blob: 430a66b73314223213620d2157a7365a71ff4045 [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tonga -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX8 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX9 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX10 %s
define amdgpu_ps float @ds_fadd_f32_ss(float addrspace(3)* inreg %ptr, float inreg %val) {
; GFX8-LABEL: ds_fadd_f32_ss:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_mov_b32_e32 v1, s3
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: ds_fadd_f32_ss:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s2
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: ds_fadd_f32_ss:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, s2
; GFX10-NEXT: v_mov_b32_e32 v1, s3
; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
ret float %ret
}
define amdgpu_ps float @ds_fadd_f32_ss_offset(float addrspace(3)* inreg %ptr, float inreg %val) {
; GFX8-LABEL: ds_fadd_f32_ss_offset:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s3
; GFX8-NEXT: v_mov_b32_e32 v1, s2
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: ds_fadd_f32_ss_offset:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s3
; GFX9-NEXT: v_mov_b32_e32 v1, s2
; GFX9-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: ds_fadd_f32_ss_offset:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, s3
; GFX10-NEXT: v_mov_b32_e32 v1, s2
; GFX10-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
ret float %ret
}
define amdgpu_ps void @ds_fadd_f32_ss_nortn(float addrspace(3)* inreg %ptr, float inreg %val) {
; GFX8-LABEL: ds_fadd_f32_ss_nortn:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_mov_b32_e32 v1, s3
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX8-NEXT: s_endpgm
;
; GFX9-LABEL: ds_fadd_f32_ss_nortn:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s2
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX9-NEXT: s_endpgm
;
; GFX10-LABEL: ds_fadd_f32_ss_nortn:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, s2
; GFX10-NEXT: v_mov_b32_e32 v1, s3
; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX10-NEXT: s_endpgm
%unused = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
ret void
}
define amdgpu_ps void @ds_fadd_f32_ss_offset_nortn(float addrspace(3)* inreg %ptr, float inreg %val) {
; GFX8-LABEL: ds_fadd_f32_ss_offset_nortn:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s3
; GFX8-NEXT: v_mov_b32_e32 v1, s2
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
; GFX8-NEXT: s_endpgm
;
; GFX9-LABEL: ds_fadd_f32_ss_offset_nortn:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s3
; GFX9-NEXT: v_mov_b32_e32 v1, s2
; GFX9-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
; GFX9-NEXT: s_endpgm
;
; GFX10-LABEL: ds_fadd_f32_ss_offset_nortn:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, s3
; GFX10-NEXT: v_mov_b32_e32 v1, s2
; GFX10-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
; GFX10-NEXT: s_endpgm
%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
%unused = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
ret void
}
define float @ds_fadd_f32_vv(float addrspace(3)* %ptr, float %val) {
; GFX8-LABEL: ds_fadd_f32_vv:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: ds_fadd_f32_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: ds_fadd_f32_vv:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
ret float %ret
}
define float @ds_fadd_f32_vv_offset(float addrspace(3)* %ptr, float %val) {
; GFX8-LABEL: ds_fadd_f32_vv_offset:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: ds_fadd_f32_vv_offset:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: ds_fadd_f32_vv_offset:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
ret float %ret
}
define void @ds_fadd_f32_vv_nortn(float addrspace(3)* %ptr, float %val) {
; GFX8-LABEL: ds_fadd_f32_vv_nortn:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: ds_fadd_f32_vv_nortn:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: ds_fadd_f32_vv_nortn:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
ret void
}
define void @ds_fadd_f32_vv_offset_nortn(float addrspace(3)* %ptr, float %val) {
; GFX8-LABEL: ds_fadd_f32_vv_offset_nortn:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: ds_fadd_f32_vv_offset_nortn:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: ds_fadd_f32_vv_offset_nortn:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
ret void
}
define float @ds_fadd_f32_vv_volatile(float addrspace(3)* %ptr, float %val) {
; GFX8-LABEL: ds_fadd_f32_vv_volatile:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: ds_fadd_f32_vv_volatile:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: ds_fadd_f32_vv_volatile:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 true)
ret float %ret
}
declare float @llvm.amdgcn.ds.fadd(float addrspace(3)* nocapture, float, i32 immarg, i32 immarg, i1 immarg) #0
attributes #0 = { argmemonly nounwind willreturn }