blob: ea35a2e438e9302445808707cd4d47f856d2a3d4 [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+v,+zfh,+experimental-zvfh,+f,+d -target-abi=ilp32d -riscv-v-vector-bits-min=128 \
; RUN: -verify-machineinstrs < %s | FileCheck %s
; RUN: llc -mtriple=riscv64 -mattr=+v,+zfh,+experimental-zvfh,+f,+d -target-abi=lp64d -riscv-v-vector-bits-min=128 \
; RUN: -verify-machineinstrs < %s | FileCheck %s
define <2 x float> @vfwsub_v2f16(<2 x half> *%x, <2 x half> *%y) {
; CHECK-LABEL: vfwsub_v2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu
; CHECK-NEXT: vle16.v v9, (a0)
; CHECK-NEXT: vle16.v v10, (a1)
; CHECK-NEXT: vfwsub.vv v8, v9, v10
; CHECK-NEXT: ret
%a = load <2 x half>, <2 x half>* %x
%b = load <2 x half>, <2 x half>* %y
%c = fpext <2 x half> %a to <2 x float>
%d = fpext <2 x half> %b to <2 x float>
%e = fsub <2 x float> %c, %d
ret <2 x float> %e
}
define <4 x float> @vfwsub_v4f16(<4 x half> *%x, <4 x half> *%y) {
; CHECK-LABEL: vfwsub_v4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu
; CHECK-NEXT: vle16.v v9, (a0)
; CHECK-NEXT: vle16.v v10, (a1)
; CHECK-NEXT: vfwsub.vv v8, v9, v10
; CHECK-NEXT: ret
%a = load <4 x half>, <4 x half>* %x
%b = load <4 x half>, <4 x half>* %y
%c = fpext <4 x half> %a to <4 x float>
%d = fpext <4 x half> %b to <4 x float>
%e = fsub <4 x float> %c, %d
ret <4 x float> %e
}
define <8 x float> @vfwsub_v8f16(<8 x half> *%x, <8 x half> *%y) {
; CHECK-LABEL: vfwsub_v8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu
; CHECK-NEXT: vle16.v v10, (a0)
; CHECK-NEXT: vle16.v v11, (a1)
; CHECK-NEXT: vfwsub.vv v8, v10, v11
; CHECK-NEXT: ret
%a = load <8 x half>, <8 x half>* %x
%b = load <8 x half>, <8 x half>* %y
%c = fpext <8 x half> %a to <8 x float>
%d = fpext <8 x half> %b to <8 x float>
%e = fsub <8 x float> %c, %d
ret <8 x float> %e
}
define <16 x float> @vfwsub_v16f16(<16 x half> *%x, <16 x half> *%y) {
; CHECK-LABEL: vfwsub_v16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu
; CHECK-NEXT: vle16.v v12, (a0)
; CHECK-NEXT: vle16.v v14, (a1)
; CHECK-NEXT: vfwsub.vv v8, v12, v14
; CHECK-NEXT: ret
%a = load <16 x half>, <16 x half>* %x
%b = load <16 x half>, <16 x half>* %y
%c = fpext <16 x half> %a to <16 x float>
%d = fpext <16 x half> %b to <16 x float>
%e = fsub <16 x float> %c, %d
ret <16 x float> %e
}
define <32 x float> @vfwsub_v32f16(<32 x half> *%x, <32 x half> *%y) {
; CHECK-LABEL: vfwsub_v32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: li a2, 32
; CHECK-NEXT: vsetvli zero, a2, e16, m4, ta, mu
; CHECK-NEXT: vle16.v v16, (a0)
; CHECK-NEXT: vle16.v v20, (a1)
; CHECK-NEXT: vfwsub.vv v8, v16, v20
; CHECK-NEXT: ret
%a = load <32 x half>, <32 x half>* %x
%b = load <32 x half>, <32 x half>* %y
%c = fpext <32 x half> %a to <32 x float>
%d = fpext <32 x half> %b to <32 x float>
%e = fsub <32 x float> %c, %d
ret <32 x float> %e
}
define <64 x float> @vfwsub_v64f16(<64 x half> *%x, <64 x half> *%y) {
; CHECK-LABEL: vfwsub_v64f16:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -16
; CHECK-NEXT: .cfi_def_cfa_offset 16
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: slli a2, a2, 3
; CHECK-NEXT: sub sp, sp, a2
; CHECK-NEXT: li a2, 64
; CHECK-NEXT: vsetvli zero, a2, e16, m8, ta, mu
; CHECK-NEXT: vle16.v v16, (a0)
; CHECK-NEXT: vle16.v v24, (a1)
; CHECK-NEXT: li a0, 32
; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu
; CHECK-NEXT: vslidedown.vx v8, v16, a0
; CHECK-NEXT: addi a1, sp, 16
; CHECK-NEXT: vs8r.v v8, (a1) # Unknown-size Folded Spill
; CHECK-NEXT: vslidedown.vx v0, v24, a0
; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu
; CHECK-NEXT: vfwsub.vv v8, v16, v24
; CHECK-NEXT: addi a0, sp, 16
; CHECK-NEXT: vl8re8.v v24, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: vfwsub.vv v16, v24, v0
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 3
; CHECK-NEXT: add sp, sp, a0
; CHECK-NEXT: addi sp, sp, 16
; CHECK-NEXT: ret
%a = load <64 x half>, <64 x half>* %x
%b = load <64 x half>, <64 x half>* %y
%c = fpext <64 x half> %a to <64 x float>
%d = fpext <64 x half> %b to <64 x float>
%e = fsub <64 x float> %c, %d
ret <64 x float> %e
}
define <2 x double> @vfwsub_v2f32(<2 x float> *%x, <2 x float> *%y) {
; CHECK-LABEL: vfwsub_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu
; CHECK-NEXT: vle32.v v9, (a0)
; CHECK-NEXT: vle32.v v10, (a1)
; CHECK-NEXT: vfwsub.vv v8, v9, v10
; CHECK-NEXT: ret
%a = load <2 x float>, <2 x float>* %x
%b = load <2 x float>, <2 x float>* %y
%c = fpext <2 x float> %a to <2 x double>
%d = fpext <2 x float> %b to <2 x double>
%e = fsub <2 x double> %c, %d
ret <2 x double> %e
}
define <4 x double> @vfwsub_v4f32(<4 x float> *%x, <4 x float> *%y) {
; CHECK-LABEL: vfwsub_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vle32.v v10, (a0)
; CHECK-NEXT: vle32.v v11, (a1)
; CHECK-NEXT: vfwsub.vv v8, v10, v11
; CHECK-NEXT: ret
%a = load <4 x float>, <4 x float>* %x
%b = load <4 x float>, <4 x float>* %y
%c = fpext <4 x float> %a to <4 x double>
%d = fpext <4 x float> %b to <4 x double>
%e = fsub <4 x double> %c, %d
ret <4 x double> %e
}
define <8 x double> @vfwsub_v8f32(<8 x float> *%x, <8 x float> *%y) {
; CHECK-LABEL: vfwsub_v8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu
; CHECK-NEXT: vle32.v v12, (a0)
; CHECK-NEXT: vle32.v v14, (a1)
; CHECK-NEXT: vfwsub.vv v8, v12, v14
; CHECK-NEXT: ret
%a = load <8 x float>, <8 x float>* %x
%b = load <8 x float>, <8 x float>* %y
%c = fpext <8 x float> %a to <8 x double>
%d = fpext <8 x float> %b to <8 x double>
%e = fsub <8 x double> %c, %d
ret <8 x double> %e
}
define <16 x double> @vfwsub_v16f32(<16 x float> *%x, <16 x float> *%y) {
; CHECK-LABEL: vfwsub_v16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu
; CHECK-NEXT: vle32.v v16, (a0)
; CHECK-NEXT: vle32.v v20, (a1)
; CHECK-NEXT: vfwsub.vv v8, v16, v20
; CHECK-NEXT: ret
%a = load <16 x float>, <16 x float>* %x
%b = load <16 x float>, <16 x float>* %y
%c = fpext <16 x float> %a to <16 x double>
%d = fpext <16 x float> %b to <16 x double>
%e = fsub <16 x double> %c, %d
ret <16 x double> %e
}
define <32 x double> @vfwsub_v32f32(<32 x float> *%x, <32 x float> *%y) {
; CHECK-LABEL: vfwsub_v32f32:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -16
; CHECK-NEXT: .cfi_def_cfa_offset 16
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: slli a2, a2, 3
; CHECK-NEXT: sub sp, sp, a2
; CHECK-NEXT: li a2, 32
; CHECK-NEXT: vsetvli zero, a2, e32, m8, ta, mu
; CHECK-NEXT: vle32.v v16, (a0)
; CHECK-NEXT: vle32.v v24, (a1)
; CHECK-NEXT: vsetivli zero, 16, e32, m8, ta, mu
; CHECK-NEXT: vslidedown.vi v8, v16, 16
; CHECK-NEXT: addi a0, sp, 16
; CHECK-NEXT: vs8r.v v8, (a0) # Unknown-size Folded Spill
; CHECK-NEXT: vslidedown.vi v0, v24, 16
; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu
; CHECK-NEXT: vfwsub.vv v8, v16, v24
; CHECK-NEXT: addi a0, sp, 16
; CHECK-NEXT: vl8re8.v v24, (a0) # Unknown-size Folded Reload
; CHECK-NEXT: vfwsub.vv v16, v24, v0
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 3
; CHECK-NEXT: add sp, sp, a0
; CHECK-NEXT: addi sp, sp, 16
; CHECK-NEXT: ret
%a = load <32 x float>, <32 x float>* %x
%b = load <32 x float>, <32 x float>* %y
%c = fpext <32 x float> %a to <32 x double>
%d = fpext <32 x float> %b to <32 x double>
%e = fsub <32 x double> %c, %d
ret <32 x double> %e
}
define <2 x float> @vfwsub_vf_v2f16(<2 x half>* %x, half %y) {
; CHECK-LABEL: vfwsub_vf_v2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu
; CHECK-NEXT: vle16.v v9, (a0)
; CHECK-NEXT: vfwsub.vf v8, v9, fa0
; CHECK-NEXT: ret
%a = load <2 x half>, <2 x half>* %x
%b = insertelement <2 x half> poison, half %y, i32 0
%c = shufflevector <2 x half> %b, <2 x half> poison, <2 x i32> zeroinitializer
%d = fpext <2 x half> %a to <2 x float>
%e = fpext <2 x half> %c to <2 x float>
%f = fsub <2 x float> %d, %e
ret <2 x float> %f
}
define <4 x float> @vfwsub_vf_v4f16(<4 x half>* %x, half %y) {
; CHECK-LABEL: vfwsub_vf_v4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu
; CHECK-NEXT: vle16.v v9, (a0)
; CHECK-NEXT: vfwsub.vf v8, v9, fa0
; CHECK-NEXT: ret
%a = load <4 x half>, <4 x half>* %x
%b = insertelement <4 x half> poison, half %y, i32 0
%c = shufflevector <4 x half> %b, <4 x half> poison, <4 x i32> zeroinitializer
%d = fpext <4 x half> %a to <4 x float>
%e = fpext <4 x half> %c to <4 x float>
%f = fsub <4 x float> %d, %e
ret <4 x float> %f
}
define <8 x float> @vfwsub_vf_v8f16(<8 x half>* %x, half %y) {
; CHECK-LABEL: vfwsub_vf_v8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu
; CHECK-NEXT: vle16.v v10, (a0)
; CHECK-NEXT: vfwsub.vf v8, v10, fa0
; CHECK-NEXT: ret
%a = load <8 x half>, <8 x half>* %x
%b = insertelement <8 x half> poison, half %y, i32 0
%c = shufflevector <8 x half> %b, <8 x half> poison, <8 x i32> zeroinitializer
%d = fpext <8 x half> %a to <8 x float>
%e = fpext <8 x half> %c to <8 x float>
%f = fsub <8 x float> %d, %e
ret <8 x float> %f
}
define <16 x float> @vfwsub_vf_v16f16(<16 x half>* %x, half %y) {
; CHECK-LABEL: vfwsub_vf_v16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu
; CHECK-NEXT: vle16.v v12, (a0)
; CHECK-NEXT: vfwsub.vf v8, v12, fa0
; CHECK-NEXT: ret
%a = load <16 x half>, <16 x half>* %x
%b = insertelement <16 x half> poison, half %y, i32 0
%c = shufflevector <16 x half> %b, <16 x half> poison, <16 x i32> zeroinitializer
%d = fpext <16 x half> %a to <16 x float>
%e = fpext <16 x half> %c to <16 x float>
%f = fsub <16 x float> %d, %e
ret <16 x float> %f
}
define <32 x float> @vfwsub_vf_v32f16(<32 x half>* %x, half %y) {
; CHECK-LABEL: vfwsub_vf_v32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: li a1, 32
; CHECK-NEXT: vsetvli zero, a1, e16, m4, ta, mu
; CHECK-NEXT: vle16.v v16, (a0)
; CHECK-NEXT: vfwsub.vf v8, v16, fa0
; CHECK-NEXT: ret
%a = load <32 x half>, <32 x half>* %x
%b = insertelement <32 x half> poison, half %y, i32 0
%c = shufflevector <32 x half> %b, <32 x half> poison, <32 x i32> zeroinitializer
%d = fpext <32 x half> %a to <32 x float>
%e = fpext <32 x half> %c to <32 x float>
%f = fsub <32 x float> %d, %e
ret <32 x float> %f
}
define <2 x double> @vfwsub_vf_v2f32(<2 x float>* %x, float %y) {
; CHECK-LABEL: vfwsub_vf_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu
; CHECK-NEXT: vle32.v v9, (a0)
; CHECK-NEXT: vfwsub.vf v8, v9, fa0
; CHECK-NEXT: ret
%a = load <2 x float>, <2 x float>* %x
%b = insertelement <2 x float> poison, float %y, i32 0
%c = shufflevector <2 x float> %b, <2 x float> poison, <2 x i32> zeroinitializer
%d = fpext <2 x float> %a to <2 x double>
%e = fpext <2 x float> %c to <2 x double>
%f = fsub <2 x double> %d, %e
ret <2 x double> %f
}
define <4 x double> @vfwsub_vf_v4f32(<4 x float>* %x, float %y) {
; CHECK-LABEL: vfwsub_vf_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vle32.v v10, (a0)
; CHECK-NEXT: vfwsub.vf v8, v10, fa0
; CHECK-NEXT: ret
%a = load <4 x float>, <4 x float>* %x
%b = insertelement <4 x float> poison, float %y, i32 0
%c = shufflevector <4 x float> %b, <4 x float> poison, <4 x i32> zeroinitializer
%d = fpext <4 x float> %a to <4 x double>
%e = fpext <4 x float> %c to <4 x double>
%f = fsub <4 x double> %d, %e
ret <4 x double> %f
}
define <8 x double> @vfwsub_vf_v8f32(<8 x float>* %x, float %y) {
; CHECK-LABEL: vfwsub_vf_v8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu
; CHECK-NEXT: vle32.v v12, (a0)
; CHECK-NEXT: vfwsub.vf v8, v12, fa0
; CHECK-NEXT: ret
%a = load <8 x float>, <8 x float>* %x
%b = insertelement <8 x float> poison, float %y, i32 0
%c = shufflevector <8 x float> %b, <8 x float> poison, <8 x i32> zeroinitializer
%d = fpext <8 x float> %a to <8 x double>
%e = fpext <8 x float> %c to <8 x double>
%f = fsub <8 x double> %d, %e
ret <8 x double> %f
}
define <16 x double> @vfwsub_vf_v16f32(<16 x float>* %x, float %y) {
; CHECK-LABEL: vfwsub_vf_v16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu
; CHECK-NEXT: vle32.v v16, (a0)
; CHECK-NEXT: vfwsub.vf v8, v16, fa0
; CHECK-NEXT: ret
%a = load <16 x float>, <16 x float>* %x
%b = insertelement <16 x float> poison, float %y, i32 0
%c = shufflevector <16 x float> %b, <16 x float> poison, <16 x i32> zeroinitializer
%d = fpext <16 x float> %a to <16 x double>
%e = fpext <16 x float> %c to <16 x double>
%f = fsub <16 x double> %d, %e
ret <16 x double> %f
}
define <32 x double> @vfwsub_vf_v32f32(<32 x float>* %x, float %y) {
; CHECK-LABEL: vfwsub_vf_v32f32:
; CHECK: # %bb.0:
; CHECK-NEXT: li a1, 32
; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu
; CHECK-NEXT: vle32.v v8, (a0)
; CHECK-NEXT: vsetivli zero, 16, e32, m8, ta, mu
; CHECK-NEXT: vslidedown.vi v16, v8, 16
; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu
; CHECK-NEXT: vfwcvt.f.f.v v24, v16
; CHECK-NEXT: vfwcvt.f.f.v v16, v8
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfwcvt.f.f.v v0, v8
; CHECK-NEXT: vsetvli zero, zero, e64, m8, ta, mu
; CHECK-NEXT: vfsub.vv v8, v16, v0
; CHECK-NEXT: vfsub.vv v16, v24, v0
; CHECK-NEXT: ret
%a = load <32 x float>, <32 x float>* %x
%b = insertelement <32 x float> poison, float %y, i32 0
%c = shufflevector <32 x float> %b, <32 x float> poison, <32 x i32> zeroinitializer
%d = fpext <32 x float> %a to <32 x double>
%e = fpext <32 x float> %c to <32 x double>
%f = fsub <32 x double> %d, %e
ret <32 x double> %f
}
define <2 x float> @vfwsub_wv_v2f16(<2 x float> *%x, <2 x half> *%y) {
; CHECK-LABEL: vfwsub_wv_v2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu
; CHECK-NEXT: vle32.v v9, (a0)
; CHECK-NEXT: vle16.v v10, (a1)
; CHECK-NEXT: vfwsub.wv v8, v9, v10
; CHECK-NEXT: ret
%a = load <2 x float>, <2 x float>* %x
%b = load <2 x half>, <2 x half>* %y
%c = fpext <2 x half> %b to <2 x float>
%d = fsub <2 x float> %a, %c
ret <2 x float> %d
}
define <4 x float> @vfwsub_wv_v4f16(<4 x float> *%x, <4 x half> *%y) {
; CHECK-LABEL: vfwsub_wv_v4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu
; CHECK-NEXT: vle32.v v9, (a0)
; CHECK-NEXT: vle16.v v10, (a1)
; CHECK-NEXT: vfwsub.wv v8, v9, v10
; CHECK-NEXT: ret
%a = load <4 x float>, <4 x float>* %x
%b = load <4 x half>, <4 x half>* %y
%c = fpext <4 x half> %b to <4 x float>
%d = fsub <4 x float> %a, %c
ret <4 x float> %d
}
define <8 x float> @vfwsub_wv_v8f16(<8 x float> *%x, <8 x half> *%y) {
; CHECK-LABEL: vfwsub_wv_v8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu
; CHECK-NEXT: vle32.v v10, (a0)
; CHECK-NEXT: vle16.v v12, (a1)
; CHECK-NEXT: vfwsub.wv v8, v10, v12
; CHECK-NEXT: ret
%a = load <8 x float>, <8 x float>* %x
%b = load <8 x half>, <8 x half>* %y
%c = fpext <8 x half> %b to <8 x float>
%d = fsub <8 x float> %a, %c
ret <8 x float> %d
}
define <16 x float> @vfwsub_wv_v16f16(<16 x float> *%x, <16 x half> *%y) {
; CHECK-LABEL: vfwsub_wv_v16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu
; CHECK-NEXT: vle32.v v12, (a0)
; CHECK-NEXT: vle16.v v16, (a1)
; CHECK-NEXT: vfwsub.wv v8, v12, v16
; CHECK-NEXT: ret
%a = load <16 x float>, <16 x float>* %x
%b = load <16 x half>, <16 x half>* %y
%c = fpext <16 x half> %b to <16 x float>
%d = fsub <16 x float> %a, %c
ret <16 x float> %d
}
define <32 x float> @vfwsub_wv_v32f16(<32 x float> *%x, <32 x half> *%y) {
; CHECK-LABEL: vfwsub_wv_v32f16:
; CHECK: # %bb.0:
; CHECK-NEXT: li a2, 32
; CHECK-NEXT: vsetvli zero, a2, e16, m4, ta, mu
; CHECK-NEXT: vle32.v v16, (a0)
; CHECK-NEXT: vle16.v v24, (a1)
; CHECK-NEXT: vfwsub.wv v8, v16, v24
; CHECK-NEXT: ret
%a = load <32 x float>, <32 x float>* %x
%b = load <32 x half>, <32 x half>* %y
%c = fpext <32 x half> %b to <32 x float>
%d = fsub <32 x float> %a, %c
ret <32 x float> %d
}
define <2 x double> @vfwsub_wv_v2f32(<2 x double> *%x, <2 x float> *%y) {
; CHECK-LABEL: vfwsub_wv_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu
; CHECK-NEXT: vle64.v v9, (a0)
; CHECK-NEXT: vle32.v v10, (a1)
; CHECK-NEXT: vfwsub.wv v8, v9, v10
; CHECK-NEXT: ret
%a = load <2 x double>, <2 x double>* %x
%b = load <2 x float>, <2 x float>* %y
%c = fpext <2 x float> %b to <2 x double>
%d = fsub <2 x double> %a, %c
ret <2 x double> %d
}
define <4 x double> @vfwsub_wv_v4f32(<4 x double> *%x, <4 x float> *%y) {
; CHECK-LABEL: vfwsub_wv_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vle64.v v10, (a0)
; CHECK-NEXT: vle32.v v12, (a1)
; CHECK-NEXT: vfwsub.wv v8, v10, v12
; CHECK-NEXT: ret
%a = load <4 x double>, <4 x double>* %x
%b = load <4 x float>, <4 x float>* %y
%c = fpext <4 x float> %b to <4 x double>
%d = fsub <4 x double> %a, %c
ret <4 x double> %d
}
define <8 x double> @vfwsub_wv_v8f32(<8 x double> *%x, <8 x float> *%y) {
; CHECK-LABEL: vfwsub_wv_v8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu
; CHECK-NEXT: vle64.v v12, (a0)
; CHECK-NEXT: vle32.v v16, (a1)
; CHECK-NEXT: vfwsub.wv v8, v12, v16
; CHECK-NEXT: ret
%a = load <8 x double>, <8 x double>* %x
%b = load <8 x float>, <8 x float>* %y
%c = fpext <8 x float> %b to <8 x double>
%d = fsub <8 x double> %a, %c
ret <8 x double> %d
}
define <16 x double> @vfwsub_wv_v16f32(<16 x double> *%x, <16 x float> *%y) {
; CHECK-LABEL: vfwsub_wv_v16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu
; CHECK-NEXT: vle64.v v16, (a0)
; CHECK-NEXT: vle32.v v24, (a1)
; CHECK-NEXT: vfwsub.wv v8, v16, v24
; CHECK-NEXT: ret
%a = load <16 x double>, <16 x double>* %x
%b = load <16 x float>, <16 x float>* %y
%c = fpext <16 x float> %b to <16 x double>
%d = fsub <16 x double> %a, %c
ret <16 x double> %d
}
define <2 x float> @vfwsub_wf_v2f16(<2 x float>* %x, half %y) {
; CHECK-LABEL: vfwsub_wf_v2f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu
; CHECK-NEXT: vle32.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <2 x float>, <2 x float>* %x
%b = insertelement <2 x half> poison, half %y, i32 0
%c = shufflevector <2 x half> %b, <2 x half> poison, <2 x i32> zeroinitializer
%d = fpext <2 x half> %c to <2 x float>
%e = fsub <2 x float> %a, %d
ret <2 x float> %e
}
define <4 x float> @vfwsub_wf_v4f16(<4 x float>* %x, half %y) {
; CHECK-LABEL: vfwsub_wf_v4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu
; CHECK-NEXT: vle32.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <4 x float>, <4 x float>* %x
%b = insertelement <4 x half> poison, half %y, i32 0
%c = shufflevector <4 x half> %b, <4 x half> poison, <4 x i32> zeroinitializer
%d = fpext <4 x half> %c to <4 x float>
%e = fsub <4 x float> %a, %d
ret <4 x float> %e
}
define <8 x float> @vfwsub_wf_v8f16(<8 x float>* %x, half %y) {
; CHECK-LABEL: vfwsub_wf_v8f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu
; CHECK-NEXT: vle32.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <8 x float>, <8 x float>* %x
%b = insertelement <8 x half> poison, half %y, i32 0
%c = shufflevector <8 x half> %b, <8 x half> poison, <8 x i32> zeroinitializer
%d = fpext <8 x half> %c to <8 x float>
%e = fsub <8 x float> %a, %d
ret <8 x float> %e
}
define <16 x float> @vfwsub_wf_v16f16(<16 x float>* %x, half %y) {
; CHECK-LABEL: vfwsub_wf_v16f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu
; CHECK-NEXT: vle32.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <16 x float>, <16 x float>* %x
%b = insertelement <16 x half> poison, half %y, i32 0
%c = shufflevector <16 x half> %b, <16 x half> poison, <16 x i32> zeroinitializer
%d = fpext <16 x half> %c to <16 x float>
%e = fsub <16 x float> %a, %d
ret <16 x float> %e
}
define <2 x double> @vfwsub_wf_v2f32(<2 x double>* %x, float %y) {
; CHECK-LABEL: vfwsub_wf_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu
; CHECK-NEXT: vle64.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <2 x double>, <2 x double>* %x
%b = insertelement <2 x float> poison, float %y, i32 0
%c = shufflevector <2 x float> %b, <2 x float> poison, <2 x i32> zeroinitializer
%d = fpext <2 x float> %c to <2 x double>
%e = fsub <2 x double> %a, %d
ret <2 x double> %e
}
define <4 x double> @vfwsub_wf_v4f32(<4 x double>* %x, float %y) {
; CHECK-LABEL: vfwsub_wf_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vle64.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <4 x double>, <4 x double>* %x
%b = insertelement <4 x float> poison, float %y, i32 0
%c = shufflevector <4 x float> %b, <4 x float> poison, <4 x i32> zeroinitializer
%d = fpext <4 x float> %c to <4 x double>
%e = fsub <4 x double> %a, %d
ret <4 x double> %e
}
define <8 x double> @vfwsub_wf_v8f32(<8 x double>* %x, float %y) {
; CHECK-LABEL: vfwsub_wf_v8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu
; CHECK-NEXT: vle64.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <8 x double>, <8 x double>* %x
%b = insertelement <8 x float> poison, float %y, i32 0
%c = shufflevector <8 x float> %b, <8 x float> poison, <8 x i32> zeroinitializer
%d = fpext <8 x float> %c to <8 x double>
%e = fsub <8 x double> %a, %d
ret <8 x double> %e
}
define <16 x double> @vfwsub_wf_v16f32(<16 x double>* %x, float %y) {
; CHECK-LABEL: vfwsub_wf_v16f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu
; CHECK-NEXT: vle64.v v8, (a0)
; CHECK-NEXT: vfwsub.wf v8, v8, fa0
; CHECK-NEXT: ret
%a = load <16 x double>, <16 x double>* %x
%b = insertelement <16 x float> poison, float %y, i32 0
%c = shufflevector <16 x float> %b, <16 x float> poison, <16 x i32> zeroinitializer
%d = fpext <16 x float> %c to <16 x double>
%e = fsub <16 x double> %a, %d
ret <16 x double> %e
}