blob: 112ff6df034450d47f864fb81358e2f8539216c3 [file] [log] [blame]
//===- VLIWMachineScheduler.h - VLIW-Focused Scheduling Pass ----*- C++ -*-===//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// //
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Twine.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/TargetSchedule.h"
#include <limits>
#include <memory>
#include <utility>
namespace llvm {
class DFAPacketizer;
class RegisterClassInfo;
class ScheduleHazardRecognizer;
class SUnit;
class TargetInstrInfo;
class TargetSubtargetInfo;
class VLIWResourceModel {
const TargetInstrInfo *TII;
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per se, but assumes definition of resource
/// model by a target.
DFAPacketizer *ResourcesModel;
const TargetSchedModel *SchedModel;
/// Local packet/bundle model. Purely
/// internal to the MI scheduler at the time.
SmallVector<SUnit *> Packet;
/// Total packets created.
unsigned TotalPackets = 0;
VLIWResourceModel(const TargetSubtargetInfo &STI, const TargetSchedModel *SM);
VLIWResourceModel &operator=(const VLIWResourceModel &other) = delete;
VLIWResourceModel(const VLIWResourceModel &other) = delete;
virtual ~VLIWResourceModel();
virtual void reset();
virtual bool hasDependence(const SUnit *SUd, const SUnit *SUu);
virtual bool isResourceAvailable(SUnit *SU, bool IsTop);
virtual bool reserveResources(SUnit *SU, bool IsTop);
unsigned getTotalPackets() const { return TotalPackets; }
size_t getPacketInstCount() const { return Packet.size(); }
bool isInPacket(SUnit *SU) const { return is_contained(Packet, SU); }
virtual DFAPacketizer *createPacketizer(const TargetSubtargetInfo &STI) const;
/// Extend the standard ScheduleDAGMILive to provide more context and override
/// the top-level schedule() driver.
class VLIWMachineScheduler : public ScheduleDAGMILive {
VLIWMachineScheduler(MachineSchedContext *C,
std::unique_ptr<MachineSchedStrategy> S)
: ScheduleDAGMILive(C, std::move(S)) {}
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
void schedule() override;
RegisterClassInfo *getRegClassInfo() { return RegClassInfo; }
int getBBSize() { return BB->size(); }
// ConvergingVLIWScheduler - Implementation of a VLIW-aware
// MachineSchedStrategy.
class ConvergingVLIWScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingVLIWScheduler heuristics, required
/// for the lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU = nullptr;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
// Best scheduling cost.
int SCost = 0;
SchedCandidate() = default;
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
// Constants used to denote relative importance of
// heuristic components for cost computation.
static constexpr unsigned PriorityOne = 200;
static constexpr unsigned PriorityTwo = 50;
static constexpr unsigned PriorityThree = 75;
static constexpr unsigned ScaleTwo = 10;
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct VLIWSchedBoundary {
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending = false;
ScheduleHazardRecognizer *HazardRec = nullptr;
VLIWResourceModel *ResourceModel = nullptr;
unsigned CurrCycle = 0;
unsigned IssueCount = 0;
unsigned CriticalPathLength = 0;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle = std::numeric_limits<unsigned>::max();
// Remember the greatest min operand latency.
unsigned MaxMinLatency = 0;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
VLIWSchedBoundary(unsigned ID, const Twine &Name)
: Available(ID, Name + ".A"),
Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name + ".P") {}
VLIWSchedBoundary &operator=(const VLIWSchedBoundary &other) = delete;
VLIWSchedBoundary(const VLIWSchedBoundary &other) = delete;
void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) {
DAG = dag;
SchedModel = smodel;
CurrCycle = 0;
IssueCount = 0;
// Initialize the critical path length limit, which used by the scheduling
// cost model to determine the value for scheduling an instruction. We use
// a slightly different heuristic for small and large functions. For small
// functions, it's important to use the height/depth of the instruction.
// For large functions, prioritizing by height or depth increases spills.
const auto BBSize = DAG->getBBSize();
CriticalPathLength = BBSize / SchedModel->getIssueWidth();
if (BBSize < 50)
// We divide by two as a cheap and simple heuristic to reduce the
// critcal path length, which increases the priority of using the graph
// height/depth in the scheduler's cost computation.
CriticalPathLength >>= 1;
else {
// For large basic blocks, we prefer a larger critical path length to
// decrease the priority of using the graph height/depth.
unsigned MaxPath = 0;
for (auto &SU : DAG->SUnits)
MaxPath = std::max(MaxPath, isTop() ? SU.getHeight() : SU.getDepth());
CriticalPathLength = std::max(CriticalPathLength, MaxPath) + 1;
bool isTop() const {
return Available.getID() == ConvergingVLIWScheduler::TopQID;
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
bool isLatencyBound(SUnit *SU) {
if (CurrCycle >= CriticalPathLength)
return true;
unsigned PathLength = isTop() ? SU->getHeight() : SU->getDepth();
return CriticalPathLength - CurrCycle <= PathLength;
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
// State of the top and bottom scheduled instruction boundaries.
VLIWSchedBoundary Top;
VLIWSchedBoundary Bot;
/// List of pressure sets that have a high pressure level in the region.
SmallVector<bool> HighPressureSets;
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum { TopQID = 1, BotQID = 2, LogMaxQID = 2 };
ConvergingVLIWScheduler() : Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
virtual ~ConvergingVLIWScheduler() = default;
void initialize(ScheduleDAGMI *dag) override;
SUnit *pickNode(bool &IsTopNode) override;
void schedNode(SUnit *SU, bool IsTopNode) override;
void releaseTopNode(SUnit *SU) override;
void releaseBottomNode(SUnit *SU) override;
unsigned reportPackets() {
return Top.ResourceModel->getTotalPackets() +
virtual VLIWResourceModel *
createVLIWResourceModel(const TargetSubtargetInfo &STI,
const TargetSchedModel *SchedModel) const;
SUnit *pickNodeBidrectional(bool &IsTopNode);
int pressureChange(const SUnit *SU, bool isBotUp);
virtual int SchedulingCost(ReadyQueue &Q, SUnit *SU,
SchedCandidate &Candidate, RegPressureDelta &Delta,
bool verbose);
CandResult pickNodeFromQueue(VLIWSchedBoundary &Zone,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
int Cost, PressureChange P = PressureChange());
void readyQueueVerboseDump(const RegPressureTracker &RPTracker,
SchedCandidate &Candidate, ReadyQueue &Q);
} // end namespace llvm