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//===-- X86TargetMachine.h - Define TargetMachine for the X86 ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the X86 specific subclass of TargetMachine.
//
//===----------------------------------------------------------------------===//
#ifndef X86TARGETMACHINE_H
#define X86TARGETMACHINE_H
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/PassManager.h"
#include "X86InstrInfo.h"
class X86TargetMachine : public TargetMachine {
X86InstrInfo InstrInfo;
TargetFrameInfo FrameInfo;
public:
X86TargetMachine(const Module &M);
virtual const X86InstrInfo &getInstrInfo() const { return InstrInfo; }
virtual const TargetFrameInfo &getFrameInfo() const { return FrameInfo; }
virtual const MRegisterInfo *getRegisterInfo() const {
return &InstrInfo.getRegisterInfo();
}
virtual const TargetSchedInfo &getSchedInfo() const { abort(); }
virtual const TargetRegInfo &getRegInfo() const { abort(); }
virtual const TargetCacheInfo &getCacheInfo() const { abort(); }
/// addPassesToJITCompile - Add passes to the specified pass manager to
/// implement a fast dynamic compiler for this target. Return true if this is
/// not supported for this target.
///
virtual bool addPassesToJITCompile(FunctionPassManager &PM);
/// addPassesToEmitMachineCode - Add passes to the specified pass manager to
/// get machine code emitted. This uses a MachineCodeEmitter object to handle
/// actually outputting the machine code and resolving things like the address
/// of functions. This method should returns true if machine code emission is
/// not supported.
///
virtual bool addPassesToEmitMachineCode(FunctionPassManager &PM,
MachineCodeEmitter &MCE);
virtual bool addPassesToEmitAssembly(PassManager &PM, std::ostream &Out);
virtual void replaceMachineCodeForFunction (void *Old, void *New);
};
#endif