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//===-- Support/EquivalenceClasses.h ----------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Generic implementation of equivalence classes and implementation of
// union-find algorithms A not-so-fancy implementation: 2 level tree i.e root
// and one more level Overhead of a union = size of the equivalence class being
// attached Overhead of a find = 1.
//
//===----------------------------------------------------------------------===//
#ifndef SUPPORT_EQUIVALENCECLASSES_H
#define SUPPORT_EQUIVALENCECLASSES_H
#include <map>
#include <vector>
template <class ElemTy>
class EquivalenceClasses {
// Maps each element to the element that is the leader of its
// equivalence class.
std::map<ElemTy, ElemTy> Elem2ECLeaderMap;
// Make Element2 the leader of the union of classes Element1 and Element2
// Element1 and Element2 are presumed to be leaders of their respective
// equivalence classes.
void attach(ElemTy Element1, ElemTy Element2) {
for (typename std::map<ElemTy, ElemTy>::iterator ElemI =
Elem2ECLeaderMap.begin(), ElemE = Elem2ECLeaderMap.end();
ElemI != ElemE; ++ElemI) {
if (ElemI->second == Element1)
Elem2ECLeaderMap[ElemI->first] = Element2;
}
}
public:
void addElement (ElemTy NewElement) {
if (Elem2ECLeaderMap.find(NewElement) == Elem2ECLeaderMap.end())
Elem2ECLeaderMap[NewElement] = NewElement;
}
ElemTy findClass(ElemTy Element) {
if (Elem2ECLeaderMap.find(Element) == Elem2ECLeaderMap.end())
return 0;
else
return Elem2ECLeaderMap[Element];
}
/// Attach the set with Element1 to the set with Element2 adding Element1 and
/// Element2 to the set of equivalence classes if they are not there already.
/// Implication: Make Element1 the element in the smaller set.
void unionSetsWith(ElemTy Element1, ElemTy Element2) {
// If either Element1 or Element2 does not already exist, include it
if (Elem2ECLeaderMap.find(Element1) == Elem2ECLeaderMap.end())
Elem2ECLeaderMap[Element1] = Element1;
if (Elem2ECLeaderMap.find(Element2) == Elem2ECLeaderMap.end())
Elem2ECLeaderMap[Element2] = Element2;
attach(Elem2ECLeaderMap[Element1], Elem2ECLeaderMap[Element2]);
}
// Returns a vector containing all the elements in the equivalent class
// including Element1
std::vector<ElemTy> getEqClass(ElemTy Element1) {
std::vector<ElemTy> EqClass;
if (Elem2ECLeaderMap.find(EqClass) == Elem2ECLeaderMap.end())
return EqClass;
ElemTy classLeader = Elem2ECLeaderMap[Element1];
for (typename std::map<ElemTy, ElemTy>::iterator ElemI =
Elem2ECLeaderMap.begin(), ElemE = Elem2ECLeaderMap.end();
ElemI != ElemE; ++ElemI) {
if (ElemI->second == classLeader)
EqClass.push_back(ElemI->first);
}
return EqClass;
}
std::map<ElemTy, ElemTy>& getLeaderMap() {
return Elem2ECLeaderMap ;
}
};
#endif