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//===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "neon-prealloc"
#include "ARM.h"
#include "ARMInstrInfo.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
using namespace llvm;
namespace {
class VISIBILITY_HIDDEN NEONPreAllocPass : public MachineFunctionPass {
const TargetInstrInfo *TII;
public:
static char ID;
NEONPreAllocPass() : MachineFunctionPass(&ID) {}
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual const char *getPassName() const {
return "NEON register pre-allocation pass";
}
private:
bool PreAllocNEONRegisters(MachineBasicBlock &MBB);
};
char NEONPreAllocPass::ID = 0;
}
static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd,
unsigned &NumRegs) {
switch (Opcode) {
default:
break;
case ARM::VLD2d8:
case ARM::VLD2d16:
case ARM::VLD2d32:
FirstOpnd = 0;
NumRegs = 2;
return true;
case ARM::VLD3d8:
case ARM::VLD3d16:
case ARM::VLD3d32:
FirstOpnd = 0;
NumRegs = 3;
return true;
case ARM::VLD4d8:
case ARM::VLD4d16:
case ARM::VLD4d32:
FirstOpnd = 0;
NumRegs = 4;
return true;
case ARM::VST2d8:
case ARM::VST2d16:
case ARM::VST2d32:
FirstOpnd = 3;
NumRegs = 2;
return true;
case ARM::VST3d8:
case ARM::VST3d16:
case ARM::VST3d32:
FirstOpnd = 3;
NumRegs = 3;
return true;
case ARM::VST4d8:
case ARM::VST4d16:
case ARM::VST4d32:
FirstOpnd = 3;
NumRegs = 4;
return true;
case ARM::VTBL2:
FirstOpnd = 1;
NumRegs = 2;
return true;
case ARM::VTBL3:
FirstOpnd = 1;
NumRegs = 3;
return true;
case ARM::VTBL4:
FirstOpnd = 1;
NumRegs = 4;
return true;
case ARM::VTBX2:
FirstOpnd = 2;
NumRegs = 2;
return true;
case ARM::VTBX3:
FirstOpnd = 2;
NumRegs = 3;
return true;
case ARM::VTBX4:
FirstOpnd = 2;
NumRegs = 4;
return true;
}
return false;
}
bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) {
bool Modified = false;
MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end();
for (; MBBI != E; ++MBBI) {
MachineInstr *MI = &*MBBI;
unsigned FirstOpnd, NumRegs;
if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs))
continue;
MachineBasicBlock::iterator NextI = next(MBBI);
for (unsigned R = 0; R < NumRegs; ++R) {
MachineOperand &MO = MI->getOperand(FirstOpnd + R);
assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand");
unsigned VirtReg = MO.getReg();
assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
"expected a virtual register");
// For now, just assign a fixed set of adjacent registers.
// This leaves plenty of room for future improvements.
static const unsigned NEONDRegs[] = {
ARM::D0, ARM::D1, ARM::D2, ARM::D3
};
MO.setReg(NEONDRegs[R]);
if (MO.isUse()) {
// Insert a copy from VirtReg.
AddDefaultPred(BuildMI(MBB, MBBI, MI->getDebugLoc(),
TII->get(ARM::FCPYD), MO.getReg())
.addReg(VirtReg));
if (MO.isKill()) {
MachineInstr *CopyMI = prior(MBBI);
CopyMI->findRegisterUseOperand(VirtReg)->setIsKill();
}
MO.setIsKill();
} else if (MO.isDef() && !MO.isDead()) {
// Add a copy to VirtReg.
AddDefaultPred(BuildMI(MBB, NextI, MI->getDebugLoc(),
TII->get(ARM::FCPYD), VirtReg)
.addReg(MO.getReg()));
}
}
}
return Modified;
}
bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) {
TII = MF.getTarget().getInstrInfo();
bool Modified = false;
for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E;
++MFI) {
MachineBasicBlock &MBB = *MFI;
Modified |= PreAllocNEONRegisters(MBB);
}
return Modified;
}
/// createNEONPreAllocPass - returns an instance of the NEON register
/// pre-allocation pass.
FunctionPass *llvm::createNEONPreAllocPass() {
return new NEONPreAllocPass();
}