blob: 4f3524bf7d117b63763514c2dfd65d22d9dd6568 [file] [log] [blame]
# RUN: llc -o - %s -mtriple=thumbv7-- -run-pass=stack-protector -run-pass=prologepilog | FileCheck %s
---
# This should trigger an emergency spill in the register scavenger because the
# frame offset into the large argument is too large.
# CHECK-LABEL: name: func0
# CHECK: t2STRi12 killed [[SPILLED:%r[0-9]+]], %sp, 0, 14, _ :: (store 4 into %stack.0)
# CHECK: [[SPILLED]] = t2ADDri killed %sp, 4096, 14, _, _
# CHECK: %sp = t2LDRi12 killed [[SPILLED]], 40, 14, _ :: (load 4)
# CHECK: [[SPILLED]] = t2LDRi12 %sp, 0, 14, _ :: (load 4 from %stack.0)
name: func0
tracksRegLiveness: true
fixedStack:
- { id: 0, offset: 4084, size: 4, alignment: 4, isImmutable: true,
isAliased: false }
- { id: 1, offset: -12, size: 4096, alignment: 4, isImmutable: false,
isAliased: false }
body: |
bb.0:
%r0 = IMPLICIT_DEF
%r1 = IMPLICIT_DEF
%r2 = IMPLICIT_DEF
%r3 = IMPLICIT_DEF
%r4 = IMPLICIT_DEF
%r5 = IMPLICIT_DEF
%r6 = IMPLICIT_DEF
%r7 = IMPLICIT_DEF
%r8 = IMPLICIT_DEF
%r9 = IMPLICIT_DEF
%r10 = IMPLICIT_DEF
%r11 = IMPLICIT_DEF
%r12 = IMPLICIT_DEF
%lr = IMPLICIT_DEF
%sp = t2LDRi12 %fixed-stack.0, 0, 14, _ :: (load 4)
KILL %r0
KILL %r1
KILL %r2
KILL %r3
KILL %r4
KILL %r5
KILL %r6
KILL %r7
KILL %r8
KILL %r9
KILL %r10
KILL %r11
KILL %r12
KILL %lr
...
---
# This should not trigger an emergency spill yet.
# CHECK-LABEL: name: func1
# CHECK-NOT: t2STRi12
# CHECK-NOT: t2ADDri
# CHECK: %r11 = t2LDRi12 %sp, 4092, 14, _ :: (load 4)
# CHECK-NOT: t2LDRi12
name: func1
tracksRegLiveness: true
fixedStack:
- { id: 0, offset: 4044, size: 4, alignment: 4, isImmutable: true,
isAliased: false }
- { id: 1, offset: -12, size: 4056, alignment: 4, isImmutable: false,
isAliased: false }
body: |
bb.0:
%r0 = IMPLICIT_DEF
%r1 = IMPLICIT_DEF
%r2 = IMPLICIT_DEF
%r3 = IMPLICIT_DEF
%r4 = IMPLICIT_DEF
%r5 = IMPLICIT_DEF
%r6 = IMPLICIT_DEF
%r8 = IMPLICIT_DEF
%r9 = IMPLICIT_DEF
%r10 = IMPLICIT_DEF
%r11 = IMPLICIT_DEF
%r12 = IMPLICIT_DEF
%lr = IMPLICIT_DEF
%r11 = t2LDRi12 %fixed-stack.0, 0, 14, _ :: (load 4)
KILL %r0
KILL %r1
KILL %r2
KILL %r3
KILL %r4
KILL %r5
KILL %r6
KILL %r8
KILL %r9
KILL %r10
KILL %r11
KILL %r12
KILL %lr
...