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//===-- IA64Bundling.cpp - IA-64 instruction bundling pass. ------------ --===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Add stops where required to prevent read-after-write and write-after-write
// dependencies, for both registers and memory addresses. There are exceptions:
//
// - Compare instructions (cmp*, tbit, tnat, fcmp, frcpa) are OK with
// WAW dependencies so long as they all target p0, or are of parallel
// type (.and*/.or*)
//
// FIXME: bundling, for now, is left to the assembler.
// FIXME: this might be an appropriate place to translate between different
// instructions that do the same thing, if this helps bundling.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "ia64-codegen"
#include "IA64.h"
#include "IA64InstrInfo.h"
#include "IA64TargetMachine.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/ADT/SetOperations.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Debug.h"
#include <set>
using namespace llvm;
STATISTIC(StopBitsAdded, "Number of stop bits added");
namespace {
struct IA64BundlingPass : public MachineFunctionPass {
static char ID;
/// Target machine description which we query for reg. names, data
/// layout, etc.
///
IA64TargetMachine &TM;
IA64BundlingPass(IA64TargetMachine &tm)
: MachineFunctionPass((intptr_t)&ID), TM(tm) { }
virtual const char *getPassName() const {
return "IA64 (Itanium) Bundling Pass";
}
bool runOnMachineBasicBlock(MachineBasicBlock &MBB);
bool runOnMachineFunction(MachineFunction &F) {
bool Changed = false;
for (MachineFunction::iterator FI = F.begin(), FE = F.end();
FI != FE; ++FI)
Changed |= runOnMachineBasicBlock(*FI);
return Changed;
}
// XXX: ugly global, but pending writes can cross basic blocks. Note that
// taken branches end instruction groups. So we only need to worry about
// 'fallthrough' code
std::set<unsigned> PendingRegWrites;
};
char IA64BundlingPass::ID = 0;
} // end of anonymous namespace
/// createIA64BundlingPass - Returns a pass that adds STOP (;;) instructions
/// and arranges the result into bundles.
///
FunctionPass *llvm::createIA64BundlingPass(IA64TargetMachine &tm) {
return new IA64BundlingPass(tm);
}
/// runOnMachineBasicBlock - add stops and bundle this MBB.
///
bool IA64BundlingPass::runOnMachineBasicBlock(MachineBasicBlock &MBB) {
bool Changed = false;
for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) {
MachineInstr *CurrentInsn = I++;
std::set<unsigned> CurrentReads, CurrentWrites, OrigWrites;
for(unsigned i=0; i < CurrentInsn->getNumOperands(); i++) {
MachineOperand &MO=CurrentInsn->getOperand(i);
if(MO.isRegister()) {
if(MO.isUse()) { // TODO: exclude p0
CurrentReads.insert(MO.getReg());
}
if(MO.isDef()) { // TODO: exclude p0
CurrentWrites.insert(MO.getReg());
OrigWrites.insert(MO.getReg()); // FIXME: use a nondestructive
// set_intersect instead?
}
}
}
// CurrentReads/CurrentWrites contain info for the current instruction.
// Does it read or write any registers that are pending a write?
// (i.e. not separated by a stop)
set_intersect(CurrentReads, PendingRegWrites);
set_intersect(CurrentWrites, PendingRegWrites);
if(! (CurrentReads.empty() && CurrentWrites.empty()) ) {
// there is a conflict, insert a stop and reset PendingRegWrites
CurrentInsn = BuildMI(MBB, CurrentInsn,
TM.getInstrInfo()->get(IA64::STOP), 0);
PendingRegWrites=OrigWrites; // carry over current writes to next insn
Changed=true; StopBitsAdded++; // update stats
} else { // otherwise, track additional pending writes
set_union(PendingRegWrites, OrigWrites);
}
} // onto the next insn in the MBB
return Changed;
}