blob: 7c76091ea254cc7fd44f570d093ad092e3c39228 [file] [edit]
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -o - -DTEXTURE=Texture2D -DCOORD_TYPE=float2 %s | llvm-cxxfilt | FileCheck %s -DTEXTURE=Texture2D -DCOORD_DIM=2 --check-prefixes=CHECK,DXIL -DDXIL_TY=2 -DRW=0
// RUN: %clang_cc1 -triple spirv-vulkan-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -o - -DTEXTURE=Texture2D -DCOORD_TYPE=float2 %s | llvm-cxxfilt | FileCheck %s -DTEXTURE=Texture2D -DCOORD_DIM=2 --check-prefixes=CHECK,SPIRV -DARRAYED=0 -DSAMPLED=1 -DIMG_FMT=0
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -o - -DTEXTURE=Texture2DArray -DCOORD_TYPE=float3 %s | llvm-cxxfilt | FileCheck %s -DTEXTURE=Texture2DArray -DCOORD_DIM=3 --check-prefixes=CHECK,DXIL -DDXIL_TY=7 -DRW=0
// RUN: %clang_cc1 -triple spirv-vulkan-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -o - -DTEXTURE=Texture2DArray -DCOORD_TYPE=float3 %s | llvm-cxxfilt | FileCheck %s -DTEXTURE=Texture2DArray -DCOORD_DIM=3 --check-prefixes=CHECK,SPIRV -DARRAYED=1 -DSAMPLED=1 -DIMG_FMT=0
// DXIL: %"class.hlsl::[[TEXTURE]]" = type { target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]), %"struct.hlsl::[[TEXTURE]]<>::mips_type" }
// DXIL: %"class.hlsl::SamplerState" = type { target("dx.Sampler", 0) }
// SPIRV: %"class.hlsl::[[TEXTURE]]" = type { target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]), %"struct.hlsl::[[TEXTURE]]<>::mips_type" }
// SPIRV: %"class.hlsl::SamplerState" = type { target("spirv.Sampler") }
TEXTURE<float4> t;
SamplerState s;
// CHECK: define hidden {{.*}} <4 x float> @main(float vector[[[COORD_DIM]]])(<[[COORD_DIM]] x float> noundef nofpclass(nan inf) %[[LOC:.*]])
// CHECK: %[[CALL:.*]] = call {{.*}} <4 x float> @hlsl::[[TEXTURE]]<float vector[4]>::Sample(hlsl::SamplerState, float vector[[[COORD_DIM]]])(ptr {{.*}} @t, ptr {{.*}} byval(%"class.hlsl::SamplerState") {{.*}}, <[[COORD_DIM]] x float> {{.*}} %{{.*}})
// CHECK: ret <4 x float> %[[CALL]]
float4 main(COORD_TYPE loc : LOC) : SV_Target {
return t.Sample(s, loc);
}
// CHECK: define linkonce_odr hidden {{.*}} <4 x float> @hlsl::[[TEXTURE]]<float vector[4]>::Sample(hlsl::SamplerState, float vector[[[COORD_DIM]]])(ptr {{.*}} %[[THIS:[^,]+]], ptr {{.*}} byval(%"class.hlsl::SamplerState") {{.*}} %[[SAMPLER:[^,]+]], <[[COORD_DIM]] x float> {{.*}} %[[COORD:[^)]+]])
// CHECK: %[[THIS_ADDR:.*]] = alloca ptr
// CHECK: %[[COORD_ADDR:.*]] = alloca <[[COORD_DIM]] x float>
// CHECK: store ptr %[[THIS]], ptr %[[THIS_ADDR]]
// CHECK: store <[[COORD_DIM]] x float> %[[COORD]], ptr %[[COORD_ADDR]]
// CHECK: %[[THIS_VAL:.*]] = load ptr, ptr %[[THIS_ADDR]]
// CHECK: %[[HANDLE_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::[[TEXTURE]]", ptr %[[THIS_VAL]], i32 0, i32 0
// CHECK: %[[HANDLE:.*]] = load target{{.*}}, ptr %[[HANDLE_GEP]]
// CHECK: %[[SAMPLER_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::SamplerState", ptr %[[SAMPLER]], i32 0, i32 0
// CHECK: %[[SAMPLER_H:.*]] = load target{{.*}}, ptr %[[SAMPLER_GEP]]
// CHECK: %[[COORD_VAL:.*]] = load <[[COORD_DIM]] x float>, ptr %[[COORD_ADDR]]
// DXIL: %[[RES:.*]] = call {{.*}} <4 x float> @llvm.dx.resource.sample.v4f32.{{.*}}(target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]) %[[HANDLE]], target("dx.Sampler", 0) %[[SAMPLER_H]], <[[COORD_DIM]] x float> %[[COORD_VAL]], <2 x i32> zeroinitializer)
// SPIRV: %[[RES:.*]] = call {{.*}} <4 x float> @llvm.spv.resource.sample.v4f32.{{.*}}(target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]) %[[HANDLE]], target("spirv.Sampler") %[[SAMPLER_H]], <[[COORD_DIM]] x float> %[[COORD_VAL]], <2 x i32> zeroinitializer)
// CHECK: ret <4 x float> %[[RES]]
// CHECK: define hidden {{.*}} <4 x float> @test_offset(float vector[[[COORD_DIM]]])(<[[COORD_DIM]] x float> noundef nofpclass(nan inf) %[[LOC:.*]])
// CHECK: %[[CALL:.*]] = call {{.*}} <4 x float> @hlsl::[[TEXTURE]]<float vector[4]>::Sample(hlsl::SamplerState, float vector[[[COORD_DIM]]], int vector[2])(ptr {{.*}} @t, ptr {{.*}} byval(%"class.hlsl::SamplerState") {{.*}}, <[[COORD_DIM]] x float> {{.*}} %{{.*}}, <2 x i32> {{.*}} <i32 1, i32 2>)
// CHECK: ret <4 x float> %[[CALL]]
float4 test_offset(COORD_TYPE loc : LOC) : SV_Target {
return t.Sample(s, loc, int2(1, 2));
}
// CHECK: define linkonce_odr hidden {{.*}} <4 x float> @hlsl::[[TEXTURE]]<float vector[4]>::Sample(hlsl::SamplerState, float vector[[[COORD_DIM]]], int vector[2])(ptr {{.*}} %[[THIS:[^,]+]], ptr {{.*}} byval(%"class.hlsl::SamplerState") {{.*}} %[[SAMPLER:[^,]+]], <[[COORD_DIM]] x float> {{.*}} %[[COORD:[^,]+]], <2 x i32> {{.*}} %[[OFFSET:[^)]+]])
// CHECK: %[[THIS_ADDR:.*]] = alloca ptr
// CHECK: %[[COORD_ADDR:.*]] = alloca <[[COORD_DIM]] x float>
// CHECK: %[[OFFSET_ADDR:.*]] = alloca <2 x i32>
// CHECK: store ptr %[[THIS]], ptr %[[THIS_ADDR]]
// CHECK: store <[[COORD_DIM]] x float> %[[COORD]], ptr %[[COORD_ADDR]]
// CHECK: store <2 x i32> %[[OFFSET]], ptr %[[OFFSET_ADDR]]
// CHECK: %[[THIS_VAL:.*]] = load ptr, ptr %[[THIS_ADDR]]
// CHECK: %[[HANDLE_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::[[TEXTURE]]", ptr %[[THIS_VAL]], i32 0, i32 0
// CHECK: %[[HANDLE:.*]] = load target{{.*}}, ptr %[[HANDLE_GEP]]
// CHECK: %[[SAMPLER_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::SamplerState", ptr %[[SAMPLER]], i32 0, i32 0
// CHECK: %[[SAMPLER_H:.*]] = load target{{.*}}, ptr %[[SAMPLER_GEP]]
// CHECK: %[[COORD_VAL:.*]] = load <[[COORD_DIM]] x float>, ptr %[[COORD_ADDR]]
// CHECK: %[[OFFSET_VAL:.*]] = load <2 x i32>, ptr %[[OFFSET_ADDR]]
// DXIL: %[[RES:.*]] = call {{.*}} <4 x float> @llvm.dx.resource.sample.v4f32.{{.*}}(target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]) %[[HANDLE]], target("dx.Sampler", 0) %[[SAMPLER_H]], <[[COORD_DIM]] x float> %[[COORD_VAL]], <2 x i32> %[[OFFSET_VAL]])
// SPIRV: %[[RES:.*]] = call {{.*}} <4 x float> @llvm.spv.resource.sample.v4f32.{{.*}}(target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]) %[[HANDLE]], target("spirv.Sampler") %[[SAMPLER_H]], <[[COORD_DIM]] x float> %[[COORD_VAL]], <2 x i32> %[[OFFSET_VAL]])
// CHECK: ret <4 x float> %[[RES]]
// CHECK: define hidden {{.*}} <4 x float> @test_clamp(float vector[[[COORD_DIM]]])(<[[COORD_DIM]] x float> noundef nofpclass(nan inf) %[[LOC:.*]])
// CHECK: %[[CALL:.*]] = call {{.*}} <4 x float> @hlsl::[[TEXTURE]]<float vector[4]>::Sample(hlsl::SamplerState, float vector[[[COORD_DIM]]], int vector[2], float)(ptr {{.*}} @t, ptr {{.*}} byval(%"class.hlsl::SamplerState") {{.*}}, <[[COORD_DIM]] x float> {{.*}}, <2 x i32> {{.*}} <i32 1, i32 2>, float {{.*}} 1.000000e+00)
// CHECK: ret <4 x float> %[[CALL]]
float4 test_clamp(COORD_TYPE loc : LOC) : SV_Target {
return t.Sample(s, loc, int2(1, 2), 1.0f);
}
// CHECK: define linkonce_odr hidden {{.*}} <4 x float> @hlsl::[[TEXTURE]]<float vector[4]>::Sample(hlsl::SamplerState, float vector[[[COORD_DIM]]], int vector[2], float)(ptr {{.*}} %[[THIS:[^,]+]], ptr {{.*}} byval(%"class.hlsl::SamplerState") {{.*}} %[[SAMPLER:[^,]+]], <[[COORD_DIM]] x float> {{.*}} %[[COORD:[^,]+]], <2 x i32> {{.*}} %[[OFFSET:[^,]+]], float {{.*}} %[[CLAMP:[^)]+]])
// CHECK: %[[THIS_ADDR:.*]] = alloca ptr
// CHECK: %[[COORD_ADDR:.*]] = alloca <[[COORD_DIM]] x float>
// CHECK: %[[OFFSET_ADDR:.*]] = alloca <2 x i32>
// CHECK: %[[CLAMP_ADDR:.*]] = alloca float
// CHECK: store ptr %[[THIS]], ptr %[[THIS_ADDR]]
// CHECK: store <[[COORD_DIM]] x float> %[[COORD]], ptr %[[COORD_ADDR]]
// CHECK: store <2 x i32> %[[OFFSET]], ptr %[[OFFSET_ADDR]]
// CHECK: store float %[[CLAMP]], ptr %[[CLAMP_ADDR]]
// CHECK: %[[THIS_VAL:.*]] = load ptr, ptr %[[THIS_ADDR]]
// CHECK: %[[HANDLE_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::[[TEXTURE]]", ptr %[[THIS_VAL]], i32 0, i32 0
// CHECK: %[[HANDLE:.*]] = load target{{.*}}, ptr %[[HANDLE_GEP]]
// CHECK: %[[SAMPLER_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::SamplerState", ptr %[[SAMPLER]], i32 0, i32 0
// CHECK: %[[SAMPLER_H:.*]] = load target{{.*}}, ptr %[[SAMPLER_GEP]]
// CHECK: %[[COORD_VAL:.*]] = load <[[COORD_DIM]] x float>, ptr %[[COORD_ADDR]]
// CHECK: %[[OFFSET_VAL:.*]] = load <2 x i32>, ptr %[[OFFSET_ADDR]]
// CHECK: %[[CLAMP_VAL:.*]] = load float, ptr %[[CLAMP_ADDR]]
// CHECK: %[[CLAMP_CAST:.*]] = fptrunc {{.*}} double {{.*}} to float
// DXIL: %[[RES:.*]] = call {{.*}} <4 x float> @llvm.dx.resource.sample.clamp.v4f32.{{.*}}(target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]) %[[HANDLE]], target("dx.Sampler", 0) %[[SAMPLER_H]], <[[COORD_DIM]] x float> %[[COORD_VAL]], <2 x i32> %[[OFFSET_VAL]], float %[[CLAMP_CAST]])
// SPIRV: %[[RES:.*]] = call {{.*}} <4 x float> @llvm.spv.resource.sample.clamp.v4f32.{{.*}}(target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]) %[[HANDLE]], target("spirv.Sampler") %[[SAMPLER_H]], <[[COORD_DIM]] x float> %[[COORD_VAL]], <2 x i32> %[[OFFSET_VAL]], float %[[CLAMP_CAST]])
// CHECK: ret <4 x float> %[[RES]]