| ; RUN: llc -verify-machineinstrs -O0 -mtriple=spirv-unknown-vulkan1.3 %s -o - | FileCheck %s |
| ; RUN: %if spirv-tools %{ llc -O0 -mtriple=spirv-unknown-vulkan1.3 %s -o - -filetype=obj | spirv-val --target-env vulkan1.3 %} |
| |
| ; Test lowering to spir-v backend for various types and scalar/vector |
| |
| ; CHECK: OpCapability GroupNonUniformQuad |
| |
| ; CHECK-DAG: %[[#f16:]] = OpTypeFloat 16 |
| ; CHECK-DAG: %[[#f32:]] = OpTypeFloat 32 |
| ; CHECK-DAG: %[[#uint:]] = OpTypeInt 32 0 |
| ; CHECK-DAG: %[[#v4_half:]] = OpTypeVector %[[#f16]] 4 |
| ; CHECK-DAG: %[[#scope:]] = OpConstant %[[#uint]] 3 |
| ; CHECK-DAG: %[[#direction:]] = OpConstant %[[#uint]] 2 |
| |
| ; CHECK-LABEL: Begin function test_float |
| ; CHECK: %[[#fexpr:]] = OpFunctionParameter %[[#f32]] |
| define internal float @test_float(float %fexpr) { |
| entry: |
| ; CHECK: %[[#fret:]] = OpGroupNonUniformQuadSwap %[[#f32]] %[[#scope]] %[[#fexpr]] %[[#direction]] |
| %0 = call float @llvm.spv.quad.read.across.diagonal.f32(float %fexpr) |
| ret float %0 |
| } |
| |
| ; CHECK-LABEL: Begin function test_int |
| ; CHECK: %[[#iexpr:]] = OpFunctionParameter %[[#uint]] |
| define internal i32 @test_int(i32 %iexpr) { |
| entry: |
| ; CHECK: %[[#iret:]] = OpGroupNonUniformQuadSwap %[[#uint]] %[[#scope]] %[[#iexpr]] %[[#direction]] |
| %0 = call i32 @llvm.spv.quad.read.across.diagonal.i32(i32 %iexpr) |
| ret i32 %0 |
| } |
| |
| ; CHECK-LABEL: Begin function test_vhalf |
| ; CHECK: %[[#vbexpr:]] = OpFunctionParameter %[[#v4_half]] |
| define internal <4 x half> @test_vhalf(<4 x half> %vbexpr) { |
| entry: |
| ; CHECK: %[[#vhalfret:]] = OpGroupNonUniformQuadSwap %[[#v4_half]] %[[#scope]] %[[#vbexpr]] %[[#direction]] |
| %0 = call <4 x half> @llvm.spv.quad.read.across.diagonal.v4half(<4 x half> %vbexpr) |
| ret <4 x half> %0 |
| } |
| |
| define void @main() #0 { |
| ret void |
| } |
| |
| declare float @llvm.spv.quad.read.across.diagonal.f32(float) |
| declare i32 @llvm.spv.quad.read.across.diagonal.i32(i32) |
| declare <4 x half> @llvm.spv.quad.read.across.diagonal.v4half(<4 x half>) |
| |
| attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" } |