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//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the MachineLoopInfo class that is used to identify natural
// loops and determine the loop depth of various nodes of the CFG. Note that
// natural loops may actually be several loops that share the same header node.
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the loop and the basic blocks the make up the loop.
//
// It can calculate on the fly various bits of information, for example:
//
// * whether there is a preheader for the loop
// * the number of back edges to the header
// * whether or not a particular block branches out of the loop
// * the successor blocks of the loop
// * the loop depth
// * the trip count
// * etc...
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H
#define LLVM_CODEGEN_MACHINE_LOOP_INFO_H
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/Analysis/LoopInfo.h"
namespace llvm {
// Provide overrides for Loop methods that don't make sense for machine loops.
template<> inline
PHINode *LoopBase<MachineBasicBlock>::getCanonicalInductionVariable() const {
assert(0 && "getCanonicalInductionVariable not supported for machine loops!");
return 0;
}
template<> inline Instruction*
LoopBase<MachineBasicBlock>::getCanonicalInductionVariableIncrement() const {
assert(0 &&
"getCanonicalInductionVariableIncrement not supported for machine loops!");
return 0;
}
template<>
inline bool LoopBase<MachineBasicBlock>::isLoopInvariant(Value *V) const {
assert(0 && "isLoopInvariant not supported for machine loops!");
return false;
}
template<>
inline Value *LoopBase<MachineBasicBlock>::getTripCount() const {
assert(0 && "getTripCount not supported for machine loops!");
return 0;
}
template<>
inline bool LoopBase<MachineBasicBlock>::isLCSSAForm() const {
assert(0 && "isLCSSAForm not supported for machine loops");
return false;
}
typedef LoopBase<MachineBasicBlock> MachineLoop;
class MachineLoopInfo : public MachineFunctionPass {
LoopInfoBase<MachineBasicBlock>* LI;
friend class LoopBase<MachineBasicBlock>;
LoopInfoBase<MachineBasicBlock>& getBase() { return *LI; }
public:
static char ID; // Pass identification, replacement for typeid
MachineLoopInfo() : MachineFunctionPass(intptr_t(&ID)) {
LI = new LoopInfoBase<MachineBasicBlock>();
}
~MachineLoopInfo() { delete LI; }
/// iterator/begin/end - The interface to the top-level loops in the current
/// function.
///
typedef std::vector<MachineLoop*>::const_iterator iterator;
inline iterator begin() const { return LI->begin(); }
inline iterator end() const { return LI->end(); }
bool empty() const { return LI->empty(); }
/// getLoopFor - Return the inner most loop that BB lives in. If a basic
/// block is in no loop (for example the entry node), null is returned.
///
inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
return LI->getLoopFor(BB);
}
/// operator[] - same as getLoopFor...
///
inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
return LI->getLoopFor(BB);
}
/// getLoopDepth - Return the loop nesting level of the specified block...
///
inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
return LI->getLoopDepth(BB);
}
// isLoopHeader - True if the block is a loop header node
inline bool isLoopHeader(MachineBasicBlock *BB) const {
return LI->isLoopHeader(BB);
}
/// runOnFunction - Calculate the natural loop information.
///
virtual bool runOnMachineFunction(MachineFunction &F);
virtual void releaseMemory() { LI->releaseMemory(); }
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
/// removeLoop - This removes the specified top-level loop from this loop info
/// object. The loop is not deleted, as it will presumably be inserted into
/// another loop.
inline MachineLoop *removeLoop(iterator I) { return LI->removeLoop(I); }
/// changeLoopFor - Change the top-level loop that contains BB to the
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
LI->changeLoopFor(BB, L);
}
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
/// list with the indicated loop.
inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
LI->changeTopLevelLoop(OldLoop, NewLoop);
}
/// addTopLevelLoop - This adds the specified loop to the collection of
/// top-level loops.
inline void addTopLevelLoop(MachineLoop *New) {
LI->addTopLevelLoop(New);
}
/// removeBlock - This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// MachineBasicBlocks to loops.
void removeBlock(MachineBasicBlock *BB) {
LI->removeBlock(BB);
}
};
// Allow clients to walk the list of nested loops...
template <> struct GraphTraits<const MachineLoop*> {
typedef const MachineLoop NodeType;
typedef std::vector<MachineLoop*>::const_iterator ChildIteratorType;
static NodeType *getEntryNode(const MachineLoop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
template <> struct GraphTraits<MachineLoop*> {
typedef MachineLoop NodeType;
typedef std::vector<MachineLoop*>::const_iterator ChildIteratorType;
static NodeType *getEntryNode(MachineLoop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
} // End llvm namespace
#endif