| /* | |
| Bullet Continuous Collision Detection and Physics Library | |
| Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |
| This software is provided 'as-is', without any express or implied warranty. | |
| In no event will the authors be held liable for any damages arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it freely, | |
| subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef _BT_ACTION_INTERFACE_H | |
| #define _BT_ACTION_INTERFACE_H | |
| class btIDebugDraw; | |
| class btCollisionWorld; | |
| #include "LinearMath/btScalar.h" | |
| ///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld | |
| class btActionInterface | |
| { | |
| public: | |
| virtual ~btActionInterface() | |
| { | |
| } | |
| virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0; | |
| virtual void debugDraw(btIDebugDraw* debugDrawer) = 0; | |
| }; | |
| #endif //_BT_ACTION_INTERFACE_H | |