[SLPVectorizer] reorderInputsAccordingToOpcode - use InstructionState directly. NFCI.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@356832 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Vectorize/SLPVectorizer.cpp b/lib/Transforms/Vectorize/SLPVectorizer.cpp
index 8865dc4..4ee7a2f 100644
--- a/lib/Transforms/Vectorize/SLPVectorizer.cpp
+++ b/lib/Transforms/Vectorize/SLPVectorizer.cpp
@@ -683,7 +683,8 @@
 
   /// \reorder commutative operands to get better probability of
   /// generating vectorized code.
-  void reorderInputsAccordingToOpcode(unsigned Opcode, ArrayRef<Value *> VL,
+  void reorderInputsAccordingToOpcode(const InstructionsState &S,
+                                      ArrayRef<Value *> VL,
                                       SmallVectorImpl<Value *> &Left,
                                       SmallVectorImpl<Value *> &Right);
   struct TreeEntry {
@@ -1896,7 +1897,7 @@
       // have the same opcode.
       if (isa<BinaryOperator>(VL0) && VL0->isCommutative()) {
         ValueList Left, Right;
-        reorderInputsAccordingToOpcode(S.getOpcode(), VL, Left, Right);
+        reorderInputsAccordingToOpcode(S, VL, Left, Right);
         UserTreeIdx.EdgeIdx = 0;
         buildTree_rec(Left, Depth + 1, UserTreeIdx);
         UserTreeIdx.EdgeIdx = 1;
@@ -2910,10 +2911,12 @@
   return false;
 }
 
-void BoUpSLP::reorderInputsAccordingToOpcode(unsigned Opcode,
+void BoUpSLP::reorderInputsAccordingToOpcode(const InstructionsState &S,
                                              ArrayRef<Value *> VL,
                                              SmallVectorImpl<Value *> &Left,
                                              SmallVectorImpl<Value *> &Right) {
+  unsigned Opcode = S.getOpcode();
+
   if (!VL.empty()) {
     // Peel the first iteration out of the loop since there's nothing
     // interesting to do anyway and it simplifies the checks in the loop.