blob: 1b3ffbff9c0e2973633fd8a3c7539a455eccae17 [file] [edit]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6
; RUN: llc -global-isel=1 -mtriple=amdgpu9.00 -amdgpu-enable-delay-alu=0 -o - %s | FileCheck -check-prefix=GFX9 %s
; RUN: llc -global-isel=1 -mtriple=amdgpu12.00 -amdgpu-enable-delay-alu=0 -o - %s | FileCheck -check-prefix=GFX12 %s
; RUN: llc -global-isel=1 -mtriple=amdgpu12.50 -amdgpu-enable-delay-alu=0 -o - %s | FileCheck -check-prefix=GFX1250 %s
define amdgpu_ps bfloat @fmin_bf16_vv(bfloat %a, bfloat %b) {
; GFX9-LABEL: fmin_bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_min_f32_e32 v0, v0, v1
; GFX9-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v3, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v1, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v2, v2, v0, v3
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v2, v1, vcc
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_min_num_f32_e32 v0, v0, v1
; GFX12-NEXT: v_bfe_u32 v1, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_add3_u32 v1, v1, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v0, v1, v2, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, v0, v1
; GFX1250-NEXT: ; return to shader part epilog
%result = call bfloat @llvm.minnum.bf16(bfloat %a, bfloat %b)
ret bfloat %result
}
define amdgpu_ps bfloat @fmin_bf16_ss(bfloat inreg %a, bfloat inreg %b) {
; GFX9-LABEL: fmin_bf16_ss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshl_b32 s1, s1, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: v_min_f32_e32 v0, s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: s_bfe_u32 s2, s0, 0x10010
; GFX9-NEXT: s_or_b32 s1, s0, 0x400000
; GFX9-NEXT: s_add_i32 s0, s2, s0
; GFX9-NEXT: s_addk_i32 s0, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s0, s1, s0
; GFX9-NEXT: s_lshr_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_bf16_ss:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s1, s1, 16
; GFX12-NEXT: s_min_num_f32 s0, s0, s1
; GFX12-NEXT: s_bfe_u32 s1, s0, 0x10010
; GFX12-NEXT: s_or_b32 s2, s0, 0x400000
; GFX12-NEXT: s_add_co_i32 s1, s1, s0
; GFX12-NEXT: s_addk_co_i32 s1, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s0, 0
; GFX12-NEXT: s_cselect_b32 s0, s2, s1
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_bf16_ss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, s0, s1
; GFX1250-NEXT: v_readfirstlane_b32 s0, v0
; GFX1250-NEXT: v_mov_b32_e32 v0, s0
; GFX1250-NEXT: ; return to shader part epilog
%result = call bfloat @llvm.minnum.bf16(bfloat %a, bfloat %b)
ret bfloat %result
}
define amdgpu_ps bfloat @fmax_bf16_vv(bfloat %a, bfloat %b) {
; GFX9-LABEL: fmax_bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_max_f32_e32 v0, v0, v1
; GFX9-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v3, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v1, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v2, v2, v0, v3
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v2, v1, vcc
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_max_num_f32_e32 v0, v0, v1
; GFX12-NEXT: v_bfe_u32 v1, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_add3_u32 v1, v1, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v0, v1, v2, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, v0, v1
; GFX1250-NEXT: ; return to shader part epilog
%result = call bfloat @llvm.maxnum.bf16(bfloat %a, bfloat %b)
ret bfloat %result
}
define amdgpu_ps bfloat @fmax_bf16_ss(bfloat inreg %a, bfloat inreg %b) {
; GFX9-LABEL: fmax_bf16_ss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshl_b32 s1, s1, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: v_max_f32_e32 v0, s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: s_bfe_u32 s2, s0, 0x10010
; GFX9-NEXT: s_or_b32 s1, s0, 0x400000
; GFX9-NEXT: s_add_i32 s0, s2, s0
; GFX9-NEXT: s_addk_i32 s0, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s0, s1, s0
; GFX9-NEXT: s_lshr_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_bf16_ss:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s1, s1, 16
; GFX12-NEXT: s_max_num_f32 s0, s0, s1
; GFX12-NEXT: s_bfe_u32 s1, s0, 0x10010
; GFX12-NEXT: s_or_b32 s2, s0, 0x400000
; GFX12-NEXT: s_add_co_i32 s1, s1, s0
; GFX12-NEXT: s_addk_co_i32 s1, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s0, 0
; GFX12-NEXT: s_cselect_b32 s0, s2, s1
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_bf16_ss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, s0, s1
; GFX1250-NEXT: v_readfirstlane_b32 s0, v0
; GFX1250-NEXT: v_mov_b32_e32 v0, s0
; GFX1250-NEXT: ; return to shader part epilog
%result = call bfloat @llvm.maxnum.bf16(bfloat %a, bfloat %b)
ret bfloat %result
}
define amdgpu_ps <2 x bfloat> @fmin_v2bf16_vv(<2 x bfloat> %a, <2 x bfloat> %b) {
; GFX9-LABEL: fmin_v2bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v2, 16, v0
; GFX9-NEXT: v_lshrrev_b32_e32 v3, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_min_f32_e32 v0, v0, v1
; GFX9-NEXT: v_bfe_u32 v4, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v5, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v1, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v4, v4, v0, v5
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v4, v1, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v3
; GFX9-NEXT: v_min_f32_e32 v1, v1, v2
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v5
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_v2bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v2.l, v0.h
; GFX12-NEXT: v_mov_b16_e32 v3.l, v1.h
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX12-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_dual_min_num_f32 v0, v0, v1 :: v_dual_min_num_f32 v1, v2, v3
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_v2bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, v0, v1
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.minnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmin_v2bf16_vs(<2 x bfloat> %a, <2 x bfloat> inreg %b) {
; GFX9-LABEL: fmin_v2bf16_vs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: s_lshr_b32 s1, s0, 16
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_min_f32_e32 v0, s0, v0
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: s_lshl_b32 s0, s1, 16
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_min_f32_e32 v1, s0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_v2bf16_vs:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: s_lshl_b32 s1, s0, 16
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_dual_min_num_f32 v1, s0, v1 :: v_dual_lshlrev_b32 v0, 16, v0
; GFX12-NEXT: v_min_num_f32_e32 v0, s1, v0
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_v2bf16_vs:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, v0, s0
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.minnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmin_v2bf16_ss(<2 x bfloat> inreg %a, <2 x bfloat> inreg %b) {
; GFX9-LABEL: fmin_v2bf16_ss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshr_b32 s3, s1, 16
; GFX9-NEXT: s_lshl_b32 s1, s1, 16
; GFX9-NEXT: s_lshr_b32 s2, s0, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: v_min_f32_e32 v0, s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: s_bfe_u32 s4, s0, 0x10010
; GFX9-NEXT: s_or_b32 s1, s0, 0x400000
; GFX9-NEXT: s_add_i32 s0, s4, s0
; GFX9-NEXT: s_addk_i32 s0, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s0, s1, s0
; GFX9-NEXT: s_lshl_b32 s1, s2, 16
; GFX9-NEXT: s_lshl_b32 s2, s3, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s2
; GFX9-NEXT: v_min_f32_e32 v0, s1, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v0
; GFX9-NEXT: s_bfe_u32 s3, s1, 0x10010
; GFX9-NEXT: s_or_b32 s2, s1, 0x400000
; GFX9-NEXT: s_add_i32 s1, s3, s1
; GFX9-NEXT: s_addk_i32 s1, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s1, s2, s1
; GFX9-NEXT: s_pack_hh_b32_b16 s0, s0, s1
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_v2bf16_ss:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_lshl_b32 s2, s0, 16
; GFX12-NEXT: s_lshl_b32 s3, s1, 16
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_min_num_f32 s2, s2, s3
; GFX12-NEXT: s_lshr_b32 s1, s1, 16
; GFX12-NEXT: s_bfe_u32 s3, s2, 0x10010
; GFX12-NEXT: s_or_b32 s4, s2, 0x400000
; GFX12-NEXT: s_add_co_i32 s3, s3, s2
; GFX12-NEXT: s_addk_co_i32 s3, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s2, 0
; GFX12-NEXT: s_cselect_b32 s2, s4, s3
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s1, s1, 16
; GFX12-NEXT: s_lshr_b32 s2, s2, 16
; GFX12-NEXT: s_min_num_f32 s0, s0, s1
; GFX12-NEXT: s_bfe_u32 s1, s0, 0x10010
; GFX12-NEXT: s_or_b32 s3, s0, 0x400000
; GFX12-NEXT: s_add_co_i32 s1, s1, s0
; GFX12-NEXT: s_addk_co_i32 s1, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s0, 0
; GFX12-NEXT: s_cselect_b32 s0, s3, s1
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_pack_ll_b32_b16 s0, s2, s0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_v2bf16_ss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, s0, s1
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.minnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmin_v2bf16_vc(<2 x bfloat> %a) {
; GFX9-LABEL: fmin_v2bf16_vc:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_min_f32_e32 v0, 2.0, v0
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_min_f32_e32 v1, 2.0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_v2bf16_vc:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_dual_min_num_f32 v1, 2.0, v1 :: v_dual_lshlrev_b32 v0, 16, v0
; GFX12-NEXT: v_min_num_f32_e32 v0, 2.0, v0
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_v2bf16_vc:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, v0, 2.0 op_sel:[0,1]
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.minnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> <bfloat 2.0, bfloat 2.0>)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmin_v2bf16_vl(<2 x bfloat> %a) {
; GFX9-LABEL: fmin_v2bf16_vl:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_min_f32_e32 v0, 1.0, v0
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_min_f32_e32 v1, 0x42c80000, v1
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_v2bf16_vl:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_dual_min_num_f32 v1, 0x42c80000, v1 :: v_dual_lshlrev_b32 v0, 16, v0
; GFX12-NEXT: v_min_num_f32_e32 v0, 1.0, v0
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_v2bf16_vl:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, v0, 0x42c83f80
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.minnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> <bfloat 1.0, bfloat 100.0>)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmax_v2bf16_vv(<2 x bfloat> %a, <2 x bfloat> %b) {
; GFX9-LABEL: fmax_v2bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v2, 16, v0
; GFX9-NEXT: v_lshrrev_b32_e32 v3, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_max_f32_e32 v0, v0, v1
; GFX9-NEXT: v_bfe_u32 v4, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v5, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v1, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v4, v4, v0, v5
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v4, v1, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v3
; GFX9-NEXT: v_max_f32_e32 v1, v1, v2
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v5
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_v2bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v2.l, v0.h
; GFX12-NEXT: v_mov_b16_e32 v3.l, v1.h
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX12-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_dual_max_num_f32 v0, v0, v1 :: v_dual_max_num_f32 v1, v2, v3
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_v2bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, v0, v1
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.maxnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmax_v2bf16_vs(<2 x bfloat> %a, <2 x bfloat> inreg %b) {
; GFX9-LABEL: fmax_v2bf16_vs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: s_lshr_b32 s1, s0, 16
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_max_f32_e32 v0, s0, v0
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: s_lshl_b32 s0, s1, 16
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_max_f32_e32 v1, s0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_v2bf16_vs:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: s_lshl_b32 s1, s0, 16
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_dual_max_num_f32 v1, s0, v1 :: v_dual_lshlrev_b32 v0, 16, v0
; GFX12-NEXT: v_max_num_f32_e32 v0, s1, v0
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_v2bf16_vs:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, v0, s0
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.maxnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmax_v2bf16_ss(<2 x bfloat> inreg %a, <2 x bfloat> inreg %b) {
; GFX9-LABEL: fmax_v2bf16_ss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshr_b32 s3, s1, 16
; GFX9-NEXT: s_lshl_b32 s1, s1, 16
; GFX9-NEXT: s_lshr_b32 s2, s0, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: v_max_f32_e32 v0, s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: s_bfe_u32 s4, s0, 0x10010
; GFX9-NEXT: s_or_b32 s1, s0, 0x400000
; GFX9-NEXT: s_add_i32 s0, s4, s0
; GFX9-NEXT: s_addk_i32 s0, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s0, s1, s0
; GFX9-NEXT: s_lshl_b32 s1, s2, 16
; GFX9-NEXT: s_lshl_b32 s2, s3, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s2
; GFX9-NEXT: v_max_f32_e32 v0, s1, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v0
; GFX9-NEXT: s_bfe_u32 s3, s1, 0x10010
; GFX9-NEXT: s_or_b32 s2, s1, 0x400000
; GFX9-NEXT: s_add_i32 s1, s3, s1
; GFX9-NEXT: s_addk_i32 s1, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s1, s2, s1
; GFX9-NEXT: s_pack_hh_b32_b16 s0, s0, s1
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_v2bf16_ss:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_lshl_b32 s2, s0, 16
; GFX12-NEXT: s_lshl_b32 s3, s1, 16
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_max_num_f32 s2, s2, s3
; GFX12-NEXT: s_lshr_b32 s1, s1, 16
; GFX12-NEXT: s_bfe_u32 s3, s2, 0x10010
; GFX12-NEXT: s_or_b32 s4, s2, 0x400000
; GFX12-NEXT: s_add_co_i32 s3, s3, s2
; GFX12-NEXT: s_addk_co_i32 s3, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s2, 0
; GFX12-NEXT: s_cselect_b32 s2, s4, s3
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s1, s1, 16
; GFX12-NEXT: s_lshr_b32 s2, s2, 16
; GFX12-NEXT: s_max_num_f32 s0, s0, s1
; GFX12-NEXT: s_bfe_u32 s1, s0, 0x10010
; GFX12-NEXT: s_or_b32 s3, s0, 0x400000
; GFX12-NEXT: s_add_co_i32 s1, s1, s0
; GFX12-NEXT: s_addk_co_i32 s1, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s0, 0
; GFX12-NEXT: s_cselect_b32 s0, s3, s1
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_pack_ll_b32_b16 s0, s2, s0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_v2bf16_ss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, s0, s1
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.maxnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmax_v2bf16_vc(<2 x bfloat> %a) {
; GFX9-LABEL: fmax_v2bf16_vc:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_max_f32_e32 v0, 2.0, v0
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_max_f32_e32 v1, 2.0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_v2bf16_vc:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_dual_max_num_f32 v1, 2.0, v1 :: v_dual_lshlrev_b32 v0, 16, v0
; GFX12-NEXT: v_max_num_f32_e32 v0, 2.0, v0
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_v2bf16_vc:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, v0, 2.0 op_sel:[0,1]
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.maxnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> <bfloat 2.0, bfloat 2.0>)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fmax_v2bf16_vl(<2 x bfloat> %a) {
; GFX9-LABEL: fmax_v2bf16_vl:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_max_f32_e32 v0, 1.0, v0
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_max_f32_e32 v1, 0x42c80000, v1
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_v2bf16_vl:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_dual_max_num_f32 v1, 0x42c80000, v1 :: v_dual_lshlrev_b32 v0, 16, v0
; GFX12-NEXT: v_max_num_f32_e32 v0, 1.0, v0
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_v2bf16_vl:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, v0, 0x42c83f80
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.maxnum.v2bf16(<2 x bfloat> %a, <2 x bfloat> <bfloat 1.0, bfloat 100.0>)
ret <2 x bfloat> %result
}
define amdgpu_ps <3 x bfloat> @fmin_v3bf16_vv(<3 x bfloat> %a, <3 x bfloat> %b) {
; GFX9-LABEL: fmin_v3bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v4, 16, v0
; GFX9-NEXT: v_lshrrev_b32_e32 v5, 16, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX9-NEXT: v_min_f32_e32 v0, v0, v2
; GFX9-NEXT: v_bfe_u32 v6, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v7, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v6, v6, v0, v7
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v6, v2, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v4
; GFX9-NEXT: v_lshlrev_b32_e32 v4, 16, v5
; GFX9-NEXT: v_min_f32_e32 v2, v2, v4
; GFX9-NEXT: v_bfe_u32 v5, v2, 16, 1
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX9-NEXT: v_or_b32_e32 v4, 0x400000, v2
; GFX9-NEXT: v_add3_u32 v5, v5, v2, v7
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v2
; GFX9-NEXT: v_min_f32_e32 v1, v1, v3
; GFX9-NEXT: v_cndmask_b32_e32 v2, v5, v4, vcc
; GFX9-NEXT: v_bfe_u32 v4, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v3, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v4, v4, v1, v7
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v4, v3, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v2, v0, s0
; GFX9-NEXT: v_alignbit_b32 v1, s0, v1, 16
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_v3bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v4, 16, v0
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: v_min_num_f32_e32 v1, v1, v3
; GFX12-NEXT: v_or_b32_e32 v6, 0x400000, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_lshlrev_b32_e32 v5, 16, v2
; GFX12-NEXT: v_mov_b16_e32 v2.l, v2.h
; GFX12-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX12-NEXT: v_min_num_f32_e32 v0, v0, v2
; GFX12-NEXT: v_min_num_f32_e32 v4, v4, v5
; GFX12-NEXT: v_bfe_u32 v5, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v7, v0, 16, 1
; GFX12-NEXT: v_bfe_u32 v3, v4, 16, 1
; GFX12-NEXT: v_or_b32_e32 v2, 0x400000, v4
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v4
; GFX12-NEXT: v_add3_u32 v5, v5, v1, 0x7fff
; GFX12-NEXT: v_or_b32_e32 v8, 0x400000, v0
; GFX12-NEXT: v_add3_u32 v3, v3, v4, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v3, v2, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: v_add3_u32 v3, v7, v0, 0x7fff
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v1, v5, v6, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_mov_b16_e32 v1.l, v1.h
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v8, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_v3bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, v0, v2
; GFX1250-NEXT: v_pk_min_num_bf16 v1, v1, v3
; GFX1250-NEXT: ; return to shader part epilog
%result = call <3 x bfloat> @llvm.minnum.v3bf16(<3 x bfloat> %a, <3 x bfloat> %b)
ret <3 x bfloat> %result
}
define amdgpu_ps <3 x bfloat> @fmax_v3bf16_vv(<3 x bfloat> %a, <3 x bfloat> %b) {
; GFX9-LABEL: fmax_v3bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v4, 16, v0
; GFX9-NEXT: v_lshrrev_b32_e32 v5, 16, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX9-NEXT: v_max_f32_e32 v0, v0, v2
; GFX9-NEXT: v_bfe_u32 v6, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v7, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v6, v6, v0, v7
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v6, v2, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v4
; GFX9-NEXT: v_lshlrev_b32_e32 v4, 16, v5
; GFX9-NEXT: v_max_f32_e32 v2, v2, v4
; GFX9-NEXT: v_bfe_u32 v5, v2, 16, 1
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX9-NEXT: v_or_b32_e32 v4, 0x400000, v2
; GFX9-NEXT: v_add3_u32 v5, v5, v2, v7
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v2
; GFX9-NEXT: v_max_f32_e32 v1, v1, v3
; GFX9-NEXT: v_cndmask_b32_e32 v2, v5, v4, vcc
; GFX9-NEXT: v_bfe_u32 v4, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v3, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v4, v4, v1, v7
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v4, v3, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v2, v0, s0
; GFX9-NEXT: v_alignbit_b32 v1, s0, v1, 16
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_v3bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v4, 16, v0
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: v_max_num_f32_e32 v1, v1, v3
; GFX12-NEXT: v_or_b32_e32 v6, 0x400000, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_lshlrev_b32_e32 v5, 16, v2
; GFX12-NEXT: v_mov_b16_e32 v2.l, v2.h
; GFX12-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX12-NEXT: v_max_num_f32_e32 v0, v0, v2
; GFX12-NEXT: v_max_num_f32_e32 v4, v4, v5
; GFX12-NEXT: v_bfe_u32 v5, v1, 16, 1
; GFX12-NEXT: v_bfe_u32 v7, v0, 16, 1
; GFX12-NEXT: v_bfe_u32 v3, v4, 16, 1
; GFX12-NEXT: v_or_b32_e32 v2, 0x400000, v4
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v4
; GFX12-NEXT: v_add3_u32 v5, v5, v1, 0x7fff
; GFX12-NEXT: v_or_b32_e32 v8, 0x400000, v0
; GFX12-NEXT: v_add3_u32 v3, v3, v4, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v3, v2, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: v_add3_u32 v3, v7, v0, 0x7fff
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v1, v5, v6, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_mov_b16_e32 v1.l, v1.h
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v8, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_v3bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, v0, v2
; GFX1250-NEXT: v_pk_max_num_bf16 v1, v1, v3
; GFX1250-NEXT: ; return to shader part epilog
%result = call <3 x bfloat> @llvm.maxnum.v3bf16(<3 x bfloat> %a, <3 x bfloat> %b)
ret <3 x bfloat> %result
}
define amdgpu_ps <4 x bfloat> @fmin_v4bf16_vv(<4 x bfloat> %a, <4 x bfloat> %b) {
; GFX9-LABEL: fmin_v4bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v4, 16, v0
; GFX9-NEXT: v_lshrrev_b32_e32 v6, 16, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX9-NEXT: v_min_f32_e32 v0, v0, v2
; GFX9-NEXT: v_bfe_u32 v8, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v9, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v8, v8, v0, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v8, v2, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v4
; GFX9-NEXT: v_lshlrev_b32_e32 v4, 16, v6
; GFX9-NEXT: v_min_f32_e32 v2, v2, v4
; GFX9-NEXT: v_lshrrev_b32_e32 v5, 16, v1
; GFX9-NEXT: v_lshrrev_b32_e32 v7, 16, v3
; GFX9-NEXT: v_bfe_u32 v6, v2, 16, 1
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX9-NEXT: v_or_b32_e32 v4, 0x400000, v2
; GFX9-NEXT: v_add3_u32 v6, v6, v2, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v2
; GFX9-NEXT: v_min_f32_e32 v1, v1, v3
; GFX9-NEXT: v_cndmask_b32_e32 v2, v6, v4, vcc
; GFX9-NEXT: v_bfe_u32 v4, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v3, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v4, v4, v1, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v4, v3, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v5
; GFX9-NEXT: v_lshlrev_b32_e32 v4, 16, v7
; GFX9-NEXT: v_min_f32_e32 v3, v3, v4
; GFX9-NEXT: v_bfe_u32 v5, v3, 16, 1
; GFX9-NEXT: v_or_b32_e32 v4, 0x400000, v3
; GFX9-NEXT: v_add3_u32 v5, v5, v3, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v3
; GFX9-NEXT: v_cndmask_b32_e32 v3, v5, v4, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v2, v0, s0
; GFX9-NEXT: v_perm_b32 v1, v3, v1, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmin_v4bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v6, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v7, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v5, 16, v2
; GFX12-NEXT: v_mov_b16_e32 v2.l, v2.h
; GFX12-NEXT: v_mov_b16_e32 v1.l, v1.h
; GFX12-NEXT: v_mov_b16_e32 v3.l, v3.h
; GFX12-NEXT: v_min_num_f32_e32 v6, v6, v7
; GFX12-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_or_b32_e32 v8, 0x400000, v6
; GFX12-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v4, 16, v0
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: v_dual_min_num_f32 v1, v1, v3 :: v_dual_min_num_f32 v4, v4, v5
; GFX12-NEXT: v_or_b32_e32 v9, 0x400000, v1
; GFX12-NEXT: v_bfe_u32 v5, v4, 16, 1
; GFX12-NEXT: v_or_b32_e32 v7, 0x400000, v4
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v4
; GFX12-NEXT: v_add3_u32 v5, v5, v4, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v3, v5, v7, vcc_lo
; GFX12-NEXT: v_bfe_u32 v7, v1, 16, 1
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v6
; GFX12-NEXT: v_add3_u32 v7, v7, v1, 0x7fff
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_min_num_f32_e32 v0, v0, v2
; GFX12-NEXT: v_bfe_u32 v2, v6, 16, 1
; GFX12-NEXT: v_bfe_u32 v4, v0, 16, 1
; GFX12-NEXT: v_add3_u32 v2, v2, v6, 0x7fff
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v0
; GFX12-NEXT: v_add3_u32 v4, v4, v0, 0x7fff
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v8, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v4, v5, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: v_mov_b16_e32 v0.l, v3.h
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v1, v7, v9, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v1.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmin_v4bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_min_num_bf16 v0, v0, v2
; GFX1250-NEXT: v_pk_min_num_bf16 v1, v1, v3
; GFX1250-NEXT: ; return to shader part epilog
%result = call <4 x bfloat> @llvm.minnum.v4bf16(<4 x bfloat> %a, <4 x bfloat> %b)
ret <4 x bfloat> %result
}
define amdgpu_ps <4 x bfloat> @fmax_v4bf16_vv(<4 x bfloat> %a, <4 x bfloat> %b) {
; GFX9-LABEL: fmax_v4bf16_vv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v4, 16, v0
; GFX9-NEXT: v_lshrrev_b32_e32 v6, 16, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX9-NEXT: v_max_f32_e32 v0, v0, v2
; GFX9-NEXT: v_bfe_u32 v8, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v9, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v8, v8, v0, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v8, v2, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v4
; GFX9-NEXT: v_lshlrev_b32_e32 v4, 16, v6
; GFX9-NEXT: v_max_f32_e32 v2, v2, v4
; GFX9-NEXT: v_lshrrev_b32_e32 v5, 16, v1
; GFX9-NEXT: v_lshrrev_b32_e32 v7, 16, v3
; GFX9-NEXT: v_bfe_u32 v6, v2, 16, 1
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX9-NEXT: v_or_b32_e32 v4, 0x400000, v2
; GFX9-NEXT: v_add3_u32 v6, v6, v2, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v2
; GFX9-NEXT: v_max_f32_e32 v1, v1, v3
; GFX9-NEXT: v_cndmask_b32_e32 v2, v6, v4, vcc
; GFX9-NEXT: v_bfe_u32 v4, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v3, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v4, v4, v1, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v4, v3, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v5
; GFX9-NEXT: v_lshlrev_b32_e32 v4, 16, v7
; GFX9-NEXT: v_max_f32_e32 v3, v3, v4
; GFX9-NEXT: v_bfe_u32 v5, v3, 16, 1
; GFX9-NEXT: v_or_b32_e32 v4, 0x400000, v3
; GFX9-NEXT: v_add3_u32 v5, v5, v3, v9
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v3
; GFX9-NEXT: v_cndmask_b32_e32 v3, v5, v4, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v2, v0, s0
; GFX9-NEXT: v_perm_b32 v1, v3, v1, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fmax_v4bf16_vv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v6, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v7, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v5, 16, v2
; GFX12-NEXT: v_mov_b16_e32 v2.l, v2.h
; GFX12-NEXT: v_mov_b16_e32 v1.l, v1.h
; GFX12-NEXT: v_mov_b16_e32 v3.l, v3.h
; GFX12-NEXT: v_max_num_f32_e32 v6, v6, v7
; GFX12-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_or_b32_e32 v8, 0x400000, v6
; GFX12-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX12-NEXT: v_lshlrev_b32_e32 v4, 16, v0
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: v_dual_max_num_f32 v1, v1, v3 :: v_dual_max_num_f32 v4, v4, v5
; GFX12-NEXT: v_or_b32_e32 v9, 0x400000, v1
; GFX12-NEXT: v_bfe_u32 v5, v4, 16, 1
; GFX12-NEXT: v_or_b32_e32 v7, 0x400000, v4
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v4
; GFX12-NEXT: v_add3_u32 v5, v5, v4, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v3, v5, v7, vcc_lo
; GFX12-NEXT: v_bfe_u32 v7, v1, 16, 1
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v6
; GFX12-NEXT: v_add3_u32 v7, v7, v1, 0x7fff
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_max_num_f32_e32 v0, v0, v2
; GFX12-NEXT: v_bfe_u32 v2, v6, 16, 1
; GFX12-NEXT: v_bfe_u32 v4, v0, 16, 1
; GFX12-NEXT: v_add3_u32 v2, v2, v6, 0x7fff
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v0
; GFX12-NEXT: v_add3_u32 v4, v4, v0, 0x7fff
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v2, v2, v8, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v4, v5, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: v_mov_b16_e32 v0.l, v3.h
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v1, v7, v9, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v1.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fmax_v4bf16_vv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_pk_max_num_bf16 v0, v0, v2
; GFX1250-NEXT: v_pk_max_num_bf16 v1, v1, v3
; GFX1250-NEXT: ; return to shader part epilog
%result = call <4 x bfloat> @llvm.maxnum.v4bf16(<4 x bfloat> %a, <4 x bfloat> %b)
ret <4 x bfloat> %result
}