blob: 2a378399a2ddbac1f1df085f5341ef6fc5898bb1 [file] [log] [blame]
%feature("docstring",
"SBDebugger is the primordial object that creates SBTargets and provides
access to them. It also manages the overall debugging experiences.
For example (from example/disasm.py),::
import lldb
import os
import sys
def disassemble_instructions (insts):
for i in insts:
print i
...
# Create a new debugger instance
debugger = lldb.SBDebugger.Create()
# When we step or continue, don't return from the function until the process
# stops. We do this by setting the async mode to false.
debugger.SetAsync (False)
# Create a target from a file and arch
print('Creating a target for \'%s\'' % exe)
target = debugger.CreateTargetWithFileAndArch (exe, lldb.LLDB_ARCH_DEFAULT)
if target:
# If the target is valid set a breakpoint at main
main_bp = target.BreakpointCreateByName (fname, target.GetExecutable().GetFilename());
print main_bp
# Launch the process. Since we specified synchronous mode, we won't return
# from this function until we hit the breakpoint at main
process = target.LaunchSimple (None, None, os.getcwd())
# Make sure the launch went ok
if process:
# Print some simple process info
state = process.GetState ()
print process
if state == lldb.eStateStopped:
# Get the first thread
thread = process.GetThreadAtIndex (0)
if thread:
# Print some simple thread info
print thread
# Get the first frame
frame = thread.GetFrameAtIndex (0)
if frame:
# Print some simple frame info
print frame
function = frame.GetFunction()
# See if we have debug info (a function)
if function:
# We do have a function, print some info for the function
print function
# Now get all instructions for this function and print them
insts = function.GetInstructions(target)
disassemble_instructions (insts)
else:
# See if we have a symbol in the symbol table for where we stopped
symbol = frame.GetSymbol();
if symbol:
# We do have a symbol, print some info for the symbol
print symbol
# Now get all instructions for this symbol and print them
insts = symbol.GetInstructions(target)
disassemble_instructions (insts)
registerList = frame.GetRegisters()
print('Frame registers (size of register set = %d):' % registerList.GetSize())
for value in registerList:
#print value
print('%s (number of children = %d):' % (value.GetName(), value.GetNumChildren()))
for child in value:
print('Name: ', child.GetName(), ' Value: ', child.GetValue())
print('Hit the breakpoint at main, enter to continue and wait for program to exit or \'Ctrl-D\'/\'quit\' to terminate the program')
next = sys.stdin.readline()
if not next or next.rstrip('\\n') == 'quit':
print('Terminating the inferior process...')
process.Kill()
else:
# Now continue to the program exit
process.Continue()
# When we return from the above function we will hopefully be at the
# program exit. Print out some process info
print process
elif state == lldb.eStateExited:
print('Didn\'t hit the breakpoint at main, program has exited...')
else:
print('Unexpected process state: %s, killing process...' % debugger.StateAsCString (state))
process.Kill()
Sometimes you need to create an empty target that will get filled in later. The most common use for this
is to attach to a process by name or pid where you don't know the executable up front. The most convenient way
to do this is: ::
target = debugger.CreateTarget('')
error = lldb.SBError()
process = target.AttachToProcessWithName(debugger.GetListener(), 'PROCESS_NAME', False, error)
or the equivalent arguments for :py:class:`SBTarget.AttachToProcessWithID` ."
) lldb::SBDebugger;
%feature("docstring",
"The dummy target holds breakpoints and breakpoint names that will prime newly created targets."
) lldb::SBDebugger::GetDummyTarget;
%feature("docstring",
"Return true if target is deleted from the target list of the debugger."
) lldb::SBDebugger::DeleteTarget;
%feature("docstring",
"Get the number of currently active platforms."
) lldb::SBDebugger::GetNumPlatforms;
%feature("docstring",
"Get one of the currently active platforms."
) lldb::SBDebugger::GetPlatformAtIndex;
%feature("docstring",
"Get the number of available platforms."
) lldb::SBDebugger::GetNumAvailablePlatforms;
%feature("docstring", "
Get the name and description of one of the available platforms.
@param idx Zero-based index of the platform for which info should be
retrieved, must be less than the value returned by
GetNumAvailablePlatforms()."
) lldb::SBDebugger::GetAvailablePlatformInfoAtIndex;
%feature("docstring",
"Launch a command interpreter session. Commands are read from standard input or
from the input handle specified for the debugger object. Output/errors are
similarly redirected to standard output/error or the configured handles.
@param[in] auto_handle_events If true, automatically handle resulting events.
@param[in] spawn_thread If true, start a new thread for IO handling.
@param[in] options Parameter collection of type SBCommandInterpreterRunOptions.
@param[in] num_errors Initial error counter.
@param[in] quit_requested Initial quit request flag.
@param[in] stopped_for_crash Initial crash flag.
@return
A tuple with the number of errors encountered by the interpreter, a boolean
indicating whether quitting the interpreter was requested and another boolean
set to True in case of a crash.
Example: ::
# Start an interactive lldb session from a script (with a valid debugger object
# created beforehand):
n_errors, quit_requested, has_crashed = debugger.RunCommandInterpreter(True,
False, lldb.SBCommandInterpreterRunOptions(), 0, False, False)"
) lldb::SBDebugger::RunCommandInterpreter;