blob: 8136f2cb2dfec86ce0cde7802a068e0bff484ace [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -mtriple=x86_64-unknown -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,SSE
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=-prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX512
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=+prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256
@srcA64 = common global [8 x double] zeroinitializer, align 64
@srcB64 = common global [8 x double] zeroinitializer, align 64
@srcC64 = common global [8 x double] zeroinitializer, align 64
@srcA32 = common global [16 x float] zeroinitializer, align 64
@srcB32 = common global [16 x float] zeroinitializer, align 64
@srcC32 = common global [16 x float] zeroinitializer, align 64
@dst64 = common global [8 x double] zeroinitializer, align 64
@dst32 = common global [16 x float] zeroinitializer, align 64
declare float @llvm.maxnum.f32(float, float)
declare double @llvm.maxnum.f64(double, double)
;
; CHECK
;
define void @fmaxnum_2f64() #0 {
; CHECK-LABEL: @fmaxnum_2f64(
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 8
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 8
; CHECK-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]])
; CHECK-NEXT: store <2 x double> [[TMP3]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
; CHECK-NEXT: ret void
;
%a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8
%a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8
%b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8
%b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8
%fmaxnum0 = call double @llvm.maxnum.f64(double %a0, double %b0)
%fmaxnum1 = call double @llvm.maxnum.f64(double %a1, double %b1)
store double %fmaxnum0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
store double %fmaxnum1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
ret void
}
define void @fmaxnum_4f64() #0 {
; SSE-LABEL: @fmaxnum_4f64(
; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 8
; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2) to <2 x double>*), align 8
; SSE-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 8
; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2) to <2 x double>*), align 8
; SSE-NEXT: [[TMP5:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP3]])
; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP2]], <2 x double> [[TMP4]])
; SSE-NEXT: store <2 x double> [[TMP5]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
; SSE-NEXT: store <2 x double> [[TMP6]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 8
; SSE-NEXT: ret void
;
; AVX-LABEL: @fmaxnum_4f64(
; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 8
; AVX-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 8
; AVX-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.maxnum.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]])
; AVX-NEXT: store <4 x double> [[TMP3]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8
; AVX-NEXT: ret void
;
%a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8
%a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8
%a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 8
%a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 8
%b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8
%b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8
%b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 8
%b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 8
%fmaxnum0 = call double @llvm.maxnum.f64(double %a0, double %b0)
%fmaxnum1 = call double @llvm.maxnum.f64(double %a1, double %b1)
%fmaxnum2 = call double @llvm.maxnum.f64(double %a2, double %b2)
%fmaxnum3 = call double @llvm.maxnum.f64(double %a3, double %b3)
store double %fmaxnum0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
store double %fmaxnum1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
store double %fmaxnum2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8
store double %fmaxnum3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8
ret void
}
define void @fmaxnum_8f64() #0 {
; SSE-LABEL: @fmaxnum_8f64(
; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 4
; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2) to <2 x double>*), align 4
; SSE-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4) to <2 x double>*), align 4
; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6) to <2 x double>*), align 4
; SSE-NEXT: [[TMP5:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 4
; SSE-NEXT: [[TMP6:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2) to <2 x double>*), align 4
; SSE-NEXT: [[TMP7:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4) to <2 x double>*), align 4
; SSE-NEXT: [[TMP8:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6) to <2 x double>*), align 4
; SSE-NEXT: [[TMP9:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP5]])
; SSE-NEXT: [[TMP10:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP2]], <2 x double> [[TMP6]])
; SSE-NEXT: [[TMP11:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP3]], <2 x double> [[TMP7]])
; SSE-NEXT: [[TMP12:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP8]])
; SSE-NEXT: store <2 x double> [[TMP9]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 4
; SSE-NEXT: store <2 x double> [[TMP10]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 4
; SSE-NEXT: store <2 x double> [[TMP11]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <2 x double>*), align 4
; SSE-NEXT: store <2 x double> [[TMP12]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6) to <2 x double>*), align 4
; SSE-NEXT: ret void
;
; AVX256-LABEL: @fmaxnum_8f64(
; AVX256-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 4
; AVX256-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4) to <4 x double>*), align 4
; AVX256-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 4
; AVX256-NEXT: [[TMP4:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4) to <4 x double>*), align 4
; AVX256-NEXT: [[TMP5:%.*]] = call <4 x double> @llvm.maxnum.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP3]])
; AVX256-NEXT: [[TMP6:%.*]] = call <4 x double> @llvm.maxnum.v4f64(<4 x double> [[TMP2]], <4 x double> [[TMP4]])
; AVX256-NEXT: store <4 x double> [[TMP5]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4
; AVX256-NEXT: store <4 x double> [[TMP6]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4
; AVX256-NEXT: ret void
;
; AVX512-LABEL: @fmaxnum_8f64(
; AVX512-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcA64 to <8 x double>*), align 4
; AVX512-NEXT: [[TMP2:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcB64 to <8 x double>*), align 4
; AVX512-NEXT: [[TMP3:%.*]] = call <8 x double> @llvm.maxnum.v8f64(<8 x double> [[TMP1]], <8 x double> [[TMP2]])
; AVX512-NEXT: store <8 x double> [[TMP3]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4
; AVX512-NEXT: ret void
;
%a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 4
%a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 4
%a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 4
%a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 4
%a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4), align 4
%a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 5), align 4
%a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6), align 4
%a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 7), align 4
%b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 4
%b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 4
%b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 4
%b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 4
%b4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4), align 4
%b5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 5), align 4
%b6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6), align 4
%b7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 7), align 4
%fmaxnum0 = call double @llvm.maxnum.f64(double %a0, double %b0)
%fmaxnum1 = call double @llvm.maxnum.f64(double %a1, double %b1)
%fmaxnum2 = call double @llvm.maxnum.f64(double %a2, double %b2)
%fmaxnum3 = call double @llvm.maxnum.f64(double %a3, double %b3)
%fmaxnum4 = call double @llvm.maxnum.f64(double %a4, double %b4)
%fmaxnum5 = call double @llvm.maxnum.f64(double %a5, double %b5)
%fmaxnum6 = call double @llvm.maxnum.f64(double %a6, double %b6)
%fmaxnum7 = call double @llvm.maxnum.f64(double %a7, double %b7)
store double %fmaxnum0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4
store double %fmaxnum1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4
store double %fmaxnum2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4
store double %fmaxnum3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4
store double %fmaxnum4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4
store double %fmaxnum5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4
store double %fmaxnum6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4
store double %fmaxnum7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4
ret void
}
define void @fmaxnum_4f32() #0 {
; CHECK-LABEL: @fmaxnum_4f32(
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4
; CHECK-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]])
; CHECK-NEXT: store <4 x float> [[TMP3]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
; CHECK-NEXT: ret void
;
%a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4
%a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4
%a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4
%a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4
%b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4
%b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4
%b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4
%b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4
%fmaxnum0 = call float @llvm.maxnum.f32(float %a0, float %b0)
%fmaxnum1 = call float @llvm.maxnum.f32(float %a1, float %b1)
%fmaxnum2 = call float @llvm.maxnum.f32(float %a2, float %b2)
%fmaxnum3 = call float @llvm.maxnum.f32(float %a3, float %b3)
store float %fmaxnum0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
store float %fmaxnum1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
store float %fmaxnum2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
store float %fmaxnum3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
ret void
}
define void @fmaxnum_8f32() #0 {
; SSE-LABEL: @fmaxnum_8f32(
; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP5:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP3]])
; SSE-NEXT: [[TMP6:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP2]], <4 x float> [[TMP4]])
; SSE-NEXT: store <4 x float> [[TMP5]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP6]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: ret void
;
; AVX-LABEL: @fmaxnum_8f32(
; AVX-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4
; AVX-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4
; AVX-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.maxnum.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]])
; AVX-NEXT: store <8 x float> [[TMP3]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
; AVX-NEXT: ret void
;
%a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4
%a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4
%a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4
%a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4
%a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4
%a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4
%a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4
%a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4
%b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4
%b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4
%b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4
%b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4
%b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4
%b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4
%b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4
%b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4
%fmaxnum0 = call float @llvm.maxnum.f32(float %a0, float %b0)
%fmaxnum1 = call float @llvm.maxnum.f32(float %a1, float %b1)
%fmaxnum2 = call float @llvm.maxnum.f32(float %a2, float %b2)
%fmaxnum3 = call float @llvm.maxnum.f32(float %a3, float %b3)
%fmaxnum4 = call float @llvm.maxnum.f32(float %a4, float %b4)
%fmaxnum5 = call float @llvm.maxnum.f32(float %a5, float %b5)
%fmaxnum6 = call float @llvm.maxnum.f32(float %a6, float %b6)
%fmaxnum7 = call float @llvm.maxnum.f32(float %a7, float %b7)
store float %fmaxnum0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
store float %fmaxnum1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
store float %fmaxnum2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
store float %fmaxnum3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
store float %fmaxnum4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4
store float %fmaxnum5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4
store float %fmaxnum6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4
store float %fmaxnum7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4
ret void
}
define void @fmaxnum_16f32() #0 {
; SSE-LABEL: @fmaxnum_16f32(
; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8) to <4 x float>*), align 4
; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12) to <4 x float>*), align 4
; SSE-NEXT: [[TMP5:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP6:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8) to <4 x float>*), align 4
; SSE-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12) to <4 x float>*), align 4
; SSE-NEXT: [[TMP9:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP5]])
; SSE-NEXT: [[TMP10:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP2]], <4 x float> [[TMP6]])
; SSE-NEXT: [[TMP11:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP3]], <4 x float> [[TMP7]])
; SSE-NEXT: [[TMP12:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP4]], <4 x float> [[TMP8]])
; SSE-NEXT: store <4 x float> [[TMP9]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP10]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP11]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP12]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12) to <4 x float>*), align 4
; SSE-NEXT: ret void
;
; AVX256-LABEL: @fmaxnum_16f32(
; AVX256-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4
; AVX256-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8) to <8 x float>*), align 4
; AVX256-NEXT: [[TMP3:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4
; AVX256-NEXT: [[TMP4:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8) to <8 x float>*), align 4
; AVX256-NEXT: [[TMP5:%.*]] = call <8 x float> @llvm.maxnum.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP3]])
; AVX256-NEXT: [[TMP6:%.*]] = call <8 x float> @llvm.maxnum.v8f32(<8 x float> [[TMP2]], <8 x float> [[TMP4]])
; AVX256-NEXT: store <8 x float> [[TMP5]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
; AVX256-NEXT: store <8 x float> [[TMP6]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4
; AVX256-NEXT: ret void
;
; AVX512-LABEL: @fmaxnum_16f32(
; AVX512-NEXT: [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcA32 to <16 x float>*), align 4
; AVX512-NEXT: [[TMP2:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcB32 to <16 x float>*), align 4
; AVX512-NEXT: [[TMP3:%.*]] = call <16 x float> @llvm.maxnum.v16f32(<16 x float> [[TMP1]], <16 x float> [[TMP2]])
; AVX512-NEXT: store <16 x float> [[TMP3]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4
; AVX512-NEXT: ret void
;
%a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4
%a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4
%a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4
%a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4
%a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4
%a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4
%a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4
%a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4
%a8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8), align 4
%a9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 9), align 4
%a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 10), align 4
%a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 11), align 4
%a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12), align 4
%a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 13), align 4
%a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 14), align 4
%a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 15), align 4
%b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4
%b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4
%b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4
%b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4
%b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4
%b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4
%b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4
%b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4
%b8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8), align 4
%b9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 9), align 4
%b10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 10), align 4
%b11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 11), align 4
%b12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12), align 4
%b13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 13), align 4
%b14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 14), align 4
%b15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 15), align 4
%fmaxnum0 = call float @llvm.maxnum.f32(float %a0 , float %b0 )
%fmaxnum1 = call float @llvm.maxnum.f32(float %a1 , float %b1 )
%fmaxnum2 = call float @llvm.maxnum.f32(float %a2 , float %b2 )
%fmaxnum3 = call float @llvm.maxnum.f32(float %a3 , float %b3 )
%fmaxnum4 = call float @llvm.maxnum.f32(float %a4 , float %b4 )
%fmaxnum5 = call float @llvm.maxnum.f32(float %a5 , float %b5 )
%fmaxnum6 = call float @llvm.maxnum.f32(float %a6 , float %b6 )
%fmaxnum7 = call float @llvm.maxnum.f32(float %a7 , float %b7 )
%fmaxnum8 = call float @llvm.maxnum.f32(float %a8 , float %b8 )
%fmaxnum9 = call float @llvm.maxnum.f32(float %a9 , float %b9 )
%fmaxnum10 = call float @llvm.maxnum.f32(float %a10, float %b10)
%fmaxnum11 = call float @llvm.maxnum.f32(float %a11, float %b11)
%fmaxnum12 = call float @llvm.maxnum.f32(float %a12, float %b12)
%fmaxnum13 = call float @llvm.maxnum.f32(float %a13, float %b13)
%fmaxnum14 = call float @llvm.maxnum.f32(float %a14, float %b14)
%fmaxnum15 = call float @llvm.maxnum.f32(float %a15, float %b15)
store float %fmaxnum0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
store float %fmaxnum1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
store float %fmaxnum2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
store float %fmaxnum3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
store float %fmaxnum4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4
store float %fmaxnum5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4
store float %fmaxnum6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4
store float %fmaxnum7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4
store float %fmaxnum8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4
store float %fmaxnum9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4
store float %fmaxnum10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4
store float %fmaxnum11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4
store float %fmaxnum12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4
store float %fmaxnum13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4
store float %fmaxnum14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4
store float %fmaxnum15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4
ret void
}
define float @reduction_v4f32_fast(float* %p) {
; CHECK-LABEL: @reduction_v4f32_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = call fast float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[TMP2]])
; CHECK-NEXT: ret float [[TMP3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0)
%m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1)
%m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2)
ret float %m3
}
define float @reduction_v4f32_nnan(float* %p) {
; CHECK-LABEL: @reduction_v4f32_nnan(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = call nnan float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[TMP2]])
; CHECK-NEXT: ret float [[TMP3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%m1 = tail call nnan float @llvm.maxnum.f32(float %t1, float %t0)
%m2 = tail call nnan float @llvm.maxnum.f32(float %t2, float %m1)
%m3 = tail call nnan float @llvm.maxnum.f32(float %t3, float %m2)
ret float %m3
}
; Negative test - must have nnan.
define float @reduction_v4f32_not_fast(float* %p) {
; CHECK-LABEL: @reduction_v4f32_not_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call float @llvm.maxnum.f32(float [[T1]], float [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call float @llvm.maxnum.f32(float [[T2]], float [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call float @llvm.maxnum.f32(float [[T3]], float [[M2]])
; CHECK-NEXT: ret float [[M3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%m1 = tail call float @llvm.maxnum.f32(float %t1, float %t0)
%m2 = tail call float @llvm.maxnum.f32(float %t2, float %m1)
%m3 = tail call float @llvm.maxnum.f32(float %t3, float %m2)
ret float %m3
}
define float @reduction_v8f32_fast(float* %p) {
; CHECK-LABEL: @reduction_v8f32_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds float, float* [[P]], i64 4
; CHECK-NEXT: [[G5:%.*]] = getelementptr inbounds float, float* [[P]], i64 5
; CHECK-NEXT: [[G6:%.*]] = getelementptr inbounds float, float* [[P]], i64 6
; CHECK-NEXT: [[G7:%.*]] = getelementptr inbounds float, float* [[P]], i64 7
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P]] to <8 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = call fast float @llvm.vector.reduce.fmax.v8f32(<8 x float> [[TMP2]])
; CHECK-NEXT: ret float [[TMP3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%g4 = getelementptr inbounds float, float* %p, i64 4
%g5 = getelementptr inbounds float, float* %p, i64 5
%g6 = getelementptr inbounds float, float* %p, i64 6
%g7 = getelementptr inbounds float, float* %p, i64 7
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%t4 = load float, float* %g4, align 4
%t5 = load float, float* %g5, align 4
%t6 = load float, float* %g6, align 4
%t7 = load float, float* %g7, align 4
%m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0)
%m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1)
%m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2)
%m4 = tail call fast float @llvm.maxnum.f32(float %t4, float %m3)
%m5 = tail call fast float @llvm.maxnum.f32(float %m4, float %t6)
%m6 = tail call fast float @llvm.maxnum.f32(float %m5, float %t5)
%m7 = tail call fast float @llvm.maxnum.f32(float %m6, float %t7)
ret float %m7
}
define double @reduction_v2f64_fast(double* %p) {
; CHECK-LABEL: @reduction_v2f64_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T1]], double [[T0]])
; CHECK-NEXT: ret double [[M1]]
;
%g1 = getelementptr inbounds double, double* %p, i64 1
%t0 = load double, double* %p, align 4
%t1 = load double, double* %g1, align 4
%m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0)
ret double %m1
}
define double @reduction_v4f64_fast(double* %p) {
; CHECK-LABEL: @reduction_v4f64_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds double, double* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds double, double* [[P]], i64 3
; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[P]] to <4 x double>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = call fast double @llvm.vector.reduce.fmax.v4f64(<4 x double> [[TMP2]])
; CHECK-NEXT: ret double [[TMP3]]
;
%g1 = getelementptr inbounds double, double* %p, i64 1
%g2 = getelementptr inbounds double, double* %p, i64 2
%g3 = getelementptr inbounds double, double* %p, i64 3
%t0 = load double, double* %p, align 4
%t1 = load double, double* %g1, align 4
%t2 = load double, double* %g2, align 4
%t3 = load double, double* %g3, align 4
%m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0)
%m2 = tail call fast double @llvm.maxnum.f64(double %t2, double %m1)
%m3 = tail call fast double @llvm.maxnum.f64(double %t3, double %m2)
ret double %m3
}
; Negative test - must have nnan.
define double @reduction_v4f64_wrong_fmf(double* %p) {
; CHECK-LABEL: @reduction_v4f64_wrong_fmf(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds double, double* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds double, double* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load double, double* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load double, double* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call ninf nsz double @llvm.maxnum.f64(double [[T1]], double [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call ninf nsz double @llvm.maxnum.f64(double [[T2]], double [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call ninf nsz double @llvm.maxnum.f64(double [[T3]], double [[M2]])
; CHECK-NEXT: ret double [[M3]]
;
%g1 = getelementptr inbounds double, double* %p, i64 1
%g2 = getelementptr inbounds double, double* %p, i64 2
%g3 = getelementptr inbounds double, double* %p, i64 3
%t0 = load double, double* %p, align 4
%t1 = load double, double* %g1, align 4
%t2 = load double, double* %g2, align 4
%t3 = load double, double* %g3, align 4
%m1 = tail call ninf nsz double @llvm.maxnum.f64(double %t1, double %t0)
%m2 = tail call ninf nsz double @llvm.maxnum.f64(double %t2, double %m1)
%m3 = tail call ninf nsz double @llvm.maxnum.f64(double %t3, double %m2)
ret double %m3
}
attributes #0 = { nounwind }