| ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 2 |
| ; RUN: opt -passes=slp-vectorizer -mtriple=arm64-apple-macosx -S %s | FileCheck %s |
| |
| declare float @llvm.maximumnum.f32(float, float) |
| declare float @llvm.minimumnum.f32(float, float) |
| |
| ; TODO: Need reduction version of maximumnum/minimumnum. |
| define float @reduction_v4f32_maximumnum(ptr %p) { |
| ; CHECK-LABEL: define float @reduction_v4f32_maximumnum |
| ; CHECK-SAME: (ptr [[P:%.*]]) { |
| ; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, ptr [[P]], i64 1 |
| ; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, ptr [[P]], i64 2 |
| ; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, ptr [[P]], i64 3 |
| ; CHECK-NEXT: [[T0:%.*]] = load float, ptr [[P]], align 4 |
| ; CHECK-NEXT: [[T1:%.*]] = load float, ptr [[G1]], align 4 |
| ; CHECK-NEXT: [[T2:%.*]] = load float, ptr [[G2]], align 4 |
| ; CHECK-NEXT: [[T3:%.*]] = load float, ptr [[G3]], align 4 |
| ; CHECK-NEXT: [[M1:%.*]] = tail call float @llvm.maximumnum.f32(float [[T1]], float [[T0]]) |
| ; CHECK-NEXT: [[M2:%.*]] = tail call float @llvm.maximumnum.f32(float [[T2]], float [[M1]]) |
| ; CHECK-NEXT: [[M3:%.*]] = tail call float @llvm.maximumnum.f32(float [[T3]], float [[M2]]) |
| ; CHECK-NEXT: ret float [[M3]] |
| ; |
| %g1 = getelementptr inbounds float, ptr %p, i64 1 |
| %g2 = getelementptr inbounds float, ptr %p, i64 2 |
| %g3 = getelementptr inbounds float, ptr %p, i64 3 |
| %t0 = load float, ptr %p, align 4 |
| %t1 = load float, ptr %g1, align 4 |
| %t2 = load float, ptr %g2, align 4 |
| %t3 = load float, ptr %g3, align 4 |
| %m1 = tail call float @llvm.maximumnum.f32(float %t1, float %t0) |
| %m2 = tail call float @llvm.maximumnum.f32(float %t2, float %m1) |
| %m3 = tail call float @llvm.maximumnum.f32(float %t3, float %m2) |
| ret float %m3 |
| } |
| |
| define float @reduction_v4f64_minimumnum(ptr %p) { |
| ; CHECK-LABEL: define float @reduction_v4f64_minimumnum |
| ; CHECK-SAME: (ptr [[P:%.*]]) { |
| ; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, ptr [[P]], i64 1 |
| ; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, ptr [[P]], i64 2 |
| ; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, ptr [[P]], i64 3 |
| ; CHECK-NEXT: [[T0:%.*]] = load float, ptr [[P]], align 4 |
| ; CHECK-NEXT: [[T1:%.*]] = load float, ptr [[G1]], align 4 |
| ; CHECK-NEXT: [[T2:%.*]] = load float, ptr [[G2]], align 4 |
| ; CHECK-NEXT: [[T3:%.*]] = load float, ptr [[G3]], align 4 |
| ; CHECK-NEXT: [[M1:%.*]] = tail call float @llvm.minimumnum.f32(float [[T1]], float [[T0]]) |
| ; CHECK-NEXT: [[M2:%.*]] = tail call float @llvm.minimumnum.f32(float [[T2]], float [[M1]]) |
| ; CHECK-NEXT: [[M3:%.*]] = tail call float @llvm.minimumnum.f32(float [[T3]], float [[M2]]) |
| ; CHECK-NEXT: ret float [[M3]] |
| ; |
| %g1 = getelementptr inbounds float, ptr %p, i64 1 |
| %g2 = getelementptr inbounds float, ptr %p, i64 2 |
| %g3 = getelementptr inbounds float, ptr %p, i64 3 |
| %t0 = load float, ptr %p, align 4 |
| %t1 = load float, ptr %g1, align 4 |
| %t2 = load float, ptr %g2, align 4 |
| %t3 = load float, ptr %g3, align 4 |
| %m1 = tail call float @llvm.minimumnum.f32(float %t1, float %t0) |
| %m2 = tail call float @llvm.minimumnum.f32(float %t2, float %m1) |
| %m3 = tail call float @llvm.minimumnum.f32(float %t3, float %m2) |
| ret float %m3 |
| } |