| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| ; RUN: llc -mtriple=aarch64-unknown-unknown < %s | FileCheck %s |
| |
| ; Following test cases check: |
| ; a / D; b / D; c / D; |
| ; => |
| ; recip = 1.0 / D; a * recip; b * recip; c * recip; |
| define void @three_fdiv_float(float %D, float %a, float %b, float %c) #0 { |
| ; CHECK-LABEL: three_fdiv_float: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: fmov s4, #1.00000000 |
| ; CHECK-NEXT: fdiv s4, s4, s0 |
| ; CHECK-NEXT: fmul s0, s1, s4 |
| ; CHECK-NEXT: fmul s1, s2, s4 |
| ; CHECK-NEXT: fmul s2, s3, s4 |
| ; CHECK-NEXT: b foo_3f |
| %div = fdiv float %a, %D |
| %div1 = fdiv float %b, %D |
| %div2 = fdiv float %c, %D |
| tail call void @foo_3f(float %div, float %div1, float %div2) |
| ret void |
| } |
| |
| define void @three_fdiv_double(double %D, double %a, double %b, double %c) #0 { |
| ; CHECK-LABEL: three_fdiv_double: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: fmov d4, #1.00000000 |
| ; CHECK-NEXT: fdiv d4, d4, d0 |
| ; CHECK-NEXT: fmul d0, d1, d4 |
| ; CHECK-NEXT: fmul d1, d2, d4 |
| ; CHECK-NEXT: fmul d2, d3, d4 |
| ; CHECK-NEXT: b foo_3d |
| %div = fdiv double %a, %D |
| %div1 = fdiv double %b, %D |
| %div2 = fdiv double %c, %D |
| tail call void @foo_3d(double %div, double %div1, double %div2) |
| ret void |
| } |
| |
| define void @three_fdiv_4xfloat(<4 x float> %D, <4 x float> %a, <4 x float> %b, <4 x float> %c) #0 { |
| ; CHECK-LABEL: three_fdiv_4xfloat: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: fmov v4.4s, #1.00000000 |
| ; CHECK-NEXT: fdiv v4.4s, v4.4s, v0.4s |
| ; CHECK-NEXT: fmul v0.4s, v1.4s, v4.4s |
| ; CHECK-NEXT: fmul v1.4s, v2.4s, v4.4s |
| ; CHECK-NEXT: fmul v2.4s, v3.4s, v4.4s |
| ; CHECK-NEXT: b foo_3_4xf |
| %div = fdiv <4 x float> %a, %D |
| %div1 = fdiv <4 x float> %b, %D |
| %div2 = fdiv <4 x float> %c, %D |
| tail call void @foo_3_4xf(<4 x float> %div, <4 x float> %div1, <4 x float> %div2) |
| ret void |
| } |
| |
| define void @three_fdiv_2xdouble(<2 x double> %D, <2 x double> %a, <2 x double> %b, <2 x double> %c) #0 { |
| ; CHECK-LABEL: three_fdiv_2xdouble: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: fmov v4.2d, #1.00000000 |
| ; CHECK-NEXT: fdiv v4.2d, v4.2d, v0.2d |
| ; CHECK-NEXT: fmul v0.2d, v1.2d, v4.2d |
| ; CHECK-NEXT: fmul v1.2d, v2.2d, v4.2d |
| ; CHECK-NEXT: fmul v2.2d, v3.2d, v4.2d |
| ; CHECK-NEXT: b foo_3_2xd |
| %div = fdiv <2 x double> %a, %D |
| %div1 = fdiv <2 x double> %b, %D |
| %div2 = fdiv <2 x double> %c, %D |
| tail call void @foo_3_2xd(<2 x double> %div, <2 x double> %div1, <2 x double> %div2) |
| ret void |
| } |
| |
| ; Following test cases check we never combine two FDIVs if neither of them |
| ; calculates a reciprocal. |
| define void @two_fdiv_float(float %D, float %a, float %b) #0 { |
| ; CHECK-LABEL: two_fdiv_float: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: fdiv s3, s1, s0 |
| ; CHECK-NEXT: fdiv s1, s2, s0 |
| ; CHECK-NEXT: fmov s0, s3 |
| ; CHECK-NEXT: b foo_2f |
| %div = fdiv float %a, %D |
| %div1 = fdiv float %b, %D |
| tail call void @foo_2f(float %div, float %div1) |
| ret void |
| } |
| |
| define void @two_fdiv_double(double %D, double %a, double %b) #0 { |
| ; CHECK-LABEL: two_fdiv_double: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: fdiv d3, d1, d0 |
| ; CHECK-NEXT: fdiv d1, d2, d0 |
| ; CHECK-NEXT: fmov d0, d3 |
| ; CHECK-NEXT: b foo_2d |
| %div = fdiv double %a, %D |
| %div1 = fdiv double %b, %D |
| tail call void @foo_2d(double %div, double %div1) |
| ret void |
| } |
| |
| define void @splat_three_fdiv_4xfloat(float %D, <4 x float> %a, <4 x float> %b, <4 x float> %c) #0 { |
| ; CHECK-LABEL: splat_three_fdiv_4xfloat: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: fmov v4.4s, #1.00000000 |
| ; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0 |
| ; CHECK-NEXT: dup v0.4s, v0.s[0] |
| ; CHECK-NEXT: fdiv v4.4s, v4.4s, v0.4s |
| ; CHECK-NEXT: fmul v0.4s, v1.4s, v4.4s |
| ; CHECK-NEXT: fmul v1.4s, v2.4s, v4.4s |
| ; CHECK-NEXT: fmul v2.4s, v3.4s, v4.4s |
| ; CHECK-NEXT: b foo_3_4xf |
| %D.ins = insertelement <4 x float> poison, float %D, i64 0 |
| %splat = shufflevector <4 x float> %D.ins, <4 x float> poison, <4 x i32> zeroinitializer |
| %div = fdiv <4 x float> %a, %splat |
| %div1 = fdiv <4 x float> %b, %splat |
| %div2 = fdiv <4 x float> %c, %splat |
| tail call void @foo_3_4xf(<4 x float> %div, <4 x float> %div1, <4 x float> %div2) |
| ret void |
| } |
| |
| define <4 x float> @splat_fdiv_v4f32(float %D, <4 x float> %a) #1 { |
| ; CHECK-LABEL: splat_fdiv_v4f32: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: fmov v2.4s, #1.00000000 |
| ; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0 |
| ; CHECK-NEXT: dup v0.4s, v0.s[0] |
| ; CHECK-NEXT: fdiv v0.4s, v2.4s, v0.4s |
| ; CHECK-NEXT: fmul v0.4s, v1.4s, v0.4s |
| ; CHECK-NEXT: ret |
| entry: |
| %D.ins = insertelement <4 x float> poison, float %D, i64 0 |
| %splat = shufflevector <4 x float> %D.ins, <4 x float> poison, <4 x i32> zeroinitializer |
| %div = fdiv <4 x float> %a, %splat |
| ret <4 x float> %div |
| } |
| |
| define <vscale x 4 x float> @splat_fdiv_nxv4f32(float %D, <vscale x 4 x float> %a) #1 { |
| ; CHECK-LABEL: splat_fdiv_nxv4f32: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: fmov s2, #1.00000000 |
| ; CHECK-NEXT: fdiv s0, s2, s0 |
| ; CHECK-NEXT: mov z0.s, s0 |
| ; CHECK-NEXT: fmul z0.s, z1.s, z0.s |
| ; CHECK-NEXT: ret |
| entry: |
| %D.ins = insertelement <vscale x 4 x float> poison, float %D, i64 0 |
| %splat = shufflevector <vscale x 4 x float> %D.ins, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer |
| %div = fdiv <vscale x 4 x float> %a, %splat |
| ret <vscale x 4 x float> %div |
| } |
| |
| define void @splat_three_fdiv_nxv4f32(float %D, <vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c) #1 { |
| ; CHECK-LABEL: splat_three_fdiv_nxv4f32: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: fmov s4, #1.00000000 |
| ; CHECK-NEXT: fdiv s0, s4, s0 |
| ; CHECK-NEXT: mov z4.s, s0 |
| ; CHECK-NEXT: fmul z0.s, z1.s, z4.s |
| ; CHECK-NEXT: fmul z1.s, z2.s, z4.s |
| ; CHECK-NEXT: fmul z2.s, z3.s, z4.s |
| ; CHECK-NEXT: b foo_3_nxv4f32 |
| entry: |
| %D.ins = insertelement <vscale x 4 x float> poison, float %D, i64 0 |
| %splat = shufflevector <vscale x 4 x float> %D.ins, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer |
| %div = fdiv <vscale x 4 x float> %a, %splat |
| %div1 = fdiv <vscale x 4 x float> %b, %splat |
| %div2 = fdiv <vscale x 4 x float> %c, %splat |
| tail call void @foo_3_nxv4f32(<vscale x 4 x float> %div, <vscale x 4 x float> %div1, <vscale x 4 x float> %div2) |
| ret void |
| } |
| |
| define <vscale x 2 x double> @splat_fdiv_nxv2f64(double %D, <vscale x 2 x double> %a) #1 { |
| ; CHECK-LABEL: splat_fdiv_nxv2f64: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0 |
| ; CHECK-NEXT: ptrue p0.d |
| ; CHECK-NEXT: mov z0.d, d0 |
| ; CHECK-NEXT: fdivr z0.d, p0/m, z0.d, z1.d |
| ; CHECK-NEXT: ret |
| entry: |
| %D.ins = insertelement <vscale x 2 x double> poison, double %D, i64 0 |
| %splat = shufflevector <vscale x 2 x double> %D.ins, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer |
| %div = fdiv <vscale x 2 x double> %a, %splat |
| ret <vscale x 2 x double> %div |
| } |
| |
| define void @splat_two_fdiv_nxv2f64(double %D, <vscale x 2 x double> %a, <vscale x 2 x double> %b) #1 { |
| ; CHECK-LABEL: splat_two_fdiv_nxv2f64: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: fmov d3, #1.00000000 |
| ; CHECK-NEXT: fdiv d0, d3, d0 |
| ; CHECK-NEXT: mov z3.d, d0 |
| ; CHECK-NEXT: fmul z0.d, z1.d, z3.d |
| ; CHECK-NEXT: fmul z1.d, z2.d, z3.d |
| ; CHECK-NEXT: b foo_2_nxv2f64 |
| entry: |
| %D.ins = insertelement <vscale x 2 x double> poison, double %D, i64 0 |
| %splat = shufflevector <vscale x 2 x double> %D.ins, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer |
| %div = fdiv <vscale x 2 x double> %a, %splat |
| %div1 = fdiv <vscale x 2 x double> %b, %splat |
| tail call void @foo_2_nxv2f64(<vscale x 2 x double> %div, <vscale x 2 x double> %div1) |
| ret void |
| } |
| |
| declare void @foo_3f(float, float, float) |
| declare void @foo_3d(double, double, double) |
| declare void @foo_3_4xf(<4 x float>, <4 x float>, <4 x float>) |
| declare void @foo_3_2xd(<2 x double>, <2 x double>, <2 x double>) |
| declare void @foo_2f(float, float) |
| declare void @foo_2d(double, double) |
| declare void @foo_3_nxv4f32(<vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x float>) |
| declare void @foo_2_nxv2f64(<vscale x 2 x double>, <vscale x 2 x double>) |
| |
| attributes #0 = { "unsafe-fp-math"="true" } |
| attributes #1 = { "unsafe-fp-math"="true" "target-features"="+sve" } |