| //===----------------------- R600FrameLowering.cpp ------------------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //==-----------------------------------------------------------------------===// |
| |
| #include "R600FrameLowering.h" |
| #include "R600Subtarget.h" |
| |
| using namespace llvm; |
| |
| R600FrameLowering::~R600FrameLowering() = default; |
| |
| /// \returns The number of registers allocated for \p FI. |
| StackOffset |
| R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, |
| Register &FrameReg) const { |
| const MachineFrameInfo &MFI = MF.getFrameInfo(); |
| const R600RegisterInfo *RI |
| = MF.getSubtarget<R600Subtarget>().getRegisterInfo(); |
| |
| // Fill in FrameReg output argument. |
| FrameReg = RI->getFrameRegister(MF); |
| |
| // Start the offset at 2 so we don't overwrite work group information. |
| // FIXME: We should only do this when the shader actually uses this |
| // information. |
| unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); |
| int UpperBound = FI == -1 ? MFI.getNumObjects() : FI; |
| |
| for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) { |
| OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(i)); |
| OffsetBytes += MFI.getObjectSize(i); |
| // Each register holds 4 bytes, so we must always align the offset to at |
| // least 4 bytes, so that 2 frame objects won't share the same register. |
| OffsetBytes = alignTo(OffsetBytes, Align(4)); |
| } |
| |
| if (FI != -1) |
| OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(FI)); |
| |
| return StackOffset::getFixed(OffsetBytes / (getStackWidth(MF) * 4)); |
| } |