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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=-real-true16 -mcpu=gfx1100 -o - %s | FileCheck -check-prefixes=GCN,GFX11,GFX11-FAKE16 %s
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=+real-true16 -mcpu=gfx1100 -o - %s | FileCheck -check-prefixes=GCN,GFX11,GFX11-TRUE16 %s
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=-real-true16 -mcpu=gfx1200 -o - %s | FileCheck -check-prefixes=GCN,GFX12,GFX12-FAKE16 %s
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=+real-true16 -mcpu=gfx1200 -o - %s | FileCheck -check-prefixes=GCN,GFX12,GFX12-TRUE16 %s
define amdgpu_ps half @fsub_s16_uniform(half inreg %a, half inreg %b) {
; GFX11-FAKE16-LABEL: fsub_s16_uniform:
; GFX11-FAKE16: ; %bb.0:
; GFX11-FAKE16-NEXT: v_sub_f16_e64 v0, s0, s1
; GFX11-FAKE16-NEXT: ; return to shader part epilog
;
; GFX11-TRUE16-LABEL: fsub_s16_uniform:
; GFX11-TRUE16: ; %bb.0:
; GFX11-TRUE16-NEXT: v_sub_f16_e64 v0.l, s0, s1
; GFX11-TRUE16-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fsub_s16_uniform:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_sub_f16 s0, s0, s1
; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3)
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%fsub = fsub half %a, %b
ret half %fsub
}
define amdgpu_ps half @fsub_s16_div(half %a, half %b) {
; GFX11-FAKE16-LABEL: fsub_s16_div:
; GFX11-FAKE16: ; %bb.0:
; GFX11-FAKE16-NEXT: v_sub_f16_e32 v0, v0, v1
; GFX11-FAKE16-NEXT: ; return to shader part epilog
;
; GFX11-TRUE16-LABEL: fsub_s16_div:
; GFX11-TRUE16: ; %bb.0:
; GFX11-TRUE16-NEXT: v_sub_f16_e32 v0.l, v0.l, v1.l
; GFX11-TRUE16-NEXT: ; return to shader part epilog
;
; GFX12-FAKE16-LABEL: fsub_s16_div:
; GFX12-FAKE16: ; %bb.0:
; GFX12-FAKE16-NEXT: v_sub_f16_e32 v0, v0, v1
; GFX12-FAKE16-NEXT: ; return to shader part epilog
;
; GFX12-TRUE16-LABEL: fsub_s16_div:
; GFX12-TRUE16: ; %bb.0:
; GFX12-TRUE16-NEXT: v_sub_f16_e32 v0.l, v0.l, v1.l
; GFX12-TRUE16-NEXT: ; return to shader part epilog
%fsub = fsub half %a, %b
ret half %fsub
}
define amdgpu_ps float @fsub_s32_uniform(float inreg %a, float inreg %b) {
; GFX11-LABEL: fsub_s32_uniform:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_sub_f32_e64 v0, s0, s1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fsub_s32_uniform:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_sub_f32 s0, s0, s1
; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3)
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%fsub = fsub float %a, %b
ret float %fsub
}
define amdgpu_ps float @fsub_s32_div(float %a, float %b) {
; GCN-LABEL: fsub_s32_div:
; GCN: ; %bb.0:
; GCN-NEXT: v_sub_f32_e32 v0, v0, v1
; GCN-NEXT: ; return to shader part epilog
%fsub = fsub float %a, %b
ret float %fsub
}
define amdgpu_ps void @fsub_s64_uniform(double inreg %a, double inreg %b, ptr addrspace(1) %ptr) {
; GFX11-LABEL: fsub_s64_uniform:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_f64 v[2:3], s[0:1], -s[2:3]
; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: fsub_s64_uniform:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_add_f64_e64 v[2:3], s[0:1], -s[2:3]
; GFX12-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX12-NEXT: s_endpgm
%fsub = fsub double %a, %b
store double %fsub, ptr addrspace(1) %ptr
ret void
}
define amdgpu_ps void @fsub_s64_div(double %a, double %b, ptr addrspace(1) %ptr) {
; GFX11-LABEL: fsub_s64_div:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_f64 v[0:1], v[0:1], -v[2:3]
; GFX11-NEXT: global_store_b64 v[4:5], v[0:1], off
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: fsub_s64_div:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_add_f64_e64 v[0:1], v[0:1], -v[2:3]
; GFX12-NEXT: global_store_b64 v[4:5], v[0:1], off
; GFX12-NEXT: s_endpgm
%fsub = fsub double %a, %b
store double %fsub, ptr addrspace(1) %ptr
ret void
}
define amdgpu_ps <2 x half> @fsub_v2s16_uniform(<2 x half> inreg %a, <2 x half> inreg %b) {
; GFX11-LABEL: fsub_v2s16_uniform:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_pk_add_f16 v0, s0, s1 neg_lo:[0,1] neg_hi:[0,1]
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fsub_v2s16_uniform:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_lshr_b32 s2, s1, 16
; GFX12-NEXT: s_xor_b32 s1, s1, 0x8000
; GFX12-NEXT: s_xor_b32 s2, s2, 0x8000
; GFX12-NEXT: s_lshr_b32 s3, s0, 16
; GFX12-NEXT: s_add_f16 s0, s0, s1
; GFX12-NEXT: s_add_f16 s1, s3, s2
; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3) | instskip(NEXT) | instid1(SALU_CYCLE_1)
; GFX12-NEXT: s_pack_ll_b32_b16 s0, s0, s1
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%fsub = fsub <2 x half> %a, %b
ret <2 x half> %fsub
}
define amdgpu_ps <2 x half> @fsub_v2s16_div(<2 x half> %a, <2 x half> %b) {
; GCN-LABEL: fsub_v2s16_div:
; GCN: ; %bb.0:
; GCN-NEXT: v_pk_add_f16 v0, v0, v1 neg_lo:[0,1] neg_hi:[0,1]
; GCN-NEXT: ; return to shader part epilog
%fsub = fsub <2 x half> %a, %b
ret <2 x half> %fsub
}
define amdgpu_ps <2 x float> @fsub_v2s32_uniform(<2 x float> inreg %a, <2 x float> inreg %b) {
; GFX11-LABEL: fsub_v2s32_uniform:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_sub_f32_e64 v0, s0, s2
; GFX11-NEXT: v_sub_f32_e64 v1, s1, s3
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fsub_v2s32_uniform:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_sub_f32 s0, s0, s2
; GFX12-NEXT: s_sub_f32 s1, s1, s3
; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3)
; GFX12-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1
; GFX12-NEXT: ; return to shader part epilog
%fsub = fsub <2 x float> %a, %b
ret <2 x float> %fsub
}
define amdgpu_ps <2 x float> @fsub_v2s32_div(<2 x float> %a, <2 x float> %b) {
; GCN-LABEL: fsub_v2s32_div:
; GCN: ; %bb.0:
; GCN-NEXT: v_dual_sub_f32 v0, v0, v2 :: v_dual_sub_f32 v1, v1, v3
; GCN-NEXT: ; return to shader part epilog
%fsub = fsub <2 x float> %a, %b
ret <2 x float> %fsub
}
define amdgpu_ps float @fsub_fneg_s32(float %a, float %b) {
; GCN-LABEL: fsub_fneg_s32:
; GCN: ; %bb.0:
; GCN-NEXT: v_add_f32_e32 v0, v0, v1
; GCN-NEXT: ; return to shader part epilog
%neg = fneg float %b
%result = fsub float %a, %neg
ret float %result
}
define amdgpu_ps float @fneg_fsub_s32(float %a, float %b) {
; GCN-LABEL: fneg_fsub_s32:
; GCN: ; %bb.0:
; GCN-NEXT: v_sub_f32_e64 v0, -v0, v1
; GCN-NEXT: ; return to shader part epilog
%neg = fneg float %a
%result = fsub float %neg, %b
ret float %result
}
define amdgpu_ps float @fsub_fabs_s32(float %a, float %b) {
; GCN-LABEL: fsub_fabs_s32:
; GCN: ; %bb.0:
; GCN-NEXT: v_sub_f32_e64 v0, v0, |v1|
; GCN-NEXT: ; return to shader part epilog
%abs = call float @llvm.fabs.f32(float %b)
%result = fsub float %a, %abs
ret float %result
}
define amdgpu_ps float @fabs_fsub_s32(float %a, float %b) {
; GCN-LABEL: fabs_fsub_s32:
; GCN: ; %bb.0:
; GCN-NEXT: v_sub_f32_e64 v0, |v0|, v1
; GCN-NEXT: ; return to shader part epilog
%abs = call float @llvm.fabs.f32(float %a)
%result = fsub float %abs, %b
ret float %result
}
define amdgpu_ps float @fsub_fneg_fabs_s32(float %a, float %b) {
; GCN-LABEL: fsub_fneg_fabs_s32:
; GCN: ; %bb.0:
; GCN-NEXT: v_add_f32_e64 v0, v0, |v1|
; GCN-NEXT: ; return to shader part epilog
%abs = call float @llvm.fabs.f32(float %b)
%neg = fneg float %abs
%result = fsub float %a, %neg
ret float %result
}
declare float @llvm.fabs.f32(float)