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//===-- Transform/Utils/BasicBlockUtils.h - BasicBlock Utils ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of functions perform manipulations on basic blocks, and
// instructions contained within basic blocks.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
#define LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
// FIXME: Move to this file: BasicBlock::removePredecessor, BB::splitBasicBlock
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
namespace llvm {
class AliasAnalysis;
class MemoryDependenceAnalysis;
class DominatorTree;
class LoopInfo;
class Instruction;
class MDNode;
class ReturnInst;
class TargetLibraryInfo;
class TerminatorInst;
/// DeleteDeadBlock - Delete the specified block, which must have no
/// predecessors.
void DeleteDeadBlock(BasicBlock *BB);
/// FoldSingleEntryPHINodes - We know that BB has one predecessor. If there are
/// any single-entry PHI nodes in it, fold them away. This handles the case
/// when all entries to the PHI nodes in a block are guaranteed equal, such as
/// when the block has exactly one predecessor.
void FoldSingleEntryPHINodes(BasicBlock *BB, AliasAnalysis *AA = nullptr,
MemoryDependenceAnalysis *MemDep = nullptr);
/// DeleteDeadPHIs - Examine each PHI in the given block and delete it if it
/// is dead. Also recursively delete any operands that become dead as
/// a result. This includes tracing the def-use list from the PHI to see if
/// it is ultimately unused or if it reaches an unused cycle. Return true
/// if any PHIs were deleted.
bool DeleteDeadPHIs(BasicBlock *BB, const TargetLibraryInfo *TLI = nullptr);
/// MergeBlockIntoPredecessor - Attempts to merge a block into its predecessor,
/// if possible. The return value indicates success or failure.
bool MergeBlockIntoPredecessor(BasicBlock *BB, DominatorTree *DT = nullptr,
LoopInfo *LI = nullptr,
AliasAnalysis *AA = nullptr,
MemoryDependenceAnalysis *MemDep = nullptr);
// ReplaceInstWithValue - Replace all uses of an instruction (specified by BI)
// with a value, then remove and delete the original instruction.
//
void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
BasicBlock::iterator &BI, Value *V);
// ReplaceInstWithInst - Replace the instruction specified by BI with the
// instruction specified by I. Copies DebugLoc from BI to I, if I doesn't
// already have a DebugLoc. The original instruction is deleted and BI is
// updated to point to the new instruction.
//
void ReplaceInstWithInst(BasicBlock::InstListType &BIL,
BasicBlock::iterator &BI, Instruction *I);
// ReplaceInstWithInst - Replace the instruction specified by From with the
// instruction specified by To. Copies DebugLoc from BI to I, if I doesn't
// already have a DebugLoc.
//
void ReplaceInstWithInst(Instruction *From, Instruction *To);
/// \brief Option class for critical edge splitting.
///
/// This provides a builder interface for overriding the default options used
/// during critical edge splitting.
struct CriticalEdgeSplittingOptions {
AliasAnalysis *AA;
DominatorTree *DT;
LoopInfo *LI;
bool MergeIdenticalEdges;
bool DontDeleteUselessPHIs;
bool PreserveLCSSA;
CriticalEdgeSplittingOptions()
: AA(nullptr), DT(nullptr), LI(nullptr), MergeIdenticalEdges(false),
DontDeleteUselessPHIs(false), PreserveLCSSA(false) {}
/// \brief Basic case of setting up all the analysis.
CriticalEdgeSplittingOptions(AliasAnalysis *AA, DominatorTree *DT = nullptr,
LoopInfo *LI = nullptr)
: AA(AA), DT(DT), LI(LI), MergeIdenticalEdges(false),
DontDeleteUselessPHIs(false), PreserveLCSSA(false) {}
/// \brief A common pattern is to preserve the dominator tree and loop
/// info but not care about AA.
CriticalEdgeSplittingOptions(DominatorTree *DT, LoopInfo *LI)
: AA(nullptr), DT(DT), LI(LI), MergeIdenticalEdges(false),
DontDeleteUselessPHIs(false), PreserveLCSSA(false) {}
CriticalEdgeSplittingOptions &setMergeIdenticalEdges() {
MergeIdenticalEdges = true;
return *this;
}
CriticalEdgeSplittingOptions &setDontDeleteUselessPHIs() {
DontDeleteUselessPHIs = true;
return *this;
}
CriticalEdgeSplittingOptions &setPreserveLCSSA() {
PreserveLCSSA = true;
return *this;
}
};
/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
/// split the critical edge. This will update the analyses passed in through
/// the option struct. This returns the new block if the edge was split, null
/// otherwise.
///
/// If MergeIdenticalEdges in the options struct is true (not the default),
/// *all* edges from TI to the specified successor will be merged into the same
/// critical edge block. This is most commonly interesting with switch
/// instructions, which may have many edges to any one destination. This
/// ensures that all edges to that dest go to one block instead of each going
/// to a different block, but isn't the standard definition of a "critical
/// edge".
///
/// It is invalid to call this function on a critical edge that starts at an
/// IndirectBrInst. Splitting these edges will almost always create an invalid
/// program because the address of the new block won't be the one that is jumped
/// to.
///
BasicBlock *SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions());
inline BasicBlock *
SplitCriticalEdge(BasicBlock *BB, succ_iterator SI,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions()) {
return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(),
Options);
}
/// SplitCriticalEdge - If the edge from *PI to BB is not critical, return
/// false. Otherwise, split all edges between the two blocks and return true.
/// This updates all of the same analyses as the other SplitCriticalEdge
/// function. If P is specified, it updates the analyses
/// described above.
inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions()) {
bool MadeChange = false;
TerminatorInst *TI = (*PI)->getTerminator();
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
if (TI->getSuccessor(i) == Succ)
MadeChange |= !!SplitCriticalEdge(TI, i, Options);
return MadeChange;
}
/// SplitCriticalEdge - If an edge from Src to Dst is critical, split the edge
/// and return true, otherwise return false. This method requires that there be
/// an edge between the two blocks. It updates the analyses
/// passed in the options struct
inline BasicBlock *
SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions()) {
TerminatorInst *TI = Src->getTerminator();
unsigned i = 0;
while (1) {
assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
if (TI->getSuccessor(i) == Dst)
return SplitCriticalEdge(TI, i, Options);
++i;
}
}
// SplitAllCriticalEdges - Loop over all of the edges in the CFG,
// breaking critical edges as they are found.
// Returns the number of broken edges.
unsigned SplitAllCriticalEdges(Function &F,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions());
/// SplitEdge - Split the edge connecting specified block.
BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To,
DominatorTree *DT = nullptr, LoopInfo *LI = nullptr);
/// SplitBlock - Split the specified block at the specified instruction - every
/// thing before SplitPt stays in Old and everything starting with SplitPt moves
/// to a new block. The two blocks are joined by an unconditional branch and
/// the loop info is updated.
///
BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt,
DominatorTree *DT = nullptr, LoopInfo *LI = nullptr);
/// SplitBlockPredecessors - This method introduces at least one new basic block
/// into the function and moves some of the predecessors of BB to be
/// predecessors of the new block. The new predecessors are indicated by the
/// Preds array. The new block is given a suffix of 'Suffix'. Returns new basic
/// block to which predecessors from Preds are now pointing.
///
/// If BB is a landingpad block then additional basicblock might be introduced.
/// It will have Suffix+".split_lp". See SplitLandingPadPredecessors for more
/// details on this case.
///
/// This currently updates the LLVM IR, AliasAnalysis, DominatorTree,
/// DominanceFrontier, LoopInfo, and LCCSA but no other analyses.
/// In particular, it does not preserve LoopSimplify (because it's
/// complicated to handle the case where one of the edges being split
/// is an exit of a loop with other exits).
///
BasicBlock *SplitBlockPredecessors(BasicBlock *BB, ArrayRef<BasicBlock *> Preds,
const char *Suffix,
AliasAnalysis *AA = nullptr,
DominatorTree *DT = nullptr,
LoopInfo *LI = nullptr,
bool PreserveLCSSA = false);
/// SplitLandingPadPredecessors - This method transforms the landing pad,
/// OrigBB, by introducing two new basic blocks into the function. One of those
/// new basic blocks gets the predecessors listed in Preds. The other basic
/// block gets the remaining predecessors of OrigBB. The landingpad instruction
/// OrigBB is clone into both of the new basic blocks. The new blocks are given
/// the suffixes 'Suffix1' and 'Suffix2', and are returned in the NewBBs vector.
///
/// This currently updates the LLVM IR, AliasAnalysis, DominatorTree,
/// DominanceFrontier, LoopInfo, and LCCSA but no other analyses. In particular,
/// it does not preserve LoopSimplify (because it's complicated to handle the
/// case where one of the edges being split is an exit of a loop with other
/// exits).
///
void SplitLandingPadPredecessors(BasicBlock *OrigBB,
ArrayRef<BasicBlock *> Preds,
const char *Suffix, const char *Suffix2,
SmallVectorImpl<BasicBlock *> &NewBBs,
AliasAnalysis *AA = nullptr,
DominatorTree *DT = nullptr,
LoopInfo *LI = nullptr,
bool PreserveLCSSA = false);
/// FoldReturnIntoUncondBranch - This method duplicates the specified return
/// instruction into a predecessor which ends in an unconditional branch. If
/// the return instruction returns a value defined by a PHI, propagate the
/// right value into the return. It returns the new return instruction in the
/// predecessor.
ReturnInst *FoldReturnIntoUncondBranch(ReturnInst *RI, BasicBlock *BB,
BasicBlock *Pred);
/// SplitBlockAndInsertIfThen - Split the containing block at the
/// specified instruction - everything before and including SplitBefore stays
/// in the old basic block, and everything after SplitBefore is moved to a
/// new block. The two blocks are connected by a conditional branch
/// (with value of Cmp being the condition).
/// Before:
/// Head
/// SplitBefore
/// Tail
/// After:
/// Head
/// if (Cond)
/// ThenBlock
/// SplitBefore
/// Tail
///
/// If Unreachable is true, then ThenBlock ends with
/// UnreachableInst, otherwise it branches to Tail.
/// Returns the NewBasicBlock's terminator.
///
/// Updates DT if given.
TerminatorInst *SplitBlockAndInsertIfThen(Value *Cond, Instruction *SplitBefore,
bool Unreachable,
MDNode *BranchWeights = nullptr,
DominatorTree *DT = nullptr);
/// SplitBlockAndInsertIfThenElse is similar to SplitBlockAndInsertIfThen,
/// but also creates the ElseBlock.
/// Before:
/// Head
/// SplitBefore
/// Tail
/// After:
/// Head
/// if (Cond)
/// ThenBlock
/// else
/// ElseBlock
/// SplitBefore
/// Tail
void SplitBlockAndInsertIfThenElse(Value *Cond, Instruction *SplitBefore,
TerminatorInst **ThenTerm,
TerminatorInst **ElseTerm,
MDNode *BranchWeights = nullptr);
///
/// GetIfCondition - Check whether BB is the merge point of a if-region.
/// If so, return the boolean condition that determines which entry into
/// BB will be taken. Also, return by references the block that will be
/// entered from if the condition is true, and the block that will be
/// entered if the condition is false.
Value *GetIfCondition(BasicBlock *BB, BasicBlock *&IfTrue,
BasicBlock *&IfFalse);
} // End llvm namespace
#endif