blob: a45e3b025a5c0a7bd5310248663fcff95f05ccf8 [file] [log] [blame] [edit]
# RUN: yaml2obj %s | obj2yaml | FileCheck %s
--- !dxcontainer
Header:
Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
Version:
Major: 1
Minor: 0
PartCount: 1
PartOffsets: [ 60 ]
Parts:
- Name: RTS0
Size: 76
RootSignature:
Version: 2
NumRootParameters: 0
RootParametersOffset: 24
NumStaticSamplers: 1
StaticSamplersOffset: 24
Parameters: []
Samplers:
- ShaderRegister: 31
RegisterSpace: 32
ShaderVisibility: Mesh
AllowInputAssemblerInputLayout: true
DenyGeometryShaderRootAccess: true
#CHECK: - Name: RTS0
#CHECK-NEXT: Size: 76
#CHECK-NEXT: RootSignature:
#CHECK-NEXT: Version: 2
#CHECK-NEXT: NumRootParameters: 0
#CHECK-NEXT: RootParametersOffset: 24
#CHECK-NEXT: NumStaticSamplers: 1
#CHECK-NEXT: StaticSamplersOffset: 24
#CHECK-NEXT: Parameters: []
#CHECK-NEXT: Samplers:
#CHECK-NEXT: - Filter: Anisotropic
#CHECK-NEXT: AddressU: Wrap
#CHECK-NEXT: AddressV: Wrap
#CHECK-NEXT: AddressW: Wrap
#CHECK-NEXT: MipLODBias: 0
#CHECK-NEXT: MaxAnisotropy: 16
#CHECK-NEXT: ComparisonFunc: LessEqual
#CHECK-NEXT: BorderColor: OpaqueWhite
#CHECK-NEXT: MinLOD: 0
#CHECK-NEXT: MaxLOD: 3.40282e+38
#CHECK-NEXT: ShaderRegister: 31
#CHECK-NEXT: RegisterSpace: 32
#CHECK-NEXT: ShaderVisibility: Mesh
#CHECK-NEXT: AllowInputAssemblerInputLayout: true
#CHECK-NEXT: DenyGeometryShaderRootAccess: true