|  | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
|  | ; RUN: llc -march=amdgcn -mcpu=gfx900 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX9 %s | 
|  | ; RUN: llc -march=amdgcn -mcpu=gfx1030 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX10 %s | 
|  | ; RUN: llc -march=amdgcn -mcpu=gfx1100 -amdgpu-enable-vopd=0 -amdgpu-enable-delay-alu=0 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX11 %s | 
|  | ; RUN: llc -march=amdgcn -mcpu=gfx1030 -mattr=+wavefrontsize64 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX10 %s | 
|  | ; RUN: llc -march=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -mattr=+wavefrontsize64 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX11 %s | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vvv(i32 %a, i32 %b, i32 %c) { | 
|  | ; GFX9-LABEL: mad_i32_vvv: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3] | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vvv: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, v1, v[2:3] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vvv: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v1 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v4, v0 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, v4, v3, v[2:3] | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_sss(i32 inreg %a, i32 inreg %b, i32 inreg %c) { | 
|  | ; GCN-LABEL: mad_i32_sss: | 
|  | ; GCN:       ; %bb.0: | 
|  | ; GCN-NEXT:    s_mul_i32 s0, s0, s1 | 
|  | ; GCN-NEXT:    s_add_i32 s0, s0, s2 | 
|  | ; GCN-NEXT:    v_mov_b32_e32 v0, s0 | 
|  | ; GCN-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vvc(i32 %a, i32 %b) { | 
|  | ; GFX9-LABEL: mad_i32_vvc: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, v1, 42 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vvc: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, v1, 42 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vvc: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v1 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v0 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, v3, v2, 42 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, 42 | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vvi(i32 %a, i32 %b) { | 
|  | ; GFX9-LABEL: mad_i32_vvi: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mov_b32_e32 v2, 0x12d687 | 
|  | ; GFX9-NEXT:    v_mov_b32_e32 v3, 0 | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3] | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vvi: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, v1, 0x12d687 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vvi: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v1 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v0 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, v3, v2, 0x12d687 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, 1234567 | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vvi_neg(i32 %a, i32 %b) { | 
|  | ; GFX9-LABEL: mad_i32_vvi_neg: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mov_b32_e32 v2, 0xffed2979 | 
|  | ; GFX9-NEXT:    v_mov_b32_e32 v3, -1 | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3] | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vvi_neg: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, v1, 0xffffffffffed2979 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vvi_neg: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v1 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v0 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, v3, v2, 0xffffffffffed2979 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, -1234567 | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vcv(i32 %a, i32 %c) { | 
|  | ; GFX9-LABEL: mad_i32_vcv: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, 42, v[1:2] | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vcv: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, 42, v[1:2] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vcv: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[2:3], null, v0, 42, v[1:2] | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v2 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, 42 | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vcc(i32 %a) { | 
|  | ; GFX9-LABEL: mad_i32_vcc: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, 42, 43 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vcc: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, 42, 43 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vcc: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, v2, 42, 43 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, 42 | 
|  | %add = add i32 %mul, 43 | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vvs(i32 %a, i32 %b, i32 inreg %c) { | 
|  | ; GFX9-LABEL: mad_i32_vvs: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, v1, s[0:1] | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vvs: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, v1, s[0:1] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vvs: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v1 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v0 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, v3, v2, s[0:1] | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vsv(i32 %a, i32 inreg %b, i32 %c) { | 
|  | ; GFX9-LABEL: mad_i32_vsv: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], v0, s0, v[1:2] | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vsv: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, s0, v[1:2] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vsv: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[2:3], null, v0, s0, v[1:2] | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v2 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_svv(i32 inreg %a, i32 %b, i32 %c) { | 
|  | ; GFX9-LABEL: mad_i32_svv: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mad_u64_u32 v[0:1], s[0:1], s0, v0, v[1:2] | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_svv: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, s0, v0, v[1:2] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_svv: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[2:3], null, s0, v0, v[1:2] | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v2 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vss(i32 %a, i32 inreg %b, i32 inreg %c) { | 
|  | ; GFX9-LABEL: mad_i32_vss: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mul_lo_u32 v0, v0, s0 | 
|  | ; GFX9-NEXT:    v_add_u32_e32 v0, s1, v0 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vss: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    s_mov_b32 s2, s1 | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, v0, s0, s[2:3] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vss: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; GFX11-NEXT:    s_mov_b32 s2, s1 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, v2, s0, s[2:3] | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_svs(i32 inreg %a, i32 %b, i32 inreg %c) { | 
|  | ; GFX9-LABEL: mad_i32_svs: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mul_lo_u32 v0, s0, v0 | 
|  | ; GFX9-NEXT:    v_add_u32_e32 v0, s1, v0 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_svs: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    s_mov_b32 s2, s1 | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, s0, v0, s[2:3] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_svs: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; GFX11-NEXT:    s_mov_b32 s2, s1 | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[0:1], null, s0, v2, s[2:3] | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_ssv(i32 inreg %a, i32 inreg %b, i32 %c) { | 
|  | ; GFX9-LABEL: mad_i32_ssv: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    s_mul_i32 s0, s0, s1 | 
|  | ; GFX9-NEXT:    v_add_u32_e32 v0, s0, v0 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_ssv: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mad_u64_u32 v[0:1], null, s0, s1, v[0:1] | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_ssv: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mad_u64_u32 v[1:2], null, s0, s1, v[0:1] | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v1 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @mad_i32_vvv_multiuse(i32 %a, i32 %b, i32 %c) { | 
|  | ; GFX9-LABEL: mad_i32_vvv_multiuse: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mul_lo_u32 v1, v0, v1 | 
|  | ; GFX9-NEXT:    v_add_u32_e32 v0, v1, v2 | 
|  | ; GFX9-NEXT:    flat_store_dword v[0:1], v1 | 
|  | ; GFX9-NEXT:    s_waitcnt vmcnt(0) lgkmcnt(0) | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: mad_i32_vvv_multiuse: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_mul_lo_u32 v1, v0, v1 | 
|  | ; GFX10-NEXT:    v_add_nc_u32_e32 v0, v1, v2 | 
|  | ; GFX10-NEXT:    flat_store_dword v[0:1], v1 | 
|  | ; GFX10-NEXT:    s_waitcnt lgkmcnt(0) | 
|  | ; GFX10-NEXT:    s_waitcnt_vscnt null, 0x0 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: mad_i32_vvv_multiuse: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mul_lo_u32 v1, v0, v1 | 
|  | ; GFX11-NEXT:    v_add_nc_u32_e32 v0, v1, v2 | 
|  | ; GFX11-NEXT:    flat_store_b32 v[0:1], v1 | 
|  | ; GFX11-NEXT:    s_waitcnt lgkmcnt(0) | 
|  | ; GFX11-NEXT:    s_waitcnt_vscnt null, 0x0 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | %mul = mul i32 %a, %b | 
|  | %add = add i32 %mul, %c | 
|  | store i32 %mul, ptr undef | 
|  | %cast = bitcast i32 %add to float | 
|  | ret float %cast | 
|  | } |