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//===-- sanitizer_symbolizer_markup.h -----------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file is shared between various sanitizers' runtime libraries.
//
// Header for the offline markup symbolizer.
//===----------------------------------------------------------------------===//
#ifndef SANITIZER_SYMBOLIZER_MARKUP_H
#define SANITIZER_SYMBOLIZER_MARKUP_H
#include "sanitizer_common.h"
#include "sanitizer_stacktrace_printer.h"
#include "sanitizer_symbolizer.h"
#include "sanitizer_symbolizer_internal.h"
namespace __sanitizer {
// Simplier view of a LoadedModule. It only holds information necessary to
// identify unique modules.
struct RenderedModule {
char *full_name;
uptr base_address;
u8 uuid[kModuleUUIDSize]; // BuildId
};
class MarkupStackTracePrinter : public StackTracePrinter {
public:
// We don't support the stack_trace_format flag at all.
void RenderFrame(InternalScopedString *buffer, const char *format,
int frame_no, uptr address, const AddressInfo *info,
bool vs_style, const char *strip_path_prefix = "") override;
bool RenderNeedsSymbolization(const char *format) override;
// We ignore the format argument to __sanitizer_symbolize_global.
void RenderData(InternalScopedString *buffer, const char *format,
const DataInfo *DI,
const char *strip_path_prefix = "") override;
private:
// Keeps track of the modules that have been rendered to avoid re-rendering
// them
InternalMmapVector<RenderedModule> renderedModules_;
void RenderContext(InternalScopedString *buffer);
protected:
~MarkupStackTracePrinter() {}
};
class MarkupSymbolizerTool final : public SymbolizerTool {
public:
// This is used in some places for suppression checking, which we
// don't really support for Fuchsia. It's also used in UBSan to
// identify a PC location to a function name, so we always fill in
// the function member with a string containing markup around the PC
// value.
// TODO(mcgrathr): Under SANITIZER_GO, it's currently used by TSan
// to render stack frames, but that should be changed to use
// RenderStackFrame.
bool SymbolizePC(uptr addr, SymbolizedStack *stack) override;
// Always claim we succeeded, so that RenderDataInfo will be called.
bool SymbolizeData(uptr addr, DataInfo *info) override;
// May return NULL if demangling failed.
// This is used by UBSan for type names, and by ASan for global variable
// names. It's expected to return a static buffer that will be reused on each
// call.
const char *Demangle(const char *name) override;
};
} // namespace __sanitizer
#endif // SANITIZER_SYMBOLIZER_MARKUP_H