blob: cbb9c50974a415442e5ac57474530dacefe611b7 [file] [log] [blame]
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
;CHECK: TEX
;CHECK-NEXT: ALU
define void @test(<4 x float> inreg %reg0) #0 {
%1 = extractelement <4 x float> %reg0, i32 0
%2 = extractelement <4 x float> %reg0, i32 1
%3 = extractelement <4 x float> %reg0, i32 2
%4 = extractelement <4 x float> %reg0, i32 3
%5 = insertelement <4 x float> undef, float %1, i32 0
%6 = insertelement <4 x float> %5, float %2, i32 1
%7 = insertelement <4 x float> %6, float %3, i32 2
%8 = insertelement <4 x float> %7, float %4, i32 3
%9 = call <4 x float> @llvm.R600.tex(<4 x float> %8, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
%10 = call <4 x float> @llvm.R600.tex(<4 x float> %8, i32 1, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
%11 = fadd <4 x float> %9, %10
call void @llvm.R600.store.swizzle(<4 x float> %11, i32 0, i32 0)
ret void
}
declare <4 x float> @llvm.R600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) readnone
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
attributes #0 = { "ShaderType"="1" }