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//===---- llvm/DebugLoc.h - Debug Location Information ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a number of light weight data structures used
// to describe and track debug location information.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DEBUGLOC_H
#define LLVM_DEBUGLOC_H
#include "llvm/ADT/DenseMap.h"
#include <vector>
namespace llvm {
class MDNode;
/// DebugLoc - Debug location id. This is carried by SDNode and MachineInstr
/// to index into a vector of unique debug location tuples.
class DebugLoc {
unsigned Idx;
public:
DebugLoc() : Idx(~0U) {} // Defaults to invalid.
static DebugLoc getUnknownLoc() { DebugLoc L; L.Idx = ~0U; return L; }
static DebugLoc get(unsigned idx) { DebugLoc L; L.Idx = idx; return L; }
unsigned getIndex() const { return Idx; }
/// isUnknown - Return true if there is no debug info for the SDNode /
/// MachineInstr.
bool isUnknown() const { return Idx == ~0U; }
bool operator==(const DebugLoc &DL) const { return Idx == DL.Idx; }
bool operator!=(const DebugLoc &DL) const { return !(*this == DL); }
};
/// DebugLocTracker - This class tracks debug location information.
///
struct DebugLocTracker {
/// DebugLocations - A vector of unique DebugLocTuple's.
///
std::vector<MDNode *> DebugLocations;
/// DebugIdMap - This maps DebugLocTuple's to indices into the
/// DebugLocations vector.
DenseMap<MDNode *, unsigned> DebugIdMap;
DebugLocTracker() {}
};
} // end namespace llvm
#endif /* LLVM_DEBUGLOC_H */