| ===================== |
| LLVM Coding Standards |
| ===================== |
| |
| .. contents:: |
| :local: |
| |
| Introduction |
| ============ |
| |
| This document describes coding standards that are used in the LLVM project. |
| Although no coding standards should be regarded as absolute requirements to be |
| followed in all instances, coding standards are |
| particularly important for large-scale code bases that follow a library-based |
| design (like LLVM). |
| |
| While this document may provide guidance for some mechanical formatting issues, |
| whitespace, or other "microscopic details", these are not fixed standards. |
| Always follow the golden rule: |
| |
| .. _Golden Rule: |
| |
| **If you are extending, enhancing, or bug fixing already implemented code, |
| use the style that is already being used so that the source is uniform and |
| easy to follow.** |
| |
| Note that some code bases (e.g. ``libc++``) have special reasons to deviate |
| from the coding standards. For example, in the case of ``libc++``, this is |
| because the naming and other conventions are dictated by the C++ standard. |
| |
| There are some conventions that are not uniformly followed in the code base |
| (e.g. the naming convention). This is because they are relatively new, and a |
| lot of code was written before they were put in place. Our long term goal is |
| for the entire codebase to follow the convention, but we explicitly *do not* |
| want patches that do large-scale reformatting of existing code. On the other |
| hand, it is reasonable to rename the methods of a class if you're about to |
| change it in some other way. Please commit such changes separately to |
| make code review easier. |
| |
| The ultimate goal of these guidelines is to increase the readability and |
| maintainability of our common source base. |
| |
| Languages, Libraries, and Standards |
| =================================== |
| |
| Most source code in LLVM and other LLVM projects using these coding standards |
| is C++ code. There are some places where C code is used either due to |
| environment restrictions, historical restrictions, or due to third-party source |
| code imported into the tree. Generally, our preference is for standards |
| conforming, modern, and portable C++ code as the implementation language of |
| choice. |
| |
| For automation, build-systems and utility scripts Python is preferred and |
| is widely used in the LLVM repository already. |
| |
| C++ Standard Versions |
| --------------------- |
| |
| Unless otherwise documented, LLVM subprojects are written using standard C++17 |
| code and avoid unnecessary vendor-specific extensions. |
| |
| Nevertheless, we restrict ourselves to features which are available in the |
| major toolchains supported as host compilers (see :doc:`GettingStarted` page, |
| section `Software`). |
| |
| Each toolchain provides a good reference for what it accepts: |
| |
| * Clang: https://clang.llvm.org/cxx_status.html |
| |
| * libc++: https://libcxx.llvm.org/Status/Cxx17.html |
| |
| * GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx17 |
| |
| * libstdc++: https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.2017 |
| |
| * MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx |
| |
| |
| C++ Standard Library |
| -------------------- |
| |
| Instead of implementing custom data structures, we encourage the use of C++ |
| standard library facilities or LLVM support libraries whenever they are |
| available for a particular task. LLVM and related projects emphasize and rely |
| on the standard library facilities and the LLVM support libraries as much as |
| possible. |
| |
| LLVM support libraries (for example, `ADT |
| <https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT>`_) |
| implement specialized data structures or functionality missing in the standard |
| library. Such libraries are usually implemented in the ``llvm`` namespace and |
| follow the expected standard interface, when there is one. |
| |
| When both C++ and the LLVM support libraries provide similar functionality, and |
| there isn't a specific reason to favor the C++ implementation, it is generally |
| preferable to use the LLVM library. For example, ``llvm::DenseMap`` should |
| almost always be used instead of ``std::map`` or ``std::unordered_map``, and |
| ``llvm::SmallVector`` should usually be used instead of ``std::vector``. |
| |
| We explicitly avoid some standard facilities, like the I/O streams, and instead |
| use LLVM's streams library (raw_ostream_). More detailed information on these |
| subjects is available in the :doc:`ProgrammersManual`. |
| |
| For more information about LLVM's data structures and the tradeoffs they make, |
| please consult `that section of the programmer's manual |
| <https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task>`_. |
| |
| Python version and Source Code Formatting |
| ----------------------------------------- |
| |
| The current minimum version of Python required is documented in the :doc:`GettingStarted` |
| section. Python code in the LLVM repository should only use language features |
| available in this version of Python. |
| |
| The Python code within the LLVM repository should adhere to the formatting guidelines |
| outlined in `PEP 8 <https://peps.python.org/pep-0008/>`_. |
| |
| For consistency and to limit churn, code should be automatically formatted with |
| the `black <https://github.com/psf/black>`_ utility, which is PEP 8 compliant. |
| Use its default rules. For example, avoid specifying ``--line-length`` even |
| though it does not default to 80. The default rules can change between major |
| versions of black. In order to avoid unnecessary churn in the formatting rules, |
| we currently use black version 23.x in LLVM. |
| |
| When contributing a patch unrelated to formatting, you should format only the |
| Python code that the patch modifies. For this purpose, use the `darker |
| <https://pypi.org/project/darker/>`_ utility, which runs default black rules |
| over only the modified Python code. Doing so should ensure the patch will pass |
| the Python format checks in LLVM's pre-commit CI, which also uses darker. When |
| contributing a patch specifically for reformatting Python files, use black, |
| which currently only supports formatting entire files. |
| |
| Here are some quick examples, but see the black and darker documentation for |
| details: |
| |
| .. code-block:: bash |
| |
| $ pip install black=='23.*' darker # install black 23.x and darker |
| $ darker test.py # format uncommitted changes |
| $ darker -r HEAD^ test.py # also format changes from last commit |
| $ black test.py # format entire file |
| |
| Instead of individual file names, you can specify directories to |
| darker, and it will find the changed files. However, if a directory is |
| large, like a clone of the LLVM repository, darker can be painfully |
| slow. In that case, you might wish to use git to list changed files. |
| For example: |
| |
| .. code-block:: bash |
| |
| $ darker -r HEAD^ $(git diff --name-only HEAD^) |
| |
| Mechanical Source Issues |
| ======================== |
| |
| Source Code Formatting |
| ---------------------- |
| |
| Commenting |
| ^^^^^^^^^^ |
| |
| Comments are important for readability and maintainability. When writing comments, |
| write them as English prose, using proper capitalization, punctuation, etc. |
| Aim to describe what the code is trying to do and why, not *how* it does it at |
| a micro level. Here are a few important things to document: |
| |
| .. _header file comment: |
| |
| File Headers |
| """""""""""" |
| |
| Every source file should have a header on it that describes the basic purpose of |
| the file. The standard header looks like this: |
| |
| .. code-block:: c++ |
| |
| //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| /// |
| /// \file |
| /// This file contains the declaration of the Instruction class, which is the |
| /// base class for all of the VM instructions. |
| /// |
| //===----------------------------------------------------------------------===// |
| |
| A few things to note about this particular format: The "``-*- C++ -*-``" string |
| on the first line is there to tell Emacs that the source file is a C++ file, not |
| a C file (Emacs assumes ``.h`` files are C files by default). |
| |
| .. note:: |
| |
| This tag is not necessary in ``.cpp`` files. The name of the file is also |
| on the first line, along with a very short description of the purpose of the |
| file. |
| |
| The next section in the file is a concise note that defines the license that the |
| file is released under. This makes it perfectly clear what terms the source |
| code can be distributed under and should not be modified in any way. |
| |
| The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by |
| the ``///`` comment marker instead of the usual ``//``) describing the purpose |
| of the file. The first sentence (or a passage beginning with ``\brief``) is |
| used as an abstract. Any additional information should be separated by a blank |
| line. If an algorithm is based on a paper or is described in another source, |
| provide a reference. |
| |
| Header Guard |
| """""""""""" |
| |
| The header file's guard should be the all-caps path that a user of this header |
| would #include, using '_' instead of path separator and extension marker. |
| For example, the header file |
| ``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as |
| ``#include "llvm/Analysis/Utils/Local.h"``, so its guard is |
| ``LLVM_ANALYSIS_UTILS_LOCAL_H``. |
| |
| Class overviews |
| """"""""""""""" |
| |
| Classes are a fundamental part of an object-oriented design. As such, a |
| class definition should have a comment block that explains what the class is |
| used for and how it works. Every non-trivial class is expected to have a |
| ``doxygen`` comment block. |
| |
| Method information |
| """""""""""""""""" |
| |
| Methods and global functions should also be documented. A quick note about |
| what it does and a description of the edge cases is all that is necessary here. |
| The reader should be able to understand how to use interfaces without reading |
| the code itself. |
| |
| Good things to talk about here are what happens when something unexpected |
| happens, for instance, does the method return null? |
| |
| Comment Formatting |
| ^^^^^^^^^^^^^^^^^^ |
| |
| In general, prefer C++-style comments (``//`` for normal comments, ``///`` for |
| ``doxygen`` documentation comments). There are a few cases when it is |
| useful to use C-style (``/* */``) comments however: |
| |
| #. When writing C code to be compatible with C89. |
| |
| #. When writing a header file that may be ``#include``\d by a C source file. |
| |
| #. When writing a source file that is used by a tool that only accepts C-style |
| comments. |
| |
| #. When documenting the significance of constants used as actual parameters in |
| a call. This is most helpful for ``bool`` parameters, or passing ``0`` or |
| ``nullptr``. The comment should contain the parameter name, which ought to be |
| meaningful. For example, it's not clear what the parameter means in this call: |
| |
| .. code-block:: c++ |
| |
| Object.emitName(nullptr); |
| |
| An in-line C-style comment makes the intent obvious: |
| |
| .. code-block:: c++ |
| |
| Object.emitName(/*Prefix=*/nullptr); |
| |
| Commenting out large blocks of code is discouraged, but if you really have to do |
| this (for documentation purposes or as a suggestion for debug printing), use |
| ``#if 0`` and ``#endif``. These nest properly and are better behaved in general |
| than C style comments. |
| |
| Doxygen Use in Documentation Comments |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Use the ``\file`` command to turn the standard file header into a file-level |
| comment. |
| |
| Include descriptive paragraphs for all public interfaces (public classes, |
| member and non-member functions). Avoid restating the information that can |
| be inferred from the API name. The first sentence (or a paragraph beginning |
| with ``\brief``) is used as an abstract. Try to use a single sentence as the |
| ``\brief`` adds visual clutter. Put detailed discussion into separate |
| paragraphs. |
| |
| To refer to parameter names inside a paragraph, use the ``\p name`` command. |
| Don't use the ``\arg name`` command since it starts a new paragraph that |
| contains documentation for the parameter. |
| |
| Wrap non-inline code examples in ``\code ... \endcode``. |
| |
| To document a function parameter, start a new paragraph with the |
| ``\param name`` command. If the parameter is used as an out or an in/out |
| parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, |
| respectively. |
| |
| To describe function return value, start a new paragraph with the ``\returns`` |
| command. |
| |
| A minimal documentation comment: |
| |
| .. code-block:: c++ |
| |
| /// Sets the xyzzy property to \p Baz. |
| void setXyzzy(bool Baz); |
| |
| A documentation comment that uses all Doxygen features in a preferred way: |
| |
| .. code-block:: c++ |
| |
| /// Does foo and bar. |
| /// |
| /// Does not do foo the usual way if \p Baz is true. |
| /// |
| /// Typical usage: |
| /// \code |
| /// fooBar(false, "quux", Res); |
| /// \endcode |
| /// |
| /// \param Quux kind of foo to do. |
| /// \param [out] Result filled with bar sequence on foo success. |
| /// |
| /// \returns true on success. |
| bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); |
| |
| Don't duplicate the documentation comment in the header file and in the |
| implementation file. Put the documentation comments for public APIs into the |
| header file. Documentation comments for private APIs can go to the |
| implementation file. In any case, implementation files can include additional |
| comments (not necessarily in Doxygen markup) to explain implementation details |
| as needed. |
| |
| Don't duplicate function or class name at the beginning of the comment. |
| For humans it is obvious which function or class is being documented; |
| automatic documentation processing tools are smart enough to bind the comment |
| to the correct declaration. |
| |
| Avoid: |
| |
| .. code-block:: c++ |
| |
| // Example.h: |
| |
| // example - Does something important. |
| void example(); |
| |
| // Example.cpp: |
| |
| // example - Does something important. |
| void example() { ... } |
| |
| Preferred: |
| |
| .. code-block:: c++ |
| |
| // Example.h: |
| |
| /// Does something important. |
| void example(); |
| |
| // Example.cpp: |
| |
| /// Builds a B-tree in order to do foo. See paper by... |
| void example() { ... } |
| |
| Error and Warning Messages |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Clear diagnostic messages are important to help users identify and fix issues in |
| their inputs. Use succinct but correct English prose that gives the user the |
| context needed to understand what went wrong. Also, to match error message |
| styles commonly produced by other tools, start the first sentence with a |
| lower-case letter, and finish the last sentence without a period, if it would |
| end in one otherwise. Sentences which end with different punctuation, such as |
| "did you forget ';'?", should still do so. |
| |
| For example this is a good error message: |
| |
| .. code-block:: none |
| |
| error: file.o: section header 3 is corrupt. Size is 10 when it should be 20 |
| |
| This is a bad message, since it does not provide useful information and uses the |
| wrong style: |
| |
| .. code-block:: none |
| |
| error: file.o: Corrupt section header. |
| |
| As with other coding standards, individual projects, such as the Clang Static |
| Analyzer, may have preexisting styles that do not conform to this. If a |
| different formatting scheme is used consistently throughout the project, use |
| that style instead. Otherwise, this standard applies to all LLVM tools, |
| including clang, clang-tidy, and so on. |
| |
| If the tool or project does not have existing functions to emit warnings or |
| errors, use the error and warning handlers provided in ``Support/WithColor.h`` |
| to ensure they are printed in the appropriate style, rather than printing to |
| stderr directly. |
| |
| When using ``report_fatal_error``, follow the same standards for the message as |
| regular error messages. Assertion messages and ``llvm_unreachable`` calls do not |
| necessarily need to follow these same styles as they are automatically |
| formatted, and thus these guidelines may not be suitable. |
| |
| ``#include`` Style |
| ^^^^^^^^^^^^^^^^^^ |
| |
| Immediately after the `header file comment`_ (and include guards if working on a |
| header file), the `minimal list of #includes`_ required by the file should be |
| listed. We prefer these ``#include``\s to be listed in this order: |
| |
| .. _Main Module Header: |
| .. _Local/Private Headers: |
| |
| #. Main Module Header |
| #. Local/Private Headers |
| #. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) |
| #. System ``#include``\s |
| |
| and each category should be sorted lexicographically by the full path. |
| |
| The `Main Module Header`_ file applies to ``.cpp`` files which implement an |
| interface defined by a ``.h`` file. This ``#include`` should always be included |
| **first** regardless of where it lives on the file system. By including a |
| header file first in the ``.cpp`` files that implement the interfaces, we ensure |
| that the header does not have any hidden dependencies which are not explicitly |
| ``#include``\d in the header, but should be. It is also a form of documentation |
| in the ``.cpp`` file to indicate where the interfaces it implements are defined. |
| |
| LLVM project and subproject headers should be grouped from most specific to least |
| specific, for the same reasons described above. For example, LLDB depends on |
| both clang and LLVM, and clang depends on LLVM. So an LLDB source file should |
| include ``lldb`` headers first, followed by ``clang`` headers, followed by |
| ``llvm`` headers, to reduce the possibility (for example) of an LLDB header |
| accidentally picking up a missing include due to the previous inclusion of that |
| header in the main source file or some earlier header file. clang should |
| similarly include its own headers before including llvm headers. This rule |
| applies to all LLVM subprojects. |
| |
| .. _fit into 80 columns: |
| |
| Source Code Width |
| ^^^^^^^^^^^^^^^^^ |
| |
| Write your code to fit within 80 columns. |
| |
| There must be some limit to the width of the code in |
| order to allow developers to have multiple files side-by-side in |
| windows on a modest display. If you are going to pick a width limit, it is |
| somewhat arbitrary but you might as well pick something standard. Going with 90 |
| columns (for example) instead of 80 columns wouldn't add any significant value |
| and would be detrimental to printing out code. Also many other projects have |
| standardized on 80 columns, so some people have already configured their editors |
| for it (vs something else, like 90 columns). |
| |
| Whitespace |
| ^^^^^^^^^^ |
| |
| In all cases, prefer spaces to tabs in source files. People have different |
| preferred indentation levels, and different styles of indentation that they |
| like; this is fine. What isn't fine is that different editors/viewers expand |
| tabs out to different tab stops. This can cause your code to look completely |
| unreadable, and it is not worth dealing with. |
| |
| As always, follow the `Golden Rule`_ above: follow the style of existing code |
| if you are modifying and extending it. |
| |
| Do not add trailing whitespace. Some common editors will automatically remove |
| trailing whitespace when saving a file which causes unrelated changes to appear |
| in diffs and commits. |
| |
| Format Lambdas Like Blocks Of Code |
| """""""""""""""""""""""""""""""""" |
| |
| When formatting a multi-line lambda, format it like a block of code. If there |
| is only one multi-line lambda in a statement, and there are no expressions |
| lexically after it in the statement, drop the indent to the standard two space |
| indent for a block of code, as if it were an if-block opened by the preceding |
| part of the statement: |
| |
| .. code-block:: c++ |
| |
| std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { |
| if (a.blah < b.blah) |
| return true; |
| if (a.baz < b.baz) |
| return true; |
| return a.bam < b.bam; |
| }); |
| |
| To take best advantage of this formatting, if you are designing an API which |
| accepts a continuation or single callable argument (be it a function object, or |
| a ``std::function``), it should be the last argument if at all possible. |
| |
| If there are multiple multi-line lambdas in a statement, or additional |
| parameters after the lambda, indent the block two spaces from the indent of the |
| ``[]``: |
| |
| .. code-block:: c++ |
| |
| dyn_switch(V->stripPointerCasts(), |
| [] (PHINode *PN) { |
| // process phis... |
| }, |
| [] (SelectInst *SI) { |
| // process selects... |
| }, |
| [] (LoadInst *LI) { |
| // process loads... |
| }, |
| [] (AllocaInst *AI) { |
| // process allocas... |
| }); |
| |
| Braced Initializer Lists |
| """""""""""""""""""""""" |
| |
| Starting from C++11, there are significantly more uses of braced lists to |
| perform initialization. For example, they can be used to construct aggregate |
| temporaries in expressions. They now have a natural way of ending up nested |
| within each other and within function calls in order to build up aggregates |
| (such as option structs) from local variables. |
| |
| The historically common formatting of braced initialization of aggregate |
| variables does not mix cleanly with deep nesting, general expression contexts, |
| function arguments, and lambdas. We suggest new code use a simple rule for |
| formatting braced initialization lists: act as-if the braces were parentheses |
| in a function call. The formatting rules exactly match those already well |
| understood for formatting nested function calls. Examples: |
| |
| .. code-block:: c++ |
| |
| foo({a, b, c}, {1, 2, 3}); |
| |
| llvm::Constant *Mask[] = { |
| llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), |
| llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), |
| llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; |
| |
| This formatting scheme also makes it particularly easy to get predictable, |
| consistent, and automatic formatting with tools like `Clang Format`_. |
| |
| .. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html |
| |
| Language and Compiler Issues |
| ---------------------------- |
| |
| Treat Compiler Warnings Like Errors |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Compiler warnings are often useful and help improve the code. Those that are |
| not useful, can be often suppressed with a small code change. For example, an |
| assignment in the ``if`` condition is often a typo: |
| |
| .. code-block:: c++ |
| |
| if (V = getValue()) { |
| ... |
| } |
| |
| Several compilers will print a warning for the code above. It can be suppressed |
| by adding parentheses: |
| |
| .. code-block:: c++ |
| |
| if ((V = getValue())) { |
| ... |
| } |
| |
| Write Portable Code |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| In almost all cases, it is possible to write completely portable code. When |
| you need to rely on non-portable code, put it behind a well-defined and |
| well-documented interface. |
| |
| Do not use RTTI or Exceptions |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In an effort to reduce code and executable size, LLVM does not use exceptions |
| or RTTI (`runtime type information |
| <https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example, |
| ``dynamic_cast<>``). |
| |
| That said, LLVM does make extensive use of a hand-rolled form of RTTI that use |
| templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. |
| This form of RTTI is opt-in and can be |
| :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. |
| |
| .. _static constructor: |
| |
| Do not use Static Constructors |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Static constructors and destructors (e.g., global variables whose types have a |
| constructor or destructor) should not be added to the code base, and should be |
| removed wherever possible. |
| |
| Globals in different source files are initialized in `arbitrary order |
| <https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_, making the code more |
| difficult to reason about. |
| |
| Static constructors have negative impact on launch time of programs that use |
| LLVM as a library. We would really like for there to be zero cost for linking |
| in an additional LLVM target or other library into an application, but static |
| constructors undermine this goal. |
| |
| Use of ``class`` and ``struct`` Keywords |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In C++, the ``class`` and ``struct`` keywords can be used almost |
| interchangeably. The only difference is when they are used to declare a class: |
| ``class`` makes all members private by default while ``struct`` makes all |
| members public by default. |
| |
| * All declarations and definitions of a given ``class`` or ``struct`` must use |
| the same keyword. For example: |
| |
| .. code-block:: c++ |
| |
| // Avoid if `Example` is defined as a struct. |
| class Example; |
| |
| // OK. |
| struct Example; |
| |
| struct Example { ... }; |
| |
| * ``struct`` should be used when *all* members are declared public. |
| |
| .. code-block:: c++ |
| |
| // Avoid using `struct` here, use `class` instead. |
| struct Foo { |
| private: |
| int Data; |
| public: |
| Foo() : Data(0) { } |
| int getData() const { return Data; } |
| void setData(int D) { Data = D; } |
| }; |
| |
| // OK to use `struct`: all members are public. |
| struct Bar { |
| int Data; |
| Bar() : Data(0) { } |
| }; |
| |
| Do not use Braced Initializer Lists to Call a Constructor |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Starting from C++11 there is a "generalized initialization syntax" which allows |
| calling constructors using braced initializer lists. Do not use these to call |
| constructors with non-trivial logic or if you care that you're calling some |
| *particular* constructor. Those should look like function calls using |
| parentheses rather than like aggregate initialization. Similarly, if you need |
| to explicitly name the type and call its constructor to create a temporary, |
| don't use a braced initializer list. Instead, use a braced initializer list |
| (without any type for temporaries) when doing aggregate initialization or |
| something notionally equivalent. Examples: |
| |
| .. code-block:: c++ |
| |
| class Foo { |
| public: |
| // Construct a Foo by reading data from the disk in the whizbang format, ... |
| Foo(std::string filename); |
| |
| // Construct a Foo by looking up the Nth element of some global data ... |
| Foo(int N); |
| |
| // ... |
| }; |
| |
| // The Foo constructor call is reading a file, don't use braces to call it. |
| std::fill(foo.begin(), foo.end(), Foo("name")); |
| |
| // The pair is being constructed like an aggregate, use braces. |
| bar_map.insert({my_key, my_value}); |
| |
| If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: |
| |
| .. code-block:: c++ |
| |
| int data[] = {0, 1, 2, 3}; |
| |
| Use ``auto`` Type Deduction to Make Code More Readable |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM |
| uses a more moderate stance. Use ``auto`` if and only if it makes the code more |
| readable or easier to maintain. Don't "almost always" use ``auto``, but do use |
| ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the |
| type is already obvious from the context. Another time when ``auto`` works well |
| for these purposes is when the type would have been abstracted away anyways, |
| often behind a container's typedef such as ``std::vector<T>::iterator``. |
| |
| Similarly, C++14 adds generic lambda expressions where parameter types can be |
| ``auto``. Use these where you would have used a template. |
| |
| Beware unnecessary copies with ``auto`` |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The convenience of ``auto`` makes it easy to forget that its default behavior |
| is a copy. Particularly in range-based ``for`` loops, careless copies are |
| expensive. |
| |
| Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a |
| copy. |
| |
| .. code-block:: c++ |
| |
| // Typically there's no reason to copy. |
| for (const auto &Val : Container) observe(Val); |
| for (auto &Val : Container) Val.change(); |
| |
| // Remove the reference if you really want a new copy. |
| for (auto Val : Container) { Val.change(); saveSomewhere(Val); } |
| |
| // Copy pointers, but make it clear that they're pointers. |
| for (const auto *Ptr : Container) observe(*Ptr); |
| for (auto *Ptr : Container) Ptr->change(); |
| |
| Beware of non-determinism due to ordering of pointers |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In general, there is no relative ordering among pointers. As a result, |
| when unordered containers like sets and maps are used with pointer keys |
| the iteration order is undefined. Hence, iterating such containers may |
| result in non-deterministic code generation. While the generated code |
| might work correctly, non-determinism can make it harder to reproduce bugs and |
| debug the compiler. |
| |
| In case an ordered result is expected, remember to |
| sort an unordered container before iteration. Or use ordered containers |
| like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer |
| keys. |
| |
| Beware of non-deterministic sorting order of equal elements |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| ``std::sort`` uses a non-stable sorting algorithm in which the order of equal |
| elements is not guaranteed to be preserved. Thus using ``std::sort`` for a |
| container having equal elements may result in non-deterministic behavior. |
| To uncover such instances of non-determinism, LLVM has introduced a new |
| llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly |
| shuffle the container before sorting. Default to using ``llvm::sort`` instead |
| of ``std::sort``. |
| |
| Style Issues |
| ============ |
| |
| The High-Level Issues |
| --------------------- |
| |
| Self-contained Headers |
| ^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Header files should be self-contained (compile on their own) and end in ``.h``. |
| Non-header files that are meant for inclusion should end in ``.inc`` and be |
| used sparingly. |
| |
| All header files should be self-contained. Users and refactoring tools should |
| not have to adhere to special conditions to include the header. Specifically, a |
| header should have header guards and include all other headers it needs. |
| |
| There are rare cases where a file designed to be included is not |
| self-contained. These are typically intended to be included at unusual |
| locations, such as the middle of another file. They might not use header |
| guards, and might not include their prerequisites. Name such files with the |
| .inc extension. Use sparingly, and prefer self-contained headers when possible. |
| |
| In general, a header should be implemented by one or more ``.cpp`` files. Each |
| of these ``.cpp`` files should include the header that defines their interface |
| first. This ensures that all of the dependences of the header have been |
| properly added to the header itself, and are not implicit. System headers |
| should be included after user headers for a translation unit. |
| |
| Library Layering |
| ^^^^^^^^^^^^^^^^ |
| |
| A directory of header files (for example ``include/llvm/Foo``) defines a |
| library (``Foo``). One library (both |
| its headers and implementation) should only use things from the libraries |
| listed in its dependencies. |
| |
| Some of this constraint can be enforced by classic Unix linkers (Mac & Windows |
| linkers, as well as lld, do not enforce this constraint). A Unix linker |
| searches left to right through the libraries specified on its command line and |
| never revisits a library. In this way, no circular dependencies between |
| libraries can exist. |
| |
| This doesn't fully enforce all inter-library dependencies, and importantly |
| doesn't enforce header file circular dependencies created by inline functions. |
| A good way to answer the "is this layered correctly" would be to consider |
| whether a Unix linker would succeed at linking the program if all inline |
| functions were defined out-of-line. (& for all valid orderings of dependencies |
| - since linking resolution is linear, it's possible that some implicit |
| dependencies can sneak through: A depends on B and C, so valid orderings are |
| "C B A" or "B C A", in both cases the explicit dependencies come before their |
| use. But in the first case, B could still link successfully if it implicitly |
| depended on C, or the opposite in the second case) |
| |
| .. _minimal list of #includes: |
| |
| ``#include`` as Little as Possible |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| ``#include`` hurts compile time performance. Don't do it unless you have to, |
| especially in header files. |
| |
| But wait! Sometimes you need to have the definition of a class to use it, or to |
| inherit from it. In these cases go ahead and ``#include`` that header file. Be |
| aware however that there are many cases where you don't need to have the full |
| definition of a class. If you are using a pointer or reference to a class, you |
| don't need the header file. If you are simply returning a class instance from a |
| prototyped function or method, you don't need it. In fact, for most cases, you |
| simply don't need the definition of a class. And not ``#include``\ing speeds up |
| compilation. |
| |
| It is easy to try to go too overboard on this recommendation, however. You |
| **must** include all of the header files that you are using --- you can include |
| them either directly or indirectly through another header file. To make sure |
| that you don't accidentally forget to include a header file in your module |
| header, make sure to include your module header **first** in the implementation |
| file (as mentioned above). This way there won't be any hidden dependencies that |
| you'll find out about later. |
| |
| Keep "Internal" Headers Private |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Many modules have a complex implementation that causes them to use more than one |
| implementation (``.cpp``) file. It is often tempting to put the internal |
| communication interface (helper classes, extra functions, etc) in the public |
| module header file. Don't do this! |
| |
| If you really need to do something like this, put a private header file in the |
| same directory as the source files, and include it locally. This ensures that |
| your private interface remains private and undisturbed by outsiders. |
| |
| .. note:: |
| |
| It's okay to put extra implementation methods in a public class itself. Just |
| make them private (or protected) and all is well. |
| |
| Use Namespace Qualifiers to Implement Previously Declared Functions |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| When providing an out of line implementation of a function in a source file, do |
| not open namespace blocks in the source file. Instead, use namespace qualifiers |
| to help ensure that your definition matches an existing declaration. Do this: |
| |
| .. code-block:: c++ |
| |
| // Foo.h |
| namespace llvm { |
| int foo(const char *s); |
| } |
| |
| // Foo.cpp |
| #include "Foo.h" |
| using namespace llvm; |
| int llvm::foo(const char *s) { |
| // ... |
| } |
| |
| Doing this helps to avoid bugs where the definition does not match the |
| declaration from the header. For example, the following C++ code defines a new |
| overload of ``llvm::foo`` instead of providing a definition for the existing |
| function declared in the header: |
| |
| .. code-block:: c++ |
| |
| // Foo.cpp |
| #include "Foo.h" |
| namespace llvm { |
| int foo(char *s) { // Mismatch between "const char *" and "char *" |
| } |
| } // namespace llvm |
| |
| This error will not be caught until the build is nearly complete, when the |
| linker fails to find a definition for any uses of the original function. If the |
| function were instead defined with a namespace qualifier, the error would have |
| been caught immediately when the definition was compiled. |
| |
| Class method implementations must already name the class and new overloads |
| cannot be introduced out of line, so this recommendation does not apply to them. |
| |
| .. _early exits: |
| |
| Use Early Exits and ``continue`` to Simplify Code |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| When reading code, keep in mind how much state and how many previous decisions |
| have to be remembered by the reader to understand a block of code. Aim to |
| reduce indentation where possible when it doesn't make it more difficult to |
| understand the code. One great way to do this is by making use of early exits |
| and the ``continue`` keyword in long loops. Consider this code that does not |
| use an early exit: |
| |
| .. code-block:: c++ |
| |
| Value *doSomething(Instruction *I) { |
| if (!I->isTerminator() && |
| I->hasOneUse() && doOtherThing(I)) { |
| ... some long code .... |
| } |
| |
| return 0; |
| } |
| |
| This code has several problems if the body of the ``'if'`` is large. When |
| you're looking at the top of the function, it isn't immediately clear that this |
| *only* does interesting things with non-terminator instructions, and only |
| applies to things with the other predicates. Second, it is relatively difficult |
| to describe (in comments) why these predicates are important because the ``if`` |
| statement makes it difficult to lay out the comments. Third, when you're deep |
| within the body of the code, it is indented an extra level. Finally, when |
| reading the top of the function, it isn't clear what the result is if the |
| predicate isn't true; you have to read to the end of the function to know that |
| it returns null. |
| |
| It is much preferred to format the code like this: |
| |
| .. code-block:: c++ |
| |
| Value *doSomething(Instruction *I) { |
| // Terminators never need 'something' done to them because ... |
| if (I->isTerminator()) |
| return 0; |
| |
| // We conservatively avoid transforming instructions with multiple uses |
| // because goats like cheese. |
| if (!I->hasOneUse()) |
| return 0; |
| |
| // This is really just here for example. |
| if (!doOtherThing(I)) |
| return 0; |
| |
| ... some long code .... |
| } |
| |
| This fixes these problems. A similar problem frequently happens in ``for`` |
| loops. A silly example is something like this: |
| |
| .. code-block:: c++ |
| |
| for (Instruction &I : BB) { |
| if (auto *BO = dyn_cast<BinaryOperator>(&I)) { |
| Value *LHS = BO->getOperand(0); |
| Value *RHS = BO->getOperand(1); |
| if (LHS != RHS) { |
| ... |
| } |
| } |
| } |
| |
| When you have very, very small loops, this sort of structure is fine. But if it |
| exceeds more than 10-15 lines, it becomes difficult for people to read and |
| understand at a glance. The problem with this sort of code is that it gets very |
| nested very quickly. Meaning that the reader of the code has to keep a lot of |
| context in their brain to remember what is going immediately on in the loop, |
| because they don't know if/when the ``if`` conditions will have ``else``\s etc. |
| It is strongly preferred to structure the loop like this: |
| |
| .. code-block:: c++ |
| |
| for (Instruction &I : BB) { |
| auto *BO = dyn_cast<BinaryOperator>(&I); |
| if (!BO) continue; |
| |
| Value *LHS = BO->getOperand(0); |
| Value *RHS = BO->getOperand(1); |
| if (LHS == RHS) continue; |
| |
| ... |
| } |
| |
| This has all the benefits of using early exits for functions: it reduces nesting |
| of the loop, it makes it easier to describe why the conditions are true, and it |
| makes it obvious to the reader that there is no ``else`` coming up that they |
| have to push context into their brain for. If a loop is large, this can be a |
| big understandability win. |
| |
| Don't use ``else`` after a ``return`` |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| For similar reasons as above (reduction of indentation and easier reading), please |
| do not use ``'else'`` or ``'else if'`` after something that interrupts control |
| flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example: |
| |
| .. code-block:: c++ |
| |
| case 'J': { |
| if (Signed) { |
| Type = Context.getsigjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_sigjmp_buf; |
| return QualType(); |
| } else { |
| break; // Unnecessary. |
| } |
| } else { |
| Type = Context.getjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_jmp_buf; |
| return QualType(); |
| } else { |
| break; // Unnecessary. |
| } |
| } |
| } |
| |
| It is better to write it like this: |
| |
| .. code-block:: c++ |
| |
| case 'J': |
| if (Signed) { |
| Type = Context.getsigjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_sigjmp_buf; |
| return QualType(); |
| } |
| } else { |
| Type = Context.getjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_jmp_buf; |
| return QualType(); |
| } |
| } |
| break; |
| |
| Or better yet (in this case) as: |
| |
| .. code-block:: c++ |
| |
| case 'J': |
| if (Signed) |
| Type = Context.getsigjmp_bufType(); |
| else |
| Type = Context.getjmp_bufType(); |
| |
| if (Type.isNull()) { |
| Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : |
| ASTContext::GE_Missing_jmp_buf; |
| return QualType(); |
| } |
| break; |
| |
| The idea is to reduce indentation and the amount of code you have to keep track |
| of when reading the code. |
| |
| Note: this advice does not apply to a ``constexpr if`` statement. The |
| substatement of the ``else`` clause may be a discarded statement, so removing |
| the ``else`` can cause unexpected template instantiations. Thus, the following |
| example is correct: |
| |
| .. code-block:: c++ |
| |
| template<typename T> |
| static constexpr bool VarTempl = true; |
| |
| template<typename T> |
| int func() { |
| if constexpr (VarTempl<T>) |
| return 1; |
| else |
| static_assert(!VarTempl<T>); |
| } |
| |
| Turn Predicate Loops into Predicate Functions |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| It is very common to write small loops that just compute a boolean value. There |
| are a number of ways that people commonly write these, but an example of this |
| sort of thing is: |
| |
| .. code-block:: c++ |
| |
| bool FoundFoo = false; |
| for (unsigned I = 0, E = BarList.size(); I != E; ++I) |
| if (BarList[I]->isFoo()) { |
| FoundFoo = true; |
| break; |
| } |
| |
| if (FoundFoo) { |
| ... |
| } |
| |
| Instead of this sort of loop, we prefer to use a predicate function (which may |
| be `static`_) that uses `early exits`_: |
| |
| .. code-block:: c++ |
| |
| /// \returns true if the specified list has an element that is a foo. |
| static bool containsFoo(const std::vector<Bar*> &List) { |
| for (unsigned I = 0, E = List.size(); I != E; ++I) |
| if (List[I]->isFoo()) |
| return true; |
| return false; |
| } |
| ... |
| |
| if (containsFoo(BarList)) { |
| ... |
| } |
| |
| There are many reasons for doing this: it reduces indentation and factors out |
| code which can often be shared by other code that checks for the same predicate. |
| More importantly, it *forces you to pick a name* for the function, and forces |
| you to write a comment for it. In this silly example, this doesn't add much |
| value. However, if the condition is complex, this can make it a lot easier for |
| the reader to understand the code that queries for this predicate. Instead of |
| being faced with the in-line details of how we check to see if the BarList |
| contains a foo, we can trust the function name and continue reading with better |
| locality. |
| |
| The Low-Level Issues |
| -------------------- |
| |
| Name Types, Functions, Variables, and Enumerators Properly |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Poorly-chosen names can mislead the reader and cause bugs. We cannot stress |
| enough how important it is to use *descriptive* names. Pick names that match |
| the semantics and role of the underlying entities, within reason. Avoid |
| abbreviations unless they are well known. After picking a good name, make sure |
| to use consistent capitalization for the name, as inconsistency requires clients |
| to either memorize the APIs or to look it up to find the exact spelling. |
| |
| In general, names should be in camel case (e.g. ``TextFileReader`` and |
| ``isLValue()``). Different kinds of declarations have different rules: |
| |
| * **Type names** (including classes, structs, enums, typedefs, etc) should be |
| nouns and start with an upper-case letter (e.g. ``TextFileReader``). |
| |
| * **Variable names** should be nouns (as they represent state). The name should |
| be camel case, and start with an upper case letter (e.g. ``Leader`` or |
| ``Boats``). |
| |
| * **Function names** should be verb phrases (as they represent actions), and |
| command-like function should be imperative. The name should be camel case, |
| and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). |
| |
| * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should |
| follow the naming conventions for types. A common use for enums is as a |
| discriminator for a union, or an indicator of a subclass. When an enum is |
| used for something like this, it should have a ``Kind`` suffix |
| (e.g. ``ValueKind``). |
| |
| * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** |
| should start with an upper-case letter, just like types. Unless the |
| enumerators are defined in their own small namespace or inside a class, |
| enumerators should have a prefix corresponding to the enum declaration name. |
| For example, ``enum ValueKind { ... };`` may contain enumerators like |
| ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just |
| convenience constants are exempt from the requirement for a prefix. For |
| instance: |
| |
| .. code-block:: c++ |
| |
| enum { |
| MaxSize = 42, |
| Density = 12 |
| }; |
| |
| As an exception, classes that mimic STL classes can have member names in STL's |
| style of lower-case words separated by underscores (e.g. ``begin()``, |
| ``push_back()``, and ``empty()``). Classes that provide multiple |
| iterators should add a singular prefix to ``begin()`` and ``end()`` |
| (e.g. ``global_begin()`` and ``use_begin()``). |
| |
| Here are some examples: |
| |
| .. code-block:: c++ |
| |
| class VehicleMaker { |
| ... |
| Factory<Tire> F; // Avoid: a non-descriptive abbreviation. |
| Factory<Tire> Factory; // Better: more descriptive. |
| Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one |
| // kind of factories. |
| }; |
| |
| Vehicle makeVehicle(VehicleType Type) { |
| VehicleMaker M; // Might be OK if scope is small. |
| Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information. |
| Light Headlight = M.makeLight("head"); // Good: descriptive. |
| ... |
| } |
| |
| Assert Liberally |
| ^^^^^^^^^^^^^^^^ |
| |
| Use the "``assert``" macro to its fullest. Check all of your preconditions and |
| assumptions, you never know when a bug (not necessarily even yours) might be |
| caught early by an assertion, which reduces debugging time dramatically. The |
| "``<cassert>``" header file is probably already included by the header files you |
| are using, so it doesn't cost anything to use it. |
| |
| To further assist with debugging, make sure to put some kind of error message in |
| the assertion statement, which is printed if the assertion is tripped. This |
| helps the poor debugger make sense of why an assertion is being made and |
| enforced, and hopefully what to do about it. Here is one complete example: |
| |
| .. code-block:: c++ |
| |
| inline Value *getOperand(unsigned I) { |
| assert(I < Operands.size() && "getOperand() out of range!"); |
| return Operands[I]; |
| } |
| |
| Here are more examples: |
| |
| .. code-block:: c++ |
| |
| assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); |
| |
| assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); |
| |
| assert(idx < getNumSuccessors() && "Successor # out of range!"); |
| |
| assert(V1.getType() == V2.getType() && "Constant types must be identical!"); |
| |
| assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); |
| |
| You get the idea. |
| |
| In the past, asserts were used to indicate a piece of code that should not be |
| reached. These were typically of the form: |
| |
| .. code-block:: c++ |
| |
| assert(0 && "Invalid radix for integer literal"); |
| |
| This has a few issues, the main one being that some compilers might not |
| understand the assertion, or warn about a missing return in builds where |
| assertions are compiled out. |
| |
| Today, we have something much better: ``llvm_unreachable``: |
| |
| .. code-block:: c++ |
| |
| llvm_unreachable("Invalid radix for integer literal"); |
| |
| When assertions are enabled, this will print the message if it's ever reached |
| and then exit the program. When assertions are disabled (i.e. in release |
| builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating |
| code for this branch. If the compiler does not support this, it will fall back |
| to the "abort" implementation. |
| |
| Use ``llvm_unreachable`` to mark a specific point in code that should never be |
| reached. This is especially desirable for addressing warnings about unreachable |
| branches, etc., but can be used whenever reaching a particular code path is |
| unconditionally a bug (not originating from user input; see below) of some kind. |
| Use of ``assert`` should always include a testable predicate (as opposed to |
| ``assert(false)``). |
| |
| If the error condition can be triggered by user input then the |
| recoverable error mechanism described in :doc:`ProgrammersManual` should be |
| used instead. In cases where this is not practical, ``report_fatal_error`` may |
| be used. |
| |
| Another issue is that values used only by assertions will produce an "unused |
| value" warning when assertions are disabled. For example, this code will warn: |
| |
| .. code-block:: c++ |
| |
| unsigned Size = V.size(); |
| assert(Size > 42 && "Vector smaller than it should be"); |
| |
| bool NewToSet = Myset.insert(Value); |
| assert(NewToSet && "The value shouldn't be in the set yet"); |
| |
| These are two interesting different cases. In the first case, the call to |
| ``V.size()`` is only useful for the assert, and we don't want it executed when |
| assertions are disabled. Code like this should move the call into the assert |
| itself. In the second case, the side effects of the call must happen whether |
| the assert is enabled or not. In this case, the value should be cast to void to |
| disable the warning. To be specific, it is preferred to write the code like |
| this: |
| |
| .. code-block:: c++ |
| |
| assert(V.size() > 42 && "Vector smaller than it should be"); |
| |
| bool NewToSet = Myset.insert(Value); (void)NewToSet; |
| assert(NewToSet && "The value shouldn't be in the set yet"); |
| |
| Do Not Use ``using namespace std`` |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In LLVM, we prefer to explicitly prefix all identifiers from the standard |
| namespace with an "``std::``" prefix, rather than rely on "``using namespace |
| std;``". |
| |
| In header files, adding a ``'using namespace XXX'`` directive pollutes the |
| namespace of any source file that ``#include``\s the header, creating |
| maintenance issues. |
| |
| In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic |
| rule, but is still important. Basically, using explicit namespace prefixes |
| makes the code **clearer**, because it is immediately obvious what facilities |
| are being used and where they are coming from. And **more portable**, because |
| namespace clashes cannot occur between LLVM code and other namespaces. The |
| portability rule is important because different standard library implementations |
| expose different symbols (potentially ones they shouldn't), and future revisions |
| to the C++ standard will add more symbols to the ``std`` namespace. As such, we |
| never use ``'using namespace std;'`` in LLVM. |
| |
| The exception to the general rule (i.e. it's not an exception for the ``std`` |
| namespace) is for implementation files. For example, all of the code in the |
| LLVM project implements code that lives in the 'llvm' namespace. As such, it is |
| ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace |
| llvm;'`` directive at the top, after the ``#include``\s. This reduces |
| indentation in the body of the file for source editors that indent based on |
| braces, and keeps the conceptual context cleaner. The general form of this rule |
| is that any ``.cpp`` file that implements code in any namespace may use that |
| namespace (and its parents'), but should not use any others. |
| |
| Provide a Virtual Method Anchor for Classes in Headers |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| If a class is defined in a header file and has a vtable (either it has virtual |
| methods or it derives from classes with virtual methods), it must always have at |
| least one out-of-line virtual method in the class. Without this, the compiler |
| will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the |
| header, bloating ``.o`` file sizes and increasing link times. |
| |
| Don't use default labels in fully covered switches over enumerations |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| ``-Wswitch`` warns if a switch, without a default label, over an enumeration |
| does not cover every enumeration value. If you write a default label on a fully |
| covered switch over an enumeration then the ``-Wswitch`` warning won't fire |
| when new elements are added to that enumeration. To help avoid adding these |
| kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is |
| off by default but turned on when building LLVM with a version of Clang that |
| supports the warning. |
| |
| A knock-on effect of this stylistic requirement is that when building LLVM with |
| GCC you may get warnings related to "control may reach end of non-void function" |
| if you return from each case of a covered switch-over-enum because GCC assumes |
| that the enum expression may take any representable value, not just those of |
| individual enumerators. To suppress this warning, use ``llvm_unreachable`` after |
| the switch. |
| |
| Use range-based ``for`` loops wherever possible |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The introduction of range-based ``for`` loops in C++11 means that explicit |
| manipulation of iterators is rarely necessary. We use range-based ``for`` |
| loops wherever possible for all newly added code. For example: |
| |
| .. code-block:: c++ |
| |
| BasicBlock *BB = ... |
| for (Instruction &I : *BB) |
| ... use I ... |
| |
| Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged, |
| unless the callable object already exists. |
| |
| Don't evaluate ``end()`` every time through a loop |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In cases where range-based ``for`` loops can't be used and it is necessary |
| to write an explicit iterator-based loop, pay close attention to whether |
| ``end()`` is re-evaluated on each loop iteration. One common mistake is to |
| write a loop in this style: |
| |
| .. code-block:: c++ |
| |
| BasicBlock *BB = ... |
| for (auto I = BB->begin(); I != BB->end(); ++I) |
| ... use I ... |
| |
| The problem with this construct is that it evaluates "``BB->end()``" every time |
| through the loop. Instead of writing the loop like this, we strongly prefer |
| loops to be written so that they evaluate it once before the loop starts. A |
| convenient way to do this is like so: |
| |
| .. code-block:: c++ |
| |
| BasicBlock *BB = ... |
| for (auto I = BB->begin(), E = BB->end(); I != E; ++I) |
| ... use I ... |
| |
| The observant may quickly point out that these two loops may have different |
| semantics: if the container (a basic block in this case) is being mutated, then |
| "``BB->end()``" may change its value every time through the loop and the second |
| loop may not in fact be correct. If you actually do depend on this behavior, |
| please write the loop in the first form and add a comment indicating that you |
| did it intentionally. |
| |
| Why do we prefer the second form (when correct)? Writing the loop in the first |
| form has two problems. First it may be less efficient than evaluating it at the |
| start of the loop. In this case, the cost is probably minor --- a few extra |
| loads every time through the loop. However, if the base expression is more |
| complex, then the cost can rise quickly. I've seen loops where the end |
| expression was actually something like: "``SomeMap[X]->end()``" and map lookups |
| really aren't cheap. By writing it in the second form consistently, you |
| eliminate the issue entirely and don't even have to think about it. |
| |
| The second (even bigger) issue is that writing the loop in the first form hints |
| to the reader that the loop is mutating the container (a fact that a comment |
| would handily confirm!). If you write the loop in the second form, it is |
| immediately obvious without even looking at the body of the loop that the |
| container isn't being modified, which makes it easier to read the code and |
| understand what it does. |
| |
| While the second form of the loop is a few extra keystrokes, we do strongly |
| prefer it. |
| |
| ``#include <iostream>`` is Forbidden |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The use of ``#include <iostream>`` in library files is hereby **forbidden**, |
| because many common implementations transparently inject a `static constructor`_ |
| into every translation unit that includes it. |
| |
| Note that using the other stream headers (``<sstream>`` for example) is not |
| problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` |
| provides various APIs that are better performing for almost every use than |
| ``std::ostream`` style APIs. |
| |
| .. note:: |
| |
| New code should always use `raw_ostream`_ for writing, or the |
| ``llvm::MemoryBuffer`` API for reading files. |
| |
| .. _raw_ostream: |
| |
| Use ``raw_ostream`` |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| LLVM includes a lightweight, simple, and efficient stream implementation in |
| ``llvm/Support/raw_ostream.h``, which provides all of the common features of |
| ``std::ostream``. All new code should use ``raw_ostream`` instead of |
| ``ostream``. |
| |
| Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward |
| declared as ``class raw_ostream``. Public headers should generally not include |
| the ``raw_ostream`` header, but use forward declarations and constant references |
| to ``raw_ostream`` instances. |
| |
| Avoid ``std::endl`` |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to |
| the output stream specified. In addition to doing this, however, it also |
| flushes the output stream. In other words, these are equivalent: |
| |
| .. code-block:: c++ |
| |
| std::cout << std::endl; |
| std::cout << '\n' << std::flush; |
| |
| Most of the time, you probably have no reason to flush the output stream, so |
| it's better to use a literal ``'\n'``. |
| |
| Don't use ``inline`` when defining a function in a class definition |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| A member function defined in a class definition is implicitly inline, so don't |
| put the ``inline`` keyword in this case. |
| |
| Don't: |
| |
| .. code-block:: c++ |
| |
| class Foo { |
| public: |
| inline void bar() { |
| // ... |
| } |
| }; |
| |
| Do: |
| |
| .. code-block:: c++ |
| |
| class Foo { |
| public: |
| void bar() { |
| // ... |
| } |
| }; |
| |
| Microscopic Details |
| ------------------- |
| |
| This section describes preferred low-level formatting guidelines along with |
| reasoning on why we prefer them. |
| |
| Spaces Before Parentheses |
| ^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Put a space before an open parenthesis only in control flow statements, but not |
| in normal function call expressions and function-like macros. For example: |
| |
| .. code-block:: c++ |
| |
| if (X) ... |
| for (I = 0; I != 100; ++I) ... |
| while (LLVMRocks) ... |
| |
| somefunc(42); |
| assert(3 != 4 && "laws of math are failing me"); |
| |
| A = foo(42, 92) + bar(X); |
| |
| The reason for doing this is not completely arbitrary. This style makes control |
| flow operators stand out more, and makes expressions flow better. |
| |
| Prefer Preincrement |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| Hard fast rule: Preincrement (``++X``) may be no slower than postincrement |
| (``X++``) and could very well be a lot faster than it. Use preincrementation |
| whenever possible. |
| |
| The semantics of postincrement include making a copy of the value being |
| incremented, returning it, and then preincrementing the "work value". For |
| primitive types, this isn't a big deal. But for iterators, it can be a huge |
| issue (for example, some iterators contains stack and set objects in them... |
| copying an iterator could invoke the copy ctor's of these as well). In general, |
| get in the habit of always using preincrement, and you won't have a problem. |
| |
| |
| Namespace Indentation |
| ^^^^^^^^^^^^^^^^^^^^^ |
| |
| In general, we strive to reduce indentation wherever possible. This is useful |
| because we want code to `fit into 80 columns`_ without excessive wrapping, but |
| also because it makes it easier to understand the code. To facilitate this and |
| avoid some insanely deep nesting on occasion, don't indent namespaces. If it |
| helps readability, feel free to add a comment indicating what namespace is |
| being closed by a ``}``. For example: |
| |
| .. code-block:: c++ |
| |
| namespace llvm { |
| namespace knowledge { |
| |
| /// This class represents things that Smith can have an intimate |
| /// understanding of and contains the data associated with it. |
| class Grokable { |
| ... |
| public: |
| explicit Grokable() { ... } |
| virtual ~Grokable() = 0; |
| |
| ... |
| |
| }; |
| |
| } // namespace knowledge |
| } // namespace llvm |
| |
| |
| Feel free to skip the closing comment when the namespace being closed is |
| obvious for any reason. For example, the outer-most namespace in a header file |
| is rarely a source of confusion. But namespaces both anonymous and named in |
| source files that are being closed half way through the file probably could use |
| clarification. |
| |
| .. _static: |
| |
| Anonymous Namespaces |
| ^^^^^^^^^^^^^^^^^^^^ |
| |
| After talking about namespaces in general, you may be wondering about anonymous |
| namespaces in particular. Anonymous namespaces are a great language feature |
| that tells the C++ compiler that the contents of the namespace are only visible |
| within the current translation unit, allowing more aggressive optimization and |
| eliminating the possibility of symbol name collisions. Anonymous namespaces are |
| to C++ as "static" is to C functions and global variables. While "``static``" |
| is available in C++, anonymous namespaces are more general: they can make entire |
| classes private to a file. |
| |
| The problem with anonymous namespaces is that they naturally want to encourage |
| indentation of their body, and they reduce locality of reference: if you see a |
| random function definition in a C++ file, it is easy to see if it is marked |
| static, but seeing if it is in an anonymous namespace requires scanning a big |
| chunk of the file. |
| |
| Because of this, we have a simple guideline: make anonymous namespaces as small |
| as possible, and only use them for class declarations. For example: |
| |
| .. code-block:: c++ |
| |
| namespace { |
| class StringSort { |
| ... |
| public: |
| StringSort(...) |
| bool operator<(const char *RHS) const; |
| }; |
| } // namespace |
| |
| static void runHelper() { |
| ... |
| } |
| |
| bool StringSort::operator<(const char *RHS) const { |
| ... |
| } |
| |
| Avoid putting declarations other than classes into anonymous namespaces: |
| |
| .. code-block:: c++ |
| |
| namespace { |
| |
| // ... many declarations ... |
| |
| void runHelper() { |
| ... |
| } |
| |
| // ... many declarations ... |
| |
| } // namespace |
| |
| When you are looking at "``runHelper``" in the middle of a large C++ file, |
| you have no immediate way to tell if this function is local to the file. In |
| contrast, when the function is marked static, you don't need to cross-reference |
| faraway places in the file to tell that the function is local. |
| |
| Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| When writing the body of an ``if``, ``else``, or for/while loop statement, we |
| prefer to omit the braces to avoid unnecessary line noise. However, braces |
| should be used in cases where the omission of braces harm the readability and |
| maintainability of the code. |
| |
| We consider that readability is harmed when omitting the brace in the presence |
| of a single statement that is accompanied by a comment (assuming the comment |
| can't be hoisted above the ``if`` or loop statement, see below). |
| |
| Similarly, braces should be used when a single-statement body is complex enough |
| that it becomes difficult to see where the block containing the following |
| statement began. An ``if``/``else`` chain or a loop is considered a single |
| statement for this rule, and this rule applies recursively. |
| |
| This list is not exhaustive. For example, readability is also harmed if an |
| ``if``/``else`` chain does not use braced bodies for either all or none of its |
| members, or has complex conditionals, deep nesting, etc. The examples below |
| intend to provide some guidelines. |
| |
| Maintainability is harmed if the body of an ``if`` ends with a (directly or |
| indirectly) nested ``if`` statement with no ``else``. Braces on the outer ``if`` |
| would help to avoid running into a "dangling else" situation. |
| |
| |
| .. code-block:: c++ |
| |
| // Omit the braces since the body is simple and clearly associated with the |
| // `if`. |
| if (isa<FunctionDecl>(D)) |
| handleFunctionDecl(D); |
| else if (isa<VarDecl>(D)) |
| handleVarDecl(D); |
| |
| // Here we document the condition itself and not the body. |
| if (isa<VarDecl>(D)) { |
| // It is necessary that we explain the situation with this surprisingly long |
| // comment, so it would be unclear without the braces whether the following |
| // statement is in the scope of the `if`. |
| // Because the condition is documented, we can't really hoist this |
| // comment that applies to the body above the `if`. |
| handleOtherDecl(D); |
| } |
| |
| // Use braces on the outer `if` to avoid a potential dangling `else` |
| // situation. |
| if (isa<VarDecl>(D)) { |
| if (shouldProcessAttr(A)) |
| handleAttr(A); |
| } |
| |
| // Use braces for the `if` block to keep it uniform with the `else` block. |
| if (isa<FunctionDecl>(D)) { |
| handleFunctionDecl(D); |
| } else { |
| // In this `else` case, it is necessary that we explain the situation with |
| // this surprisingly long comment, so it would be unclear without the braces |
| // whether the following statement is in the scope of the `if`. |
| handleOtherDecl(D); |
| } |
| |
| // This should also omit braces. The `for` loop contains only a single |
| // statement, so it shouldn't have braces. The `if` also only contains a |
| // single simple statement (the `for` loop), so it also should omit braces. |
| if (isa<FunctionDecl>(D)) |
| for (auto *A : D.attrs()) |
| handleAttr(A); |
| |
| // Use braces for a `do-while` loop and its enclosing statement. |
| if (Tok->is(tok::l_brace)) { |
| do { |
| Tok = Tok->Next; |
| } while (Tok); |
| } |
| |
| // Use braces for the outer `if` since the nested `for` is braced. |
| if (isa<FunctionDecl>(D)) { |
| for (auto *A : D.attrs()) { |
| // In this `for` loop body, it is necessary that we explain the situation |
| // with this surprisingly long comment, forcing braces on the `for` block. |
| handleAttr(A); |
| } |
| } |
| |
| // Use braces on the outer block because there are more than two levels of |
| // nesting. |
| if (isa<FunctionDecl>(D)) { |
| for (auto *A : D.attrs()) |
| for (ssize_t i : llvm::seq<ssize_t>(count)) |
| handleAttrOnDecl(D, A, i); |
| } |
| |
| // Use braces on the outer block because of a nested `if`; otherwise the |
| // compiler would warn: `add explicit braces to avoid dangling else` |
| if (auto *D = dyn_cast<FunctionDecl>(D)) { |
| if (shouldProcess(D)) |
| handleVarDecl(D); |
| else |
| markAsIgnored(D); |
| } |
| |
| |
| See Also |
| ======== |
| |
| A lot of these comments and recommendations have been culled from other sources. |
| Two particularly important books for our work are: |
| |
| #. `Effective C++ |
| <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ |
| by Scott Meyers. Also interesting and useful are "More Effective C++" and |
| "Effective STL" by the same author. |
| |
| #. `Large-Scale C++ Software Design |
| <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ |
| by John Lakos |
| |
| If you get some free time, and you haven't read them: do so, you might learn |
| something. |