blob: 684ada465d8fc4f69866c99f15cdd9b303c489a6 [file] [log] [blame] [edit]
# RUN: yaml2obj %s | obj2yaml | FileCheck %s
--- !dxcontainer
Header:
Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
Version:
Major: 1
Minor: 0
PartCount: 1
PartOffsets: [ 60 ]
Parts:
- Name: RTS0
Size: 200
RootSignature:
Version: 2
NumRootParameters: 3
RootParametersOffset: 24
NumStaticSamplers: 0
StaticSamplersOffset: 140
Parameters:
- ParameterType: Constants32Bit
ShaderVisibility: Hull
Constants:
Num32BitValues: 16
ShaderRegister: 15
RegisterSpace: 14
- ParameterType: Constants32Bit
ShaderVisibility: Geometry
Constants:
Num32BitValues: 21
ShaderRegister: 22
RegisterSpace: 23
- ParameterType: SRV
ShaderVisibility: Domain
Descriptor:
ShaderRegister: 31
RegisterSpace: 32
DATA_STATIC_WHILE_SET_AT_EXECUTE: true
- ParameterType: DescriptorTable
ShaderVisibility: Domain
Table:
NumRanges: 1
Ranges:
- RangeType: SRV
NumDescriptors: -1
BaseShaderRegister: 42
RegisterSpace: 43
OffsetInDescriptorsFromTableStart: 41
DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true
AllowInputAssemblerInputLayout: true
DenyGeometryShaderRootAccess: true
# CHECK: - Name: RTS0
# CHECK-NEXT: Size: 200
# CHECK-NEXT: RootSignature:
# CHECK-NEXT: Version: 2
# CHECK-NEXT: NumRootParameters: 4
# CHECK-NEXT: RootParametersOffset: 24
# CHECK-NEXT: NumStaticSamplers: 0
# CHECK-NEXT: StaticSamplersOffset: 140
# CHECK-NEXT: Parameters:
# CHECK-NEXT: - ParameterType: Constants32Bit
# CHECK-NEXT: ShaderVisibility: Hull
# CHECK-NEXT: Constants:
# CHECK-NEXT: Num32BitValues: 16
# CHECK-NEXT: RegisterSpace: 14
# CHECK-NEXT: ShaderRegister: 15
# CHECK-NEXT: - ParameterType: Constants32Bit
# CHECK-NEXT: ShaderVisibility: Geometry
# CHECK-NEXT: Constants:
# CHECK-NEXT: Num32BitValues: 21
# CHECK-NEXT: RegisterSpace: 23
# CHECK-NEXT: ShaderRegister: 22
# CHECK-NEXT: - ParameterType: SRV
# CHECK-NEXT: ShaderVisibility: Domain
# CHECK-NEXT: Descriptor:
# CHECK-NEXT: RegisterSpace: 32
# CHECK-NEXT: ShaderRegister: 31
# CHECK-NEXT: DATA_STATIC_WHILE_SET_AT_EXECUTE: true
# CHECK-NEXT: - ParameterType: DescriptorTable
# CHECK-NEXT: ShaderVisibility: Domain
# CHECK-NEXT: Table:
# CHECK-NEXT: NumRanges: 1
# CHECK-NEXT: RangesOffset: 116
# CHECK-NEXT: Ranges:
# CHECK-NEXT: - RangeType: SRV
# CHECK-NEXT: NumDescriptors: -1
# CHECK-NEXT: BaseShaderRegister: 42
# CHECK-NEXT: RegisterSpace: 43
# CHECK-NEXT: OffsetInDescriptorsFromTableStart: 41
# CHECK-NEXT: DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true
# CHECK-NEXT: AllowInputAssemblerInputLayout: true
# CHECK-NEXT: DenyGeometryShaderRootAccess: true