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//===-- SIRegisterInfo.cpp - SI Register Information ---------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
/// \brief SI implementation of the TargetRegisterInfo class.
//
//===----------------------------------------------------------------------===//
#include "SIRegisterInfo.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/LLVMContext.h"
using namespace llvm;
SIRegisterInfo::SIRegisterInfo() : AMDGPURegisterInfo() {
unsigned NumRegPressureSets = getNumRegPressureSets();
SGPR32SetID = NumRegPressureSets;
VGPR32SetID = NumRegPressureSets;
for (unsigned i = 0; i < NumRegPressureSets; ++i) {
if (strncmp("SGPR_32", getRegPressureSetName(i), 7) == 0)
SGPR32SetID = i;
else if (strncmp("VGPR_32", getRegPressureSetName(i), 7) == 0)
VGPR32SetID = i;
}
assert(SGPR32SetID < NumRegPressureSets &&
VGPR32SetID < NumRegPressureSets);
}
void SIRegisterInfo::reserveRegisterTuples(BitVector &Reserved, unsigned Reg) const {
MCRegAliasIterator R(Reg, this, true);
for (; R.isValid(); ++R)
Reserved.set(*R);
}
unsigned SIRegisterInfo::reservedPrivateSegmentBufferReg(
const MachineFunction &MF) const {
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
if (ST.hasSGPRInitBug()) {
// Leave space for flat_scr, xnack_mask, vcc, and alignment
unsigned BaseIdx = AMDGPUSubtarget::FIXED_SGPR_COUNT_FOR_INIT_BUG - 8 - 4;
unsigned BaseReg(AMDGPU::SGPR_32RegClass.getRegister(BaseIdx));
return getMatchingSuperReg(BaseReg, AMDGPU::sub0, &AMDGPU::SReg_128RegClass);
}
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) {
// 96/97 need to be reserved for flat_scr, 98/99 for xnack_mask, and
// 100/101 for vcc. This is the next sgpr128 down.
return AMDGPU::SGPR92_SGPR93_SGPR94_SGPR95;
}
return AMDGPU::SGPR96_SGPR97_SGPR98_SGPR99;
}
unsigned SIRegisterInfo::reservedPrivateSegmentWaveByteOffsetReg(
const MachineFunction &MF) const {
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
if (ST.hasSGPRInitBug()) {
unsigned Idx = AMDGPUSubtarget::FIXED_SGPR_COUNT_FOR_INIT_BUG - 6 - 1;
return AMDGPU::SGPR_32RegClass.getRegister(Idx);
}
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) {
// Next register before reservations for flat_scr, xnack_mask, vcc,
// and scratch resource.
return AMDGPU::SGPR91;
}
return AMDGPU::SGPR95;
}
BitVector SIRegisterInfo::getReservedRegs(const MachineFunction &MF) const {
BitVector Reserved(getNumRegs());
Reserved.set(AMDGPU::INDIRECT_BASE_ADDR);
// EXEC_LO and EXEC_HI could be allocated and used as regular register, but
// this seems likely to result in bugs, so I'm marking them as reserved.
reserveRegisterTuples(Reserved, AMDGPU::EXEC);
reserveRegisterTuples(Reserved, AMDGPU::FLAT_SCR);
// Reserve the last 2 registers so we will always have at least 2 more that
// will physically contain VCC.
reserveRegisterTuples(Reserved, AMDGPU::SGPR102_SGPR103);
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) {
// SI/CI have 104 SGPRs. VI has 102. We need to shift down the reservation
// for VCC/XNACK_MASK/FLAT_SCR.
//
// TODO The SGPRs that alias to XNACK_MASK could be used as general purpose
// SGPRs when the XNACK feature is not used. This is currently not done
// because the code that counts SGPRs cannot account for such holes.
reserveRegisterTuples(Reserved, AMDGPU::SGPR96_SGPR97);
reserveRegisterTuples(Reserved, AMDGPU::SGPR98_SGPR99);
reserveRegisterTuples(Reserved, AMDGPU::SGPR100_SGPR101);
}
// Tonga and Iceland can only allocate a fixed number of SGPRs due
// to a hw bug.
if (ST.hasSGPRInitBug()) {
unsigned NumSGPRs = AMDGPU::SGPR_32RegClass.getNumRegs();
// Reserve some SGPRs for FLAT_SCRATCH, XNACK_MASK, and VCC (6 SGPRs).
unsigned Limit = AMDGPUSubtarget::FIXED_SGPR_COUNT_FOR_INIT_BUG - 6;
for (unsigned i = Limit; i < NumSGPRs; ++i) {
unsigned Reg = AMDGPU::SGPR_32RegClass.getRegister(i);
reserveRegisterTuples(Reserved, Reg);
}
}
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
if (ScratchWaveOffsetReg != AMDGPU::NoRegister) {
// Reserve 1 SGPR for scratch wave offset in case we need to spill.
reserveRegisterTuples(Reserved, ScratchWaveOffsetReg);
}
unsigned ScratchRSrcReg = MFI->getScratchRSrcReg();
if (ScratchRSrcReg != AMDGPU::NoRegister) {
// Reserve 4 SGPRs for the scratch buffer resource descriptor in case we need
// to spill.
// TODO: May need to reserve a VGPR if doing LDS spilling.
reserveRegisterTuples(Reserved, ScratchRSrcReg);
assert(!isSubRegister(ScratchRSrcReg, ScratchWaveOffsetReg));
}
return Reserved;
}
unsigned SIRegisterInfo::getRegPressureSetLimit(const MachineFunction &MF,
unsigned Idx) const {
const AMDGPUSubtarget &STI = MF.getSubtarget<AMDGPUSubtarget>();
// FIXME: We should adjust the max number of waves based on LDS size.
unsigned SGPRLimit = getNumSGPRsAllowed(STI.getGeneration(),
STI.getMaxWavesPerCU());
unsigned VGPRLimit = getNumVGPRsAllowed(STI.getMaxWavesPerCU());
unsigned VSLimit = SGPRLimit + VGPRLimit;
for (regclass_iterator I = regclass_begin(), E = regclass_end();
I != E; ++I) {
const TargetRegisterClass *RC = *I;
unsigned NumSubRegs = std::max((int)RC->getSize() / 4, 1);
unsigned Limit;
if (isPseudoRegClass(RC)) {
// FIXME: This is a hack. We should never be considering the pressure of
// these since no virtual register should ever have this class.
Limit = VSLimit;
} else if (isSGPRClass(RC)) {
Limit = SGPRLimit / NumSubRegs;
} else {
Limit = VGPRLimit / NumSubRegs;
}
const int *Sets = getRegClassPressureSets(RC);
assert(Sets);
for (unsigned i = 0; Sets[i] != -1; ++i) {
if (Sets[i] == (int)Idx)
return Limit;
}
}
return 256;
}
bool SIRegisterInfo::requiresRegisterScavenging(const MachineFunction &Fn) const {
return Fn.getFrameInfo()->hasStackObjects();
}
bool
SIRegisterInfo::requiresFrameIndexScavenging(const MachineFunction &MF) const {
return MF.getFrameInfo()->hasStackObjects();
}
static unsigned getNumSubRegsForSpillOp(unsigned Op) {
switch (Op) {
case AMDGPU::SI_SPILL_S512_SAVE:
case AMDGPU::SI_SPILL_S512_RESTORE:
case AMDGPU::SI_SPILL_V512_SAVE:
case AMDGPU::SI_SPILL_V512_RESTORE:
return 16;
case AMDGPU::SI_SPILL_S256_SAVE:
case AMDGPU::SI_SPILL_S256_RESTORE:
case AMDGPU::SI_SPILL_V256_SAVE:
case AMDGPU::SI_SPILL_V256_RESTORE:
return 8;
case AMDGPU::SI_SPILL_S128_SAVE:
case AMDGPU::SI_SPILL_S128_RESTORE:
case AMDGPU::SI_SPILL_V128_SAVE:
case AMDGPU::SI_SPILL_V128_RESTORE:
return 4;
case AMDGPU::SI_SPILL_V96_SAVE:
case AMDGPU::SI_SPILL_V96_RESTORE:
return 3;
case AMDGPU::SI_SPILL_S64_SAVE:
case AMDGPU::SI_SPILL_S64_RESTORE:
case AMDGPU::SI_SPILL_V64_SAVE:
case AMDGPU::SI_SPILL_V64_RESTORE:
return 2;
case AMDGPU::SI_SPILL_S32_SAVE:
case AMDGPU::SI_SPILL_S32_RESTORE:
case AMDGPU::SI_SPILL_V32_SAVE:
case AMDGPU::SI_SPILL_V32_RESTORE:
return 1;
default: llvm_unreachable("Invalid spill opcode");
}
}
void SIRegisterInfo::buildScratchLoadStore(MachineBasicBlock::iterator MI,
unsigned LoadStoreOp,
unsigned Value,
unsigned ScratchRsrcReg,
unsigned ScratchOffset,
int64_t Offset,
RegScavenger *RS) const {
MachineBasicBlock *MBB = MI->getParent();
MachineFunction *MF = MI->getParent()->getParent();
const SIInstrInfo *TII =
static_cast<const SIInstrInfo *>(MF->getSubtarget().getInstrInfo());
DebugLoc DL = MI->getDebugLoc();
bool IsLoad = TII->get(LoadStoreOp).mayLoad();
bool RanOutOfSGPRs = false;
bool Scavenged = false;
unsigned SOffset = ScratchOffset;
unsigned OriginalImmOffset = Offset;
unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode());
unsigned Size = NumSubRegs * 4;
if (!isUInt<12>(Offset + Size)) {
SOffset = AMDGPU::NoRegister;
// We don't have access to the register scavenger if this function is called
// during PEI::scavengeFrameVirtualRegs().
if (RS)
SOffset = RS->FindUnusedReg(&AMDGPU::SGPR_32RegClass);
if (SOffset == AMDGPU::NoRegister) {
// There are no free SGPRs, and since we are in the process of spilling
// VGPRs too. Since we need a VGPR in order to spill SGPRs (this is true
// on SI/CI and on VI it is true until we implement spilling using scalar
// stores), we have no way to free up an SGPR. Our solution here is to
// add the offset directly to the ScratchOffset register, and then
// subtract the offset after the spill to return ScratchOffset to it's
// original value.
RanOutOfSGPRs = true;
SOffset = ScratchOffset;
} else {
Scavenged = true;
}
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), SOffset)
.addReg(ScratchOffset)
.addImm(Offset);
Offset = 0;
}
for (unsigned i = 0, e = NumSubRegs; i != e; ++i, Offset += 4) {
unsigned SubReg = NumSubRegs > 1 ?
getPhysRegSubReg(Value, &AMDGPU::VGPR_32RegClass, i) :
Value;
unsigned SOffsetRegState = 0;
if (i + 1 == e && Scavenged)
SOffsetRegState |= RegState::Kill;
BuildMI(*MBB, MI, DL, TII->get(LoadStoreOp))
.addReg(SubReg, getDefRegState(IsLoad))
.addReg(ScratchRsrcReg)
.addReg(SOffset, SOffsetRegState)
.addImm(Offset)
.addImm(0) // glc
.addImm(0) // slc
.addImm(0) // tfe
.addReg(Value, RegState::Implicit | getDefRegState(IsLoad))
.setMemRefs(MI->memoperands_begin(), MI->memoperands_end());
}
if (RanOutOfSGPRs) {
// Subtract the offset we added to the ScratchOffset register.
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_SUB_U32), ScratchOffset)
.addReg(ScratchOffset)
.addImm(OriginalImmOffset);
}
}
void SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI,
int SPAdj, unsigned FIOperandNum,
RegScavenger *RS) const {
MachineFunction *MF = MI->getParent()->getParent();
MachineRegisterInfo &MRI = MF->getRegInfo();
MachineBasicBlock *MBB = MI->getParent();
SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
MachineFrameInfo *FrameInfo = MF->getFrameInfo();
const SIInstrInfo *TII =
static_cast<const SIInstrInfo *>(MF->getSubtarget().getInstrInfo());
DebugLoc DL = MI->getDebugLoc();
MachineOperand &FIOp = MI->getOperand(FIOperandNum);
int Index = MI->getOperand(FIOperandNum).getIndex();
switch (MI->getOpcode()) {
// SGPR register spill
case AMDGPU::SI_SPILL_S512_SAVE:
case AMDGPU::SI_SPILL_S256_SAVE:
case AMDGPU::SI_SPILL_S128_SAVE:
case AMDGPU::SI_SPILL_S64_SAVE:
case AMDGPU::SI_SPILL_S32_SAVE: {
unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode());
unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
unsigned SubReg = getPhysRegSubReg(MI->getOperand(0).getReg(),
&AMDGPU::SGPR_32RegClass, i);
struct SIMachineFunctionInfo::SpilledReg Spill =
MFI->getSpilledReg(MF, Index, i);
if (Spill.hasReg()) {
BuildMI(*MBB, MI, DL,
TII->getMCOpcodeFromPseudo(AMDGPU::V_WRITELANE_B32),
Spill.VGPR)
.addReg(SubReg)
.addImm(Spill.Lane);
// FIXME: Since this spills to another register instead of an actual
// frame index, we should delete the frame index when all references to
// it are fixed.
} else {
// Spill SGPR to a frame index.
// FIXME we should use S_STORE_DWORD here for VI.
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
.addReg(SubReg);
unsigned Size = FrameInfo->getObjectSize(Index);
unsigned Align = FrameInfo->getObjectAlignment(Index);
MachinePointerInfo PtrInfo
= MachinePointerInfo::getFixedStack(*MF, Index);
MachineMemOperand *MMO
= MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
Size, Align);
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_SAVE))
.addReg(TmpReg) // src
.addFrameIndex(Index) // frame_idx
.addReg(MFI->getScratchRSrcReg()) // scratch_rsrc
.addReg(MFI->getScratchWaveOffsetReg()) // scratch_offset
.addImm(i * 4) // offset
.addMemOperand(MMO);
}
}
MI->eraseFromParent();
break;
}
// SGPR register restore
case AMDGPU::SI_SPILL_S512_RESTORE:
case AMDGPU::SI_SPILL_S256_RESTORE:
case AMDGPU::SI_SPILL_S128_RESTORE:
case AMDGPU::SI_SPILL_S64_RESTORE:
case AMDGPU::SI_SPILL_S32_RESTORE: {
unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode());
unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
unsigned SubReg = getPhysRegSubReg(MI->getOperand(0).getReg(),
&AMDGPU::SGPR_32RegClass, i);
struct SIMachineFunctionInfo::SpilledReg Spill =
MFI->getSpilledReg(MF, Index, i);
if (Spill.hasReg()) {
BuildMI(*MBB, MI, DL,
TII->getMCOpcodeFromPseudo(AMDGPU::V_READLANE_B32),
SubReg)
.addReg(Spill.VGPR)
.addImm(Spill.Lane)
.addReg(MI->getOperand(0).getReg(), RegState::ImplicitDefine);
} else {
// Restore SGPR from a stack slot.
// FIXME: We should use S_LOAD_DWORD here for VI.
unsigned Align = FrameInfo->getObjectAlignment(Index);
unsigned Size = FrameInfo->getObjectSize(Index);
MachinePointerInfo PtrInfo
= MachinePointerInfo::getFixedStack(*MF, Index);
MachineMemOperand *MMO = MF->getMachineMemOperand(
PtrInfo, MachineMemOperand::MOLoad, Size, Align);
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_RESTORE), TmpReg)
.addFrameIndex(Index) // frame_idx
.addReg(MFI->getScratchRSrcReg()) // scratch_rsrc
.addReg(MFI->getScratchWaveOffsetReg()) // scratch_offset
.addImm(i * 4) // offset
.addMemOperand(MMO);
BuildMI(*MBB, MI, DL,
TII->get(AMDGPU::V_READFIRSTLANE_B32), SubReg)
.addReg(TmpReg, RegState::Kill)
.addReg(MI->getOperand(0).getReg(), RegState::ImplicitDefine);
}
}
// TODO: only do this when it is needed
switch (MF->getSubtarget<AMDGPUSubtarget>().getGeneration()) {
case AMDGPUSubtarget::SOUTHERN_ISLANDS:
// "VALU writes SGPR" -> "SMRD reads that SGPR" needs 4 wait states
// ("S_NOP 3") on SI
TII->insertWaitStates(MI, 4);
break;
case AMDGPUSubtarget::SEA_ISLANDS:
break;
default: // VOLCANIC_ISLANDS and later
// "VALU writes SGPR -> VMEM reads that SGPR" needs 5 wait states
// ("S_NOP 4") on VI and later. This also applies to VALUs which write
// VCC, but we're unlikely to see VMEM use VCC.
TII->insertWaitStates(MI, 5);
}
MI->eraseFromParent();
break;
}
// VGPR register spill
case AMDGPU::SI_SPILL_V512_SAVE:
case AMDGPU::SI_SPILL_V256_SAVE:
case AMDGPU::SI_SPILL_V128_SAVE:
case AMDGPU::SI_SPILL_V96_SAVE:
case AMDGPU::SI_SPILL_V64_SAVE:
case AMDGPU::SI_SPILL_V32_SAVE:
buildScratchLoadStore(MI, AMDGPU::BUFFER_STORE_DWORD_OFFSET,
TII->getNamedOperand(*MI, AMDGPU::OpName::src)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_rsrc)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_offset)->getReg(),
FrameInfo->getObjectOffset(Index) +
TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), RS);
MI->eraseFromParent();
break;
case AMDGPU::SI_SPILL_V32_RESTORE:
case AMDGPU::SI_SPILL_V64_RESTORE:
case AMDGPU::SI_SPILL_V96_RESTORE:
case AMDGPU::SI_SPILL_V128_RESTORE:
case AMDGPU::SI_SPILL_V256_RESTORE:
case AMDGPU::SI_SPILL_V512_RESTORE: {
buildScratchLoadStore(MI, AMDGPU::BUFFER_LOAD_DWORD_OFFSET,
TII->getNamedOperand(*MI, AMDGPU::OpName::dst)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_rsrc)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_offset)->getReg(),
FrameInfo->getObjectOffset(Index) +
TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), RS);
MI->eraseFromParent();
break;
}
default: {
int64_t Offset = FrameInfo->getObjectOffset(Index);
FIOp.ChangeToImmediate(Offset);
if (!TII->isImmOperandLegal(MI, FIOperandNum, FIOp)) {
unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
BuildMI(*MBB, MI, MI->getDebugLoc(),
TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
.addImm(Offset);
FIOp.ChangeToRegister(TmpReg, false, false, true);
}
}
}
}
unsigned SIRegisterInfo::getHWRegIndex(unsigned Reg) const {
return getEncodingValue(Reg) & 0xff;
}
// FIXME: This is very slow. It might be worth creating a map from physreg to
// register class.
const TargetRegisterClass *SIRegisterInfo::getPhysRegClass(unsigned Reg) const {
assert(!TargetRegisterInfo::isVirtualRegister(Reg));
static const TargetRegisterClass *const BaseClasses[] = {
&AMDGPU::VGPR_32RegClass,
&AMDGPU::SReg_32RegClass,
&AMDGPU::VReg_64RegClass,
&AMDGPU::SReg_64RegClass,
&AMDGPU::VReg_96RegClass,
&AMDGPU::VReg_128RegClass,
&AMDGPU::SReg_128RegClass,
&AMDGPU::VReg_256RegClass,
&AMDGPU::SReg_256RegClass,
&AMDGPU::VReg_512RegClass,
&AMDGPU::SReg_512RegClass
};
for (const TargetRegisterClass *BaseClass : BaseClasses) {
if (BaseClass->contains(Reg)) {
return BaseClass;
}
}
return nullptr;
}
// TODO: It might be helpful to have some target specific flags in
// TargetRegisterClass to mark which classes are VGPRs to make this trivial.
bool SIRegisterInfo::hasVGPRs(const TargetRegisterClass *RC) const {
switch (RC->getSize()) {
case 4:
return getCommonSubClass(&AMDGPU::VGPR_32RegClass, RC) != nullptr;
case 8:
return getCommonSubClass(&AMDGPU::VReg_64RegClass, RC) != nullptr;
case 12:
return getCommonSubClass(&AMDGPU::VReg_96RegClass, RC) != nullptr;
case 16:
return getCommonSubClass(&AMDGPU::VReg_128RegClass, RC) != nullptr;
case 32:
return getCommonSubClass(&AMDGPU::VReg_256RegClass, RC) != nullptr;
case 64:
return getCommonSubClass(&AMDGPU::VReg_512RegClass, RC) != nullptr;
default:
llvm_unreachable("Invalid register class size");
}
}
const TargetRegisterClass *SIRegisterInfo::getEquivalentVGPRClass(
const TargetRegisterClass *SRC) const {
switch (SRC->getSize()) {
case 4:
return &AMDGPU::VGPR_32RegClass;
case 8:
return &AMDGPU::VReg_64RegClass;
case 12:
return &AMDGPU::VReg_96RegClass;
case 16:
return &AMDGPU::VReg_128RegClass;
case 32:
return &AMDGPU::VReg_256RegClass;
case 64:
return &AMDGPU::VReg_512RegClass;
default:
llvm_unreachable("Invalid register class size");
}
}
const TargetRegisterClass *SIRegisterInfo::getEquivalentSGPRClass(
const TargetRegisterClass *VRC) const {
switch (VRC->getSize()) {
case 4:
return &AMDGPU::SGPR_32RegClass;
case 8:
return &AMDGPU::SReg_64RegClass;
case 16:
return &AMDGPU::SReg_128RegClass;
case 32:
return &AMDGPU::SReg_256RegClass;
case 64:
return &AMDGPU::SReg_512RegClass;
default:
llvm_unreachable("Invalid register class size");
}
}
const TargetRegisterClass *SIRegisterInfo::getSubRegClass(
const TargetRegisterClass *RC, unsigned SubIdx) const {
if (SubIdx == AMDGPU::NoSubRegister)
return RC;
// We can assume that each lane corresponds to one 32-bit register.
unsigned Count = countPopulation(getSubRegIndexLaneMask(SubIdx));
if (isSGPRClass(RC)) {
switch (Count) {
case 1:
return &AMDGPU::SGPR_32RegClass;
case 2:
return &AMDGPU::SReg_64RegClass;
case 4:
return &AMDGPU::SReg_128RegClass;
case 8:
return &AMDGPU::SReg_256RegClass;
case 16: /* fall-through */
default:
llvm_unreachable("Invalid sub-register class size");
}
} else {
switch (Count) {
case 1:
return &AMDGPU::VGPR_32RegClass;
case 2:
return &AMDGPU::VReg_64RegClass;
case 3:
return &AMDGPU::VReg_96RegClass;
case 4:
return &AMDGPU::VReg_128RegClass;
case 8:
return &AMDGPU::VReg_256RegClass;
case 16: /* fall-through */
default:
llvm_unreachable("Invalid sub-register class size");
}
}
}
bool SIRegisterInfo::shouldRewriteCopySrc(
const TargetRegisterClass *DefRC,
unsigned DefSubReg,
const TargetRegisterClass *SrcRC,
unsigned SrcSubReg) const {
// We want to prefer the smallest register class possible, so we don't want to
// stop and rewrite on anything that looks like a subregister
// extract. Operations mostly don't care about the super register class, so we
// only want to stop on the most basic of copies between the smae register
// class.
//
// e.g. if we have something like
// vreg0 = ...
// vreg1 = ...
// vreg2 = REG_SEQUENCE vreg0, sub0, vreg1, sub1, vreg2, sub2
// vreg3 = COPY vreg2, sub0
//
// We want to look through the COPY to find:
// => vreg3 = COPY vreg0
// Plain copy.
return getCommonSubClass(DefRC, SrcRC) != nullptr;
}
unsigned SIRegisterInfo::getPhysRegSubReg(unsigned Reg,
const TargetRegisterClass *SubRC,
unsigned Channel) const {
switch (Reg) {
case AMDGPU::VCC:
switch(Channel) {
case 0: return AMDGPU::VCC_LO;
case 1: return AMDGPU::VCC_HI;
default: llvm_unreachable("Invalid SubIdx for VCC");
}
case AMDGPU::FLAT_SCR:
switch (Channel) {
case 0:
return AMDGPU::FLAT_SCR_LO;
case 1:
return AMDGPU::FLAT_SCR_HI;
default:
llvm_unreachable("Invalid SubIdx for FLAT_SCR");
}
break;
case AMDGPU::EXEC:
switch (Channel) {
case 0:
return AMDGPU::EXEC_LO;
case 1:
return AMDGPU::EXEC_HI;
default:
llvm_unreachable("Invalid SubIdx for EXEC");
}
break;
}
const TargetRegisterClass *RC = getPhysRegClass(Reg);
// 32-bit registers don't have sub-registers, so we can just return the
// Reg. We need to have this check here, because the calculation below
// using getHWRegIndex() will fail with special 32-bit registers like
// VCC_LO, VCC_HI, EXEC_LO, EXEC_HI and M0.
if (RC->getSize() == 4) {
assert(Channel == 0);
return Reg;
}
unsigned Index = getHWRegIndex(Reg);
return SubRC->getRegister(Index + Channel);
}
bool SIRegisterInfo::opCanUseLiteralConstant(unsigned OpType) const {
return OpType == AMDGPU::OPERAND_REG_IMM32;
}
bool SIRegisterInfo::opCanUseInlineConstant(unsigned OpType) const {
if (opCanUseLiteralConstant(OpType))
return true;
return OpType == AMDGPU::OPERAND_REG_INLINE_C;
}
// FIXME: Most of these are flexible with HSA and we don't need to reserve them
// as input registers if unused. Whether the dispatch ptr is necessary should be
// easy to detect from used intrinsics. Scratch setup is harder to know.
unsigned SIRegisterInfo::getPreloadedValue(const MachineFunction &MF,
enum PreloadedValue Value) const {
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
(void)ST;
switch (Value) {
case SIRegisterInfo::WORKGROUP_ID_X:
assert(MFI->hasWorkGroupIDX());
return MFI->WorkGroupIDXSystemSGPR;
case SIRegisterInfo::WORKGROUP_ID_Y:
assert(MFI->hasWorkGroupIDY());
return MFI->WorkGroupIDYSystemSGPR;
case SIRegisterInfo::WORKGROUP_ID_Z:
assert(MFI->hasWorkGroupIDZ());
return MFI->WorkGroupIDZSystemSGPR;
case SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET:
return MFI->PrivateSegmentWaveByteOffsetSystemSGPR;
case SIRegisterInfo::PRIVATE_SEGMENT_BUFFER:
assert(ST.isAmdHsaOS() && "Non-HSA ABI currently uses relocations");
assert(MFI->hasPrivateSegmentBuffer());
return MFI->PrivateSegmentBufferUserSGPR;
case SIRegisterInfo::KERNARG_SEGMENT_PTR:
assert(MFI->hasKernargSegmentPtr());
return MFI->KernargSegmentPtrUserSGPR;
case SIRegisterInfo::DISPATCH_ID:
llvm_unreachable("unimplemented");
case SIRegisterInfo::FLAT_SCRATCH_INIT:
assert(MFI->hasFlatScratchInit());
return MFI->FlatScratchInitUserSGPR;
case SIRegisterInfo::DISPATCH_PTR:
assert(MFI->hasDispatchPtr());
return MFI->DispatchPtrUserSGPR;
case SIRegisterInfo::QUEUE_PTR:
llvm_unreachable("not implemented");
case SIRegisterInfo::WORKITEM_ID_X:
assert(MFI->hasWorkItemIDX());
return AMDGPU::VGPR0;
case SIRegisterInfo::WORKITEM_ID_Y:
assert(MFI->hasWorkItemIDY());
return AMDGPU::VGPR1;
case SIRegisterInfo::WORKITEM_ID_Z:
assert(MFI->hasWorkItemIDZ());
return AMDGPU::VGPR2;
}
llvm_unreachable("unexpected preloaded value type");
}
/// \brief Returns a register that is not used at any point in the function.
/// If all registers are used, then this function will return
// AMDGPU::NoRegister.
unsigned SIRegisterInfo::findUnusedRegister(const MachineRegisterInfo &MRI,
const TargetRegisterClass *RC) const {
for (unsigned Reg : *RC)
if (!MRI.isPhysRegUsed(Reg))
return Reg;
return AMDGPU::NoRegister;
}
unsigned SIRegisterInfo::getNumVGPRsAllowed(unsigned WaveCount) const {
switch(WaveCount) {
case 10: return 24;
case 9: return 28;
case 8: return 32;
case 7: return 36;
case 6: return 40;
case 5: return 48;
case 4: return 64;
case 3: return 84;
case 2: return 128;
default: return 256;
}
}
unsigned SIRegisterInfo::getNumSGPRsAllowed(AMDGPUSubtarget::Generation gen,
unsigned WaveCount) const {
if (gen >= AMDGPUSubtarget::VOLCANIC_ISLANDS) {
switch (WaveCount) {
case 10: return 80;
case 9: return 80;
case 8: return 96;
default: return 102;
}
} else {
switch(WaveCount) {
case 10: return 48;
case 9: return 56;
case 8: return 64;
case 7: return 72;
case 6: return 80;
case 5: return 96;
default: return 103;
}
}
}