| // RUN: %clang_cc1 -S -emit-llvm -triple i386-linux -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s |
| |
| // nextUp(1.F) == 0x1.000002p0F |
| |
| constexpr float add_round_down(float x, float y) { |
| #pragma STDC FENV_ROUND FE_DOWNWARD |
| float res = x; |
| res += y; |
| return res; |
| } |
| |
| constexpr float add_round_up(float x, float y) { |
| #pragma STDC FENV_ROUND FE_UPWARD |
| float res = x; |
| res += y; |
| return res; |
| } |
| |
| float V1 = add_round_down(1.0F, 0x0.000001p0F); |
| float V2 = add_round_up(1.0F, 0x0.000001p0F); |
| // CHECK: @V1 = {{.*}} float 1.000000e+00 |
| // CHECK: @V2 = {{.*}} float 0x3FF0000020000000 |
| |
| constexpr float add_cast_round_down(float x, double y) { |
| #pragma STDC FENV_ROUND FE_DOWNWARD |
| float res = x; |
| res += y; |
| return res; |
| } |
| |
| constexpr float add_cast_round_up(float x, double y) { |
| #pragma STDC FENV_ROUND FE_UPWARD |
| float res = x; |
| res += y; |
| return res; |
| } |
| |
| float V3 = add_cast_round_down(1.0F, 0x0.000001p0F); |
| float V4 = add_cast_round_up(1.0F, 0x0.000001p0F); |
| |
| // CHECK: @V3 = {{.*}} float 1.000000e+00 |
| // CHECK: @V4 = {{.*}} float 0x3FF0000020000000 |
| |
| // The next three variables use the same function as initializer, only rounding |
| // modes differ. |
| |
| float V5 = []() -> float { |
| return [](float x, float y)->float { |
| #pragma STDC FENV_ROUND FE_UPWARD |
| return x + y; |
| }([](float x, float y) -> float { |
| #pragma STDC FENV_ROUND FE_UPWARD |
| return x + y; |
| }(1.0F, 0x0.000001p0F), |
| 0x0.000001p0F); |
| }(); |
| // CHECK: @V5 = {{.*}} float 0x3FF0000040000000 |
| |
| float V6 = []() -> float { |
| return [](float x, float y)->float { |
| #pragma STDC FENV_ROUND FE_DOWNWARD |
| return x + y; |
| }([](float x, float y) -> float { |
| #pragma STDC FENV_ROUND FE_UPWARD |
| return x + y; |
| }(1.0F, 0x0.000001p0F), |
| 0x0.000001p0F); |
| }(); |
| // CHECK: @V6 = {{.*}} float 0x3FF0000020000000 |
| |
| float V7 = []() -> float { |
| return [](float x, float y)->float { |
| #pragma STDC FENV_ROUND FE_DOWNWARD |
| return x + y; |
| }([](float x, float y) -> float { |
| #pragma STDC FENV_ROUND FE_DOWNWARD |
| return x + y; |
| }(1.0F, 0x0.000001p0F), |
| 0x0.000001p0F); |
| }(); |
| // CHECK: @V7 = {{.*}} float 1.000000e+00 |