrs(const Value *) const;
public:
FunctionInfo(const ReachabilitySet &, AliasAttrMap);
bool mayAlias(const Value *LHS, const Value *RHS) const;
const AliasSummary &getAliasSummary() const { return Summary; }
};
CFLAndersAAResult::FunctionInfo::FunctionInfo(const ReachabilitySet &ReachSet,
AliasAttrMap AMap) {
// Populate AttrMap
for (const auto &Mapping : AMap.mappings()) {
auto IVal = Mapping.first;
// AttrMap only cares about top-level values
if (IVal.DerefLevel == 0)
AttrMap[IVal.Val] = Mapping.second;
}
// Populate AliasMap
for (const auto &OuterMapping : ReachSet.value_mappings()) {
// AliasMap only cares about top-level values
if (OuterMapping.first.DerefLevel > 0)
continue;
auto Val = OuterMapping.first.Val;
auto &AliasList = AliasMap[Val];
for (const auto &InnerMapping : OuterMapping.second) {
// Again, AliasMap only cares about top-level values
if (InnerMapping.first.DerefLevel == 0)
AliasList.push_back(InnerMapping.first.Val);
}
// Sort AliasList for faster lookup
std::sort(AliasList.begin(), AliasList.end(), std::less<const Value *>());
}
// TODO: Populate function summary here
}
AliasAttrs CFLAndersAAResult::FunctionInfo::getAttrs(const Value *V) const {
assert(V != nullptr);
AliasAttrs Attr;
auto Itr = AttrMap.find(V);
if (Itr != AttrMap.end())
Attr = Itr->second;
return Attr;
}
bool CFLAndersAAResult::FunctionInfo::mayAlias(const Value *LHS,
const Value *RHS) const {
assert(LHS && RHS);
auto Itr = AliasMap.find(LHS);
if (Itr != AliasMap.end()) {
if (std::binary_search(Itr->second.begin(), Itr->second.end(), RHS,
std::less<const Value *>()))
return true;
}
// Even if LHS and RHS are not reachable, they may still alias due to their
// AliasAttrs
auto AttrsA = getAttrs(LHS);
auto AttrsB = getAttrs(RHS);
if (AttrsA.none() || AttrsB.none())
return false;
if (hasUnknownOrCallerAttr(AttrsA) || hasUnknownOrCallerAttr(AttrsB))
return true;
if (isGlobalOrArgAttr(AttrsA) && isGlobalOrArgAttr(AttrsB))
return true;
return false;
}
static void propagate(InstantiatedValue From, InstantiatedValue To,
MatchState State, ReachabilitySet &ReachSet,
std::vector<WorkListItem> &WorkList) {
if (From == To)
return;
if (ReachSet.insert(From, To, State))
WorkList.push_back(WorkListItem{From, To, State});
}
static void initializeWorkList(std::vector<WorkListItem> &WorkList,
ReachabilitySet &ReachSet,
const CFLGraph &Graph) {
for (const auto &Mapping : Graph.value_mappings()) {
auto Val = Mapping.first;
auto &ValueInfo = Mapping.second;
assert(ValueInfo.getNumLevels() > 0);
// Insert all immediate assignment neighbors to the worklist
for (unsigned I = 0, E = ValueInfo.getNumLevels(); I < E; ++I) {
auto Src = InstantiatedValue{Val, I};
// If there's an assignment edge from X to Y, it means Y is reachable from
// X at S2 and X is reachable from Y at S1
for (auto &Edge : ValueInfo.getNodeInfoAtLevel(I).Edges) {
propagate(Edge.Other, Src, MatchState::FlowFrom, ReachSet, WorkList);
propagate(Src, Edge.Other, MatchState::FlowTo, ReachSet, WorkList);
}
}
}
}
static Optional<InstantiatedValue> getNodeBelow(const CFLGraph &Graph,
InstantiatedValue V) {
auto NodeBelow = InstantiatedValue{V.Val, V.DerefLevel + 1};
if (Graph.getNode(NodeBelow))
return NodeBelow;
return None;
}
static void processWorkListItem(const WorkListItem &Item, const CFLGraph &Graph,
ReachabilitySet &ReachSet, AliasMemSet &MemSet,
std::vector<WorkListItem> &WorkList) {
auto FromNode = Item.From;
auto ToNode = Item.To;
auto NodeInfo = Graph.getNode(ToNode);
assert(NodeInfo != nullptr);
// TODO: propagate field offsets
// FIXME: Here is a neat trick we can do: since both ReachSet and MemSet holds
// relations that are symmetric, we could actually cut the storage by half by
// sorting FromNode and ToNode before insertion happens.
// The newly added value alias pair may pontentially generate more memory
// alias pairs. Check for them here.
auto FromNodeBelow = getNodeBelow(Graph, FromNode);
auto ToNodeBelow = getNodeBelow(Graph, ToNode);
if (FromNodeBelow && ToNodeBelow &&
MemSet.insert(*FromNodeBelow, *ToNodeBelow)) {
propagate(*FromNodeBelow, *ToNodeBelow, MatchState::FlowFromMemAlias,
ReachSet, WorkList);
for (const auto &Mapping : ReachSet.reachableValueAliases(*FromNodeBelow)) {
auto Src = Mapping.first;
if (Mapping.second.test(static_cast<size_t>(MatchState::FlowFrom)))
propagate(Src, *ToNodeBelow, MatchState::FlowFromMemAlias, ReachSet,
WorkList);
if (Mapping.second.test(static_cast<size_t>(MatchState::FlowTo)))
propagate(Src, *ToNodeBelow, MatchState::FlowToMemAlias, ReachSet,
WorkList);
}
}
// This is the core of the state machine walking algorithm. We expand ReachSet
// based on which state we are at (which in turn dictates what edges we
// should examine)
// From a high-level point of view, the state machine here guarantees two
// properties:
// - If *X and *Y are memory aliases, then X and Y are value aliases
// - If Y is an alias of X, then reverse assignment edges (if there is any)
// should precede any assignment edges on the path from X to Y.
switch (Item.State) {
case MatchState::FlowFrom: {
for (const auto &RevAssignEdge : NodeInfo->ReverseEdges)
propagate(FromNode, RevAssignEdge.Other, MatchState::FlowFrom, ReachSet,
WorkList);
for (const auto &AssignEdge : NodeInfo->Edges)
propagate(FromNode, AssignEdge.Other, MatchState::FlowTo, ReachSet,
WorkList);
if (auto AliasSet = MemSet.getMemoryAliases(ToNode)) {
for (const auto &MemAlias : *AliasSet)
propagate(FromNode, MemAlias, MatchState::FlowFromMemAlias, ReachSet,
WorkList);
}
break;
}
case MatchState::FlowFromMemAlias: {
for (const auto &RevAssignEdge : NodeInfo->ReverseEdges)
propagate(FromNode, RevAssignEdge.Other, MatchState::FlowFrom, ReachSet,
WorkList);
for (const auto &AssignEdge : NodeInfo->Edges)
propagate(FromNode, AssignEdge.Other, MatchState::FlowTo, ReachSet,
WorkList);
break;
}
case MatchState::FlowTo: {
for (const auto &AssignEdge : NodeInfo->Edges)
propagate(FromNode, AssignEdge.Other, MatchState::FlowTo, ReachSet,
WorkList);
if (auto AliasSet = MemSet.getMemoryAliases(ToNode)) {
for (const auto &MemAlias : *AliasSet)
propagate(FromNode, MemAlias, MatchState::FlowToMemAlias, ReachSet,
WorkList);
}
break;
}
case MatchState::FlowToMemAlias: {
for (const auto &AssignEdge : NodeInfo->Edges)
propagate(FromNode, AssignEdge.Other, MatchState::FlowTo, ReachSet,
WorkList);
break;
}
}
}
static AliasAttrMap buildAttrMap(const CFLGraph &Graph,
const ReachabilitySet &ReachSet) {
AliasAttrMap AttrMap;
std::vector<InstantiatedValue> WorkList, NextList;
// Initialize each node with its original AliasAttrs in CFLGraph
for (const auto &Mapping : Graph.value_mappings()) {
auto Val = Mapping.first;
auto &ValueInfo = Mapping.second;
for (unsigned I = 0, E = ValueInfo.getNumLevels(); I < E; ++I) {
auto Node = InstantiatedValue{Val, I};
AttrMap.add(Node, ValueInfo.getNodeInfoAtLevel(I).Attr);
WorkList.push_back(Node);
}
}
while (!WorkList.empty()) {
for (const auto &Dst : WorkList) {
auto DstAttr = AttrMap.getAttrs(Dst);
if (DstAttr.none())
continue;
// Propagate attr on the same level
for (const auto &Mapping : ReachSet.reachableValueAliases(Dst)) {
auto Src = Mapping.first;
if (AttrMap.add(Src, DstAttr))
NextList.push_back(Src);
}
// Propagate attr to the levels below
auto DstBelow = getNodeBelow(Graph, Dst);
while (DstBelow) {
if (AttrMap.add(*DstBelow, DstAttr)) {
NextList.push_back(*DstBelow);
break;
}
DstBelow = getNodeBelow(Graph, *DstBelow);
}
}
WorkList.swap(NextList);
NextList.clear();
}
return AttrMap;
}
CFLAndersAAResult::FunctionInfo
CFLAndersAAResult::buildInfoFrom(const Function &Fn) {
CFLGraphBuilder<CFLAndersAAResult> GraphBuilder(
*this, TLI,
// Cast away the constness here due to GraphBuilder's API requirement
const_cast<Function &>(Fn));
auto &Graph = GraphBuilder.getCFLGraph();
ReachabilitySet ReachSet;
AliasMemSet MemSet;
std::vector<WorkListItem> WorkList, NextList;
initializeWorkList(WorkList, ReachSet, Graph);
// TODO: make sure we don't stop before the fix point is reached
while (!WorkList.empty()) {
for (const auto &Item : WorkList)
processWorkListItem(Item, Graph, ReachSet, MemSet, NextList);
NextList.swap(WorkList);
NextList.clear();
}
// Now that we have all the reachability info, propagate AliasAttrs according
// to it
auto IValueAttrMap = buildAttrMap(Graph, ReachSet);
return FunctionInfo(ReachSet, std::move(IValueAttrMap));
}
void CFLAndersAAResult::scan(const Function &Fn) {
auto InsertPair = Cache.insert(std::make_pair(&Fn, Optional<FunctionInfo>()));
(void)InsertPair;
assert(InsertPair.second &&
"Trying to scan a function that has already been cached");
// Note that we can't do Cache[Fn] = buildSetsFrom(Fn) here: the function call
// may get evaluated after operator[], potentially triggering a DenseMap
// resize and invalidating the reference returned by operator[]
auto FunInfo = buildInfoFrom(Fn);
Cache[&Fn] = std::move(FunInfo);
Handles.push_front(FunctionHandle(const_cast<Function *>(&Fn), this));
}
void CFLAndersAAResult::evict(const Function &Fn) { Cache.erase(&Fn); }
const Optional<CFLAndersAAResult::FunctionInfo> &
CFLAndersAAResult::ensureCached(const Function &Fn) {
auto Iter = Cache.find(&Fn);
if (Iter == Cache.end()) {
scan(Fn);
Iter = Cache.find(&Fn);
assert(Iter != Cache.end());
assert(Iter->second.hasValue());
}
return Iter->second;
}
const AliasSummary *CFLAndersAAResult::getAliasSummary(const Function &Fn) {
auto &FunInfo = ensureCached(Fn);
if (FunInfo.hasValue())
return &FunInfo->getAliasSummary();
else
return nullptr;
}
AliasResult CFLAndersAAResult::query(const MemoryLocation &LocA,
const MemoryLocation &LocB) {
auto *ValA = LocA.Ptr;
auto *ValB = LocB.Ptr;
if (!ValA->getType()->isPointerTy() || !ValB->getType()->isPointerTy())
return NoAlias;
auto *Fn = parentFunctionOfValue(ValA);
if (!Fn) {
Fn = parentFunctionOfValue(ValB);
if (!Fn) {
// The only times this is known to happen are when globals + InlineAsm are
// involved
DEBUG(dbgs()
<< "CFLAndersAA: could not extract parent function information.\n");
return MayAlias;
}
} else {
assert(!parentFunctionOfValue(ValB) || parentFunctionOfValue(ValB) == Fn);
}
assert(Fn != nullptr);
auto &FunInfo = ensureCached(*Fn);
// AliasMap lookup
if (FunInfo->mayAlias(ValA, ValB))
return MayAlias;
return NoAlias;
}
AliasResult CFLAndersAAResult::alias(const MemoryLocation &LocA,
const MemoryLocation &LocB) {
if (LocA.Ptr == LocB.Ptr)
return LocA.Size == LocB.Size ? MustAlias : PartialAlias;
// Comparisons between global variables and other constants should be
// handled by BasicAA.
// CFLAndersAA may report NoAlias when comparing a GlobalValue and
// ConstantExpr, but every query needs to have at least one Value tied to a
// Function, and neither GlobalValues nor ConstantExprs are.
if (isa<Constant>(LocA.Ptr) && isa<Constant>(LocB.Ptr))
return AAResultBase::alias(LocA, LocB);
AliasResult QueryResult = query(LocA, LocB);
if (QueryResult == MayAlias)
return AAResultBase::alias(LocA, LocB);
return QueryResult;
}
char CFLAndersAA::PassID;
CFLAndersAAResult CFLAndersAA::run(Function &F, AnalysisManager<Function> &AM) {
return CFLAndersAAResult(AM.getResult<TargetLibraryAnalysis>(F));
}
char CFLAndersAAWrapperPass::ID = 0;
INITIALIZE_PASS(CFLAndersAAWrapperPass, "cfl-anders-aa",
"Inclusion-Based CFL Alias Analysis", false, true)
ImmutablePass *llvm::createCFLAndersAAWrapperPass() {
return new CFLAndersAAWrapperPass();
}
CFLAndersAAWrapperPass::CFLAndersAAWrapperPass() : ImmutablePass(ID) {
initializeCFLAndersAAWrapperPassPass(*PassRegistry::getPassRegistry());
}
void CFLAndersAAWrapperPass::initializePass() {
auto &TLIWP = getAnalysis<TargetLibraryInfoWrapperPass>();
Result.reset(new CFLAndersAAResult(TLIWP.getTLI()));
}
void CFLAndersAAWrapperPass::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<TargetLibraryInfoWrapperPass>();
}