| //===-- Test for parallel GPU malloc interface ----------------------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "test/IntegrationTest/test.h" |
| |
| #include "src/__support/GPU/utils.h" |
| #include "src/stdlib/free.h" |
| #include "src/stdlib/malloc.h" |
| |
| using namespace LIBC_NAMESPACE; |
| |
| static inline uint32_t entropy() { |
| return (static_cast<uint32_t>(gpu::processor_clock()) ^ |
| (gpu::get_thread_id_x() * 0x632be59b) ^ |
| (gpu::get_block_id_x() * 0x85157af5)) * |
| 0x9e3779bb; |
| } |
| |
| static inline uint32_t xorshift32(uint32_t &state) { |
| state ^= state << 13; |
| state ^= state >> 17; |
| state ^= state << 5; |
| return state * 0x9e3779bb; |
| } |
| |
| static inline void use(uint8_t *ptr, uint32_t size) { |
| EXPECT_NE(ptr, nullptr); |
| for (int i = 0; i < size; ++i) |
| ptr[i] = uint8_t(i + gpu::get_thread_id()); |
| |
| // Try to detect if some other thread manages to clobber our memory. |
| for (int i = 0; i < size; ++i) |
| EXPECT_EQ(ptr[i], uint8_t(i + gpu::get_thread_id())); |
| } |
| |
| TEST_MAIN(int, char **, char **) { |
| void *ptrs[256]; |
| for (int i = 0; i < 256; ++i) |
| ptrs[i] = malloc(gpu::get_lane_id() % 2 ? 16 : 32); |
| |
| for (int i = 0; i < 256; ++i) |
| use(reinterpret_cast<uint8_t *>(ptrs[i]), gpu::get_lane_id() % 2 ? 16 : 32); |
| |
| for (int i = 0; i < 256; ++i) |
| free(ptrs[i]); |
| |
| uint32_t state = entropy(); |
| for (int i = 0; i < 1024; ++i) { |
| if (xorshift32(state) % 2) { |
| uint64_t size = xorshift32(state) % 256 + 16; |
| uint64_t *ptr = reinterpret_cast<uint64_t *>(malloc(size)); |
| *ptr = gpu::get_thread_id(); |
| |
| EXPECT_EQ(*ptr, gpu::get_thread_id()); |
| ASSERT_TRUE(ptr); |
| ASSERT_TRUE(__builtin_is_aligned(ptr, 16)); |
| free(ptr); |
| } |
| } |
| return 0; |
| } |