Be conservative about unordered accesses for the moment
Background: As described in https://reviews.llvm.org/D57601, I'm working towards separating volatile and atomic in the MMO uses for atomic instructions.
In https://reviews.llvm.org/D57593, I fixed a bug where isUnordered was returning the wrong result, but didn't account for the fact I was getting slightly ahead of myself. While both uses of isUnordered are correct (as far as I can tell), we don't have tests to demonstrate this and being aggressive gets in the way of having the removal of volatile truly be non-functional. Once D57601 lands, I will return to these call sites, revert this patch, and add the appropriate tests to show the expected behaviour.
Differential Revision: https://reviews.llvm.org/D57802
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@353766 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/ImplicitNullChecks.cpp b/lib/CodeGen/ImplicitNullChecks.cpp
index 6811031..75f4eef 100644
--- a/lib/CodeGen/ImplicitNullChecks.cpp
+++ b/lib/CodeGen/ImplicitNullChecks.cpp
@@ -235,8 +235,11 @@
assert(!llvm::any_of(MI->operands(), IsRegMask) &&
"Calls were filtered out above!");
- auto IsUnordered = [](MachineMemOperand *MMO) { return MMO->isUnordered(); };
- return llvm::all_of(MI->memoperands(), IsUnordered);
+ // TODO: This should be isUnordered (see D57601) once test cases are written
+ // demonstrating that.
+ auto IsSimple = [](MachineMemOperand *MMO) {
+ return !MMO->isVolatile() && !MMO->isAtomic(); };
+ return llvm::all_of(MI->memoperands(), IsSimple);
}
ImplicitNullChecks::DependenceResult
diff --git a/lib/CodeGen/MachineInstr.cpp b/lib/CodeGen/MachineInstr.cpp
index 4c80b7b..0b8e9ca 100644
--- a/lib/CodeGen/MachineInstr.cpp
+++ b/lib/CodeGen/MachineInstr.cpp
@@ -1291,8 +1291,10 @@
return true;
// Check if any of our memory operands are ordered.
+ // TODO: This should probably be be isUnordered (see D57601), but the callers
+ // need audited and test cases written to be sure.
return llvm::any_of(memoperands(), [](const MachineMemOperand *MMO) {
- return !MMO->isUnordered();
+ return MMO->isVolatile() || MMO->isAtomic();
});
}