blob: d1fa465a66d79a3da79d43001b8c080493f7b31b [file] [log] [blame]
; RUN: llc -march=amdgcn -mcpu=verde -enable-misched=0 -post-RA-scheduler=0 -amdgpu-spill-sgpr-to-vgpr=0 < %s | FileCheck -check-prefixes=CHECK,GFX6 %s
; RUN: llc -regalloc=basic -march=amdgcn -mcpu=tonga -enable-misched=0 -post-RA-scheduler=0 -amdgpu-spill-sgpr-to-vgpr=0 < %s | FileCheck --check-prefix=CHECK %s
; RUN: llc -march=amdgcn -mattr=-xnack -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -amdgpu-spill-sgpr-to-vgpr=0 -amdgpu-enable-flat-scratch < %s | FileCheck -check-prefixes=CHECK,GFX9-FLATSCR,FLATSCR %s
; RUN: llc -march=amdgcn -mcpu=gfx1030 -enable-misched=0 -post-RA-scheduler=0 -amdgpu-spill-sgpr-to-vgpr=0 -amdgpu-enable-flat-scratch < %s | FileCheck -check-prefixes=CHECK,GFX10-FLATSCR,FLATSCR %s
;
; There is something about Tonga that causes this test to spend a lot of time
; in the default register allocator.
; When the offset of VGPR spills into scratch space gets too large, an additional SGPR
; is used to calculate the scratch load/store address. Make sure that this
; mechanism works even when many spills happen.
; Just test that it compiles successfully.
; CHECK-LABEL: test
; GFX9-FLATSCR: s_mov_b32 [[SOFF1:s[0-9]+]], 4{{$}}
; GFX9-FLATSCR: scratch_store_dwordx4 off, v[{{[0-9:]+}}], [[SOFF1]] ; 16-byte Folded Spill
; GFX9-FLATSCR: s_movk_i32 [[SOFF2:s[0-9]+]], 0x{{[0-9a-f]+}}{{$}}
; GFX9-FLATSCR: scratch_load_dwordx4 v[{{[0-9:]+}}], off, [[SOFF2]] ; 16-byte Folded Reload
; GFX10-FLATSCR: scratch_store_dwordx4 off, v[{{[0-9:]+}}], off offset:{{[0-9]+}} ; 16-byte Folded Spill
; GFX10-FLATSCR: scratch_load_dwordx4 v[{{[0-9:]+}}], off, off offset:{{[0-9]+}} ; 16-byte Folded Reload
define amdgpu_kernel void @test(<1280 x i32> addrspace(1)* %out, <1280 x i32> addrspace(1)* %in) {
entry:
%lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0)
%tid = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo)
%aptr = getelementptr <1280 x i32>, <1280 x i32> addrspace(1)* %in, i32 %tid
%a = load <1280 x i32>, <1280 x i32> addrspace(1)* %aptr
; mark most VGPR registers as used to increase register pressure
call void asm sideeffect "", "~{v4},~{v8},~{v12},~{v16},~{v20},~{v24},~{v28},~{v32}" ()
call void asm sideeffect "", "~{v36},~{v40},~{v44},~{v48},~{v52},~{v56},~{v60},~{v64}" ()
call void asm sideeffect "", "~{v68},~{v72},~{v76},~{v80},~{v84},~{v88},~{v92},~{v96}" ()
call void asm sideeffect "", "~{v100},~{v104},~{v108},~{v112},~{v116},~{v120},~{v124},~{v128}" ()
call void asm sideeffect "", "~{v132},~{v136},~{v140},~{v144},~{v148},~{v152},~{v156},~{v160}" ()
call void asm sideeffect "", "~{v164},~{v168},~{v172},~{v176},~{v180},~{v184},~{v188},~{v192}" ()
call void asm sideeffect "", "~{v196},~{v200},~{v204},~{v208},~{v212},~{v216},~{v220},~{v224}" ()
%outptr = getelementptr <1280 x i32>, <1280 x i32> addrspace(1)* %out, i32 %tid
store <1280 x i32> %a, <1280 x i32> addrspace(1)* %outptr
ret void
}
; CHECK-LABEL: test_limited_sgpr
; GFX6: s_add_u32 s32, s32, 0x[[OFFSET:[0-9a-f]+]]
; GFX6-NEXT: buffer_load_dword v{{[0-9]+}}, off, s[{{[0-9:]+}}], s32
; GFX6-NEXT: s_sub_u32 s32, s32, 0x[[OFFSET:[0-9a-f]+]]
; GFX6: NumSgprs: 48
; GFX6: ScratchSize: 8608
; FLATSCR: s_movk_i32 [[SOFF1:s[0-9]+]], 0x
; GFX9-FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dwordx4 off, v[{{[0-9:]+}}], [[SOFF1]] ; 16-byte Folded Spill
; FLATSCR: s_movk_i32 [[SOFF2:s[0-9]+]], 0x
; FLATSCR: scratch_load_dwordx4 v[{{[0-9:]+}}], off, [[SOFF2]] ; 16-byte Folded Reload
define amdgpu_kernel void @test_limited_sgpr(<64 x i32> addrspace(1)* %out, <64 x i32> addrspace(1)* %in) #0 {
entry:
%lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0)
%tid = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo)
; allocate enough scratch to go beyond 2^12 addressing
%scratch = alloca <1280 x i32>, align 8, addrspace(5)
; load VGPR data
%aptr = getelementptr <64 x i32>, <64 x i32> addrspace(1)* %in, i32 %tid
%a = load <64 x i32>, <64 x i32> addrspace(1)* %aptr
; make sure scratch is used
%x = extractelement <64 x i32> %a, i32 0
%sptr0 = getelementptr <1280 x i32>, <1280 x i32> addrspace(5)* %scratch, i32 %x, i32 0
store i32 1, i32 addrspace(5)* %sptr0
; fill up SGPRs
%sgpr0 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
%sgpr1 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
%sgpr2 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
%sgpr3 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
%sgpr4 = call <4 x i32> asm sideeffect "; def $0", "=s" ()
%sgpr5 = call <2 x i32> asm sideeffect "; def $0", "=s" ()
%sgpr6 = call <2 x i32> asm sideeffect "; def $0", "=s" ()
%sgpr7 = call i32 asm sideeffect "; def $0", "=s" ()
%cmp = icmp eq i32 %x, 0
br i1 %cmp, label %bb0, label %ret
bb0:
; create SGPR pressure
call void asm sideeffect "; use $0,$1,$2,$3,$4,$5,$6", "s,s,s,s,s,s,s,s"(<8 x i32> %sgpr0, <8 x i32> %sgpr1, <8 x i32> %sgpr2, <8 x i32> %sgpr3, <4 x i32> %sgpr4, <2 x i32> %sgpr5, <2 x i32> %sgpr6, i32 %sgpr7)
; mark most VGPR registers as used to increase register pressure
call void asm sideeffect "", "~{v4},~{v8},~{v12},~{v16},~{v20},~{v24},~{v28},~{v32}" ()
call void asm sideeffect "", "~{v36},~{v40},~{v44},~{v48},~{v52},~{v56},~{v60},~{v64}" ()
call void asm sideeffect "", "~{v68},~{v72},~{v76},~{v80},~{v84},~{v88},~{v92},~{v96}" ()
call void asm sideeffect "", "~{v100},~{v104},~{v108},~{v112},~{v116},~{v120},~{v124},~{v128}" ()
call void asm sideeffect "", "~{v132},~{v136},~{v140},~{v144},~{v148},~{v152},~{v156},~{v160}" ()
call void asm sideeffect "", "~{v164},~{v168},~{v172},~{v176},~{v180},~{v184},~{v188},~{v192}" ()
call void asm sideeffect "", "~{v196},~{v200},~{v204},~{v208},~{v212},~{v216},~{v220},~{v224}" ()
br label %ret
ret:
%outptr = getelementptr <64 x i32>, <64 x i32> addrspace(1)* %out, i32 %tid
store <64 x i32> %a, <64 x i32> addrspace(1)* %outptr
ret void
}
declare i32 @llvm.amdgcn.mbcnt.lo(i32, i32) #1
declare i32 @llvm.amdgcn.mbcnt.hi(i32, i32) #1
attributes #0 = { "amdgpu-waves-per-eu"="10,10" }
attributes #1 = { nounwind readnone }