| //===- llvm/CodeGen/SlotIndexes.h - Slot indexes representation -*- C++ -*-===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements SlotIndex and related classes. The purpose of SlotIndex |
| // is to describe a position at which a register can become live, or cease to |
| // be live. |
| // |
| // SlotIndex is mostly a proxy for entries of the SlotIndexList, a class which |
| // is held is LiveIntervals and provides the real numbering. This allows |
| // LiveIntervals to perform largely transparent renumbering. |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_SLOTINDEXES_H |
| #define LLVM_CODEGEN_SLOTINDEXES_H |
| |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/IntervalMap.h" |
| #include "llvm/ADT/PointerIntPair.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/ilist.h" |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineInstr.h" |
| #include "llvm/CodeGen/MachineInstrBundle.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Support/Allocator.h" |
| #include <algorithm> |
| #include <cassert> |
| #include <iterator> |
| #include <utility> |
| |
| namespace llvm { |
| |
| class raw_ostream; |
| |
| /// This class represents an entry in the slot index list held in the |
| /// SlotIndexes pass. It should not be used directly. See the |
| /// SlotIndex & SlotIndexes classes for the public interface to this |
| /// information. |
| class IndexListEntry : public ilist_node<IndexListEntry> { |
| MachineInstr *mi; |
| unsigned index; |
| |
| public: |
| IndexListEntry(MachineInstr *mi, unsigned index) : mi(mi), index(index) {} |
| |
| MachineInstr* getInstr() const { return mi; } |
| void setInstr(MachineInstr *mi) { |
| this->mi = mi; |
| } |
| |
| unsigned getIndex() const { return index; } |
| void setIndex(unsigned index) { |
| this->index = index; |
| } |
| |
| #ifdef EXPENSIVE_CHECKS |
| // When EXPENSIVE_CHECKS is defined, "erased" index list entries will |
| // actually be moved to a "graveyard" list, and have their pointers |
| // poisoned, so that dangling SlotIndex access can be reliably detected. |
| void setPoison() { |
| intptr_t tmp = reinterpret_cast<intptr_t>(mi); |
| assert(((tmp & 0x1) == 0x0) && "Pointer already poisoned?"); |
| tmp |= 0x1; |
| mi = reinterpret_cast<MachineInstr*>(tmp); |
| } |
| |
| bool isPoisoned() const { return (reinterpret_cast<intptr_t>(mi) & 0x1) == 0x1; } |
| #endif // EXPENSIVE_CHECKS |
| }; |
| |
| template <> |
| struct ilist_alloc_traits<IndexListEntry> |
| : public ilist_noalloc_traits<IndexListEntry> {}; |
| |
| /// SlotIndex - An opaque wrapper around machine indexes. |
| class SlotIndex { |
| friend class SlotIndexes; |
| |
| enum Slot { |
| /// Basic block boundary. Used for live ranges entering and leaving a |
| /// block without being live in the layout neighbor. Also used as the |
| /// def slot of PHI-defs. |
| Slot_Block, |
| |
| /// Early-clobber register use/def slot. A live range defined at |
| /// Slot_EarlyClobber interferes with normal live ranges killed at |
| /// Slot_Register. Also used as the kill slot for live ranges tied to an |
| /// early-clobber def. |
| Slot_EarlyClobber, |
| |
| /// Normal register use/def slot. Normal instructions kill and define |
| /// register live ranges at this slot. |
| Slot_Register, |
| |
| /// Dead def kill point. Kill slot for a live range that is defined by |
| /// the same instruction (Slot_Register or Slot_EarlyClobber), but isn't |
| /// used anywhere. |
| Slot_Dead, |
| |
| Slot_Count |
| }; |
| |
| PointerIntPair<IndexListEntry*, 2, unsigned> lie; |
| |
| SlotIndex(IndexListEntry *entry, unsigned slot) |
| : lie(entry, slot) {} |
| |
| IndexListEntry* listEntry() const { |
| assert(isValid() && "Attempt to compare reserved index."); |
| #ifdef EXPENSIVE_CHECKS |
| assert(!lie.getPointer()->isPoisoned() && |
| "Attempt to access deleted list-entry."); |
| #endif // EXPENSIVE_CHECKS |
| return lie.getPointer(); |
| } |
| |
| unsigned getIndex() const { |
| return listEntry()->getIndex() | getSlot(); |
| } |
| |
| /// Returns the slot for this SlotIndex. |
| Slot getSlot() const { |
| return static_cast<Slot>(lie.getInt()); |
| } |
| |
| public: |
| enum { |
| /// The default distance between instructions as returned by distance(). |
| /// This may vary as instructions are inserted and removed. |
| InstrDist = 4 * Slot_Count |
| }; |
| |
| /// Construct an invalid index. |
| SlotIndex() = default; |
| |
| // Construct a new slot index from the given one, and set the slot. |
| SlotIndex(const SlotIndex &li, Slot s) : lie(li.listEntry(), unsigned(s)) { |
| assert(lie.getPointer() != nullptr && |
| "Attempt to construct index with 0 pointer."); |
| } |
| |
| /// Returns true if this is a valid index. Invalid indices do |
| /// not point into an index table, and cannot be compared. |
| bool isValid() const { |
| return lie.getPointer(); |
| } |
| |
| /// Return true for a valid index. |
| explicit operator bool() const { return isValid(); } |
| |
| /// Print this index to the given raw_ostream. |
| void print(raw_ostream &os) const; |
| |
| /// Dump this index to stderr. |
| void dump() const; |
| |
| /// Compare two SlotIndex objects for equality. |
| bool operator==(SlotIndex other) const { |
| return lie == other.lie; |
| } |
| /// Compare two SlotIndex objects for inequality. |
| bool operator!=(SlotIndex other) const { |
| return lie != other.lie; |
| } |
| |
| /// Compare two SlotIndex objects. Return true if the first index |
| /// is strictly lower than the second. |
| bool operator<(SlotIndex other) const { |
| return getIndex() < other.getIndex(); |
| } |
| /// Compare two SlotIndex objects. Return true if the first index |
| /// is lower than, or equal to, the second. |
| bool operator<=(SlotIndex other) const { |
| return getIndex() <= other.getIndex(); |
| } |
| |
| /// Compare two SlotIndex objects. Return true if the first index |
| /// is greater than the second. |
| bool operator>(SlotIndex other) const { |
| return getIndex() > other.getIndex(); |
| } |
| |
| /// Compare two SlotIndex objects. Return true if the first index |
| /// is greater than, or equal to, the second. |
| bool operator>=(SlotIndex other) const { |
| return getIndex() >= other.getIndex(); |
| } |
| |
| /// isSameInstr - Return true if A and B refer to the same instruction. |
| static bool isSameInstr(SlotIndex A, SlotIndex B) { |
| return A.lie.getPointer() == B.lie.getPointer(); |
| } |
| |
| /// isEarlierInstr - Return true if A refers to an instruction earlier than |
| /// B. This is equivalent to A < B && !isSameInstr(A, B). |
| static bool isEarlierInstr(SlotIndex A, SlotIndex B) { |
| return A.listEntry()->getIndex() < B.listEntry()->getIndex(); |
| } |
| |
| /// Return true if A refers to the same instruction as B or an earlier one. |
| /// This is equivalent to !isEarlierInstr(B, A). |
| static bool isEarlierEqualInstr(SlotIndex A, SlotIndex B) { |
| return !isEarlierInstr(B, A); |
| } |
| |
| /// Return the distance from this index to the given one. |
| int distance(SlotIndex other) const { |
| return other.getIndex() - getIndex(); |
| } |
| |
| /// Return the scaled distance from this index to the given one, where all |
| /// slots on the same instruction have zero distance. |
| int getInstrDistance(SlotIndex other) const { |
| return (other.listEntry()->getIndex() - listEntry()->getIndex()) |
| / Slot_Count; |
| } |
| |
| /// isBlock - Returns true if this is a block boundary slot. |
| bool isBlock() const { return getSlot() == Slot_Block; } |
| |
| /// isEarlyClobber - Returns true if this is an early-clobber slot. |
| bool isEarlyClobber() const { return getSlot() == Slot_EarlyClobber; } |
| |
| /// isRegister - Returns true if this is a normal register use/def slot. |
| /// Note that early-clobber slots may also be used for uses and defs. |
| bool isRegister() const { return getSlot() == Slot_Register; } |
| |
| /// isDead - Returns true if this is a dead def kill slot. |
| bool isDead() const { return getSlot() == Slot_Dead; } |
| |
| /// Returns the base index for associated with this index. The base index |
| /// is the one associated with the Slot_Block slot for the instruction |
| /// pointed to by this index. |
| SlotIndex getBaseIndex() const { |
| return SlotIndex(listEntry(), Slot_Block); |
| } |
| |
| /// Returns the boundary index for associated with this index. The boundary |
| /// index is the one associated with the Slot_Block slot for the instruction |
| /// pointed to by this index. |
| SlotIndex getBoundaryIndex() const { |
| return SlotIndex(listEntry(), Slot_Dead); |
| } |
| |
| /// Returns the register use/def slot in the current instruction for a |
| /// normal or early-clobber def. |
| SlotIndex getRegSlot(bool EC = false) const { |
| return SlotIndex(listEntry(), EC ? Slot_EarlyClobber : Slot_Register); |
| } |
| |
| /// Returns the dead def kill slot for the current instruction. |
| SlotIndex getDeadSlot() const { |
| return SlotIndex(listEntry(), Slot_Dead); |
| } |
| |
| /// Returns the next slot in the index list. This could be either the |
| /// next slot for the instruction pointed to by this index or, if this |
| /// index is a STORE, the first slot for the next instruction. |
| /// WARNING: This method is considerably more expensive than the methods |
| /// that return specific slots (getUseIndex(), etc). If you can - please |
| /// use one of those methods. |
| SlotIndex getNextSlot() const { |
| Slot s = getSlot(); |
| if (s == Slot_Dead) { |
| return SlotIndex(&*++listEntry()->getIterator(), Slot_Block); |
| } |
| return SlotIndex(listEntry(), s + 1); |
| } |
| |
| /// Returns the next index. This is the index corresponding to the this |
| /// index's slot, but for the next instruction. |
| SlotIndex getNextIndex() const { |
| return SlotIndex(&*++listEntry()->getIterator(), getSlot()); |
| } |
| |
| /// Returns the previous slot in the index list. This could be either the |
| /// previous slot for the instruction pointed to by this index or, if this |
| /// index is a Slot_Block, the last slot for the previous instruction. |
| /// WARNING: This method is considerably more expensive than the methods |
| /// that return specific slots (getUseIndex(), etc). If you can - please |
| /// use one of those methods. |
| SlotIndex getPrevSlot() const { |
| Slot s = getSlot(); |
| if (s == Slot_Block) { |
| return SlotIndex(&*--listEntry()->getIterator(), Slot_Dead); |
| } |
| return SlotIndex(listEntry(), s - 1); |
| } |
| |
| /// Returns the previous index. This is the index corresponding to this |
| /// index's slot, but for the previous instruction. |
| SlotIndex getPrevIndex() const { |
| return SlotIndex(&*--listEntry()->getIterator(), getSlot()); |
| } |
| }; |
| |
| inline raw_ostream& operator<<(raw_ostream &os, SlotIndex li) { |
| li.print(os); |
| return os; |
| } |
| |
| using IdxMBBPair = std::pair<SlotIndex, MachineBasicBlock *>; |
| |
| inline bool operator<(SlotIndex V, const IdxMBBPair &IM) { |
| return V < IM.first; |
| } |
| |
| inline bool operator<(const IdxMBBPair &IM, SlotIndex V) { |
| return IM.first < V; |
| } |
| |
| struct Idx2MBBCompare { |
| bool operator()(const IdxMBBPair &LHS, const IdxMBBPair &RHS) const { |
| return LHS.first < RHS.first; |
| } |
| }; |
| |
| /// SlotIndexes pass. |
| /// |
| /// This pass assigns indexes to each instruction. |
| class SlotIndexes : public MachineFunctionPass { |
| private: |
| // IndexListEntry allocator. |
| BumpPtrAllocator ileAllocator; |
| |
| using IndexList = ilist<IndexListEntry>; |
| IndexList indexList; |
| |
| #ifdef EXPENSIVE_CHECKS |
| IndexList graveyardList; |
| #endif // EXPENSIVE_CHECKS |
| |
| MachineFunction *mf; |
| |
| using Mi2IndexMap = DenseMap<const MachineInstr *, SlotIndex>; |
| Mi2IndexMap mi2iMap; |
| |
| /// MBBRanges - Map MBB number to (start, stop) indexes. |
| SmallVector<std::pair<SlotIndex, SlotIndex>, 8> MBBRanges; |
| |
| /// Idx2MBBMap - Sorted list of pairs of index of first instruction |
| /// and MBB id. |
| SmallVector<IdxMBBPair, 8> idx2MBBMap; |
| |
| IndexListEntry* createEntry(MachineInstr *mi, unsigned index) { |
| IndexListEntry *entry = |
| static_cast<IndexListEntry *>(ileAllocator.Allocate( |
| sizeof(IndexListEntry), alignof(IndexListEntry))); |
| |
| new (entry) IndexListEntry(mi, index); |
| |
| return entry; |
| } |
| |
| /// Renumber locally after inserting curItr. |
| void renumberIndexes(IndexList::iterator curItr); |
| |
| public: |
| static char ID; |
| |
| SlotIndexes() : MachineFunctionPass(ID) { |
| initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); |
| } |
| |
| ~SlotIndexes() override { |
| // The indexList's nodes are all allocated in the BumpPtrAllocator. |
| indexList.clearAndLeakNodesUnsafely(); |
| } |
| |
| void getAnalysisUsage(AnalysisUsage &au) const override; |
| void releaseMemory() override; |
| |
| bool runOnMachineFunction(MachineFunction &fn) override; |
| |
| /// Dump the indexes. |
| void dump() const; |
| |
| /// Renumber the index list, providing space for new instructions. |
| void renumberIndexes(); |
| |
| /// Repair indexes after adding and removing instructions. |
| void repairIndexesInRange(MachineBasicBlock *MBB, |
| MachineBasicBlock::iterator Begin, |
| MachineBasicBlock::iterator End); |
| |
| /// Returns the zero index for this analysis. |
| SlotIndex getZeroIndex() { |
| assert(indexList.front().getIndex() == 0 && "First index is not 0?"); |
| return SlotIndex(&indexList.front(), 0); |
| } |
| |
| /// Returns the base index of the last slot in this analysis. |
| SlotIndex getLastIndex() { |
| return SlotIndex(&indexList.back(), 0); |
| } |
| |
| /// Returns true if the given machine instr is mapped to an index, |
| /// otherwise returns false. |
| bool hasIndex(const MachineInstr &instr) const { |
| return mi2iMap.count(&instr); |
| } |
| |
| /// Returns the base index for the given instruction. |
| SlotIndex getInstructionIndex(const MachineInstr &MI) const { |
| // Instructions inside a bundle have the same number as the bundle itself. |
| auto BundleStart = getBundleStart(MI.getIterator()); |
| auto BundleEnd = getBundleEnd(MI.getIterator()); |
| // Use the first non-debug instruction in the bundle to get SlotIndex. |
| const MachineInstr &BundleNonDebug = |
| *skipDebugInstructionsForward(BundleStart, BundleEnd); |
| assert(!BundleNonDebug.isDebugInstr() && |
| "Could not use a debug instruction to query mi2iMap."); |
| Mi2IndexMap::const_iterator itr = mi2iMap.find(&BundleNonDebug); |
| assert(itr != mi2iMap.end() && "Instruction not found in maps."); |
| return itr->second; |
| } |
| |
| /// Returns the instruction for the given index, or null if the given |
| /// index has no instruction associated with it. |
| MachineInstr* getInstructionFromIndex(SlotIndex index) const { |
| return index.isValid() ? index.listEntry()->getInstr() : nullptr; |
| } |
| |
| /// Returns the next non-null index, if one exists. |
| /// Otherwise returns getLastIndex(). |
| SlotIndex getNextNonNullIndex(SlotIndex Index) { |
| IndexList::iterator I = Index.listEntry()->getIterator(); |
| IndexList::iterator E = indexList.end(); |
| while (++I != E) |
| if (I->getInstr()) |
| return SlotIndex(&*I, Index.getSlot()); |
| // We reached the end of the function. |
| return getLastIndex(); |
| } |
| |
| /// getIndexBefore - Returns the index of the last indexed instruction |
| /// before MI, or the start index of its basic block. |
| /// MI is not required to have an index. |
| SlotIndex getIndexBefore(const MachineInstr &MI) const { |
| const MachineBasicBlock *MBB = MI.getParent(); |
| assert(MBB && "MI must be inserted in a basic block"); |
| MachineBasicBlock::const_iterator I = MI, B = MBB->begin(); |
| while (true) { |
| if (I == B) |
| return getMBBStartIdx(MBB); |
| --I; |
| Mi2IndexMap::const_iterator MapItr = mi2iMap.find(&*I); |
| if (MapItr != mi2iMap.end()) |
| return MapItr->second; |
| } |
| } |
| |
| /// getIndexAfter - Returns the index of the first indexed instruction |
| /// after MI, or the end index of its basic block. |
| /// MI is not required to have an index. |
| SlotIndex getIndexAfter(const MachineInstr &MI) const { |
| const MachineBasicBlock *MBB = MI.getParent(); |
| assert(MBB && "MI must be inserted in a basic block"); |
| MachineBasicBlock::const_iterator I = MI, E = MBB->end(); |
| while (true) { |
| ++I; |
| if (I == E) |
| return getMBBEndIdx(MBB); |
| Mi2IndexMap::const_iterator MapItr = mi2iMap.find(&*I); |
| if (MapItr != mi2iMap.end()) |
| return MapItr->second; |
| } |
| } |
| |
| /// Return the (start,end) range of the given basic block number. |
| const std::pair<SlotIndex, SlotIndex> & |
| getMBBRange(unsigned Num) const { |
| return MBBRanges[Num]; |
| } |
| |
| /// Return the (start,end) range of the given basic block. |
| const std::pair<SlotIndex, SlotIndex> & |
| getMBBRange(const MachineBasicBlock *MBB) const { |
| return getMBBRange(MBB->getNumber()); |
| } |
| |
| /// Returns the first index in the given basic block number. |
| SlotIndex getMBBStartIdx(unsigned Num) const { |
| return getMBBRange(Num).first; |
| } |
| |
| /// Returns the first index in the given basic block. |
| SlotIndex getMBBStartIdx(const MachineBasicBlock *mbb) const { |
| return getMBBRange(mbb).first; |
| } |
| |
| /// Returns the last index in the given basic block number. |
| SlotIndex getMBBEndIdx(unsigned Num) const { |
| return getMBBRange(Num).second; |
| } |
| |
| /// Returns the last index in the given basic block. |
| SlotIndex getMBBEndIdx(const MachineBasicBlock *mbb) const { |
| return getMBBRange(mbb).second; |
| } |
| |
| /// Iterator over the idx2MBBMap (sorted pairs of slot index of basic block |
| /// begin and basic block) |
| using MBBIndexIterator = SmallVectorImpl<IdxMBBPair>::const_iterator; |
| |
| /// Move iterator to the next IdxMBBPair where the SlotIndex is greater or |
| /// equal to \p To. |
| MBBIndexIterator advanceMBBIndex(MBBIndexIterator I, SlotIndex To) const { |
| return std::lower_bound(I, idx2MBBMap.end(), To); |
| } |
| |
| /// Get an iterator pointing to the IdxMBBPair with the biggest SlotIndex |
| /// that is greater or equal to \p Idx. |
| MBBIndexIterator findMBBIndex(SlotIndex Idx) const { |
| return advanceMBBIndex(idx2MBBMap.begin(), Idx); |
| } |
| |
| /// Returns an iterator for the begin of the idx2MBBMap. |
| MBBIndexIterator MBBIndexBegin() const { |
| return idx2MBBMap.begin(); |
| } |
| |
| /// Return an iterator for the end of the idx2MBBMap. |
| MBBIndexIterator MBBIndexEnd() const { |
| return idx2MBBMap.end(); |
| } |
| |
| /// Returns the basic block which the given index falls in. |
| MachineBasicBlock* getMBBFromIndex(SlotIndex index) const { |
| if (MachineInstr *MI = getInstructionFromIndex(index)) |
| return MI->getParent(); |
| |
| MBBIndexIterator I = findMBBIndex(index); |
| // Take the pair containing the index |
| MBBIndexIterator J = |
| ((I != MBBIndexEnd() && I->first > index) || |
| (I == MBBIndexEnd() && !idx2MBBMap.empty())) ? std::prev(I) : I; |
| |
| assert(J != MBBIndexEnd() && J->first <= index && |
| index < getMBBEndIdx(J->second) && |
| "index does not correspond to an MBB"); |
| return J->second; |
| } |
| |
| /// Returns the MBB covering the given range, or null if the range covers |
| /// more than one basic block. |
| MachineBasicBlock* getMBBCoveringRange(SlotIndex start, SlotIndex end) const { |
| |
| assert(start < end && "Backwards ranges not allowed."); |
| MBBIndexIterator itr = findMBBIndex(start); |
| if (itr == MBBIndexEnd()) { |
| itr = std::prev(itr); |
| return itr->second; |
| } |
| |
| // Check that we don't cross the boundary into this block. |
| if (itr->first < end) |
| return nullptr; |
| |
| itr = std::prev(itr); |
| |
| if (itr->first <= start) |
| return itr->second; |
| |
| return nullptr; |
| } |
| |
| /// Insert the given machine instruction into the mapping. Returns the |
| /// assigned index. |
| /// If Late is set and there are null indexes between mi's neighboring |
| /// instructions, create the new index after the null indexes instead of |
| /// before them. |
| SlotIndex insertMachineInstrInMaps(MachineInstr &MI, bool Late = false) { |
| assert(!MI.isInsideBundle() && |
| "Instructions inside bundles should use bundle start's slot."); |
| assert(mi2iMap.find(&MI) == mi2iMap.end() && "Instr already indexed."); |
| // Numbering debug instructions could cause code generation to be |
| // affected by debug information. |
| assert(!MI.isDebugInstr() && "Cannot number debug instructions."); |
| |
| assert(MI.getParent() != nullptr && "Instr must be added to function."); |
| |
| // Get the entries where MI should be inserted. |
| IndexList::iterator prevItr, nextItr; |
| if (Late) { |
| // Insert MI's index immediately before the following instruction. |
| nextItr = getIndexAfter(MI).listEntry()->getIterator(); |
| prevItr = std::prev(nextItr); |
| } else { |
| // Insert MI's index immediately after the preceding instruction. |
| prevItr = getIndexBefore(MI).listEntry()->getIterator(); |
| nextItr = std::next(prevItr); |
| } |
| |
| // Get a number for the new instr, or 0 if there's no room currently. |
| // In the latter case we'll force a renumber later. |
| unsigned dist = ((nextItr->getIndex() - prevItr->getIndex())/2) & ~3u; |
| unsigned newNumber = prevItr->getIndex() + dist; |
| |
| // Insert a new list entry for MI. |
| IndexList::iterator newItr = |
| indexList.insert(nextItr, createEntry(&MI, newNumber)); |
| |
| // Renumber locally if we need to. |
| if (dist == 0) |
| renumberIndexes(newItr); |
| |
| SlotIndex newIndex(&*newItr, SlotIndex::Slot_Block); |
| mi2iMap.insert(std::make_pair(&MI, newIndex)); |
| return newIndex; |
| } |
| |
| /// Removes machine instruction (bundle) \p MI from the mapping. |
| /// This should be called before MachineInstr::eraseFromParent() is used to |
| /// remove a whole bundle or an unbundled instruction. |
| void removeMachineInstrFromMaps(MachineInstr &MI); |
| |
| /// Removes a single machine instruction \p MI from the mapping. |
| /// This should be called before MachineInstr::eraseFromBundle() is used to |
| /// remove a single instruction (out of a bundle). |
| void removeSingleMachineInstrFromMaps(MachineInstr &MI); |
| |
| /// ReplaceMachineInstrInMaps - Replacing a machine instr with a new one in |
| /// maps used by register allocator. \returns the index where the new |
| /// instruction was inserted. |
| SlotIndex replaceMachineInstrInMaps(MachineInstr &MI, MachineInstr &NewMI) { |
| Mi2IndexMap::iterator mi2iItr = mi2iMap.find(&MI); |
| if (mi2iItr == mi2iMap.end()) |
| return SlotIndex(); |
| SlotIndex replaceBaseIndex = mi2iItr->second; |
| IndexListEntry *miEntry(replaceBaseIndex.listEntry()); |
| assert(miEntry->getInstr() == &MI && |
| "Mismatched instruction in index tables."); |
| miEntry->setInstr(&NewMI); |
| mi2iMap.erase(mi2iItr); |
| mi2iMap.insert(std::make_pair(&NewMI, replaceBaseIndex)); |
| return replaceBaseIndex; |
| } |
| |
| /// Add the given MachineBasicBlock into the maps. |
| void insertMBBInMaps(MachineBasicBlock *mbb) { |
| MachineFunction::iterator nextMBB = |
| std::next(MachineFunction::iterator(mbb)); |
| |
| IndexListEntry *startEntry = nullptr; |
| IndexListEntry *endEntry = nullptr; |
| IndexList::iterator newItr; |
| if (nextMBB == mbb->getParent()->end()) { |
| startEntry = &indexList.back(); |
| endEntry = createEntry(nullptr, 0); |
| newItr = indexList.insertAfter(startEntry->getIterator(), endEntry); |
| } else { |
| startEntry = createEntry(nullptr, 0); |
| endEntry = getMBBStartIdx(&*nextMBB).listEntry(); |
| newItr = indexList.insert(endEntry->getIterator(), startEntry); |
| } |
| |
| SlotIndex startIdx(startEntry, SlotIndex::Slot_Block); |
| SlotIndex endIdx(endEntry, SlotIndex::Slot_Block); |
| |
| MachineFunction::iterator prevMBB(mbb); |
| assert(prevMBB != mbb->getParent()->end() && |
| "Can't insert a new block at the beginning of a function."); |
| --prevMBB; |
| MBBRanges[prevMBB->getNumber()].second = startIdx; |
| |
| assert(unsigned(mbb->getNumber()) == MBBRanges.size() && |
| "Blocks must be added in order"); |
| MBBRanges.push_back(std::make_pair(startIdx, endIdx)); |
| idx2MBBMap.push_back(IdxMBBPair(startIdx, mbb)); |
| |
| renumberIndexes(newItr); |
| llvm::sort(idx2MBBMap, Idx2MBBCompare()); |
| } |
| |
| /// Free the resources that were required to maintain a SlotIndex. |
| /// |
| /// Once an index is no longer needed (for instance because the instruction |
| /// at that index has been moved), the resources required to maintain the |
| /// index can be relinquished to reduce memory use and improve renumbering |
| /// performance. Any remaining SlotIndex objects that point to the same |
| /// index are left 'dangling' (much the same as a dangling pointer to a |
| /// freed object) and should not be accessed, except to destruct them. |
| /// |
| /// Like dangling pointers, access to dangling SlotIndexes can cause |
| /// painful-to-track-down bugs, especially if the memory for the index |
| /// previously pointed to has been re-used. To detect dangling SlotIndex |
| /// bugs, build with EXPENSIVE_CHECKS=1. This will cause "erased" indexes to |
| /// be retained in a graveyard instead of being freed. Operations on indexes |
| /// in the graveyard will trigger an assertion. |
| void eraseIndex(SlotIndex index) { |
| IndexListEntry *entry = index.listEntry(); |
| #ifdef EXPENSIVE_CHECKS |
| indexList.remove(entry); |
| graveyardList.push_back(entry); |
| entry->setPoison(); |
| #else |
| indexList.erase(entry); |
| #endif |
| } |
| }; |
| |
| // Specialize IntervalMapInfo for half-open slot index intervals. |
| template <> |
| struct IntervalMapInfo<SlotIndex> : IntervalMapHalfOpenInfo<SlotIndex> { |
| }; |
| |
| } // end namespace llvm |
| |
| #endif // LLVM_CODEGEN_SLOTINDEXES_H |