| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef BT_MOTIONSTATE_H |
| #define BT_MOTIONSTATE_H |
| |
| #include "btTransform.h" |
| |
| ///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics |
| ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) |
| class btMotionState |
| { |
| public: |
| |
| virtual ~btMotionState() |
| { |
| |
| } |
| |
| virtual void getWorldTransform(btTransform& worldTrans ) const =0; |
| |
| //Bullet only calls the update of worldtransform for active objects |
| virtual void setWorldTransform(const btTransform& worldTrans)=0; |
| |
| |
| }; |
| |
| #endif //BT_MOTIONSTATE_H |