| # RUN: yaml2obj %s | obj2yaml | FileCheck %s |
| |
| --- !dxcontainer |
| Header: |
| Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, |
| 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] |
| Version: |
| Major: 1 |
| Minor: 0 |
| PartCount: 1 |
| PartOffsets: [ 60 ] |
| Parts: |
| - Name: RTS0 |
| Size: 200 |
| RootSignature: |
| Version: 2 |
| NumRootParameters: 3 |
| RootParametersOffset: 24 |
| NumStaticSamplers: 0 |
| StaticSamplersOffset: 140 |
| Parameters: |
| - ParameterType: Constants32Bit |
| ShaderVisibility: Hull |
| Constants: |
| Num32BitValues: 16 |
| ShaderRegister: 15 |
| RegisterSpace: 14 |
| - ParameterType: Constants32Bit |
| ShaderVisibility: Geometry |
| Constants: |
| Num32BitValues: 21 |
| ShaderRegister: 22 |
| RegisterSpace: 23 |
| - ParameterType: SRV |
| ShaderVisibility: Domain |
| Descriptor: |
| ShaderRegister: 31 |
| RegisterSpace: 32 |
| DATA_STATIC_WHILE_SET_AT_EXECUTE: true |
| - ParameterType: DescriptorTable |
| ShaderVisibility: Domain |
| Table: |
| NumRanges: 1 |
| Ranges: |
| - RangeType: SRV |
| NumDescriptors: -1 |
| BaseShaderRegister: 42 |
| RegisterSpace: 43 |
| OffsetInDescriptorsFromTableStart: 41 |
| DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true |
| AllowInputAssemblerInputLayout: true |
| DenyGeometryShaderRootAccess: true |
| |
| # CHECK: - Name: RTS0 |
| # CHECK-NEXT: Size: 200 |
| # CHECK-NEXT: RootSignature: |
| # CHECK-NEXT: Version: 2 |
| # CHECK-NEXT: NumRootParameters: 4 |
| # CHECK-NEXT: RootParametersOffset: 24 |
| # CHECK-NEXT: NumStaticSamplers: 0 |
| # CHECK-NEXT: StaticSamplersOffset: 140 |
| # CHECK-NEXT: Parameters: |
| # CHECK-NEXT: - ParameterType: Constants32Bit |
| # CHECK-NEXT: ShaderVisibility: Hull |
| # CHECK-NEXT: Constants: |
| # CHECK-NEXT: Num32BitValues: 16 |
| # CHECK-NEXT: RegisterSpace: 14 |
| # CHECK-NEXT: ShaderRegister: 15 |
| # CHECK-NEXT: - ParameterType: Constants32Bit |
| # CHECK-NEXT: ShaderVisibility: Geometry |
| # CHECK-NEXT: Constants: |
| # CHECK-NEXT: Num32BitValues: 21 |
| # CHECK-NEXT: RegisterSpace: 23 |
| # CHECK-NEXT: ShaderRegister: 22 |
| # CHECK-NEXT: - ParameterType: SRV |
| # CHECK-NEXT: ShaderVisibility: Domain |
| # CHECK-NEXT: Descriptor: |
| # CHECK-NEXT: RegisterSpace: 32 |
| # CHECK-NEXT: ShaderRegister: 31 |
| # CHECK-NEXT: DATA_STATIC_WHILE_SET_AT_EXECUTE: true |
| # CHECK-NEXT: - ParameterType: DescriptorTable |
| # CHECK-NEXT: ShaderVisibility: Domain |
| # CHECK-NEXT: Table: |
| # CHECK-NEXT: NumRanges: 1 |
| # CHECK-NEXT: RangesOffset: 116 |
| # CHECK-NEXT: Ranges: |
| # CHECK-NEXT: - RangeType: SRV |
| # CHECK-NEXT: NumDescriptors: -1 |
| # CHECK-NEXT: BaseShaderRegister: 42 |
| # CHECK-NEXT: RegisterSpace: 43 |
| # CHECK-NEXT: OffsetInDescriptorsFromTableStart: 41 |
| # CHECK-NEXT: DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true |
| # CHECK-NEXT: AllowInputAssemblerInputLayout: true |
| # CHECK-NEXT: DenyGeometryShaderRootAccess: true |