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//===-- llvm/BasicBlock.h - Represent a basic block in the VM ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//
// This file contains the declaration of the BasicBlock class, which represents
// a single basic block in the VM.
//
// Note that basic blocks themselves are Value's, because they are referenced
// by instructions like branches and can go in switch tables and stuff...
//
///===---------------------------------------------------------------------===//
//
// Note that well formed basic blocks are formed of a list of instructions
// followed by a single TerminatorInst instruction. TerminatorInst's may not
// occur in the middle of basic blocks, and must terminate the blocks.
//
// This code allows malformed basic blocks to occur, because it may be useful
// in the intermediate stage modification to a program.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_BASICBLOCK_H
#define LLVM_BASICBLOCK_H
#include "llvm/Instruction.h"
#include "llvm/SymbolTableListTraits.h"
#include "llvm/ADT/ilist"
namespace llvm {
class TerminatorInst;
template <class Term, class BB> class SuccIterator; // Successor Iterator
template <class Ptr, class USE_iterator> class PredIterator;
template<> struct ilist_traits<Instruction>
: public SymbolTableListTraits<Instruction, BasicBlock, Function> {
// createSentinel is used to create a node that marks the end of the list...
static Instruction *createSentinel();
static void destroySentinel(Instruction *I) { delete I; }
static iplist<Instruction> &getList(BasicBlock *BB);
};
class BasicBlock : public Value { // Basic blocks are data objects also
public:
typedef iplist<Instruction> InstListType;
private :
InstListType InstList;
BasicBlock *Prev, *Next; // Next and Prev links for our intrusive linked list
void setParent(Function *parent);
void setNext(BasicBlock *N) { Next = N; }
void setPrev(BasicBlock *N) { Prev = N; }
friend class SymbolTableListTraits<BasicBlock, Function, Function>;
BasicBlock(const BasicBlock &); // Do not implement
void operator=(const BasicBlock &); // Do not implement
public:
/// Instruction iterators...
typedef InstListType::iterator iterator;
typedef InstListType::const_iterator const_iterator;
/// BasicBlock ctor - If the function parameter is specified, the basic block
/// is automatically inserted at either the end of the function (if
/// InsertBefore is null), or before the specified basic block.
///
BasicBlock(const std::string &Name = "", Function *Parent = 0,
BasicBlock *InsertBefore = 0);
~BasicBlock();
/// getParent - Return the enclosing method, or null if none
///
const Function *getParent() const { return InstList.getParent(); }
Function *getParent() { return InstList.getParent(); }
// getNext/Prev - Return the next or previous basic block in the list.
BasicBlock *getNext() { return Next; }
const BasicBlock *getNext() const { return Next; }
BasicBlock *getPrev() { return Prev; }
const BasicBlock *getPrev() const { return Prev; }
/// getTerminator() - If this is a well formed basic block, then this returns
/// a pointer to the terminator instruction. If it is not, then you get a
/// null pointer back.
///
TerminatorInst *getTerminator();
const TerminatorInst *const getTerminator() const;
/// removeFromParent - This method unlinks 'this' from the containing
/// function, but does not delete it.
///
void removeFromParent();
/// eraseFromParent - This method unlinks 'this' from the containing function
/// and deletes it.
///
void eraseFromParent();
/// moveBefore - Unlink this instruction from its current function and
/// insert it into the function that MovePos lives in, right before
/// MovePos.
void moveBefore(BasicBlock *MovePos);
/// getSinglePredecessor - If this basic block has a single predecessor block,
/// return the block, otherwise return a null pointer.
BasicBlock *getSinglePredecessor();
const BasicBlock *getSinglePredecessor() const {
return const_cast<BasicBlock*>(this)->getSinglePredecessor();
}
//===--------------------------------------------------------------------===//
/// Instruction iterator methods
///
inline iterator begin() { return InstList.begin(); }
inline const_iterator begin() const { return InstList.begin(); }
inline iterator end () { return InstList.end(); }
inline const_iterator end () const { return InstList.end(); }
inline size_t size() const { return InstList.size(); }
inline bool empty() const { return InstList.empty(); }
inline const Instruction &front() const { return InstList.front(); }
inline Instruction &front() { return InstList.front(); }
inline const Instruction &back() const { return InstList.back(); }
inline Instruction &back() { return InstList.back(); }
/// getInstList() - Return the underlying instruction list container. You
/// need to access it directly if you want to modify it currently.
///
const InstListType &getInstList() const { return InstList; }
InstListType &getInstList() { return InstList; }
virtual void print(std::ostream &OS) const { print(OS, 0); }
void print(std::ostream &OS, AssemblyAnnotationWriter *AAW) const;
/// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const BasicBlock *) { return true; }
static inline bool classof(const Value *V) {
return V->getValueType() == Value::BasicBlockVal;
}
/// dropAllReferences() - This function causes all the subinstructions to "let
/// go" of all references that they are maintaining. This allows one to
/// 'delete' a whole class at a time, even though there may be circular
/// references... first all references are dropped, and all use counts go to
/// zero. Then everything is delete'd for real. Note that no operations are
/// valid on an object that has "dropped all references", except operator
/// delete.
///
void dropAllReferences();
/// removePredecessor - This method is used to notify a BasicBlock that the
/// specified Predecessor of the block is no longer able to reach it. This is
/// actually not used to update the Predecessor list, but is actually used to
/// update the PHI nodes that reside in the block. Note that this should be
/// called while the predecessor still refers to this block.
///
void removePredecessor(BasicBlock *Pred, bool DontDeleteUselessPHIs = false);
/// splitBasicBlock - This splits a basic block into two at the specified
/// instruction. Note that all instructions BEFORE the specified iterator
/// stay as part of the original basic block, an unconditional branch is added
/// to the original BB, and the rest of the instructions in the BB are moved
/// to the new BB, including the old terminator. The newly formed BasicBlock
/// is returned. This function invalidates the specified iterator.
///
/// Note that this only works on well formed basic blocks (must have a
/// terminator), and 'I' must not be the end of instruction list (which would
/// cause a degenerate basic block to be formed, having a terminator inside of
/// the basic block).
///
BasicBlock *splitBasicBlock(iterator I, const std::string &BBName = "");
};
} // End llvm namespace
#endif