| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SPHERE_TRIANGLE_DETECTOR_H |
| #define SPHERE_TRIANGLE_DETECTOR_H |
| |
| #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" |
| |
| |
| |
| class btSphereShape; |
| class btTriangleShape; |
| |
| |
| |
| /// sphere-triangle to match the btDiscreteCollisionDetectorInterface |
| struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface |
| { |
| virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); |
| |
| SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); |
| |
| virtual ~SphereTriangleDetector() {}; |
| |
| private: |
| |
| bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold); |
| bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); |
| bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); |
| |
| btSphereShape* m_sphere; |
| btTriangleShape* m_triangle; |
| btScalar m_contactBreakingThreshold; |
| |
| }; |
| #endif //SPHERE_TRIANGLE_DETECTOR_H |
| |