| ; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s |
| ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=OBJ |
| |
| ; This test makes sure that no overflow is happening when a resource is followed |
| ; by an unbounded array of UAVs. |
| |
| target triple = "dxil-pc-shadermodel6.7-library" |
| |
| ; CHECK: Combined Shader Flags for Module |
| ; CHECK-NEXT: Shader Flags Value: 0x200018000 |
| |
| ; CHECK: Note: shader requires additional functionality: |
| ; CHECK: UAVs at every shader stage |
| ; CHECK: 64 UAV slots |
| |
| ; CHECK: Function test : 0x200018000 |
| define void @test() "hlsl.export" { |
| ; RWBuffer<float> Buf : register(u0, space0) |
| %buf0 = call target("dx.TypedBuffer", float, 1, 0, 1) |
| @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t( |
| i32 0, i32 0, i32 1, i32 0, ptr null) |
| |
| ; RWBuffer<float> Buf[] : register(u1, space0) |
| %buf1 = call target("dx.TypedBuffer", float, 1, 0, 1) |
| @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t( |
| i32 0, i32 1, i32 0, i32 0, ptr null) |
| ret void |
| } |
| |
| !dx.valver = !{!1} |
| !1 = !{i32 1, i32 6} |
| |
| ; OBJ: - Name: SFI0 |
| ; OBJ-NEXT: Size: 8 |
| ; OBJ-NEXT: Flags: |
| ; OBJ: Max64UAVs: true |