| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| ;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck --check-prefixes=GFX6 %s |
| ;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck --check-prefixes=GFX8PLUS %s |
| ;RUN: llc < %s -march=amdgcn -mcpu=gfx1100 -verify-machineinstrs | FileCheck --check-prefixes=GFX11 %s |
| |
| define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v8, 0 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen |
| ; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc |
| ; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v8, 0 |
| ; GFX11-NEXT: s_clause 0x2 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen |
| ; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc |
| ; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 0) |
| %data_glc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 1) |
| %data_slc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 2) |
| %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0 |
| %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 |
| %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 |
| ret {<4 x float>, <4 x float>, <4 x float>} %r2 |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load_immoffs: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_immoffs: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_immoffs: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 42, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load_immoffs_large: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v8, 0 |
| ; GFX6-NEXT: s_movk_i32 s4, 0x7ffc |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 |
| ; GFX6-NEXT: s_mov_b32 s4, 0x8ffc |
| ; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 |
| ; GFX6-NEXT: s_waitcnt vmcnt(1) |
| ; GFX6-NEXT: v_add_f32_e32 v3, v3, v7 |
| ; GFX6-NEXT: v_add_f32_e32 v2, v2, v6 |
| ; GFX6-NEXT: v_add_f32_e32 v1, v1, v5 |
| ; GFX6-NEXT: v_add_f32_e32 v0, v0, v4 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: v_add_f32_e32 v0, v8, v0 |
| ; GFX6-NEXT: v_add_f32_e32 v1, v9, v1 |
| ; GFX6-NEXT: v_add_f32_e32 v2, v10, v2 |
| ; GFX6-NEXT: v_add_f32_e32 v3, v11, v3 |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_immoffs_large: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0 |
| ; GFX8PLUS-NEXT: s_movk_i32 s4, 0x7ffc |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 |
| ; GFX8PLUS-NEXT: s_mov_b32 s4, 0x8ffc |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(1) |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v3, v3, v7 |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v2, v2, v6 |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v1, v1, v5 |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v0, v0, v4 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v0, v8, v0 |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v1, v9, v1 |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v2, v10, v2 |
| ; GFX8PLUS-NEXT: v_add_f32_e32 v3, v11, v3 |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_immoffs_large: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v8, 0 |
| ; GFX11-NEXT: s_movk_i32 s4, 0x7ffc |
| ; GFX11-NEXT: s_clause 0x1 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 |
| ; GFX11-NEXT: s_mov_b32 s4, 0x8ffc |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: v_add_f32_e32 v1, v1, v5 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 |
| ; GFX11-NEXT: v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1 |
| ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) |
| ; GFX11-NEXT: v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3 |
| ; GFX11-NEXT: v_add_f32_e32 v2, v10, v2 |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %d.0 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 60, i32 0) |
| %d.1 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 32764, i32 0) |
| %d.2 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4, i32 36860, i32 0) |
| %d.3 = fadd <4 x float> %d.0, %d.1 |
| %data = fadd <4 x float> %d.2, %d.3 |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load_voffset_large_12bit: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_voffset_large_12bit: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_voffset_large_12bit: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load_voffset_large_13bit: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: s_mov_b32 s4, 0 |
| ; GFX6-NEXT: v_mov_b32_e32 v1, 0x1000 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_voffset_large_13bit: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x1000 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_voffset_large_13bit: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: s_mov_b32 s4, 0 |
| ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) |
| ; GFX11-NEXT: v_dual_mov_b32 v1, 0x1000 :: v_dual_mov_b32 v0, s4 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8188, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load_voffset_large_16bit: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: s_mov_b32 s4, 0 |
| ; GFX6-NEXT: v_mov_b32_e32 v1, 0xf000 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_voffset_large_16bit: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xf000 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_voffset_large_16bit: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: s_mov_b32 s4, 0 |
| ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) |
| ; GFX11-NEXT: v_dual_mov_b32 v1, 0xf000 :: v_dual_mov_b32 v0, s4 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 65532, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load_voffset_large_23bit: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: s_mov_b32 s4, 0 |
| ; GFX6-NEXT: v_mov_b32_e32 v1, 0x7ff000 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_voffset_large_23bit: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x7ff000 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_voffset_large_23bit: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: s_mov_b32 s4, 0 |
| ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) |
| ; GFX11-NEXT: v_dual_mov_b32 v1, 0x7ff000 :: v_dual_mov_b32 v0, s4 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8388604, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(<4 x i32> inreg) { |
| ; GFX6-LABEL: buffer_load_voffset_large_24bit: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: s_mov_b32 s4, 0 |
| ; GFX6-NEXT: v_mov_b32_e32 v1, 0xfff000 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_voffset_large_24bit: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xfff000 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_voffset_large_24bit: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: s_mov_b32 s4, 0 |
| ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) |
| ; GFX11-NEXT: v_dual_mov_b32 v1, 0xfff000 :: v_dual_mov_b32 v0, s4 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 16777212, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) { |
| ; GFX6-LABEL: buffer_load_idx: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_idx: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_idx: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 0, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { |
| ; GFX6-LABEL: buffer_load_ofs: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: s_mov_b32 s4, 0 |
| ; GFX6-NEXT: v_mov_b32_e32 v1, v0 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_ofs: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_ofs: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: s_mov_b32 s4, 0 |
| ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) |
| ; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %1, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { |
| ; GFX6-LABEL: buffer_load_ofs_imm: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: s_mov_b32 s4, 0 |
| ; GFX6-NEXT: v_mov_b32_e32 v1, v0 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_ofs_imm: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_ofs_imm: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: s_mov_b32 s4, 0 |
| ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) |
| ; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %ofs = add i32 %1, 60 |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) { |
| ; GFX6-LABEL: buffer_load_both: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_both: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_both: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 %2, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) { |
| ; GFX6-LABEL: buffer_load_both_reversed: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v2, v0 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_both_reversed: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, v0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_both_reversed: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v2, v0 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %2, i32 %1, i32 0, i32 0) |
| ret <4 x float> %data |
| } |
| |
| define amdgpu_ps float @buffer_load_x(<4 x i32> inreg %rsrc) { |
| ; GFX6-LABEL: buffer_load_x: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_x: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_x: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| ret float %data |
| } |
| |
| define amdgpu_ps float @buffer_load_x_i32(<4 x i32> inreg %rsrc) { |
| ; GFX6-LABEL: buffer_load_x_i32: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_x_i32: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_x_i32: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %fdata = bitcast i32 %data to float |
| ret float %fdata |
| } |
| |
| define amdgpu_ps <2 x float> @buffer_load_xy(<4 x i32> inreg %rsrc) { |
| ; GFX6-LABEL: buffer_load_xy: |
| ; GFX6: ; %bb.0: ; %main_body |
| ; GFX6-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX6-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_xy: |
| ; GFX8PLUS: ; %bb.0: ; %main_body |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_xy: |
| ; GFX11: ; %bb.0: ; %main_body |
| ; GFX11-NEXT: v_mov_b32_e32 v0, 0 |
| ; GFX11-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: ; return to shader part epilog |
| main_body: |
| %data = call <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| ret <2 x float> %data |
| } |
| |
| define amdgpu_cs float @buffer_load_v4i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_v4i32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v6 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_v4i32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5] |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_v4i32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v6 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { <4 x i32>, i32 } %load, 0 |
| store <4 x i32> %data, ptr addrspace(1) %out |
| %status = extractvalue { <4 x i32>, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| define amdgpu_cs float @buffer_load_v4f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_v4f32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v6 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_v4f32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5] |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_v4f32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v6 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { <4 x float>, i32 } %load, 0 |
| store <4 x float> %data, ptr addrspace(1) %out |
| %status = extractvalue { <4 x float>, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| define amdgpu_cs float @buffer_load_v3i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_v3i32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8 |
| ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v5 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_v3i32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4] |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_v3i32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v5 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { <3 x i32>, i32 } %load, 0 |
| store <3 x i32> %data, ptr addrspace(1) %out |
| %status = extractvalue { <3 x i32>, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| define amdgpu_cs float @buffer_load_v3f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_v3f32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8 |
| ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v5 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_v3f32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4] |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_v3f32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v5 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { <3 x float>, i32 } %load, 0 |
| store <3 x float> %data, ptr addrspace(1) %out |
| %status = extractvalue { <3 x float>, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| define amdgpu_cs float @buffer_load_v2i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_v2i32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v4 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_v2i32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3] |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_v2i32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v4 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { <2 x i32>, i32 } %load, 0 |
| store <2 x i32> %data, ptr addrspace(1) %out |
| %status = extractvalue { <2 x i32>, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| define amdgpu_cs float @buffer_load_v2f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_v2f32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v4 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_v2f32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3] |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_v2f32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v4 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { <2 x float>, i32 } %load, 0 |
| store <2 x float> %data, ptr addrspace(1) %out |
| %status = extractvalue { <2 x float>, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| define amdgpu_cs float @buffer_load_i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_i32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v3 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_i32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_i32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b32 v[0:1], v2, off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v3 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { i32, i32 } %load, 0 |
| store i32 %data, ptr addrspace(1) %out |
| %status = extractvalue { i32, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| define amdgpu_cs float @buffer_load_f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { |
| ; GFX6-LABEL: buffer_load_f32_tfe: |
| ; GFX6: ; %bb.0: |
| ; GFX6-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe |
| ; GFX6-NEXT: s_mov_b32 s2, 0 |
| ; GFX6-NEXT: s_mov_b32 s3, 0xf000 |
| ; GFX6-NEXT: s_mov_b32 s0, s2 |
| ; GFX6-NEXT: s_mov_b32 s1, s2 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) |
| ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 |
| ; GFX6-NEXT: v_mov_b32_e32 v0, v3 |
| ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) |
| ; GFX6-NEXT: ; return to shader part epilog |
| ; |
| ; GFX8PLUS-LABEL: buffer_load_f32_tfe: |
| ; GFX8PLUS: ; %bb.0: |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2 |
| ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3 |
| ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) |
| ; GFX8PLUS-NEXT: ; return to shader part epilog |
| ; |
| ; GFX11-LABEL: buffer_load_f32_tfe: |
| ; GFX11: ; %bb.0: |
| ; GFX11-NEXT: v_mov_b32_e32 v2, 0 |
| ; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe |
| ; GFX11-NEXT: s_waitcnt vmcnt(0) |
| ; GFX11-NEXT: global_store_b32 v[0:1], v2, off |
| ; GFX11-NEXT: v_mov_b32_e32 v0, v3 |
| ; GFX11-NEXT: ; return to shader part epilog |
| %load = call { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) |
| %data = extractvalue { float, i32 } %load, 0 |
| store float %data, ptr addrspace(1) %out |
| %status = extractvalue { float, i32 } %load, 1 |
| %fstatus = bitcast i32 %status to float |
| ret float %fstatus |
| } |
| |
| declare float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32>, i32, i32, i32, i32) #0 |
| declare <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32>, i32, i32, i32, i32) #0 |
| declare <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32>, i32, i32, i32, i32) #0 |
| declare i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32>, i32, i32, i32, i32) #0 |
| declare { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| declare { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| declare { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| declare { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| declare { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| declare { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| declare { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| declare { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 |
| attributes #0 = { nounwind readonly } |