blob: fdb42f87ea4575896b9d17a4133bef112b51bf9c [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+d,+zfh,+experimental-zvfh,+v,+m -target-abi=ilp32d \
; RUN: -verify-machineinstrs < %s | FileCheck %s
; RUN: llc -mtriple=riscv64 -mattr=+d,+zfh,+experimental-zvfh,+v,+m -target-abi=lp64d \
; RUN: -verify-machineinstrs < %s | FileCheck %s
declare <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half>, <vscale x 1 x half>, <vscale x 1 x half>, <vscale x 1 x i1>, i32)
define <vscale x 1 x half> @vfma_vv_nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfma_vv_nxv1f16_unmasked(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfma_vf_nxv1f16(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfma_vf_nxv1f16_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfma_vf_nxv1f16_unmasked(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfma_vf_nxv1f16_unmasked_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
declare <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half>, <vscale x 2 x half>, <vscale x 2 x half>, <vscale x 2 x i1>, i32)
define <vscale x 2 x half> @vfma_vv_nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfma_vv_nxv2f16_unmasked(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfma_vf_nxv2f16(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfma_vf_nxv2f16_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfma_vf_nxv2f16_unmasked(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfma_vf_nxv2f16_unmasked_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
declare <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half>, <vscale x 4 x half>, <vscale x 4 x half>, <vscale x 4 x i1>, i32)
define <vscale x 4 x half> @vfma_vv_nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfma_vv_nxv4f16_unmasked(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfma_vf_nxv4f16(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfma_vf_nxv4f16_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfma_vf_nxv4f16_unmasked(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfma_vf_nxv4f16_unmasked_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
declare <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half>, <vscale x 8 x half>, <vscale x 8 x half>, <vscale x 8 x i1>, i32)
define <vscale x 8 x half> @vfma_vv_nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfma_vv_nxv8f16_unmasked(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfma_vf_nxv8f16(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfma_vf_nxv8f16_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfma_vf_nxv8f16_unmasked(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfma_vf_nxv8f16_unmasked_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
declare <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half>, <vscale x 16 x half>, <vscale x 16 x half>, <vscale x 16 x i1>, i32)
define <vscale x 16 x half> @vfma_vv_nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfma_vv_nxv16f16_unmasked(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfma_vf_nxv16f16(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfma_vf_nxv16f16_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfma_vf_nxv16f16_unmasked(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfma_vf_nxv16f16_unmasked_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
declare <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half>, <vscale x 32 x half>, <vscale x 32 x half>, <vscale x 32 x i1>, i32)
define <vscale x 32 x half> @vfma_vv_nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfma_vv_nxv32f16_unmasked(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfma_vf_nxv32f16(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfma_vf_nxv32f16_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv32f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfma_vf_nxv32f16_unmasked(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfma_vf_nxv32f16_unmasked_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv32f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
declare <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
define <vscale x 1 x float> @vfma_vv_nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfma_vv_nxv1f32_unmasked(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfma_vf_nxv1f32(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfma_vf_nxv1f32_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfma_vf_nxv1f32_unmasked(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfma_vf_nxv1f32_unmasked_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
declare <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x i1>, i32)
define <vscale x 2 x float> @vfma_vv_nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfma_vv_nxv2f32_unmasked(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfma_vf_nxv2f32(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfma_vf_nxv2f32_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfma_vf_nxv2f32_unmasked(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfma_vf_nxv2f32_unmasked_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
declare <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x i1>, i32)
define <vscale x 4 x float> @vfma_vv_nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfma_vv_nxv4f32_unmasked(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfma_vf_nxv4f32(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfma_vf_nxv4f32_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfma_vf_nxv4f32_unmasked(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfma_vf_nxv4f32_unmasked_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
declare <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x i1>, i32)
define <vscale x 8 x float> @vfma_vv_nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfma_vv_nxv8f32_unmasked(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfma_vf_nxv8f32(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfma_vf_nxv8f32_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfma_vf_nxv8f32_unmasked(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfma_vf_nxv8f32_unmasked_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
declare <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float>, <vscale x 16 x float>, <vscale x 16 x float>, <vscale x 16 x i1>, i32)
define <vscale x 16 x float> @vfma_vv_nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfma_vv_nxv16f32_unmasked(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfma_vf_nxv16f32(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfma_vf_nxv16f32_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfma_vf_nxv16f32_unmasked(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfma_vf_nxv16f32_unmasked_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv16f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
declare <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double>, <vscale x 1 x double>, <vscale x 1 x double>, <vscale x 1 x i1>, i32)
define <vscale x 1 x double> @vfma_vv_nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfma_vv_nxv1f64_unmasked(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfma_vf_nxv1f64(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfma_vf_nxv1f64_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfma_vf_nxv1f64_unmasked(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfma_vf_nxv1f64_unmasked_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv1f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
declare <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x i1>, i32)
define <vscale x 2 x double> @vfma_vv_nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfma_vv_nxv2f64_unmasked(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfma_vf_nxv2f64(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfma_vf_nxv2f64_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfma_vf_nxv2f64_unmasked(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfma_vf_nxv2f64_unmasked_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv2f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
declare <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double>, <vscale x 4 x double>, <vscale x 4 x double>, <vscale x 4 x i1>, i32)
define <vscale x 4 x double> @vfma_vv_nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfma_vv_nxv4f64_unmasked(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfma_vf_nxv4f64(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfma_vf_nxv4f64_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfma_vf_nxv4f64_unmasked(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfma_vf_nxv4f64_unmasked_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv4f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
declare <vscale x 7 x double> @llvm.vp.fma.nxv7f64(<vscale x 7 x double>, <vscale x 7 x double>, <vscale x 7 x double>, <vscale x 7 x i1>, i32)
define <vscale x 7 x double> @vfma_vv_nxv7f64(<vscale x 7 x double> %va, <vscale x 7 x double> %b, <vscale x 7 x double> %c, <vscale x 7 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv7f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%v = call <vscale x 7 x double> @llvm.vp.fma.nxv7f64(<vscale x 7 x double> %va, <vscale x 7 x double> %b, <vscale x 7 x double> %c, <vscale x 7 x i1> %m, i32 %evl)
ret <vscale x 7 x double> %v
}
define <vscale x 7 x double> @vfma_vv_nxv7f64_unmasked(<vscale x 7 x double> %va, <vscale x 7 x double> %b, <vscale x 7 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv7f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 7 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 7 x i1> %head, <vscale x 7 x i1> poison, <vscale x 7 x i32> zeroinitializer
%v = call <vscale x 7 x double> @llvm.vp.fma.nxv7f64(<vscale x 7 x double> %va, <vscale x 7 x double> %b, <vscale x 7 x double> %c, <vscale x 7 x i1> %m, i32 %evl)
ret <vscale x 7 x double> %v
}
declare <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double>, <vscale x 8 x double>, <vscale x 8 x double>, <vscale x 8 x i1>, i32)
define <vscale x 8 x double> @vfma_vv_nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfma_vv_nxv8f64_unmasked(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfma_vf_nxv8f64(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfma_vf_nxv8f64_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfma_vf_nxv8f64_unmasked(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfma_vf_nxv8f64_unmasked_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vf_nxv8f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
declare <vscale x 16 x double> @llvm.vp.fma.nxv16f64(<vscale x 16 x double>, <vscale x 16 x double>, <vscale x 16 x double>, <vscale x 16 x i1>, i32)
define <vscale x 16 x double> @vfma_vv_nxv16f64(<vscale x 16 x double> %va, <vscale x 16 x double> %b, <vscale x 16 x double> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv16f64:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -16
; CHECK-NEXT: .cfi_def_cfa_offset 16
; CHECK-NEXT: csrr a1, vlenb
; CHECK-NEXT: li a3, 48
; CHECK-NEXT: mul a1, a1, a3
; CHECK-NEXT: sub sp, sp, a1
; CHECK-NEXT: vmv1r.v v1, v0
; CHECK-NEXT: csrr a1, vlenb
; CHECK-NEXT: li a3, 24
; CHECK-NEXT: mul a1, a1, a3
; CHECK-NEXT: add a1, sp, a1
; CHECK-NEXT: addi a1, a1, 16
; CHECK-NEXT: vs8r.v v16, (a1) # Unknown-size Folded Spill
; CHECK-NEXT: csrr a1, vlenb
; CHECK-NEXT: slli a1, a1, 5
; CHECK-NEXT: add a1, sp, a1
; CHECK-NEXT: addi a1, a1, 16
; CHECK-NEXT: vs8r.v v8, (a1) # Unknown-size Folded Spill
; CHECK-NEXT: li a3, 0
; CHECK-NEXT: csrr a1, vlenb
; CHECK-NEXT: vsetvli a5, zero, e8, mf4, ta, mu
; CHECK-NEXT: slli a5, a1, 3
; CHECK-NEXT: add a6, a2, a5
; CHECK-NEXT: vl8re64.v v8, (a6)
; CHECK-NEXT: csrr a6, vlenb
; CHECK-NEXT: slli a6, a6, 3
; CHECK-NEXT: add a6, sp, a6
; CHECK-NEXT: addi a6, a6, 16
; CHECK-NEXT: vs8r.v v8, (a6) # Unknown-size Folded Spill
; CHECK-NEXT: add a5, a0, a5
; CHECK-NEXT: vl8re64.v v8, (a5)
; CHECK-NEXT: csrr a5, vlenb
; CHECK-NEXT: li a6, 40
; CHECK-NEXT: mul a5, a5, a6
; CHECK-NEXT: add a5, sp, a5
; CHECK-NEXT: addi a5, a5, 16
; CHECK-NEXT: vs8r.v v8, (a5) # Unknown-size Folded Spill
; CHECK-NEXT: srli a6, a1, 3
; CHECK-NEXT: sub a5, a4, a1
; CHECK-NEXT: vslidedown.vx v0, v0, a6
; CHECK-NEXT: bltu a4, a5, .LBB92_2
; CHECK-NEXT: # %bb.1:
; CHECK-NEXT: mv a3, a5
; CHECK-NEXT: .LBB92_2:
; CHECK-NEXT: vl8re64.v v8, (a2)
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: slli a2, a2, 4
; CHECK-NEXT: add a2, sp, a2
; CHECK-NEXT: addi a2, a2, 16
; CHECK-NEXT: vs8r.v v8, (a2) # Unknown-size Folded Spill
; CHECK-NEXT: vl8re64.v v8, (a0)
; CHECK-NEXT: addi a0, sp, 16
; CHECK-NEXT: vs8r.v v8, (a0) # Unknown-size Folded Spill
; CHECK-NEXT: vsetvli zero, a3, e64, m8, ta, mu
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: li a2, 24
; CHECK-NEXT: mul a0, a0, a2
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v24, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 3
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v16, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: li a2, 40
; CHECK-NEXT: mul a0, a0, a2
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: vfmadd.vv v8, v24, v16, v0.t
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: li a2, 40
; CHECK-NEXT: mul a0, a0, a2
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vs8r.v v8, (a0) # Unknown-size Folded Spill
; CHECK-NEXT: bltu a4, a1, .LBB92_4
; CHECK-NEXT: # %bb.3:
; CHECK-NEXT: mv a4, a1
; CHECK-NEXT: .LBB92_4:
; CHECK-NEXT: vsetvli zero, a4, e64, m8, ta, mu
; CHECK-NEXT: vmv1r.v v0, v1
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 5
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v24, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 4
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v16, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: addi a0, sp, 16
; CHECK-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: vfmadd.vv v8, v24, v16, v0.t
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: li a1, 40
; CHECK-NEXT: mul a0, a0, a1
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v16, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: li a1, 48
; CHECK-NEXT: mul a0, a0, a1
; CHECK-NEXT: add sp, sp, a0
; CHECK-NEXT: addi sp, sp, 16
; CHECK-NEXT: ret
%v = call <vscale x 16 x double> @llvm.vp.fma.nxv16f64(<vscale x 16 x double> %va, <vscale x 16 x double> %b, <vscale x 16 x double> %c, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x double> %v
}
define <vscale x 16 x double> @vfma_vv_nxv16f64_unmasked(<vscale x 16 x double> %va, <vscale x 16 x double> %b, <vscale x 16 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfma_vv_nxv16f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -16
; CHECK-NEXT: .cfi_def_cfa_offset 16
; CHECK-NEXT: csrr a1, vlenb
; CHECK-NEXT: li a3, 24
; CHECK-NEXT: mul a1, a1, a3
; CHECK-NEXT: sub sp, sp, a1
; CHECK-NEXT: csrr a1, vlenb
; CHECK-NEXT: slli a3, a1, 3
; CHECK-NEXT: add a5, a2, a3
; CHECK-NEXT: vl8re64.v v24, (a5)
; CHECK-NEXT: csrr a5, vlenb
; CHECK-NEXT: slli a5, a5, 3
; CHECK-NEXT: add a5, sp, a5
; CHECK-NEXT: addi a5, a5, 16
; CHECK-NEXT: vs8r.v v24, (a5) # Unknown-size Folded Spill
; CHECK-NEXT: add a3, a0, a3
; CHECK-NEXT: vl8re64.v v24, (a3)
; CHECK-NEXT: sub a5, a4, a1
; CHECK-NEXT: csrr a3, vlenb
; CHECK-NEXT: slli a3, a3, 4
; CHECK-NEXT: add a3, sp, a3
; CHECK-NEXT: addi a3, a3, 16
; CHECK-NEXT: vs8r.v v8, (a3) # Unknown-size Folded Spill
; CHECK-NEXT: li a3, 0
; CHECK-NEXT: bltu a4, a5, .LBB93_2
; CHECK-NEXT: # %bb.1:
; CHECK-NEXT: mv a3, a5
; CHECK-NEXT: .LBB93_2:
; CHECK-NEXT: vl8re64.v v8, (a2)
; CHECK-NEXT: addi a2, sp, 16
; CHECK-NEXT: vs8r.v v8, (a2) # Unknown-size Folded Spill
; CHECK-NEXT: vl8re64.v v0, (a0)
; CHECK-NEXT: vsetvli zero, a3, e64, m8, ta, mu
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 3
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: vfmadd.vv v24, v16, v8
; CHECK-NEXT: bltu a4, a1, .LBB93_4
; CHECK-NEXT: # %bb.3:
; CHECK-NEXT: mv a4, a1
; CHECK-NEXT: .LBB93_4:
; CHECK-NEXT: vsetvli zero, a4, e64, m8, ta, mu
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 4
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 16
; CHECK-NEXT: vl8re8.v v16, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: addi a0, sp, 16
; CHECK-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: vfmadd.vv v0, v16, v8
; CHECK-NEXT: vmv.v.v v8, v0
; CHECK-NEXT: vmv8r.v v16, v24
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: li a1, 24
; CHECK-NEXT: mul a0, a0, a1
; CHECK-NEXT: add sp, sp, a0
; CHECK-NEXT: addi sp, sp, 16
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%v = call <vscale x 16 x double> @llvm.vp.fma.nxv16f64(<vscale x 16 x double> %va, <vscale x 16 x double> %b, <vscale x 16 x double> %c, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x double> %v
}
declare <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half>, <vscale x 1 x i1>, i32)
define <vscale x 1 x half> @vfmsub_vv_nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmsub.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfmsub_vv_nxv1f16_unmasked(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfmsub_vf_nxv1f16(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfmsub_vf_nxv1f16_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfmsub_vf_nxv1f16_unmasked(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfmsub_vf_nxv1f16_unmasked_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vv_nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negb, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vv_nxv1f16_commuted(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negb, <vscale x 1 x half> %va, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vv_nxv1f16_unmasked(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negb, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vv_nxv1f16_unmasked_commuted(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negb, <vscale x 1 x half> %va, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negva, <vscale x 1 x half> %vb, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %negva, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16_unmasked(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negva, <vscale x 1 x half> %vb, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16_unmasked_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %negva, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16_neg_splat(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negvb, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16_neg_splat_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negvb, <vscale x 1 x half> %va, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16_neg_splat_unmasked(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negvb, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmadd_vf_nxv1f16_neg_splat_unmasked_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negvb, <vscale x 1 x half> %va, <vscale x 1 x half> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vv_nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negb, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vv_nxv1f16_commuted(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negb, <vscale x 1 x half> %va, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vv_nxv1f16_unmasked(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negb, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vv_nxv1f16_unmasked_commuted(<vscale x 1 x half> %va, <vscale x 1 x half> %b, <vscale x 1 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negb, <vscale x 1 x half> %va, <vscale x 1 x half> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negva, <vscale x 1 x half> %vb, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %negva, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16_unmasked(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negva, <vscale x 1 x half> %vb, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16_unmasked_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %negva, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16_neg_splat(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negvb, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16_neg_splat_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negvb, <vscale x 1 x half> %va, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16_neg_splat_unmasked(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %negvb, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
define <vscale x 1 x half> @vfnmsub_vf_nxv1f16_neg_splat_unmasked_commute(<vscale x 1 x half> %va, half %b, <vscale x 1 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x half> @llvm.vp.fneg.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x half> @llvm.vp.fma.nxv1f16(<vscale x 1 x half> %negvb, <vscale x 1 x half> %va, <vscale x 1 x half> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x half> %v
}
declare <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half>, <vscale x 2 x i1>, i32)
define <vscale x 2 x half> @vfmsub_vv_nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmsub.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfmsub_vv_nxv2f16_unmasked(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfmsub_vf_nxv2f16(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfmsub_vf_nxv2f16_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfmsub_vf_nxv2f16_unmasked(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfmsub_vf_nxv2f16_unmasked_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vv_nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negb, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vv_nxv2f16_commuted(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negb, <vscale x 2 x half> %va, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vv_nxv2f16_unmasked(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negb, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vv_nxv2f16_unmasked_commuted(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negb, <vscale x 2 x half> %va, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negva, <vscale x 2 x half> %vb, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %negva, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16_unmasked(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negva, <vscale x 2 x half> %vb, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16_unmasked_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %negva, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16_neg_splat(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negvb, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16_neg_splat_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negvb, <vscale x 2 x half> %va, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16_neg_splat_unmasked(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negvb, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmadd_vf_nxv2f16_neg_splat_unmasked_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negvb, <vscale x 2 x half> %va, <vscale x 2 x half> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vv_nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negb, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vv_nxv2f16_commuted(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negb, <vscale x 2 x half> %va, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vv_nxv2f16_unmasked(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negb, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vv_nxv2f16_unmasked_commuted(<vscale x 2 x half> %va, <vscale x 2 x half> %b, <vscale x 2 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negb, <vscale x 2 x half> %va, <vscale x 2 x half> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negva, <vscale x 2 x half> %vb, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %negva, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16_unmasked(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negva, <vscale x 2 x half> %vb, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16_unmasked_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %negva, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16_neg_splat(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negvb, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16_neg_splat_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negvb, <vscale x 2 x half> %va, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16_neg_splat_unmasked(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %negvb, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
define <vscale x 2 x half> @vfnmsub_vf_nxv2f16_neg_splat_unmasked_commute(<vscale x 2 x half> %va, half %b, <vscale x 2 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x half> @llvm.vp.fneg.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x half> @llvm.vp.fma.nxv2f16(<vscale x 2 x half> %negvb, <vscale x 2 x half> %va, <vscale x 2 x half> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x half> %v
}
declare <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half>, <vscale x 4 x i1>, i32)
define <vscale x 4 x half> @vfmsub_vv_nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmsub.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfmsub_vv_nxv4f16_unmasked(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfmsub_vf_nxv4f16(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfmsub_vf_nxv4f16_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfmsub_vf_nxv4f16_unmasked(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfmsub_vf_nxv4f16_unmasked_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vv_nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negb, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vv_nxv4f16_commuted(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negb, <vscale x 4 x half> %va, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vv_nxv4f16_unmasked(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negb, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vv_nxv4f16_unmasked_commuted(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negb, <vscale x 4 x half> %va, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negva, <vscale x 4 x half> %vb, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %negva, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16_unmasked(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negva, <vscale x 4 x half> %vb, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16_unmasked_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %negva, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16_neg_splat(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negvb, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16_neg_splat_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negvb, <vscale x 4 x half> %va, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16_neg_splat_unmasked(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negvb, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmadd_vf_nxv4f16_neg_splat_unmasked_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negvb, <vscale x 4 x half> %va, <vscale x 4 x half> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vv_nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negb, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vv_nxv4f16_commuted(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negb, <vscale x 4 x half> %va, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vv_nxv4f16_unmasked(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negb, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vv_nxv4f16_unmasked_commuted(<vscale x 4 x half> %va, <vscale x 4 x half> %b, <vscale x 4 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negb, <vscale x 4 x half> %va, <vscale x 4 x half> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negva, <vscale x 4 x half> %vb, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %negva, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16_unmasked(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negva, <vscale x 4 x half> %vb, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16_unmasked_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %negva, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16_neg_splat(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negvb, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16_neg_splat_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negvb, <vscale x 4 x half> %va, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16_neg_splat_unmasked(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %negvb, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
define <vscale x 4 x half> @vfnmsub_vf_nxv4f16_neg_splat_unmasked_commute(<vscale x 4 x half> %va, half %b, <vscale x 4 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x half> @llvm.vp.fneg.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x half> @llvm.vp.fma.nxv4f16(<vscale x 4 x half> %negvb, <vscale x 4 x half> %va, <vscale x 4 x half> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x half> %v
}
declare <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half>, <vscale x 8 x i1>, i32)
define <vscale x 8 x half> @vfmsub_vv_nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmsub.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfmsub_vv_nxv8f16_unmasked(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfmsub_vf_nxv8f16(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfmsub_vf_nxv8f16_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfmsub_vf_nxv8f16_unmasked(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfmsub_vf_nxv8f16_unmasked_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vv_nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negb, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vv_nxv8f16_commuted(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negb, <vscale x 8 x half> %va, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vv_nxv8f16_unmasked(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negb, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vv_nxv8f16_unmasked_commuted(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negb, <vscale x 8 x half> %va, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negva, <vscale x 8 x half> %vb, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %negva, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16_unmasked(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negva, <vscale x 8 x half> %vb, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16_unmasked_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %negva, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16_neg_splat(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negvb, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16_neg_splat_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negvb, <vscale x 8 x half> %va, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16_neg_splat_unmasked(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negvb, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmadd_vf_nxv8f16_neg_splat_unmasked_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negvb, <vscale x 8 x half> %va, <vscale x 8 x half> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vv_nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negb, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vv_nxv8f16_commuted(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negb, <vscale x 8 x half> %va, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vv_nxv8f16_unmasked(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negb, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vv_nxv8f16_unmasked_commuted(<vscale x 8 x half> %va, <vscale x 8 x half> %b, <vscale x 8 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negb, <vscale x 8 x half> %va, <vscale x 8 x half> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negva, <vscale x 8 x half> %vb, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %negva, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16_unmasked(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negva, <vscale x 8 x half> %vb, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16_unmasked_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %negva, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16_neg_splat(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negvb, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16_neg_splat_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negvb, <vscale x 8 x half> %va, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16_neg_splat_unmasked(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %negvb, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
define <vscale x 8 x half> @vfnmsub_vf_nxv8f16_neg_splat_unmasked_commute(<vscale x 8 x half> %va, half %b, <vscale x 8 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x half> @llvm.vp.fneg.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x half> @llvm.vp.fma.nxv8f16(<vscale x 8 x half> %negvb, <vscale x 8 x half> %va, <vscale x 8 x half> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x half> %v
}
declare <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half>, <vscale x 16 x i1>, i32)
define <vscale x 16 x half> @vfmsub_vv_nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmsub.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfmsub_vv_nxv16f16_unmasked(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfmsub_vf_nxv16f16(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfmsub_vf_nxv16f16_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfmsub_vf_nxv16f16_unmasked(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfmsub_vf_nxv16f16_unmasked_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vv_nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negb, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vv_nxv16f16_commuted(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negb, <vscale x 16 x half> %va, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vv_nxv16f16_unmasked(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negb, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vv_nxv16f16_unmasked_commuted(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negb, <vscale x 16 x half> %va, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negva, <vscale x 16 x half> %vb, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %negva, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16_unmasked(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negva, <vscale x 16 x half> %vb, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16_unmasked_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %negva, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16_neg_splat(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negvb, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16_neg_splat_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negvb, <vscale x 16 x half> %va, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16_neg_splat_unmasked(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negvb, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmadd_vf_nxv16f16_neg_splat_unmasked_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negvb, <vscale x 16 x half> %va, <vscale x 16 x half> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vv_nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negb, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vv_nxv16f16_commuted(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negb, <vscale x 16 x half> %va, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vv_nxv16f16_unmasked(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negb, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vv_nxv16f16_unmasked_commuted(<vscale x 16 x half> %va, <vscale x 16 x half> %b, <vscale x 16 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negb, <vscale x 16 x half> %va, <vscale x 16 x half> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negva, <vscale x 16 x half> %vb, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %negva, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16_unmasked(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negva, <vscale x 16 x half> %vb, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16_unmasked_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %negva, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16_neg_splat(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negvb, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16_neg_splat_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negvb, <vscale x 16 x half> %va, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16_neg_splat_unmasked(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %negvb, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
define <vscale x 16 x half> @vfnmsub_vf_nxv16f16_neg_splat_unmasked_commute(<vscale x 16 x half> %va, half %b, <vscale x 16 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x half> @llvm.vp.fneg.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x half> @llvm.vp.fma.nxv16f16(<vscale x 16 x half> %negvb, <vscale x 16 x half> %va, <vscale x 16 x half> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x half> %v
}
declare <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half>, <vscale x 32 x i1>, i32)
define <vscale x 32 x half> @vfmsub_vv_nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfmsub.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfmsub_vv_nxv32f16_unmasked(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfmsub_vf_nxv32f16(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfmsub_vf_nxv32f16_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv32f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfmsub_vf_nxv32f16_unmasked(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfmsub_vf_nxv32f16_unmasked_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv32f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vv_nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negb, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vv_nxv32f16_commuted(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv32f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negb, <vscale x 32 x half> %va, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vv_nxv32f16_unmasked(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negb, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vv_nxv32f16_unmasked_commuted(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv32f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negb, <vscale x 32 x half> %va, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negva, <vscale x 32 x half> %vb, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %negva, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16_unmasked(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negva, <vscale x 32 x half> %vb, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16_unmasked_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %negva, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16_neg_splat(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negvb, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16_neg_splat_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negvb, <vscale x 32 x half> %va, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16_neg_splat_unmasked(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negvb, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmadd_vf_nxv32f16_neg_splat_unmasked_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv32f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%negvc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negvb, <vscale x 32 x half> %va, <vscale x 32 x half> %negvc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vv_nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negb, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vv_nxv32f16_commuted(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv32f16_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negb, <vscale x 32 x half> %va, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vv_nxv32f16_unmasked(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negb, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vv_nxv32f16_unmasked_commuted(<vscale x 32 x half> %va, <vscale x 32 x half> %b, <vscale x 32 x half> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv32f16_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re16.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %b, <vscale x 32 x i1> %m, i32 %evl)
%negc = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %c, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negb, <vscale x 32 x half> %va, <vscale x 32 x half> %negc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negva, <vscale x 32 x half> %vb, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %negva, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16_unmasked(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negva, <vscale x 32 x half> %vb, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16_unmasked_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negva = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %negva, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16_neg_splat(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negvb, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16_neg_splat_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negvb, <vscale x 32 x half> %va, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16_neg_splat_unmasked(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %negvb, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
define <vscale x 32 x half> @vfnmsub_vf_nxv32f16_neg_splat_unmasked_commute(<vscale x 32 x half> %va, half %b, <vscale x 32 x half> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv32f16_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0
%vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer
%head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
%negvb = call <vscale x 32 x half> @llvm.vp.fneg.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x i1> %m, i32 %evl)
%v = call <vscale x 32 x half> @llvm.vp.fma.nxv32f16(<vscale x 32 x half> %negvb, <vscale x 32 x half> %va, <vscale x 32 x half> %vc, <vscale x 32 x i1> %m, i32 %evl)
ret <vscale x 32 x half> %v
}
declare <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float>, <vscale x 1 x i1>, i32)
define <vscale x 1 x float> @vfmsub_vv_nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmsub.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfmsub_vv_nxv1f32_unmasked(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfmsub_vf_nxv1f32(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfmsub_vf_nxv1f32_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfmsub_vf_nxv1f32_unmasked(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfmsub_vf_nxv1f32_unmasked_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vv_nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negb, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vv_nxv1f32_commuted(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negb, <vscale x 1 x float> %va, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vv_nxv1f32_unmasked(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negb, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vv_nxv1f32_unmasked_commuted(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negb, <vscale x 1 x float> %va, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negva, <vscale x 1 x float> %vb, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %negva, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32_unmasked(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negva, <vscale x 1 x float> %vb, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32_unmasked_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %negva, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32_neg_splat(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negvb, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32_neg_splat_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negvb, <vscale x 1 x float> %va, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32_neg_splat_unmasked(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negvb, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmadd_vf_nxv1f32_neg_splat_unmasked_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negvb, <vscale x 1 x float> %va, <vscale x 1 x float> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vv_nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negb, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vv_nxv1f32_commuted(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negb, <vscale x 1 x float> %va, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vv_nxv1f32_unmasked(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negb, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vv_nxv1f32_unmasked_commuted(<vscale x 1 x float> %va, <vscale x 1 x float> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negb, <vscale x 1 x float> %va, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negva, <vscale x 1 x float> %vb, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %negva, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32_unmasked(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negva, <vscale x 1 x float> %vb, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32_unmasked_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %negva, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32_neg_splat(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negvb, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32_neg_splat_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negvb, <vscale x 1 x float> %va, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32_neg_splat_unmasked(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %negvb, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
define <vscale x 1 x float> @vfnmsub_vf_nxv1f32_neg_splat_unmasked_commute(<vscale x 1 x float> %va, float %b, <vscale x 1 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %negvb, <vscale x 1 x float> %va, <vscale x 1 x float> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x float> %v
}
declare <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float>, <vscale x 2 x i1>, i32)
define <vscale x 2 x float> @vfmsub_vv_nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmsub.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfmsub_vv_nxv2f32_unmasked(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfmsub_vf_nxv2f32(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfmsub_vf_nxv2f32_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfmsub_vf_nxv2f32_unmasked(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfmsub_vf_nxv2f32_unmasked_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vv_nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negb, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vv_nxv2f32_commuted(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negb, <vscale x 2 x float> %va, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vv_nxv2f32_unmasked(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negb, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vv_nxv2f32_unmasked_commuted(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negb, <vscale x 2 x float> %va, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negva, <vscale x 2 x float> %vb, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %negva, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32_unmasked(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negva, <vscale x 2 x float> %vb, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32_unmasked_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %negva, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32_neg_splat(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negvb, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32_neg_splat_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negvb, <vscale x 2 x float> %va, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32_neg_splat_unmasked(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negvb, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmadd_vf_nxv2f32_neg_splat_unmasked_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negvb, <vscale x 2 x float> %va, <vscale x 2 x float> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vv_nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negb, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vv_nxv2f32_commuted(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negb, <vscale x 2 x float> %va, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vv_nxv2f32_unmasked(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negb, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vv_nxv2f32_unmasked_commuted(<vscale x 2 x float> %va, <vscale x 2 x float> %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negb, <vscale x 2 x float> %va, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negva, <vscale x 2 x float> %vb, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %negva, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32_unmasked(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negva, <vscale x 2 x float> %vb, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32_unmasked_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %negva, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32_neg_splat(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negvb, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32_neg_splat_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negvb, <vscale x 2 x float> %va, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32_neg_splat_unmasked(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %negvb, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
define <vscale x 2 x float> @vfnmsub_vf_nxv2f32_neg_splat_unmasked_commute(<vscale x 2 x float> %va, float %b, <vscale x 2 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %negvb, <vscale x 2 x float> %va, <vscale x 2 x float> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x float> %v
}
declare <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float>, <vscale x 4 x i1>, i32)
define <vscale x 4 x float> @vfmsub_vv_nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmsub.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfmsub_vv_nxv4f32_unmasked(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfmsub_vf_nxv4f32(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfmsub_vf_nxv4f32_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfmsub_vf_nxv4f32_unmasked(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfmsub_vf_nxv4f32_unmasked_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vv_nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negb, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vv_nxv4f32_commuted(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negb, <vscale x 4 x float> %va, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vv_nxv4f32_unmasked(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negb, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vv_nxv4f32_unmasked_commuted(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negb, <vscale x 4 x float> %va, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negva, <vscale x 4 x float> %vb, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %negva, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32_unmasked(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negva, <vscale x 4 x float> %vb, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32_unmasked_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %negva, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32_neg_splat(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negvb, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32_neg_splat_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negvb, <vscale x 4 x float> %va, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32_neg_splat_unmasked(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negvb, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmadd_vf_nxv4f32_neg_splat_unmasked_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negvb, <vscale x 4 x float> %va, <vscale x 4 x float> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vv_nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negb, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vv_nxv4f32_commuted(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negb, <vscale x 4 x float> %va, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vv_nxv4f32_unmasked(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negb, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vv_nxv4f32_unmasked_commuted(<vscale x 4 x float> %va, <vscale x 4 x float> %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negb, <vscale x 4 x float> %va, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negva, <vscale x 4 x float> %vb, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %negva, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32_unmasked(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negva, <vscale x 4 x float> %vb, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32_unmasked_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %negva, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32_neg_splat(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negvb, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32_neg_splat_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negvb, <vscale x 4 x float> %va, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32_neg_splat_unmasked(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %negvb, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
define <vscale x 4 x float> @vfnmsub_vf_nxv4f32_neg_splat_unmasked_commute(<vscale x 4 x float> %va, float %b, <vscale x 4 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %negvb, <vscale x 4 x float> %va, <vscale x 4 x float> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x float> %v
}
declare <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float>, <vscale x 8 x i1>, i32)
define <vscale x 8 x float> @vfmsub_vv_nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmsub.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfmsub_vv_nxv8f32_unmasked(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfmsub_vf_nxv8f32(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfmsub_vf_nxv8f32_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfmsub_vf_nxv8f32_unmasked(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfmsub_vf_nxv8f32_unmasked_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vv_nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negb, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vv_nxv8f32_commuted(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negb, <vscale x 8 x float> %va, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vv_nxv8f32_unmasked(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negb, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vv_nxv8f32_unmasked_commuted(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negb, <vscale x 8 x float> %va, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negva, <vscale x 8 x float> %vb, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %negva, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32_unmasked(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negva, <vscale x 8 x float> %vb, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32_unmasked_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %negva, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32_neg_splat(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negvb, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32_neg_splat_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negvb, <vscale x 8 x float> %va, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32_neg_splat_unmasked(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negvb, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmadd_vf_nxv8f32_neg_splat_unmasked_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negvb, <vscale x 8 x float> %va, <vscale x 8 x float> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vv_nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negb, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vv_nxv8f32_commuted(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negb, <vscale x 8 x float> %va, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vv_nxv8f32_unmasked(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negb, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vv_nxv8f32_unmasked_commuted(<vscale x 8 x float> %va, <vscale x 8 x float> %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negb, <vscale x 8 x float> %va, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negva, <vscale x 8 x float> %vb, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %negva, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32_unmasked(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negva, <vscale x 8 x float> %vb, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32_unmasked_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %negva, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32_neg_splat(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negvb, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32_neg_splat_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negvb, <vscale x 8 x float> %va, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32_neg_splat_unmasked(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %negvb, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
define <vscale x 8 x float> @vfnmsub_vf_nxv8f32_neg_splat_unmasked_commute(<vscale x 8 x float> %va, float %b, <vscale x 8 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %negvb, <vscale x 8 x float> %va, <vscale x 8 x float> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x float> %v
}
declare <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float>, <vscale x 16 x i1>, i32)
define <vscale x 16 x float> @vfmsub_vv_nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfmsub.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfmsub_vv_nxv16f32_unmasked(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfmsub_vf_nxv16f32(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfmsub_vf_nxv16f32_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfmsub_vf_nxv16f32_unmasked(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfmsub_vf_nxv16f32_unmasked_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv16f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vv_nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negb, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vv_nxv16f32_commuted(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negb, <vscale x 16 x float> %va, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vv_nxv16f32_unmasked(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negb, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vv_nxv16f32_unmasked_commuted(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv16f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negb, <vscale x 16 x float> %va, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negva, <vscale x 16 x float> %vb, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %negva, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32_unmasked(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negva, <vscale x 16 x float> %vb, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32_unmasked_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %negva, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32_neg_splat(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negvb, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32_neg_splat_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negvb, <vscale x 16 x float> %va, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32_neg_splat_unmasked(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negvb, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmadd_vf_nxv16f32_neg_splat_unmasked_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv16f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%negvc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negvb, <vscale x 16 x float> %va, <vscale x 16 x float> %negvc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vv_nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negb, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vv_nxv16f32_commuted(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f32_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negb, <vscale x 16 x float> %va, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vv_nxv16f32_unmasked(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negb, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vv_nxv16f32_unmasked_commuted(<vscale x 16 x float> %va, <vscale x 16 x float> %b, <vscale x 16 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv16f32_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re32.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %b, <vscale x 16 x i1> %m, i32 %evl)
%negc = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %c, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negb, <vscale x 16 x float> %va, <vscale x 16 x float> %negc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negva, <vscale x 16 x float> %vb, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %negva, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32_unmasked(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negva, <vscale x 16 x float> %vb, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32_unmasked_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negva = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %negva, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32_neg_splat(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negvb, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32_neg_splat_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negvb, <vscale x 16 x float> %va, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32_neg_splat_unmasked(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %negvb, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
define <vscale x 16 x float> @vfnmsub_vf_nxv16f32_neg_splat_unmasked_commute(<vscale x 16 x float> %va, float %b, <vscale x 16 x float> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv16f32_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0
%vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer
%head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
%negvb = call <vscale x 16 x float> @llvm.vp.fneg.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x i1> %m, i32 %evl)
%v = call <vscale x 16 x float> @llvm.vp.fma.nxv16f32(<vscale x 16 x float> %negvb, <vscale x 16 x float> %va, <vscale x 16 x float> %vc, <vscale x 16 x i1> %m, i32 %evl)
ret <vscale x 16 x float> %v
}
declare <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double>, <vscale x 1 x i1>, i32)
define <vscale x 1 x double> @vfmsub_vv_nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmsub.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfmsub_vv_nxv1f64_unmasked(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfmsub_vf_nxv1f64(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfmsub_vf_nxv1f64_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfmsub_vf_nxv1f64_unmasked(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfmsub_vf_nxv1f64_unmasked_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv1f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vv_nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negb, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vv_nxv1f64_commuted(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negb, <vscale x 1 x double> %va, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vv_nxv1f64_unmasked(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negb, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vv_nxv1f64_unmasked_commuted(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv1f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negb, <vscale x 1 x double> %va, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negva, <vscale x 1 x double> %vb, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %negva, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64_unmasked(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negva, <vscale x 1 x double> %vb, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64_unmasked_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %negva, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64_neg_splat(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negvb, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64_neg_splat_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negvb, <vscale x 1 x double> %va, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64_neg_splat_unmasked(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negvb, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmadd_vf_nxv1f64_neg_splat_unmasked_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv1f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%negvc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negvb, <vscale x 1 x double> %va, <vscale x 1 x double> %negvc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vv_nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v9, v8, v10, v0.t
; CHECK-NEXT: vmv.v.v v8, v9
; CHECK-NEXT: ret
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negb, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vv_nxv1f64_commuted(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negb, <vscale x 1 x double> %va, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vv_nxv1f64_unmasked(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negb, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vv_nxv1f64_unmasked_commuted(<vscale x 1 x double> %va, <vscale x 1 x double> %b, <vscale x 1 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv1f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v9, v10
; CHECK-NEXT: ret
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %b, <vscale x 1 x i1> %m, i32 %evl)
%negc = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %c, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negb, <vscale x 1 x double> %va, <vscale x 1 x double> %negc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negva, <vscale x 1 x double> %vb, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %negva, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64_unmasked(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negva, <vscale x 1 x double> %vb, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64_unmasked_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negva = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %negva, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64_neg_splat(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negvb, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64_neg_splat_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negvb, <vscale x 1 x double> %va, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64_neg_splat_unmasked(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %negvb, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
define <vscale x 1 x double> @vfnmsub_vf_nxv1f64_neg_splat_unmasked_commute(<vscale x 1 x double> %va, double %b, <vscale x 1 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv1f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v9
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer
%head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
%negvb = call <vscale x 1 x double> @llvm.vp.fneg.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x i1> %m, i32 %evl)
%v = call <vscale x 1 x double> @llvm.vp.fma.nxv1f64(<vscale x 1 x double> %negvb, <vscale x 1 x double> %va, <vscale x 1 x double> %vc, <vscale x 1 x i1> %m, i32 %evl)
ret <vscale x 1 x double> %v
}
declare <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double>, <vscale x 2 x i1>, i32)
define <vscale x 2 x double> @vfmsub_vv_nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmsub.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfmsub_vv_nxv2f64_unmasked(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfmsub_vf_nxv2f64(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfmsub_vf_nxv2f64_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfmsub_vf_nxv2f64_unmasked(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfmsub_vf_nxv2f64_unmasked_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv2f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vv_nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negb, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vv_nxv2f64_commuted(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negb, <vscale x 2 x double> %va, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vv_nxv2f64_unmasked(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negb, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vv_nxv2f64_unmasked_commuted(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv2f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negb, <vscale x 2 x double> %va, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negva, <vscale x 2 x double> %vb, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %negva, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64_unmasked(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negva, <vscale x 2 x double> %vb, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64_unmasked_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %negva, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64_neg_splat(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negvb, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64_neg_splat_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negvb, <vscale x 2 x double> %va, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64_neg_splat_unmasked(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negvb, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmadd_vf_nxv2f64_neg_splat_unmasked_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv2f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%negvc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negvb, <vscale x 2 x double> %va, <vscale x 2 x double> %negvc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vv_nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v10, v8, v12, v0.t
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negb, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vv_nxv2f64_commuted(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negb, <vscale x 2 x double> %va, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vv_nxv2f64_unmasked(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negb, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vv_nxv2f64_unmasked_commuted(<vscale x 2 x double> %va, <vscale x 2 x double> %b, <vscale x 2 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv2f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v10, v12
; CHECK-NEXT: ret
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %b, <vscale x 2 x i1> %m, i32 %evl)
%negc = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %c, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negb, <vscale x 2 x double> %va, <vscale x 2 x double> %negc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negva, <vscale x 2 x double> %vb, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %negva, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64_unmasked(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negva, <vscale x 2 x double> %vb, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64_unmasked_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negva = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %negva, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64_neg_splat(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negvb, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64_neg_splat_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negvb, <vscale x 2 x double> %va, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64_neg_splat_unmasked(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %negvb, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
define <vscale x 2 x double> @vfnmsub_vf_nxv2f64_neg_splat_unmasked_commute(<vscale x 2 x double> %va, double %b, <vscale x 2 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv2f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v10
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
%head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
%negvb = call <vscale x 2 x double> @llvm.vp.fneg.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x i1> %m, i32 %evl)
%v = call <vscale x 2 x double> @llvm.vp.fma.nxv2f64(<vscale x 2 x double> %negvb, <vscale x 2 x double> %va, <vscale x 2 x double> %vc, <vscale x 2 x i1> %m, i32 %evl)
ret <vscale x 2 x double> %v
}
declare <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double>, <vscale x 4 x i1>, i32)
define <vscale x 4 x double> @vfmsub_vv_nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmsub.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfmsub_vv_nxv4f64_unmasked(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfmsub_vf_nxv4f64(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfmsub_vf_nxv4f64_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfmsub_vf_nxv4f64_unmasked(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfmsub_vf_nxv4f64_unmasked_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv4f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vv_nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negb, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vv_nxv4f64_commuted(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negb, <vscale x 4 x double> %va, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vv_nxv4f64_unmasked(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negb, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vv_nxv4f64_unmasked_commuted(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv4f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negb, <vscale x 4 x double> %va, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negva, <vscale x 4 x double> %vb, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %negva, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64_unmasked(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negva, <vscale x 4 x double> %vb, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64_unmasked_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %negva, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64_neg_splat(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negvb, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64_neg_splat_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negvb, <vscale x 4 x double> %va, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64_neg_splat_unmasked(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negvb, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmadd_vf_nxv4f64_neg_splat_unmasked_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv4f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%negvc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negvb, <vscale x 4 x double> %va, <vscale x 4 x double> %negvc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vv_nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v12, v8, v16, v0.t
; CHECK-NEXT: vmv.v.v v8, v12
; CHECK-NEXT: ret
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negb, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vv_nxv4f64_commuted(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negb, <vscale x 4 x double> %va, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vv_nxv4f64_unmasked(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negb, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vv_nxv4f64_unmasked_commuted(<vscale x 4 x double> %va, <vscale x 4 x double> %b, <vscale x 4 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv4f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v12, v16
; CHECK-NEXT: ret
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %b, <vscale x 4 x i1> %m, i32 %evl)
%negc = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %c, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negb, <vscale x 4 x double> %va, <vscale x 4 x double> %negc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negva, <vscale x 4 x double> %vb, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %negva, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64_unmasked(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negva, <vscale x 4 x double> %vb, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64_unmasked_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negva = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %negva, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64_neg_splat(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negvb, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64_neg_splat_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negvb, <vscale x 4 x double> %va, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64_neg_splat_unmasked(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %negvb, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
define <vscale x 4 x double> @vfnmsub_vf_nxv4f64_neg_splat_unmasked_commute(<vscale x 4 x double> %va, double %b, <vscale x 4 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv4f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v12
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer
%head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
%negvb = call <vscale x 4 x double> @llvm.vp.fneg.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x i1> %m, i32 %evl)
%v = call <vscale x 4 x double> @llvm.vp.fma.nxv4f64(<vscale x 4 x double> %negvb, <vscale x 4 x double> %va, <vscale x 4 x double> %vc, <vscale x 4 x i1> %m, i32 %evl)
ret <vscale x 4 x double> %v
}
declare <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double>, <vscale x 8 x i1>, i32)
define <vscale x 8 x double> @vfmsub_vv_nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfmsub.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfmsub_vv_nxv8f64_unmasked(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vv_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfmsub.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfmsub_vf_nxv8f64(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfmsub_vf_nxv8f64_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfmsub_vf_nxv8f64_unmasked(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfmsub_vf_nxv8f64_unmasked_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfmsub_vf_nxv8f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vv_nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negb, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vv_nxv8f64_commuted(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negb, <vscale x 8 x double> %va, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vv_nxv8f64_unmasked(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negb, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vv_nxv8f64_unmasked_commuted(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vv_nxv8f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negb, <vscale x 8 x double> %va, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negva, <vscale x 8 x double> %vb, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %negva, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64_unmasked(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negva, <vscale x 8 x double> %vb, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64_unmasked_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %negva, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64_neg_splat(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negvb, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64_neg_splat_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negvb, <vscale x 8 x double> %va, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64_neg_splat_unmasked(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negvb, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmadd_vf_nxv8f64_neg_splat_unmasked_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmadd_vf_nxv8f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%negvc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negvb, <vscale x 8 x double> %va, <vscale x 8 x double> %negvc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vv_nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v16, v8, v24, v0.t
; CHECK-NEXT: vmv.v.v v8, v16
; CHECK-NEXT: ret
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negb, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vv_nxv8f64_commuted(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f64_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24, v0.t
; CHECK-NEXT: ret
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negb, <vscale x 8 x double> %va, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vv_nxv8f64_unmasked(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negb, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vv_nxv8f64_unmasked_commuted(<vscale x 8 x double> %va, <vscale x 8 x double> %b, <vscale x 8 x double> %c, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vv_nxv8f64_unmasked_commuted:
; CHECK: # %bb.0:
; CHECK-NEXT: vl8re64.v v24, (a0)
; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT: vfnmadd.vv v8, v16, v24
; CHECK-NEXT: ret
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %b, <vscale x 8 x i1> %m, i32 %evl)
%negc = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %c, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negb, <vscale x 8 x double> %va, <vscale x 8 x double> %negc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negva, <vscale x 8 x double> %vb, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %negva, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64_unmasked(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negva, <vscale x 8 x double> %vb, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64_unmasked_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negva = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %negva, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64_neg_splat(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64_neg_splat:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negvb, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64_neg_splat_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64_neg_splat_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16, v0.t
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negvb, <vscale x 8 x double> %va, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64_neg_splat_unmasked(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64_neg_splat_unmasked:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %negvb, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}
define <vscale x 8 x double> @vfnmsub_vf_nxv8f64_neg_splat_unmasked_commute(<vscale x 8 x double> %va, double %b, <vscale x 8 x double> %vc, i32 zeroext %evl) {
; CHECK-LABEL: vfnmsub_vf_nxv8f64_neg_splat_unmasked_commute:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT: vfnmsub.vf v8, fa0, v16
; CHECK-NEXT: ret
%elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0
%vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer
%head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
%m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
%negvb = call <vscale x 8 x double> @llvm.vp.fneg.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x i1> %m, i32 %evl)
%v = call <vscale x 8 x double> @llvm.vp.fma.nxv8f64(<vscale x 8 x double> %negvb, <vscale x 8 x double> %va, <vscale x 8 x double> %vc, <vscale x 8 x i1> %m, i32 %evl)
ret <vscale x 8 x double> %v
}